Obviously the idea of the deck is to get your lands out quickly and as many into play at one time as possible. The spells are simply to get my lands out, while all my creatures benefit from it. The deck is slightly budgeted, as I would have Bloodghast instead of Adventuring Gear. I haven't actually bought any of the cards yet, so any suggestions are helpful. I'm sticking with the basic lands, aside from the Expanses because otherwise I wouldn't be able to search for them. I've been thinking of a deck like this, but I just put the actually decklist together a little while ago.
It makes me laugh to think that any moonfolk not named Meloku could ever be useful, but WoTC found a way.......I guess.
Other then that the Ravnica bounce lands like Simic Growth Chamber would be useful to you. Just keep one in your hand, and when you don't draw into a land one turn you can use it to bounce to other back.
I like both the ideas being given. I am starting to think that maybe I should remove the black from the deck and make it a straight Blue/Green landfall deck. I like the idea of the Moonfolk, though I'm not sure which one would be the best for the deck. I'm thinking Soratami Savant.
Needs some sort of control or removal or something in here. Your deck has to do more than just do what it wants to do, it needs to prevent the opponent's deck from doing what that deck wants to do.
I love the idea of the Shielding Plax, but I'm not sure what to remove to add it. Part of me wants to remove the Snakeform to add them in, but I might need those.
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4 Hedron Crab
4 Surrakar Marauder
3 Hagra Crocodile
3 Windrider Eel
3 Rampaging Baloths
3 Roil Elemental
4 Khalni Heart Expedition
4 Rampant Growth
4 Harrow
Artifacts-4
4 Adventuring Gear
7 Forest
7 Island
6 Swamp
4 Terramorphic Expanse
Obviously the idea of the deck is to get your lands out quickly and as many into play at one time as possible. The spells are simply to get my lands out, while all my creatures benefit from it. The deck is slightly budgeted, as I would have Bloodghast instead of Adventuring Gear. I haven't actually bought any of the cards yet, so any suggestions are helpful. I'm sticking with the basic lands, aside from the Expanses because otherwise I wouldn't be able to search for them. I've been thinking of a deck like this, but I just put the actually decklist together a little while ago.
It makes me laugh to think that any moonfolk not named Meloku could ever be useful, but WoTC found a way.......I guess.
Other then that the Ravnica bounce lands like Simic Growth Chamber would be useful to you. Just keep one in your hand, and when you don't draw into a land one turn you can use it to bounce to other back.
Getting way more milage out of landfall.
Trade Thread
Anything from Snakeform to Counterspell to Naturalize to Into The Roil, or Putrefy if you want to keep black.
Currently Playing:
4 Grazing Gladehart
4 Soratami Savant
4 Windrider Eel
3 Baloth Woodcrasher
3 Rampaging Baloths
3 Roil Elemental
4 Khalni Heart Expedition
4 Harrow
4 Journey of Discovery
3 Snakeform
8 Forest
8 Island
4 Simic Growth Chamber
4 Terramorphic Expanse
The Savantsand Snakeform act as disrupters for me. Changed out the Rampant Growth for the Journeys.