So I've been going through a bunch of cards as of late and realized that I have a ton of competitive cards for legacy decks, but very little desire to play competitively anymore, mostly because I love getting together with a group of my close friends to drink some beer, watch movies and play magic. That's right, we love playing casual kitchen table type of magic.
This isn't to say that we don't dabble a bit every now and then in the tournament scene, but for the most part we get together at least once a week to try out new crazy decks. While others play poker just to get out of the house, we play Magic.
So why am I blabbering about my life story? Well, it just so happens that I've been wanting to either do something with my collection or to start trading it in towards more expensive, hard to find cards that will also still be fun to play casually.
Which leads me to Chaos Orb. This card is so iconic in Magic history. At one time it was tournament legal which led to some urban legends of people ripping up Chaos Orbs in tournaments to hit as many permanents as possible. And for good reason it was promptly banned in tournament play.
However, I would love to own a playset of these to put in a casual deck to play during our weekly man-dates. lol
My question is: do you think that playing a playset of Chaos Orb would be too broken to the point that it'd piss people off? Or would it be perfectly balanced between the good, the weird and the hilarious? (I'm asking because I want feedback before I try to purchase 4 beta Chaos Orb).
Also, anyone have any stories from using the Orb or having the Orb used on you?
Oh and btw, here's just a general shell of what this deck might hold:
Let me know what you think before I turn my Legacy playables into some jank that's going to piss people off! And don't worry I plan on asking my playgroup if it's okay if I play the Orbs.
Well, it would depend on how brutal your friends usually play.
If its for pure hillarity, one thing I always wanted to see was Rite of Replication kicked on Chaos Orb while a March of the Machines was on the field.
EDIT: Awww... Kennethwong beat me to a similar concept...
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There would have been a message here about Jace, but Jace feigned interest and counterspelled any other reference of him in my signature...
I feel you should limit yourself to ol' school and Time Spiral block type cards: Sengir Nosferatu I think mimics old school enough to be allowable, along with Ancestral Vision over the Recall, Lotus Bloom over the blossom, and other stuff like that that hearken to an "old school" theme. Hell, scryb sprites would be fun if you were in that color!
Last night I was playing on MWS and I was playing against a deck that played playsets of Library of Alexandria, ... and was still absolutely terrible. Every creature was a pinger, there were no counterspells, practically no win condition, and random jank like Mirror Gallery when the only legend I saw was a few copies of Arcanis the Omnipotent... I felt like I was being trolled. I guess my point is that as long as you don't play the main offenders against things that break the main offenders, I think you should be fine.
The Time Spiral block idea is hilarious! I might try it out, even though it seems kinda weird then to have these expensive Chaos Orbs with all these cheaper imitations of good iconic cards.
As far as the copying part of it, if I did stick with the old school flavor it'd be down to Argivian Archaelogist and Copy Artifact. What am I saying, IF? I should say that I am definitely going to stick with the old school flavor. I even contemplated turning it into an ante deck so I could run 4 Contract from Below, 4 Amulet of Quoz and 4 Jeweled Bird... We do play pretty competitive decks in our casual playgroup but a deck with those 12 cards in it just doesn't seem fair...
I even contemplated turning it into an ante deck so I could run 4 Contract from Below, 4 Amulet of Quoz and 4 Jeweled Bird... We do play pretty competitive decks in our casual playgroup but a deck with those 12 cards in it just doesn't seem fair...
Okay.... they lose one game... then win the next and get 3 of your Orbs? Sounds fair to me!
I'm kidding, but have you considered Yawgmoth's Will? Just for the sake of playing all your Orbs in one turn!
Way back in the day I had a friend that played a deck named Goliath. Played all the duel lands, old legends, all the power cards. Well I decided to beat Goliath with a deck named David. Short story long; I made a mana engine, animated a chaos orb and dropped a regeneration on it with clones and doppelgangers of it for good measure.
If you want to be a real monster, make a copy of it with dance of many and get like a pizza box or something as your token.
Way back in the day I had a friend that played a deck named Goliath. Played all the duel lands, old legends, all the power cards. Well I decided to beat Goliath with a deck named David. Short story long; I made a mana engine, animated a chaos orb and dropped a regeneration on it with clones and doppelgangers of it for good measure.
If you want to be a real monster, make a copy of it with dance of many and get like a pizza box or something as your token.
It's so cool that other people want to build decks featuring the Orb!
For me, since I want this deck to have an old school flavor, I will probably stick with the Guardian Beast combo. Plus there's part of me that already feel that Chaos Orb is broken in casual; I can't bring myself to be devious enough to create Orb tokens just so I can use a friggin pizza box as the token.
I'm also thinking of putting in the Royal Assassin / Icy Manipulator combo, because there's nothing more old school than that.
It's so cool that other people want to build decks featuring the Orb!
For me, since I want this deck to have an old school flavor, I will probably stick with the Guardian Beast combo. Plus there's part of me that already feel that Chaos Orb is broken in casual; I can't bring myself to be devious enough to create Orb tokens just so I can use a friggin pizza box as the token.
