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Conflux Spoiler 145/145

Conflux Spoiler 145/145

White (20) - Blue (19) - Black (18) - Red (20) - Green (20) - Multicolor (36) - Colorless (7) - Land (5)




White (20/20)

Aerie Mystics

4w
Creature - Bird Wizard Uncommon
Flying
1{G}{U}: Creatures you control gain shroud until end of turn.
3/3
(Confirmation and Discussion)

Asha's Favor

2w
Enchantment - Aura Common
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
#2/145
(Confirmation and Discussion)

Aven Squire

1w
Creature - Bird Soldier Common
Flying
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
#3/1451/1
(Confirmation and Discussion)

Aven Trailblazer

2w
Creature - Bird Soldier Common
Flying
Domain - Aven Trailblazer's toughtness is equal to the number of basic land types among lands you control.
"The bird wore the form of a man, bereft of filigree. Why do the Texts not speak of it?"
- Belator of Esper
#4/1452/*
(Confirmation and Discussion)

Celestial Purge

1w
Instant Uncommon
Remove target black or red permanent from the game.
"Our spirit is stronger and cannot be broken; you cannot outlast us, and we will defeat you" - Bant Credo
(Confirmation and Discussion)

Court Homunculus

w
Artifact Creature - Homunculus Common
Court Homunculus gets +1/+1 as long as you control another artifact.
1/1
(Confirmation and Discussion)

Darklit Gargoyle

1w
Artifact Creature - Gargoyle Common
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
1/2
(Confirmation and Discussion)

Gleam of Resistance

4w
Instant Common
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1{W}
(Confirmation and Discussion)

Lapse of Certainty

2w
Instant Common
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
(Confirmation and Discussion)

Mark of Asylum

1w
Enchantment Rare
Prevent all noncombat damage that would be dealt to creatures you control.
(Confirmation and Discussion)

Martial Coup

xww
Sorcery Rare
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
Illus. Greg Staples #11/145
(Confirmation and Discussion)
(Source: Lotus Noir)

Mirror-Sigil Sergeant

5w
Creature - Rhino Soldier Mythic Rare
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
4/4
(Confirmation and Discussion)
(Source: SCG Preview)

Nacatl Hunt-Pride

5w
Creature - Cat Warrior Uncommon
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
5/4
(Confirmation and Discussion)

Paragon of the Amesha

2w
Creature - Human Knight Uncommon
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
2/2
(Confirmation and Discussion)

Path to Exile

w
Instant Uncommon
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
(Confirmation and Discussion)

Rhox Meditant

3w
Creature - Rhino Monk Common
When Rhox Meditant comes into play, if you control a green permanent, draw a card.
2/4
(Confirmation and Discussion)

Scepter of Dominance

1ww
Artifact Rare
{W}, {T}: Tap target permanent.
(Confirmation and Discussion)

Sigil of the Empty Throne

3ww
Enchantment Rare
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.
(Confirmation and Discussion)
(Source: Mana Rouge)

Valiant Guard

w
Creature - Human Soldier Common
"Alright, this is making you cry, it's making me cry. Life's hard enough as it is; you don't wanna cry anymore."
0/3

Wall of Reverence

3w
Creature - Spirit Wall Rare
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.
1/6
(Confirmation and Discussion)

Blue (19/19)

Brackwater Elemental

2u
Creature - Elemental Common
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2{U}
4/4
(Confirmation and Discussion)

Constricting Tendrils

u
Instant Common
Target creature gets -3/-0 until end of turn.
Cycling 2
(Confirmation and Discussion)

Controlled Instincts

u
Enchantment - Aura Uncommon
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
(Confirmation and Discussion)

Cumber Stone

3u
Artifact Uncommon
Creatures your opponents control get -1/-0.
(Confirmation and Discussion)

Esperzoa

2u
Artifact Creature - Jellyfish Uncommon
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
4/3
(Confirmation and Discussion)
(Source: Game Japan)

Ethersworn Adjudicator

4u
Artifact Creature - Vedalken Knight Mythic Rare
Flying
1{B}{W}, {T}: Destroy target creature or enchantment.
2{U}: Untap Ethersworn Ajudicator.
4/4
(Confirmation and Discussion)

