So my friend asked me to help him with his deck and I’m a little lost. i know just looking at the number of singles in this deck is a little intimidating but (pleas don’t leave me alone with it) at lest offer a little advise as to were I can start.
I feel like the soulshift ability doesn’t work, or maybe it’s just the way the deck is built…I keep telling him to take out the shines, and he won’t, but I think I’m going to any way(don’t tell him :o). The color needs to be slimmed out that much I know. But as for creature enchantment and legendary combos I don’t know...:cool2:
Yeah, it looks like it wants to be :symw::symg:. Up the land count afterwards, 18 is not enough, especially without anything like Kodama's Reach or Elder Pine of Jukai to ramp up to the overcosted spirit jank.
Creatures
x1 Kami of False Hope
x2 Nightsoil Kami
x2 Body of Jukai
x1 Yomiji, Who Bars the Way
x1 Hikari, Twilight Guardian
x1 Venerable Kumo
x4 Angel of Mercy
x1 Arashi, the Sky Asunder
x1 Oyobi, Who Split the Heavens
x1 Kami of Old Stone
x1 Kodama of the Center Tree
x1 Bounteous Kirin
x1 Restless Apparition
x1 Horizn Seed
Other Spells
x1 Honden of Night's Reach
x1 Honden of Infinite Rage
x2 Honden of Cleansing Fire
x1 Honden of Seeing Winds
x1 Spirit Link
x2 Wear Away
x1 Honden of Life's Web
x2 Blessed Reversal
x1 Day of Destiny
x1 Beacon of Immortality
x1 Return to Dust
Land
x2 Plains
x2 Forest
x2 Urborg Volcano
x4 Boros Garrison
x1 Simic Growth Chamber
x2 Elfhame Palace
x1 Rakdos Carnarium
x1 Shivan Oasis
x1 Lantern-Lit Graveyard
x1 Pinecrest Ridge
x1 Golgari Rot Farm
I feel like the soulshift ability doesn’t work, or maybe it’s just the way the deck is built…I keep telling him to take out the shines, and he won’t, but I think I’m going to any way(don’t tell him :o). The color needs to be slimmed out that much I know. But as for creature enchantment and legendary combos I don’t know...:cool2:
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Then check out //gatherer.wizards.com/Pages/Search/Default.aspx?type=+[spirit">||subtype=+[spirit]&color=+@%28[W]|[G]%29&set=[%22Judgment%22]"]the Judgment spirits, they rock.
Looking at Spirit Link, pushing the creature enchant theme via Tallowisp is easy + fun (Rancor/Armadillo Cloak on a Phantom Centaur=Win).
The shrines aren't terrible, you just have to build around them a bit more, + this deck is just too all over the place to make them work as 1-ofs.