I'm also thinking of putting in the Royal Assassin / Icy Manipulator combo, because there's nothing more old school than that.
Thanks for the suggestion, but I probably won't even include Tolarian Academy. It's too new. Maybe I'm just stubborn or the Vorthos in me wants to build a more centralized, flavorful deck, but I'm looking at old school magic, like Alpha, Beta, Unlimited, maybe Revised (for budget reasons), and the first "expansions" like Arabian Nights, Legends, and Antiquities. I'm contemplating even including up through Ice Age but really it'd only be for Hymn to Tourach and Necropotence. You know, the pure, 1994 World Championship form of the game. Before all the brokenness happened in Urza's block.
I do want to turn it into a blackborder/old card frame only deck though, which means that eventually I'd want to have a beta Demonic Tutor, beta Mana Vault, 4 beta Hypnotic Specters and 4 beta Lightning Bolt, etc. so yeah it won't be cheap.
As far back as I know, chaos orb has at least been restricted to 1 and playing 4 is just too much.
Our house rule is that you can pick 1 card, then flip the chaos orb from a foot over the card. It must turn a full 360 before it lands. If it hits the card it is destroyed, otherwise it stays.
Its pretty fair because of the cheap cost, but you can only hit the flip about 60% of the time.
I love the idea. Guardian Beast is definitely an awesome way to go though Darksteel Forge would be another newer option (personally I'm a fan of the old school build).
As long as you aren't playing just to be a jerk I think Chaos Orb will be more hilarious than brutal. My friends and I have played for ante on many occasions (usually using seperate piles of hilariously weird ante-worthy uncommons/rares) but if you're willing to risk an Orb, even more fun!
I figure if I combo with Guardian Beast, that its a lot easier to kill the Beast than Forge. Plus, I still have to tap the Orb each turn and have to get the flip correct in order to blow something up. Yeah it's abusable; but easier to disrupt than say Crucible of Worlds/Strip Mine or Wasteland. Plus I'll only be running 1 or 2 Orbs, and probably 2 Beasts so it's not that great, just something to build around.
One thing I was going to ask, do you think I should go more Land-D, more counter-based control, or more discard based?
I play casual T1 with some buddies once in a while. We modified Chaos Orb a bit. In our case we use it to destroy a single target permanent instead of flipping it.
It makes the card a bit less broken and yet very powerful. We all play 4 now (I use Colector Ed's for playing and save my Alpha's for the collection)
This isn't to say that we don't dabble a bit every now and then in the tournament scene, but for the most part we get together at least once a week to try out new crazy decks. While others play poker just to get out of the house, we play Magic.
So why am I blabbering about my life story? Well, it just so happens that I've been wanting to either do something with my collection or to start trading it in towards more expensive, hard to find cards that will also still be fun to play casually.
Which leads me to Chaos Orb. This card is so iconic in Magic history. At one time it was tournament legal which led to some urban legends of people ripping up Chaos Orbs in tournaments to hit as many permanents as possible. And for good reason it was promptly banned in tournament play.
However, I would love to own a playset of these to put in a casual deck to play during our weekly man-dates. lol
My question is: do you think that playing a playset of Chaos Orb would be too broken to the point that it'd piss people off? Or would it be perfectly balanced between the good, the weird and the hilarious? (I'm asking because I want feedback before I try to purchase 4 beta Chaos Orb).
Also, anyone have any stories from using the Orb or having the Orb used on you?
Oh and btw, here's just a general shell of what this deck might hold:
4 Sengir Vampire
4 Hypnotic Specter
Artifacts:
4 Chaos Orb
2 Nevinyrral's Disk
1 Sol Ring
1 Mana Vault
1 Mind Twist
4 Lightning Bolt
4 Dark Ritual
4 Chain Lightning
4 Falling Star
1 Demonic Consultation
1 Demonic Tutor
1 Necropotence
Let me know what you think before I turn my Legacy playables into some jank that's going to piss people off! And don't worry I plan on asking my playgroup if it's okay if I play the Orbs.
Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
If its for pure hillarity, one thing I always wanted to see was Rite of Replication kicked on Chaos Orb while a March of the Machines was on the field.
EDIT: Awww... Kennethwong beat me to a similar concept...
There would have been a message here about Jace, but Jace feigned interest and counterspelled any other reference of him in my signature...
Special Thanks to Spiderboy4 at //forums.mtgsalvation.com/showthread.php?t=91142">High~Light Studios for making an awesome avatar in a timely manner!
I feel you should limit yourself to ol' school and Time Spiral block type cards: Sengir Nosferatu I think mimics old school enough to be allowable, along with Ancestral Vision over the Recall, Lotus Bloom over the blossom, and other stuff like that that hearken to an "old school" theme. Hell, scryb sprites would be fun if you were in that color!
