First and foremost yes, I understand this is a novelty deck idea. I have numerous decks that can get the job done turn 1, 2, or 3, but I'm looking for something just to play for "fun's sake" so I don't tick off my friends every time we play. Additionally I'm new to salvations, so I don't know how to do all the tagging and such yet. Anyone wants to explain it to me, I'd love to hear how to do it properly.
That being said, here's the basic idea:
MANA -21 White/Artifact Land x4 Blk/Art Land x4 Blu/Art Land x4 Mishra’s Workshop x4 Glimmervoid x4 Tolarian Academy x1 INSTANT/SORCERY -11 1 CROP ROTATION X1 1 MYSTICAL TUTOR x3 1 Ancestral Recall x1 1 enlightened tutor x3 2 Demonic Tutor x1 2 Time Walk x1 3 Tinker x1 ENCHANTment -4 4 Endless Whispers x2 5 shared fate x2 CREATURE -13 2 RAVAGER X4 3 metal worker x4 4 reclaimer x2 5 Leveler x3 ARTIFACTS -11 0 Moxen x5 0 Black Lotus x1 1 Sol Ring x1 6 Mycosynth lattice x1 4 vEDALKIN oRRERY X1 7 AKROMA’S MEMORIAL X1 9 Darksteel Forge x1 Total = 60
The general idea is that Leveler will remove my library from the game. Now either Shared Fate or Endless Whispers is needed to either. (A) Shared Fate - my opponent no longer gets to draw because I have no library and the game plays on or (B) kill the Leveler and Endless Whispers triggers and my opponent now controls Leveler at the end of my turn and he/she has no library. He/She decks out on their next turn.
For some safety measure I thought to use reclaimer, this way I can put an artifact from my graveyard back on top of my library (because my library was removed by my Leveler and I don't want to deck out myself) buying me a turn or two.
Ravager is my sac option for the Leveler.
There is plenty of mana and plenty of search engines.
Let me know what you think.
I'd love to hear options.
Thanks for your input in advance.
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When doing a deck list, click the deck tags button on the top to the left of the mana symbols. Then put the categories with a colon after them. Then the cards with the NUMBER of cards before it (this is crucial because without the number, it won't put a link. For example:
This is generally the best way to list the deck... put the lowest casting cost at the top and increase as you go down in each category. This helps simplify your curve so it's easy to spot.
As for the deck, I would be worried about the speed. Have you play tested it yet? How fast do you combo off? Are you waiting to play both Leveler and Shared Fate/Endless Whispers on the same turn? It's pretty necessary to have Metalworker in order to do that. Let us know how playtesting is going. I'm aware you can win by comboing on turn 2, but that probably doesn't happen often.
I practiced a couple times and it seems to work pretty easy. Thanks for the tagging lesson.
No I haven't built the deck yet. I know the mana and the search is solid, because I've used it in several other decks before (modular, dark steel blitz, , memnarch theft, etc.)
The speed is the only question, but I'm hoping that I'll have at least 6 turns. I figure there is no reason I can't make a move within six turns with the search capabilities. Also this gives me the option to target an opponent which will make 2hg or a 4 way game interesting, not a high % for a total win, but a definate don't mess with me or I'll deck you mentality.
My latest deck that I'm currently playing is brutal. It is vintage and just has so many outs and hang ups for opponents that they just get flustered. You have to play artifact hate against it or you'll be toast by turn three nearly every time. It's fun for me, but not so much for the guy holding a full hand and no mana to spend staring down a darksteel or a sundering titan.
So I guess my next question is how does Shared Fate work in a 2hg or 4 way game?
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Is this supposed to be a casual deck, then? Get those moxen and that lotus and sol ring out of there
Unless you have a really ruthless casual table, most people would just be annoyed at somebody that proxies in vintage staples for a casual game (that it, unless you actually own those cards, in which case you have my kudos).
No, I don't play proxies. I actually own a complete set of unlimited, Mishra's Workshops x4, etc. I started playing at the onset of dark. So I have a pretty complete collection.
Most of my round table has the same components and has been playing for the same length of time. So no, it's not out of character to see them (P9) in play.
We really do play turn 1,2,3 win decks, but we usally agree to what level of play we are going for at the onset of a set match to 3 or 5 and choose decks according.
For example if we bring a newbie into the swing or even just a strict T2 player, we aren't going to rock full Vintage heat, why would they want to play. Everything is about balance and having fun. Bring the heat to the tourny, not the round table games.
I have an all birds deck to battle their squirrel deck, bear deck, or merfolk deck. You know how silly four creature themed decks can look, lol. But sometimes that can be fun too.
