It's too bad lifelink was used on Azorious, as it would have been fun to see "gains lifelink/gains deathtouch" on the Orzhov charm.
I'd like the third ability to be useful at any time, so I'd probably change the third ability. Maybe a simple, "you gain 2 life, opponent loses 2 life."
It's too bad lifelink was used on Azorious, as it would have been fun to see "gains lifelink/gains deathtouch" on the Orzhov charm.
I'd like the third ability to be useful at any time, so I'd probably change the third ability. Maybe a simple, "you gain 2 life, opponent loses 2 life."
They need to be abilities that would fit on a one mana spell to be balanced. the gain life/opponent loses life is strictly a two mana ability.
No, for the abilities of the charm we need to look at one mana white and black spells to find one of each and one that would fit in both colors.
Now, since the Orzhov is all about taxing (They are a corrupt church after all, with shades of Catholicism), so that type of abilities are the most likely.
Now, the white ability will likely be either a fog effect or enchantment removal. The black ability will likely be either a discard effect or a raise dead effect. As for the final ability, well, I'm thinking exiling a creature card from a graveyard and get a spirit token. But I'm not entirely certain.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
I'm thinking the black would be like Midnight Charm and maybe the white is like Dawn Charm. Though the white might make spirit tokens. Too bad the black wouldn't make bat tokens. Need more bats for Skeletal Vampire. The third ability might be exile. Though there is already Cremate, which is better since it's one drop and draw. If it's from the hand, might be like Castigate or Conjurer's Ban.
It's impossible. The Izzet Charm already has a Spell Pierce effect. Unless of course we get to ride the Midnight Haunting/Lingering souls rollercoaster again. (aka: "the two spell with nearly identical effects in two same-block sets")
Well, we already have Vassal Soul and Sunspire Griffin.
Put a 1/1 white ghost token with flying onto the battlefield, or target player sacrifices a creature, or target player loses 2 life and you gain 2 life
It's impossible. The Izzet Charm already has a Spell Pierce effect. Unless of course we get to ride the Midnight Haunting/Lingering souls rollercoaster again. (aka: "the two spell with nearly identical effects in two same-block sets")
Choo-choo! Let's ride it! >:3
Mostly because I love Orzhov... Okay, only because I love Orzhov.
I'd be careful of using that cycle as an example since it's from Planar Chaos. The abilities on those charms don't necessarily all belong to those colors in the "real" Magic universe.
It should have some way to interact with creatures, since most Charms do. It would be nice if it had some kind of "taxing" ability as well since that feels very Orzhov. Assuming they want to fit the Fog/Holy Day ability somewhere, it could go here.
I'd be careful of using that cycle as an example since it's from Planar Chaos. The abilities on those charms don't necessarily all belong to those colors in the "real" Magic universe.
It should have some way to interact with creatures, since most Charms do. It would be nice if it had some kind of "taxing" ability as well since that feels very Orzhov. Assuming they want to fit the Fog/Holy Day ability somewhere, it could go here.
I was thinking along the lines of regen creature; deal 2 damage gain 2 life.
They need to be abilities that would fit on a one mana spell to be balanced. the gain life/opponent loses life is strictly a two mana ability.
No, for the abilities of the charm we need to look at one mana white and black spells to find one of each and one that would fit in both colors.
There is some wiggle room here.
(Golgari Charm) vs (Wrap in Vigor) + (Nausea) + Naturalize?
Naturalize is a stretch because there isn't a flat "destroy target enchantment" in green, that's more white's territory at one mana with Demystify
Put a 1/1 white ghost token with flying onto the battlefield, or target player sacrifices a creature, or target player loses 2 life and you gain 2 life
Too overpowered?
It's nice, but unless the first ability, the other two are specifically black. It's really nice, though.
Black
Destroy target nonblack creature or target creature gets -2/-2
Discard a card at random
Exile three cards in a graveyard
Raise Dead
Drain life for 1/opponent loses 2-3 life
White
Destroy target permanent, controller gets a benefit?
Exile/Put on top of library/blink target attack creature
Counter target spell that targets you/permanent you control
Gain X life
Fog
Put a 1/1 flying token of some-such into play.
Put a 4/4 flying angel, exile at end of combat.
Creatures you control get vigilance.
Creatures you control get +1/+1
No, for the abilities of the charm we need to look at one mana white and black spells to find one of each and one that would fit in both colors.
actually, the charms are traditionally 1 colorless and 1 color. So it would be a fitting 2 drop spell that is either usually uncommon or common. Because we know Wizards are starting to shift rarities a little more frequently.
These are likely possibilities. http://tinyurl.com/8wy8gqa (it's a link to Gatherer, some of the link didn't highlight)
actually, the charms are traditionally 1 colorless and 1 color. So it would be a fitting 2 drop spell that is either usually uncommon or common. Because we know Wizards are starting to shift rarities a little more frequently.
These are likely possibilities. http://tinyurl.com/8wy8gqa (it's a link to Gatherer, some of the link didn't highlight)
Actually, Charms are traditionally one colored mana. Has been that way since the first charms where printed way back in Mirage.
Private Mod Note
():
Rollback Post to RevisionRollBack
It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Put a 1/1 white ghost token with flying onto the battlefield, or target player sacrifices a creature, or target player loses 2 life and you gain 2 life
Too overpowered?
Not to totally get on you but it would technically be a spirit token.
But i would totally be for this. This is an amazing idea.
