A new deck I have been working on now based from the good old Vampire 2012 deck (Want to get it soon). Any suggestions are appreciated! Especially on Land Searching @_@
Hymn to Tourach is a card that you should definitely play.
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Commander: WBGTeneb, the Harvester B Drana, Kalastria Bloodchief B Horobi, Death's Wail BR Kaervek the Merciless WUB Zur the Enchanter WUBRG Reaper King UB Oona, Queen of the Fae U Memnarch
Any of your lands that come into play tapped are too slow for legacy. Forked Bolt isn't any good, cut it for Chain Lightning, or if that is too expensive, Incinerate. Go for the Throat and Doom Blade should be cut for Terminate.
Stormkirk Noble is a very nice 1-drop. Cut Seer and Pulse Tracker for him. Cut the other Tracker and the Highborn for the Captivating Vampire.
If you're going to play Bloodghast, you definitely want to play fetchlands.
Seer combos well with that and gives fantastic late game inevitability.
Vampires is, in general, too slow to be a straight aggro deck. You're just not going to be able to race against goblins, zoo, etc, so you need to trade a little of the early game speed for late game strength and resilience. With the assumption that your games won't be over super-fast, you can assume that you'll probably be able to get to 4 mana relatively safely. That means being able to play one or more of the vampire lords, some combination of Bloodline Keeper / Vampire Nocturnus. I'd definitely play these in place of pulse tracker, possibly over some lacerator.
Assuming we're talking about competitive legacy, you're going to occasionally face down combo decks, which win consistently on turn 2-3. You're going to need a plan for stopping that from happening. Taking a chunk out of their life total can be a semi-viable plan against Ad Nauseum decks, but against the rest of the combo field your best bet is probably a discard package in the form of Inquisition of Kozilek (over thoughtsieze for budget purposes) and Hymn to tourach. Again you'll sacrifice a little of the aggressiveness, trading first and second turn beatings for initial disruption followed by more powerful finishers.
I'm not sure it's good enough for legacy, but when I played this in Shards/Zendikar Standard for a couple months, Blightning was an absolute house, as early game disruption and late game finisher.
You definitely want some basic mountains to fetch with teramorphic (eventually Bloodstained Mire) Otherwise your fetches are basically really bad swamps. Fetching for basics of your off-color lands is an important trick against the plethora of legacy decks running Wasteland.
I'm not sure what you're packing in your sideboard, but you definitely want some major graveyard hate against dredge and reanimator, this is the sort of deck they normally prey on.
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4 Lavaclaw Reaches
4 Sulfurous Springs
7 Swamp
4 Terramorphic Expanse
4 Dragonskull Summit
4 Vampire Lacerator
3 Viscera Seer
2 Pulse Tracker
4 Bloodghast
3 Kalastria Highborn
4 Gatekeeper of Malakir
4 Vampire Nighthawk
4 Lightning Bolt
1 Doom Blade
2 Go for the Throat
3 Dismember
Sorcery
3 Forked Bolt
EDH
WOrzhova's PoliticsB
UStensia's SaintW
U1000 FacesB
UIzzet's GambitR
RUBThe Rose's ThornBUR
RUGEternal HuntGUR
UWBArchitect's FoundryBWU
BBlood PactB
WBG Teneb, the Harvester
B Drana, Kalastria Bloodchief
B Horobi, Death's Wail
BR Kaervek the Merciless
WUB Zur the Enchanter
WUBRG Reaper King
UB Oona, Queen of the Fae
U Memnarch
Stormkirk Noble is a very nice 1-drop. Cut Seer and Pulse Tracker for him. Cut the other Tracker and the Highborn for the Captivating Vampire.
Also, find room for Dark Ritual.
Seer combos well with that and gives fantastic late game inevitability.
Vampires is, in general, too slow to be a straight aggro deck. You're just not going to be able to race against goblins, zoo, etc, so you need to trade a little of the early game speed for late game strength and resilience. With the assumption that your games won't be over super-fast, you can assume that you'll probably be able to get to 4 mana relatively safely. That means being able to play one or more of the vampire lords, some combination of Bloodline Keeper / Vampire Nocturnus. I'd definitely play these in place of pulse tracker, possibly over some lacerator.
Assuming we're talking about competitive legacy, you're going to occasionally face down combo decks, which win consistently on turn 2-3. You're going to need a plan for stopping that from happening. Taking a chunk out of their life total can be a semi-viable plan against Ad Nauseum decks, but against the rest of the combo field your best bet is probably a discard package in the form of Inquisition of Kozilek (over thoughtsieze for budget purposes) and Hymn to tourach. Again you'll sacrifice a little of the aggressiveness, trading first and second turn beatings for initial disruption followed by more powerful finishers.
I'm not sure it's good enough for legacy, but when I played this in Shards/Zendikar Standard for a couple months, Blightning was an absolute house, as early game disruption and late game finisher.
You definitely want some basic mountains to fetch with teramorphic (eventually Bloodstained Mire) Otherwise your fetches are basically really bad swamps. Fetching for basics of your off-color lands is an important trick against the plethora of legacy decks running Wasteland.
I'm not sure what you're packing in your sideboard, but you definitely want some major graveyard hate against dredge and reanimator, this is the sort of deck they normally prey on.