Hybrid (85)
Batwing Brume
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| Instant |
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Prevent all combat damage that would be dealt this turn if was spent to play Batwing Brume.
Each player loses 1 life for each attacking creature he or she controls if was spent to play this. (Do both if  was spent) | | #81/180 | | (Confirmation and Discussion) |
Beckon Apparition
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| Instant |
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| Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play. | | Illus. Larry McDougal #82/180 | | (Confirmation and Discussion) |
Bloodied Ghost
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| Creature - Spirit |
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Flying
Bloodied Ghost comes into play with a -1/-1 counter on it. | | Illus. Mike Dringenberg #83/180 | 3/3 | (Confirmation and Discussion) |
Cauldron Haze
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| Instant |
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| Choose any number of target creatures. Each of those creatures gains persist until end of turn. | | #84/180 | | (Confirmation and Discussion) |
Deathbringer Liege
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| Creature - Horror |
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Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it is tapped. | | #85/180 | 3/4 | (Confirmation and Discussion) |
Divinity of Pride
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| Creature - Spirit Avatar |
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Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life. | | Illus. Greg Staples #86/180 | 4/4 | (Confirmation and Discussion) |
Edge of the Divinity
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| Enchantment - Aura |
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Enchant Creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1. | | #87/180 | | (Confirmation and Discussion) (Source: FNM booster) |
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| Creature - Elemental Spirit |
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Flying
Evershrike gets +2/+2 for each Aura attached to it.
  : Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game. | | Illus. Dan Dos Santos #88/180 | 2/2 | (Confirmation and Discussion) |
Gwyllion Hedge-Mage
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| Creature - Hag Wizard |
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When Gwyllion Hedge-Mage comes into play, if you control two or more plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more swamps, you may put a -1/-1 counter on target creature. | | Illus. Todd Lockwood #89/180 | 2/2 | (Confirmation and Discussion) |
Harvest Gwyllion
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| Creature - Hag |
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| Wither (This creature deals damage in the form of -1/-1 counters.) | | #90/180 | 2/4 | (Confirmation and Discussion) |
Nightsky Mimic
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| Creature - Shapeshifter |
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| Whenever you play a spell that's both black and white, Nightsky Mimic becomes 4/4 and gains flying until end of turn. | | #91/180 | 2/1 | (Confirmation and Discussion) |
Nip Gwyllion
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| Creature - Hag |
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| Lifelink | | #92/180 | 1/1 | (Confirmation and Discussion) |
Pyrrhic Revival
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| Sorcery |
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| Each player returns each creature card in his or her graveyard to play with a -1/-1 counter on it. | | #93/180 | | (Confirmation and Discussion) |
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| Creature - Spirit |
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  : Restless Apparition gets +3/+3 until end of turn.
Persist | | Illus. Jeff Easley #94/180 | 2/2 | (Confirmation and Discussion) (Source: Cartes de Combate) |
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| Creature - Zombie Knight |
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Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
 : Stillmoon Cavalier gets +1/+0 until end of turn. | | #95/180 | 2/1 | (Confirmation and Discussion) |
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| Instant |
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| Remove target creature from the game. | | A gwyllion's favorite trap is the vanity mirror. A bewitched piece of glass traps the looker's soul and does away with the body. | | Illus. Stephen Belledin #96/180 | | (Confirmation and Discussion) (Source: Mana Rouge) |
Voracious Hatchling
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| Creature - Elemental |
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Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling. | | Illus. Jeremy Enecio #97/180 | 6/6 | (Confirmation and Discussion) |
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| Sorcery |
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Put a 5/5 red and blue Elemental creature token with flying into play.
Retrace (You may play this card from the graveyard by discarding a land card in addition to paying its other costs.) | | It hears and answers every orison across Shadowmoor | | Illus. Randy Gallegos #98/180 | | (Confirmation and Discussion) (Source: Scrye) |
Clout of the Dominus
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| Enchantment - Aura |
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Enchant Creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste. | | #99/180 | | (Confirmation and Discussion) (Source: Preview video) |
Crag Puca
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| Creature - Shapeshifter |
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: Switch Crag Puca's power and toughness until end of turn. | | #100/180 | 2/4 | (Confirmation and Discussion) (Source: Preview video) |
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| Creature - Elemental |
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 , , Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
 , , Untap two tapped blue creatures you control: Return target creature to its owner's hand. | | #101/180 | 2/2 | (Confirmation and Discussion) |
Dominus of Fealty
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| Creature - Spirit Avatar |
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Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. | | #102/180 | 4/4 | (Confirmation and Discussion) |
Inside Out
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| Instant |
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Switch target creature's power and toughness until end of turn.