Cant wait for Orzhov. I wish Gatecrash would just come sooner. Saving my money for a booster box just for it...:)
Orzhov CharmWB
Instant
Choose one - Creatures can't attack you this turn unless their controller pays 1 for each creature attacking you; or target player sacrifices a creature; or return target creature from your graveyard to your hand.
(U/B) is :symbu: or :symub: and the same is true for the other 9 hybrid symbols with their two colors in for the last 2 leters of the code. ((2/B) and co are :sym2b:)
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B) T is :symtap: and T will give T in [mana] tags
Orzhov Charm - WB
Choose one - creatures you gain vigilance; target player sacrifices a creature; target player exiles a card from his or hand.
Legacy:
combo elves
Modern:
White Rock (41-24-4 in matches. Beginning 10/14/14. Last updated 1/2/15)
List:
4 Dark Confidant
3 Siege Rhino
1 Thrun, The Last Troll
Spells - 20
4 Inquisition of Kozilek
3 Thoughtseize
4 abrupt decay
2 maelstrom pulse
1 slaughter pact
1 path to exile
1 Disfigure
1 damnation
3 lingering souls
NCP - 4
3 Liliana of the Veil
1 Bow of Nylea
4 verdant Catacombs
2 marsh flats
2 windswept heath
2 Swamp
1 Forest
1 Plains
2 Urborg, Tomb of Yawgmoth
3 overgrown tomb
1 godless shrine
1 temple garden
1 Treetop Village
2 stirring wildwood
2 Tectonic Edge
4 Leyline of Sanctity
1 Thrun, the last troll
2 Duress
1 Creeping Corrosion
2 Stony Silence
2 Nihil Spellbomb
1 Back to nature
1 Utter End
1 Golgari Charm
Geth's Verdict is finally almost gone and you bring up more sac.? I'd hate my liiiiiiiiiiife. Haha.
My friend ran 4 Geth's Verdict, so you can imagine my feeling towards it.
Although playing this would be alot of fun. Good guess!
EDH:
Experiment Kraj
Ulasht, the Hate Seed
Balthor the Defiled
Pround owner of a C/Ube
I'd like the third ability to be useful at any time, so I'd probably change the third ability. Maybe a simple, "you gain 2 life, opponent loses 2 life."
Club Flamingo Wins: 1!
They need to be abilities that would fit on a one mana spell to be balanced. the gain life/opponent loses life is strictly a two mana ability.
No, for the abilities of the charm we need to look at one mana white and black spells to find one of each and one that would fit in both colors.
Now, since the Orzhov is all about taxing (They are a corrupt church after all, with shades of Catholicism), so that type of abilities are the most likely.
Now, the white ability will likely be either a fog effect or enchantment removal. The black ability will likely be either a discard effect or a raise dead effect. As for the final ability, well, I'm thinking exiling a creature card from a graveyard and get a spirit token. But I'm not entirely certain.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Well, we already have Vassal Soul and Sunspire Griffin.
Too overpowered?
Choo-choo! Let's ride it! >:3
Mostly because I love Orzhov... Okay, only because I love Orzhov.
I'd be careful of using that cycle as an example since it's from Planar Chaos. The abilities on those charms don't necessarily all belong to those colors in the "real" Magic universe.
It should have some way to interact with creatures, since most Charms do. It would be nice if it had some kind of "taxing" ability as well since that feels very Orzhov. Assuming they want to fit the Fog/Holy Day ability somewhere, it could go here.
I was thinking along the lines of regen creature; deal 2 damage gain 2 life.
There is some wiggle room here.
(Golgari Charm) vs (Wrap in Vigor) + (Nausea) + Naturalize?
Naturalize is a stretch because there isn't a flat "destroy target enchantment" in green, that's more white's territory at one mana with Demystify
It's nice, but unless the first ability, the other two are specifically black. It's really nice, though.
—Dr. Cox, Scrubs
Destroy target nonblack creature or target creature gets -2/-2
Discard a card at random
Exile three cards in a graveyard
Raise Dead
Drain life for 1/opponent loses 2-3 life
White
Destroy target permanent, controller gets a benefit?
Exile/Put on top of library/blink target attack creature
Counter target spell that targets you/permanent you control
Gain X life
Fog
Put a 1/1 flying token of some-such into play.
Put a 4/4 flying angel, exile at end of combat.
Creatures you control get vigilance.
Creatures you control get +1/+1
Those are my various guesses
Entomb
Oblation
Vampiric Tutor
Vendetta
Beckon Aparition
actually, the charms are traditionally 1 colorless and 1 color. So it would be a fitting 2 drop spell that is either usually uncommon or common. Because we know Wizards are starting to shift rarities a little more frequently.
These are likely possibilities. http://tinyurl.com/8wy8gqa (it's a link to Gatherer, some of the link didn't highlight)
Actually, Charms are traditionally one colored mana. Has been that way since the first charms where printed way back in Mirage.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Not to totally get on you but it would technically be a spirit token.
But i would totally be for this. This is an amazing idea.
Cant wait for Orzhov. I wish Gatecrash would just come sooner. Saving my money for a booster box just for it...:)
FULL TIME FAERIES
Selvala
Instant
Choose one - Creatures can't attack you this turn unless their controller pays 1 for each creature attacking you; or target player sacrifices a creature; or return target creature from your graveyard to your hand.
Alternatively {UB} or {2B} in [mana] tags are (U/B) or (2/B)
T is :symtap: and T will give T in [mana] tags
Choose one - Haunt target creature, haunt target non-land permanent, haunt target player.
...j/k.
I like the OP's idea, which probably means the actual card will be really far away from that effect.
Modern Junk Primer
Legacy ANT Primer
L1 Judge