However you can only play hokie decks for so long before your start hungering for your meat and potatos deck. Something that just crushes the opposition and requires them to side board to stay alive. Especially if someone gets a little to big for their britches and starts spouting off. That includes me by the way, cocky, deserves a whoop'n.
If you've played long enough you realize no deck is immortal. There is always something out there that has better odds than the type of deck you are playing. Something that focuses on your weak points.
Most of our casual games don't last past turn 10 unless it's a really brutal control situation between two or more people. Say a stasis deck vs a winter orb - icy manipulator that really slows things down. Then it might drag out a bit, but you probably won't get away with it a second time.
So perhaps our level of casual is a bit skewed, if that's the case sorry for any confusion. But back to the deck idea, any suggestions to make it more fluid or speed it up a bit.
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On the deck itself, I like it, but it's got too many 'win-more's. I'd get rid of Mycosynth Lattice, Vedalken Orrery, Akroma's Memorial, and Darksteel Forge. They aren't needed for the deck to win, and only succeed in making your already massive creatures slightly better.
In their place, how about running Stifle? A good card in it's own right, it also can make Leveler hit without drawback, giving you a 3rd way to use it.
First, Thank you for the deck tags. It is appreciated.
Second, I agree with your exclusion of those three cards as "extra" or "overkill". However the Akroma's Memorial would let the Leveler Fly, Trample, and Haste his way in for 10/10. It really was a left over from my Mishra, Artificer Prodigy deck. It made my Sundering Titan or Darksteel Collosus even more amazing.
I really like Stifle that could really come in handy. There is no reason I shouldn't be able to fish that up. Does that mean you could Stifle a Phyrexian Dreadnought? Wouldn't that be fun, lol! Turn one or two surprise 13/13.
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I really like Stifle that could really come in handy. There is no reason I shouldn't be able to fish that up. Does that mean you could Stifle a Phyrexian Dreadnought? Wouldn't that be fun, lol! Turn one or two surprise 12/12.
Yes that means you can Stifle your own Dreadnought, it's actually a famous combo and is used in Deez' Noughts (a vintage deck). Also used in that deck is Illusionary Mask which could help in your deck by putting Leveler into play without having the drawback. It's interesting that you're using Leveler, a friend of mine used to collect Levelers (he had a count of 100) and in his decks he sometimes used part of the Words cycle from Onslaught (Words of Wind, Words of Worship, etc.) which allowed him to replace the draw step with another ability while swinging ftw.
Yeah, I pretty much forgot about dreadnought. Back in the day you weren't able to bring him into play and respond before meeting his sacrafice requirement which didn't really make any sense with the old wording. Then I read an article on Salvations about a week ago stating that the language had changed and yes there is now an opportunity to respond to the dreadnought coming into play. I always just imagine him as a perfect fling card. Three mana for 13 damage is hard to complain about.
Illusionary mask is very interesting and would let me play both Leveler and Dreadnought, very cool. I like options and that's exactly what you've presented me with, thank you.
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Most of my round table has the same components and has been playing for the same length of time. So no, it's not out of character to see them (P9) in play.
We really do play turn 1,2,3 win decks, but we usally agree to what level of play we are going for at the onset of a set match to 3 or 5 and choose decks according.
First of all, let me say: holy crap you play one vicious casual. Now, as an old type of leveller deck I played, I used to use leveller+research/development to slowly get cards back, and I could stick the research onto a isochron scepter and just get cards as i needed them. However, your build seems better, but that's another random option that you could do if you wanted to make it weaker.
Looks can be deceiving. Even though our round table has P9 doesn't mean we always play them. My tendrils deck is a pretty inexpensive deck with the Lion's Eye Diamond being probably the most expensive card in it. My other friend plays a graveyard cycling deck that once it starts rolling is brutal, but takes till about turn 6 to get enough lands and creatures into the graveyard to be effective. See that's the beauty of 2HG or 4 player, that decks that othewise would get demolished 1vs1 get a chance to grow for a few extra turns. I mean really my goblin deck is brutal one on one, but in a 4 player game, I've got to pick and choose my battles or I'll have one big push and then I'll be open to the next guys sinister attack. So every deck and cards have their place. Like I said, I have weenie decks like a bird deck. It doesn't have any real speed, but it makes birds big and keeps bringing them back until you get control with Dovescape. But we try to basically say, "Ok let's play weenie decks, or let's play a mid ranged deck, or that's it on you SOB, bring the heat, lol. If I see that I'm crushing the opposition, I'll usually switch up my deck, but a lot of times, we want to play a tough deck to find it's weaknesses in their deck or to pick apart mine. If you win all the time, you're probably not learning anything new. There is nothing wrong with losing. I'd rather play a 3-2 set of 5, than a 3-0 set all the time.