Draw a card. | | Illus. Zoltan Boros & Gabor Szikszai #103/180 | | (Confirmation and Discussion) |
Mindwrack Liege
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| Creature - Horror |
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Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
   : You may put a red or blue creature card from your hand into play. | | #104/180 | 4/4 | (Confirmation and Discussion) |
Mirror Sheen
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| Enchantment |
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  : Copy target instant or sorcery spell that targets you. You may choose new targets for the copy. | | Illus. John Avon #105/180 | | (Confirmation and Discussion) |
Noggle Bandit
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| Creature - Noggle Rogue |
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| Noggle Bandit can't be blocked except by creatures with defender. | | Illus. Thomas Denmark #106/180 | 2/2 | (Confirmation and Discussion) |
Noggle Bridgebreaker
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| Creature - Noggle Rogue |
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| When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand. | | Illus. Thomas M. Baxa #107/180 | 4/3 | (Confirmation and Discussion) |
Noggle Hedge-mage
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| Creature - Noggle Wizard |
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When Noggle Hedge-mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more Mountains, you may have it deal 2 damage to target player. | | #108/180 | 2/2 | (Confirmation and Discussion) (Source: FNM booster) |
Noggle Ransacker
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| Creature - Noggle Rogue |
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| When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random. | | Illus. Alex Horley-Orlandelli #109/180 | 2/1 | (Confirmation and Discussion) |
Nucklavee
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| Creature - Beast |
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When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand. | | Illus. Trevor Hairsaine #110/180 | 4/4 | |
Riverfall Mimic
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| Creature - Shapeshifter |
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| Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. | | Mimics don't hide their natural form well, but their disguises work well enough on boggarts. | | Illus. Franz Vohinkel #111/180 | 2/1 | (Confirmation and Discussion) |
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| Creature - Elemental |
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Shrewd Hatchling comes into play with four -1/-1 counters on it.
: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling. | | Illus. Christopher Moeller #112/180 | 6/6 | (Confirmation and Discussion) |
Stream Hopper
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| Creature - Goblin |
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: Stream Hopper gains flying until end of turn. | | Illus. Dave Allsop #113/180 | 1/1 | (Confirmation and Discussion) |
Unnerving Assault
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| Instant |
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Creatures your opponents control get -1/-0 until end of turn if was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if was spent to play it. (Do both if  was spent) | | The scales of battle rarely balance. | | Illus. Ron Spencer #114/180 | | (Confirmation and Discussion) |
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| Creature - Treefolk Horror |
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| When Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter it on for each creature that player controls. | | Once the hideous disease takes hold, it spreads through both bark and mind. | | #115/180 | 6/6 | (Confirmation and Discussion) |
Cankerous Thirst
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| Instant |
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If was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if  was spent) | | Illus. Carl Frank #116/180 | | (Confirmation and Discussion) |
Creakwood Liege
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| Creature - Horror |
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Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play. | | #117/180 | 2/2 | (Confirmation and Discussion) (Source: Magic Show) |
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| Creature - Spirit Avatar |
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Trample
Deity of Scars comes into play with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. | "His skin cuts swords."
-The Seer's Parables | | Illus. Steve Prescott #118/180 | 7/7 | (Confirmation and Discussion) (Source: WoTC Preview) |
Desecrator Hag
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| Creature - Hag |
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| When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you chose one of them. | | Loose earth is not a burial but an appetizer. | | #119/180 | 2/2 | (Confirmation and Discussion) |
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| Creature - Elemental |
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Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. | | It eats and eats until the juiciest morsel it can find is itself. | | Illus. Dave Allsop #120/180 | 10/10 | (Confirmation and Discussion) (Source: Scrye) |
Drain the Well
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| Sorcery |
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| Destroy target land. You gain 2 life. | | Illus. Warren Mahy #121/180 | | (Source: Booster tease) |
Gift of the Deity
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| Enchantment - Aura |
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Enchant Creature
As long as enchanted creature is black ,it gets +1/+1 and has deathtouch.