Last night I was playing on MWS and I was playing against a deck that played playsets of Library of Alexandria, ... and was still absolutely terrible. Every creature was a pinger, there were no counterspells, practically no win condition, and random jank like Mirror Gallery when the only legend I saw was a few copies of Arcanis the Omnipotent... I felt like I was being trolled. I guess my point is that as long as you don't play the main offenders against things that break the main offenders, I think you should be fine.
Fattycakes Zombie of Clan Limited
And I agree with an "Old School" deck. Seems like a blast!
All copies or tributes of early iconic cards:
4 Restore Balance
4 Ancestral Vision
4 Lotus Bloom
4 Thunder Totem
4 Foriysian Totem
4 Serra Sphinx
4 Kher Keep
4 Magus of the Tabernacle
4 Magus of the Library
4 Magus of the Mirror
4 Magus of the Bazaar
4 Magus of the Abyss
4 Magus of the Disk
4 Magus of the Moat
4 Magus of the Moon
4 Magus of the Candelabra
4 Porphyry Nodes
As far as the copying part of it, if I did stick with the old school flavor it'd be down to Argivian Archaelogist and Copy Artifact. What am I saying, IF? I should say that I am definitely going to stick with the old school flavor. I even contemplated turning it into an ante deck so I could run 4 Contract from Below, 4 Amulet of Quoz and 4 Jeweled Bird... We do play pretty competitive decks in our casual playgroup but a deck with those 12 cards in it just doesn't seem fair...
Okay.... they lose one game... then win the next and get 3 of your Orbs? Sounds fair to me!
I'm kidding, but have you considered Yawgmoth's Will? Just for the sake of playing all your Orbs in one turn!
EDIT:
Mellallurgeon! Indestrucibility! If you decide to try white, I reckon.
That Which Was Taken
Guardian Beast if you are old-school.
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
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OMG Guardian Beast + Chaos Orb... LOVE IT! That seems like a brutal combo!
If you want to be a real monster, make a copy of it with dance of many and get like a pizza box or something as your token.
I like how you think.
LETS RECREATE THE DAVID DECK:
So... Mana engine:
I could go for Tolarian academy + Seat of the synod. Keeps it in blue, so dance of the mana is easy.
Regen: Right now, Im guessing MEtallurgeon
Animation: March of the machines would work, but would blow up your seats. hmm... Animate artifact?
Other: Dance of the many for extra huge token. Filigree sage to untap.
Add on!
Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
For me, since I want this deck to have an old school flavor, I will probably stick with the Guardian Beast combo. Plus there's part of me that already feel that Chaos Orb is broken in casual; I can't bring myself to be devious enough to create Orb tokens just so I can use a friggin pizza box as the token.
I'm also thinking of putting in the Royal Assassin / Icy Manipulator combo, because there's nothing more old school than that.
Other than that, which color should I include? I was thinking either red or blue; red for Lightning Bolt, Fork, Wheel of Fortune; blue for Psionic Blast, Copy Artifact, Control Magic and maybe Counterspell or Power Sink. Which one do you think I should go with?
Infinite Orbs. Jinkies, gang!
Blue gives you Tolarian academy.
Red gives you........
Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
Thanks for the suggestion, but I probably won't even include Tolarian Academy. It's too new. Maybe I'm just stubborn or the Vorthos in me wants to build a more centralized, flavorful deck, but I'm looking at old school magic, like Alpha, Beta, Unlimited, maybe Revised (for budget reasons), and the first "expansions" like Arabian Nights, Legends, and Antiquities. I'm contemplating even including up through Ice Age but really it'd only be for Hymn to Tourach and Necropotence. You know, the pure, 1994 World Championship form of the game. Before all the brokenness happened in Urza's block.
From one of the posts, you have ancestral recalls? O_O
How about looking for all the ramp cards (i.e. moxen and stuff) with draw/tutors for a huge fireball and like using chaos orb and like for stalling
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
I do want to turn it into a blackborder/old card frame only deck though, which means that eventually I'd want to have a beta Demonic Tutor, beta Mana Vault, 4 beta Hypnotic Specters and 4 beta Lightning Bolt, etc. so yeah it won't be cheap.
As far back as I know, chaos orb has at least been restricted to 1 and playing 4 is just too much.
Our house rule is that you can pick 1 card, then flip the chaos orb from a foot over the card. It must turn a full 360 before it lands. If it hits the card it is destroyed, otherwise it stays.
Its pretty fair because of the cheap cost, but you can only hit the flip about 60% of the time.
-Ralph Wigam
As long as you aren't playing just to be a jerk I think Chaos Orb will be more hilarious than brutal. My friends and I have played for ante on many occasions (usually using seperate piles of hilariously weird ante-worthy uncommons/rares) but if you're willing to risk an Orb, even more fun!
One thing I was going to ask, do you think I should go more Land-D, more counter-based control, or more discard based?
It makes the card a bit less broken and yet very powerful. We all play 4 now (I use Colector Ed's for playing and save my Alpha's for the collection)
necro.
blut