Faerie Mechanist

3u
Artifact Creature - Faerie Artificer Common
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it in your hand. Put the rest on the bottom of your library in any order.
2/2
(Confirmation and Discussion)

Frontline Sage

2u
Creature - Human Wizard Common
Exalted
{U}, {T}: Draw a card, then discard a card.
0/1
(Confirmation and Discussion)

Grixis Illusionist

u
Creature - Human Wizard Common
{T}: Target land you control becomes the basic land type of your choice until end of turn.
1/1
(Confirmation and Discussion)

Inkwell Leviathan

7uu
Artifact Creature - Leviathan Rare
Islandwalk, trample, shroud
"Into its maw went the seventh sea, never to be seen again while the world remains." -Esper Fable
#30/1457/11
(Confirmation and Discussion)

Master Transmuter

3u
Artifact Creature - Human Artificer Rare
{U}, {T}: Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.
Illus. Chippy1/2
(Confirmation and Discussion)

Parasitic Strix

2u
Artifact Creature - Bird Common
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.
2/2
(Confirmation and Discussion)

Scepter of Insight

1uu
Artifact Rare
3{U}, {T}: Draw a card.
(Confirmation and Discussion)

Scornful Æther-Lich

3u
Artifact Creature - Zombie Wizard Uncommon
{W}{B}: Scornful Æther-Lich gains fear and vigilance until end of turn.
2/4
(Confirmation and Discussion)

Telemin Performance

3uu
Sorcery Rare
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.
(Confirmation and Discussion)

Traumatic Visions

3uu
Instant Common
Counter target spell.
Basic landcycling 1{U}
(Confirmation and Discussion)

Unsummon

u
Instant Common
Return target creature to its owner's hand.
(Confirmation and Discussion)
(Source: Reprint)

View from Above

1u
Instant Uncommon
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
(Confirmation and Discussion)

Worldly Counsel

1u
Instant Common
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library.
(Confirmation and Discussion)
(Source: Reprint)

Black (18/18)

Absorb Vis

6b
Sorcery Common
Taget player loses 4 life and you gain 4 life.
Basic landcycling 1{B}
(Confirmation and Discussion)

Corrupted Roots

b
Enchantment - Aura Uncommon
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
#41/145
(Confirmation and Discussion)

Drag Down

2b
Instant Common
Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
(Confirmation and Discussion)

Dreadwing

b
Creature - Zombie Uncommon
1{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
1/1
(Confirmation and Discussion)

Extractor Demon

4bb
Creature - Demon Rare
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2{B}
5/5
(Confirmation and Discussion)
(Source: Game Japan)

Fleshformer

2b
Creature - Human Wizard Uncommon
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.
2/2
(Confirmation and Discussion)

Grixis Slavedriver

5b
Creature - Zombie Giant Uncommon
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3{B}
4/4
(Confirmation and Discussion)

Infectious Horror

3b
Creature - Horror Common
Whenever Infectious Horror attacks, each opponent loses 2 life.

2/2
(Confirmation and Discussion)

Kederekt Parasite

b
Creature - Horror Rare
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
1/1
(Confirmation and Discussion)

Nyxathid

1bb
Creature - Elemental Rare
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
7/7
(Confirmation and Discussion)

Pestilent Kathari

2b
Creature - Bird Warrior Common
Flying
Deathtouch
2{R}: Pestilent Kathari gains first strike until end of turn.
1/1
(Confirmation and Discussion)

Rotting Rats

1b
Creature - Rat Common
When Rotting Rats comes into play, each player discards a card.
Unearth 1{B}
1/1
(Confirmation and Discussion)

Salvage Slasher

1b
Artifact Creature - Human Rogue Common
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
1/1
(Confirmation and Discussion)

Scepter of Fugue

bb
Artifact Rare
1{B}, {T}: Target player discards a card. Play this ability only during your turn.
(Confirmation and Discussion)

Sedraxis Alchemist

2b
Creature - Zombie Wizard Common
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.
2/2
(Confirmation and Discussion)
(Source: Kartefakt)

Voices from the Void

4b
Sorcery Uncommon
Domain - Target player discards a card for each basic land type among lands you control.
(Confirmation and Discussion)

Wretched Banquet

b
Sorcery Common
Destroy target creature if it has the least power or is tied for least power among creatures in play.
(Confirmation and Discussion)