Development" target="blank">Development (Research/Development) is a pretty cool card, especially in this instance. It's kind of like a Doomsday but you don't have to worry about a key piece being removed from the game because it's all ready in your side board. I'll definately give it some thought.
That would be kind of funny to Doomsday and then Shared Fate Someone, what do you think? I wonder, what would be the 5 worst cards of all time you could Doomsday for? You could make those cards be really funny.
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I wonder if this is off topic - but just give them 5 lands - if you want to add spite to mailce then go on weekening your deck with crappy cards - but 5 lands is just as effective without taking up slots.
in multiplayer though, no one is forced to "draw" from your lib. ...
Some yeras ago when I start playing, one guy has a simillar deck but it whas full blue (some black cards like diabloic tutor and terros) , only back to hand cards and conunter cards, when allways "fight together, I with my affinity and besides that the leveler deck is slow, he always beat me, not only for the combo but a card that will destroy that deck too, http://magiccards.info/autocard.php?card=March%20of%20the%20MAchines (i dont know how to link cards jeje http://magiccards.info/autocard.php?card=March%20of%20the%20MAchines and you will think: da, naturalize, dismithyfy but nana he always saved his conunters to protect that enchantment, the thing is that if this blue-leveler fights upon your deck it will destroy it thats my personal opinion this deck must no be build with artifacts.
That being said, here's the basic idea:
MANA -21
White/Artifact Land x4
Blk/Art Land x4
Blu/Art Land x4
Mishra’s Workshop x4
Glimmervoid x4
Tolarian Academy x1
INSTANT/SORCERY -11
1 CROP ROTATION X1
1 MYSTICAL TUTOR x3
1 Ancestral Recall x1
1 enlightened tutor x3
2 Demonic Tutor x1
2 Time Walk x1
3 Tinker x1
ENCHANTment -4
4 Endless Whispers x2
5 shared fate x2
CREATURE -13
2 RAVAGER X4
3 metal worker x4
4 reclaimer x2
5 Leveler x3
ARTIFACTS -11
0 Moxen x5
0 Black Lotus x1
1 Sol Ring x1
6 Mycosynth lattice x1
4 vEDALKIN oRRERY X1
7 AKROMA’S MEMORIAL X1
9 Darksteel Forge x1
Total = 60
The general idea is that Leveler will remove my library from the game. Now either Shared Fate or Endless Whispers is needed to either. (A) Shared Fate - my opponent no longer gets to draw because I have no library and the game plays on or (B) kill the Leveler and Endless Whispers triggers and my opponent now controls Leveler at the end of my turn and he/she has no library. He/She decks out on their next turn.
For some safety measure I thought to use reclaimer, this way I can put an artifact from my graveyard back on top of my library (because my library was removed by my Leveler and I don't want to deck out myself) buying me a turn or two.
Ravager is my sac option for the Leveler.
There is plenty of mana and plenty of search engines.
Let me know what you think.
I'd love to hear options.
Thanks for your input in advance.
4 Llanowar Elves
4 Grizzly Bears
4 Civic Wayfinder
4 Giant Growth
4 Tower Above
Land:
24 Forest
4 Naturalize
This is generally the best way to list the deck... put the lowest casting cost at the top and increase as you go down in each category. This helps simplify your curve so it's easy to spot.
As for the deck, I would be worried about the speed. Have you play tested it yet? How fast do you combo off? Are you waiting to play both Leveler and Shared Fate/Endless Whispers on the same turn? It's pretty necessary to have Metalworker in order to do that. Let us know how playtesting is going. I'm aware you can win by comboing on turn 2, but that probably doesn't happen often.
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
No I haven't built the deck yet. I know the mana and the search is solid, because I've used it in several other decks before (modular, dark steel blitz, , memnarch theft, etc.)
The speed is the only question, but I'm hoping that I'll have at least 6 turns. I figure there is no reason I can't make a move within six turns with the search capabilities. Also this gives me the option to target an opponent which will make 2hg or a 4 way game interesting, not a high % for a total win, but a definate don't mess with me or I'll deck you mentality.
My latest deck that I'm currently playing is brutal. It is vintage and just has so many outs and hang ups for opponents that they just get flustered. You have to play artifact hate against it or you'll be toast by turn three nearly every time. It's fun for me, but not so much for the guy holding a full hand and no mana to spend staring down a darksteel or a sundering titan.