As long as enchanted creature is green , it gets +1/+1 and all creatures able to block it do so. | | Illus. Steve Prescott #122/180 | | (Confirmation and Discussion) |
Hag Hedge-Mage
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| Creature - Hag Shaman |
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When Hag Hedge-Mage comes into play, if you control two or more swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more forests, you may put target card in your graveyard on top of your library. | | Illus. Scott Altmann #123/180 | 2/2 | (Confirmation and Discussion) |
Noxious Hatchling
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| Creature - Elemental |
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Noxious Hatchling comes into play with four -1/-1 counters on it.
Wither
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling. | | Illus. Nils Hamm #124/180 | 6/6 | (Confirmation and Discussion) |
Odious Trow
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| Creature - Troll |
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 : Regenerate Odious Trow. | | #125/180 | 1/1 | (Confirmation and Discussion) |
Quillspike
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| Creature - Beast |
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, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. | | #126/180 | 1/1 | (Confirmation and Discussion) |
Rendclaw Trow
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| Creature - Troll |
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Wither
Persist | | Illus. Warren Mahy #127/180 | 2/2 | (Confirmation and Discussion) |
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| Legendary Creature - Treefolk Shaman |
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Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it is a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. | | Her plans may yet bear fruit. | | Illus. John Avon #128/180 | 2/5 | (Confirmation and Discussion) (Source: WoTC Preview) |
Stalker Hag
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| Creature - Hag |
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| Swampwalk, forestwalk | | Illus. Dave Kendall #129/180 | 3/2 | (Confirmation and Discussion) |
Woodlurker Mimic
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| Creature - Shapeshifter |
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| Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. | | #130/180 | 2/1 | (Confirmation and Discussion) |
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| Sorcery |
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Put a 1/1 black and green Worm creature token into play for each land card in your graveyard.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) | | Illus. Chuck Lukacs #131/180 | | (Confirmation and Discussion) (Source: Mana Rouge) |
Balefire Liege
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| Creature - Spirit Horror |
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Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life. | | #132/180 | 2/4 | (Confirmation and Discussion) (Source: FNM booster) |
Battlegate Mimic
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| Creature - Shapeshifter |
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| Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. | | #133/180 | 2/1 | (Confirmation and Discussion) |
Belligerent Hatchling
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| Creature - Elemental |
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Belligerent Hatchling comes into play with four -1 / -1 counters on it.
First Strike
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling. | | #134/180 | 6/6 | (Confirmation and Discussion) |
Double Cleave
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| Instant |
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| Target creature gains double strike until end of turn. | | #135/180 | | (Confirmation and Discussion) |
Duergar Assailant
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| Creature - Dwarf Soldier |
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| Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. | | Illus. Paul Bonner #136/180 | 1/1 | (Confirmation and Discussion) |
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| Creature - Dwarf Shaman |
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When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment. | | Illus. Dave Allsop #137/180 | 2/2 | (Confirmation and Discussion) (Source: WoTC Preview) |
Duergar Mine-Captain
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| Creature - Dwarf Soldier |
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 , : Attacking creatures get +1/+0 until end of turn. | | #138/180 | 2/1 | (Source: M Team) |
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| Creature - Kithkin |
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: Figure of Destiny becomes a 2/2 Kithkin Spirit.
  : If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
     : If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. | | #139/180 | 1/1 | (Confirmation and Discussion) (Source: Release Promo) |
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| Instant |
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| Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures. | | #140/180 | | (Confirmation and Discussion) |
Hearthfire Hobgoblin
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| Creature - Goblin Soldier |
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| Double Strike | | Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields. | | Illus. Stephen Belledin #141/180 | 2/2 | (Confirmation and Discussion) |
Hobgoblin Dragoon
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| Creature - Goblin Knight |
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Flying, first strike.
| | #142/180 | 1/2 | (Confirmation and Discussion) |
Moonhold
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| Instant |
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Target player can't play land cards this turn if was spent to play Moonhold and can't play creature cards this turn if was spent to play it. (Do both if  was spent) | | #143/180 | | (Confirmation and Discussion) |
Nobilis of War
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| Creature - Spirit Avatar |
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Flying
Attacking creatures you control get +2/+0. | | #144/180 | 3/4 | (Confirmation and Discussion) |
Rise of the Hobgoblins
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| Enchantment |
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When Rise of the Hobgoblins comes into play, you may pay . If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
: red creatures and white creatures you control gain first strike until end of turn. | | #145/180 | | (Confirmation and Discussion) |
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| Enchantment - Aura |
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Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has: " : This creature gets +1/+0 until end of turn."