Yoke of the Damned

1b
Enchantment - Aura Common
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.
(Confirmation and Discussion)

Red (20/20)

Banefire

xr
Sorcery Rare
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
(Confirmation and Discussion)

Bloodhall Ooze

r
Creature - Ooze Rare
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
A drop of blood spilled from the first dragon.
1/1
(Confirmation and Discussion)
(Source: Wotc Preview)

Canyon Minotaur

3r
Creature - Minotaur Warrior Common
I got nothin'.
3/3
(Confirmation and Discussion)

Dark Temper

2r
Instant Common
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
(Confirmation and Discussion)

Dragonsoul Knight

2r
Creature - Human Knight Uncommon
First strike
{W}{B}{U}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
2/2
(Confirmation and Discussion)

Fiery Fall

5r
Instant Common
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1{R} (1{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
(Confirmation and Discussion)
(Source: Kartefakt)

Goblin Razerunners

2rr
Creature - Goblin Warrior Rare
1{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
3/4
(Confirmation and Discussion)
(Source: Mana Rouge)

Hellspark Elemental

1r
Creature - Elemental Uncommon
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth 1{R}
3/1
(Confirmation and Discussion)

Ignite Disorder

1r
Instant Uncommon
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
(Confirmation and Discussion)

Kranioceros

4r
Creature - Beast Common
1{W}: Kranioceros gets +0/+3 until end of turn.
5/2
(Confirmation and Discussion)

Maniacal Rage

1r
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+2 and can't block.
(Confirmation and Discussion)
(Source: Reprint)

Molten Frame

1r
Instant Common
Destroy target artifact creature.
Cycling 2
(Confirmation and Discussion)

Quenchable Fire

3r
Sorcery Common
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
(Confirmation and Discussion)

Rakka Mar

2rr
Legendary Creature - Human Shaman Rare
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste into play.
2/2
(Confirmation and Discussion)

Toxic Iguanar

r
Creature - Lizard Common
Toxic Iguanar has deathtouch as long as you control a green permanent.(Whenever it deals damage to a creature, destroy that creature.)
1/1
(Confirmation and Discussion)

Viashino Slaughtermaster

1r
Creature - Viashino Warrior Uncommon
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.
1/1
(Confirmation and Discussion)

Volcanic Fallout

1rr
Instant Uncommon
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
(Confirmation and Discussion)

Voracious Dragon

3rr
Creature - Dragon Rare
Flying
Devour 1
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
4/4
(Confirmation and Discussion)

Wandering Goblins

2r
Creature - Goblin Warrior Common
Domain - 3: Wandering Goblins get +1/+0 until end of turn for each basic land type among lands you control.
0/3
(Confirmation and Discussion)

Worldheart Phoenix

3r
Creature - Phoenix Rare
Flying
You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.
2/2
(Confirmation and Discussion)

Green (20/20)

Beacon Behemoth

3gg
Creature - Beast Common
1: Target creature with power 5 or greater gains vigilance until end of turn.
5/3
(Confirmation and Discussion)

Cliffrunner Behemoth

3g
Creature - Rhino Beast Rare
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
5/3
(Confirmation and Discussion)

Cylian Sunsinger

1g
Creature - Elf Shaman Rare
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it gets +3/+3 until end of turn.
Illus. Jesper Ejsing #80/1452/2
(Confirmation and Discussion)
(Source: Lotus Noir)

Ember Weaver

2g
Creature - Spider Common
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
- Sunseeder myth
#81/1452/3
(Confirmation and Discussion)

Filigree Fracture

2g
Instant Uncommon
Destroy target artifact of enchantment. If it was blue or black, draw a card.
(Confirmation and Discussion)

Gluttonous Slime

2g
Creature - Ooze Uncommon
Flash
Devour 1
2/2
(Confirmation and Discussion)

Matca Rioters

2g
Creature - Human Warrior Common
Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
*/*
(Confirmation and Discussion)

Might of Alara

g
Instant Common
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
(Confirmation and Discussion)

Nacatl Savage

1g
Creature - Cat Warrior Common
Protection from artifacts
2/1
(Confirmation and Discussion)

Noble Hierarch

g
Creature - Human Druid Rare
Exalted
{T}: Add {G}, {W} or {U} to your mana pool.
0/1
(Confirmation and Discussion)