So I guess my next question is how does Shared Fate work in a 2hg or 4 way game?
Unless you have a really ruthless casual table, most people would just be annoyed at somebody that proxies in vintage staples for a casual game (that it, unless you actually own those cards, in which case you have my kudos).
Most of my round table has the same components and has been playing for the same length of time. So no, it's not out of character to see them (P9) in play.
We really do play turn 1,2,3 win decks, but we usally agree to what level of play we are going for at the onset of a set match to 3 or 5 and choose decks according.
For example if we bring a newbie into the swing or even just a strict T2 player, we aren't going to rock full Vintage heat, why would they want to play. Everything is about balance and having fun. Bring the heat to the tourny, not the round table games.
I have an all birds deck to battle their squirrel deck, bear deck, or merfolk deck. You know how silly four creature themed decks can look, lol. But sometimes that can be fun too.
However you can only play hokie decks for so long before your start hungering for your meat and potatos deck. Something that just crushes the opposition and requires them to side board to stay alive. Especially if someone gets a little to big for their britches and starts spouting off. That includes me by the way, cocky, deserves a whoop'n.
If you've played long enough you realize no deck is immortal. There is always something out there that has better odds than the type of deck you are playing. Something that focuses on your weak points.
Most of our casual games don't last past turn 10 unless it's a really brutal control situation between two or more people. Say a stasis deck vs a winter orb - icy manipulator that really slows things down. Then it might drag out a bit, but you probably won't get away with it a second time.
So perhaps our level of casual is a bit skewed, if that's the case sorry for any confusion. But back to the deck idea, any suggestions to make it more fluid or speed it up a bit.
Added decktags.
First off, welcome to MTGS.
On the deck itself, I like it, but it's got too many 'win-more's. I'd get rid of Mycosynth Lattice, Vedalken Orrery, Akroma's Memorial, and Darksteel Forge. They aren't needed for the deck to win, and only succeed in making your already massive creatures slightly better.
In their place, how about running Stifle? A good card in it's own right, it also can make Leveler hit without drawback, giving you a 3rd way to use it.
Second, I agree with your exclusion of those three cards as "extra" or "overkill". However the Akroma's Memorial would let the Leveler Fly, Trample, and Haste his way in for 10/10. It really was a left over from my Mishra, Artificer Prodigy deck. It made my Sundering Titan or Darksteel Collosus even more amazing.
I really like Stifle that could really come in handy. There is no reason I shouldn't be able to fish that up. Does that mean you could Stifle a Phyrexian Dreadnought? Wouldn't that be fun, lol! Turn one or two surprise 13/13.
Official Deschanel Stalker of The Called
Yes that means you can Stifle your own Dreadnought, it's actually a famous combo and is used in Deez' Noughts (a vintage deck). Also used in that deck is Illusionary Mask which could help in your deck by putting Leveler into play without having the drawback. It's interesting that you're using Leveler, a friend of mine used to collect Levelers (he had a count of 100) and in his decks he sometimes used part of the Words cycle from Onslaught (Words of Wind, Words of Worship, etc.) which allowed him to replace the draw step with another ability while swinging ftw.
Good Luck!
Thanks to PurpleD of Left Play Designs for this amazing banner!
Rest In Peace PolarBearGod
What I'm playing/building for casual:
Batman
Dragon's Errand
:symrg:Stoking the Flames:symgr:
Midsummer Night's Dream
[EDH] Oona, Queen of the Fae
You'll be living in a van down by the River Kelpie
Illusionary mask is very interesting and would let me play both Leveler and Dreadnought, very cool. I like options and that's exactly what you've presented me with, thank you.
First of all, let me say: holy crap you play one vicious casual. Now, as an old type of leveller deck I played, I used to use leveller+research/development to slowly get cards back, and I could stick the research onto a isochron scepter and just get cards as i needed them. However, your build seems better, but that's another random option that you could do if you wanted to make it weaker.
Development" target="blank">Development (Research/Development) is a pretty cool card, especially in this instance. It's kind of like a Doomsday but you don't have to worry about a key piece being removed from the game because it's all ready in your side board. I'll definately give it some thought.
That would be kind of funny to Doomsday and then Shared Fate Someone, what do you think? I wonder, what would be the 5 worst cards of all time you could Doomsday for? You could make those cards be really funny.
in multiplayer though, no one is forced to "draw" from your lib. ...
Have you ever thought of Well of Knowledge? Need I to explain?
Sorry for my english
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