As long as enchanted creature is white it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) | | Illus. Dan Scott #146/180 | | (Confirmation and Discussion) (Source: Magazine Previews) |
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| Creature - Elemental |
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| Whenever Spitemare is dealt damage, Spitemare deals that much damage to target creature or player. | | #147/180 | 3/3 | (Confirmation and Discussion) |
Waves of Aggression
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| Sorcery |
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Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
Retrace
| | #148/180 | | (Confirmation and Discussion) |
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| Creature - Merfolk Rogue |
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Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. | | Illus. Jaime Jones #149/180 | 1/1 | (Confirmation and Discussion) |
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| Enchantment |
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Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play. | | The forest grew fangs. The sky spread its wings. | | Illus. Heather Hudson #150/180 | | (Confirmation and Discussion) |
Favor of the Overbeing
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| Enchantment - Aura |
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Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and flying. | | Illus. Chippy #151/180 | | (Confirmation and Discussion) |
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| Creature - Ouphe |
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 , : For each counter on target permanent, put another of those counters on that permanent. | | Illus. Nils Hamm #152/180 | 1/3 | (Confirmation and Discussion) |
Grazing Kelpie
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| Creature - Beast |
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, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist | | Illus. Drew Tucker #153/180 | 2/3 | (Confirmation and Discussion) |
Groundling Pouncer
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| Creature - Faerie |
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: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying. | | Endry was determined to teach his groundlings a few winged-faerie tricks. | | #154/180 | 2/1 | (Confirmation and Discussion) |
Invert the Skies
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| Instant |
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Creatures your opponents control lose flying until end of turn if was spent to play Invert the Skies, and creatures you control gain flying until end of turn if was spent to play it. (Do both if  was spent) | | Illus. Randy Gallegos #155/180 | | (Confirmation and Discussion) |
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| Creature - Horror |
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Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step. | | Illus. Carl Critchlow #156/180 | 4/4 | (Confirmation and Discussion) |
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| Creature - Spirit Avatar |
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Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card. | | Illus. Chippy #157/180 | */* | (Confirmation and Discussion) (Source: Booster Preview) |
Selkie Hedge-Mage
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| Creature - Merfolk Wizard |
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When Selkie Hedge Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand. | | Illus. Larry McDougal #158/180 | 2/2 | (Confirmation and Discussion) |
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| Creature - Shapeshifter |
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| Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. | | Illus. Franz Vohinkel #159/180 | 2/1 | (Confirmation and Discussion) (Source: Magazine Previews) |
Slippery Bogle
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| Creature - Beast |
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| Slippery Bogle can't be the target of spells or abilities your opponents control. | | Illus. Dave Allsop #160/180 | 1/1 | (Confirmation and Discussion) |
Snakeform
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| Instant |
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Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card. | | Illus. Jim Nielson #161/180 | | (Confirmation and Discussion) |
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| Sorcery |
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Put a token into play that's a copy of target creature.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) | | Spitting is the customary greeting between a creature and its magical impostor. | | Illus. Jim Nelson #162/180 | | (Confirmation and Discussion) (Source: WoTC Preview) |
Sturdy Hatchling
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| Creature - Elemental |
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Sturdy Hatchling comes into play with four -1/-1 counters on it
: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
| | Illus. Darrell Riche #163/180 | 6/6 | (Confirmation and Discussion) |
Trapjaw Kelpie
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| Creature - Beast |
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Flash
Persist | | #164/180 | 3/3 | (Confirmation and Discussion) (Source: FNM booster) |
Wistful Selkie
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| Creature - Merfolk Wizard |
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| When Wistful Selkie comes into play, draw a card. | | #165/180 | 2/2 | (Confirmation and Discussion) |