Paleoloth

4gg
Creature - Beast Rare
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
5/5
(Confirmation and Discussion)

Sacellum Archers

2g
Creature - Elf Archer Uncommon
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
2/3
(Confirmation and Discussion)

Scattershot Archer

g
Creature - Elf Archer Common
{T}: Scattershot Archer deals 1 damage to each creature with flying.
#90/1451/2
(Confirmation and Discussion)

Shard Convergence

3g
Sorcery Uncommon
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
(Confirmation and Discussion)

Soul's Majesty

4g
Sorcery Rare
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
#92/145
(Confirmation and Discussion)

Spore Burst

3g
Sorcery Uncommon
Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.
(Confirmation and Discussion)

Sylvan Bounty

5g
Instant Common
Target player gains 8 life.
Basic landcycling 1{G}
(Confirmation and Discussion)

Thornling

3gg
Creature - Elemental Shapeshifter Mythic Rare
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
1: Thornling gets +1/-1 until end of turn.
1: Thornling gets -1/+1 until end of turn.
4/4
(Confirmation and Discussion)

Tukatongue Thallid

g
Creature - Fungus Common
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.
1/1
(Confirmation and Discussion)

Wild Leotau

2gg
Creature - Cat Common
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
5/4
(Confirmation and Discussion)

Multicolor (36/36)

Apocalypse Hydra

xrg
Creature - Hydra Mythic Rare
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
1{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
0/0
(Confirmation and Discussion)

Blood Tyrant

4ubr
Creature - Vampire Rare
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5
(Confirmation and Discussion)

Charnelhoard Wurm

4brg
Creature - Wurm Rare
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6
(Confirmation and Discussion)

Child of Alara

wubrg
Legendary Creature - Avatar Mythic Rare
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.
6/6
(Confirmation and Discussion)

Conflux

3wubrg
Sorcery Mythic Rare
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Illus. Karl Kopinski #102/145
(Confirmation and Discussion)
(Source: Lotus Noir)

Countersquall

ub
Instant Uncommon
Counter target noncreature spell. Its controller loses 2 life.
(Confirmation and Discussion)

Elder Mastery

3ubr
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
(Confirmation and Discussion)

Esper Cormorants

2wu
Artifact Creature - Bird Common
Flying
"I am Boxxy, you see?!"
3/3
(Confirmation and Discussion)

Exploding Borders

2rg
Sorcery Common
Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
(Confirmation and Discussion)
(Source: Kartefakt)

Fusion Elemental

wubrg
Creature - Elemental Uncommon
Fusion Elemental is like riding a pony, which probably doesn't sound dangerous, except that in this case the pony is 300 feet tall and covered in chainsaws, and to get on the pony you have to take an elevator with sixteen live cougars.
8/8
(Confirmation and Discussion)
(Source: Kartefakt)

Giltspire Avenger

gwu
Creature - Human Soldier Rare
Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
2/2
(Confirmation and Discussion)
(Source: Game Japan)

Goblin Outlander

br
Creature - Goblin Scout Common
Protection from white
2/2
(Confirmation and Discussion)

Gwafa Hazid, Profiteer

1wu
Legendary Creature - Human Rogue Rare
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
2/2
(Confirmation and Discussion)

Hellkite Hatchling

2rg
Creature - Dragon Uncommon
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2
(Confirmation and Discussion)

Jhessian Balmgiver

1wu
Creature - Human Cleric Uncommon
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
1/1
(Confirmation and Discussion)

Knight of the Reliquary

1gw
Creature - Human Knight Rare
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
2/2
(Confirmation and Discussion)
(Source: Magic Sock Preview)

Knotvine Mystic

rgw
Creature - Elf Druid? Uncommon
1, {T}: Add {R}{G}{W} to your mana pool.

2/2
(Confirmation and Discussion)

Maelstrom Archangel

wubrg
Creature - Angel Mythic Rare
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
5/5
(Confirmation and Discussion)

Magister Sphinx

4wub
Artifact Creature - Sphinx Rare
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.
5/5
(Source: WoTC minisite)

Malfegor

2bbrr
Legendary Creature - Demon Dragon Mythic Rare
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
6/6
(Confirmation and Discussion)
(Source: Prerelease card)

Meglonoth

3rgw
Creature - Beast Rare
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
6/6
(Confirmation and Discussion)

Nacatl Outlander

rg
Creature - Cat Scout Common
Protection from blue
2/2
(Confirmation and Discussion)

Nicol Bolas, Planeswalker

4ubbr
Planeswalker - Bolas Mythic Rare
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
5
(Confirmation and Discussion)

Progenitus

wwuubbrrgg
Legendary Creature - Hydra Avatar Mythic Rare
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Illus. Jamie Jones10/10
(Confirmation and Discussion)

Rhox Bodyguard

3gw
Creature - Rhino Monk Soldier Common
Exalted
When Rhox Bodyguard comes into play, you gain 3 life.
An enlightened soul caged in a body made for battle.
#122/1452/3
(Confirmation and Discussion)

Scarland Thrinax

brg
Creature - Lizard Uncommon
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
2/2
(Confirmation and Discussion)
(Source: Youtube Preview)

Shambling Remains

1br
Creature - Zombie Horror Uncommon
Shambling Remains can't block.
Unearth {B}{R}
4/3
(Confirmation and Discussion)

Skyward Eye Prophets

3gwu
Creature - Human Wizard Uncommon
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
They lament the doom that is coming to Bant without realizing the part their own leaders have played in it.
#125/1453/3
(Confirmation and Discussion)

Sludge Strider

1wub
Artifact Creature - Insect Uncommon
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.
3/3
(Confirmation and Discussion)

Sphinx Summoner

3ub
Artifact Creature - Sphinx Rare
Flying
When Sphinx Summoner comes into play, you may search your libary for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
(Confirmation and Discussion)

Suicidal Charge

3br
Enchantment Common
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
(Confirmation and Discussion)

Vagrant Plowbeasts

5gw
Creature - Beast Uncommon
1: Regenerate target creature with power 5 or greater.
6/6
(Confirmation and Discussion)

Valeron Outlander

gw
Creature - Human Scout Common
Protection from black
2/2
(Confirmation and Discussion)

Vectis Agents

3ub
Artifact Creature - Human Rogue Common
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.
4/3
(Confirmation and Discussion)

Vedalken Outlander

wu
Artifact Creature - Vedalken Scout Common
Protection from red
2/2
(Confirmation and Discussion)

Zombie Outlander

ub
Creature - Zombie Scout Common
Protection from green
2/2
(Confirmation and Discussion)

Colorless (7/7)

Armillary Sphere

2
Artifact Common
2, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
(Confirmation and Discussion)

Bone Saw

0
Artifact - Equipment Common
Equipped creature gets +1/+0.
Equip 1
(Confirmation and Discussion)

Font of Mythos

4
Artifact Rare
At the beginning of each player's draw step, that player draws an additional two cards.
(Confirmation and Discussion)

Kaleidostone

2
Artifact Common
When Kaleidostone comes into play, draw a card.
5, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
(Confirmation and Discussion)

Mana Cylix

1
Artifact Common
1, {T}: Add one mana of any color to your mana pool.
(Confirmation and Discussion)
(Source: Reprint)

Manaforce Mace

4
Artifact - Equipment Uncommon
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3
(Confirmation and Discussion)

Obelisk of Alara

6
Artifact Rare
1{W}, {T}: You gain 5 life.
1{U}, {T}: Draw a card, then discard a card.
1{B}, {T}: Target creature gets -2/-2 until end of turn.
1{R}, {T}: Obelisk of Alara deals 3 damage to target player.
1{G}, {T}: Target creature gets +4/+4 until end of turn.
(Confirmation and Discussion)
(Source: Release Promo)

Land (5/5)

Ancient Ziggurat

Land Uncommon
{T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.
(Confirmation and Discussion)

Exotic Orchard

Land Rare
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
(Confirmation and Discussion)

Reliquary Tower

Land Uncommon
You have no maximum hand size.
{T}: Add 1 to your mana pool.
(Confirmation and Discussion)

Rupture Spire

Land Common
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay 1.
{T}: Add one mana of any color to your mana pool.
(Confirmation and Discussion)

Unstable Frontier

Land Uncommon
{T}: Add 1 to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
(Confirmation and Discussion)
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