I'm not sure how i would have worded that ability on my last entry "Equip : Put a -1/-1 counter on target creature" wouldn't have worked, maybe creature you control? But then you could throw the equipment around your other creatures and it wouldn't have that "just lost your hand flavor" I dunno.
Sand Gambler1R
Creature - Human Rogue R
Haste (This creature can and attack the turn it enters the battlefield)
Whenever Sand Gambler enters the battlefield or attacks, discard a card at random, then draw a card.
2/1
Nether PactBBBB [M]
Legendary Enchantment - Aura
Enchant Creature
When Nether Pact enters the battlefield, exile the top half of your library, rounded up.
Enchanted creature is a 7/1 black Demon Horror creature with trample that must attack each turn of able.
If enchanted creature would leave the battlefield, instead exile that creature and Nether Pact, then return them to the battlefield under your control with Nether Pact attached to that creature "It's an unholy, permanent contract - the kind that no sane being would ever agree to. Even I would think twice, despite the vast power it grants."
-Lilliana Vess
Rushing RouletteR
Enchantment (R)
Rushing Roulette enters the battlefield under the control of a player chosen at random.
Creatures you control have haste.
Safe BetR
Instant (U)
During combat this turn, players can't cast spells or activate abilities that aren't mana abilities.
Draw a card. "No funny business."
-Norin the Wary
Nether PactBBBB [M]
Legendary Enchantment - Aura
Enchant Creature
When Nether Pact enters the battlefield, exile the top half of your library, rounded up.
Enchanted creature is a 7/1 black Demon Horror creature with trample that must attack each turn of able.
If enchanted creature would leave the battlefield, instead exile the top half of your library, rounded up. "It's an unholy, permanent contract - the kind that no sane being would ever agree to. Even I would think twice, despite the vast power it grants."
-Lilliana Vess
IIW: Split Second
This will cause problems when the creature has damage marked on it. One damage will result in your entire library being exiled, because the replacement effect doesn't remove the damage.
Whimsical TutorR
Instant (U)
Search your library for a card, then shuffle your library and put that card on top of it. Target opponent names a card, then you reveal the top card of your library. If the revealed card is the named card, exile it. "Feint! Misdirect! Distract! If your enemy knows what you know, then you are already half defeated."
—Telim'Tor
Raise the Stakes1RR
Enchantment (R)
At the beginning of each player's upkeep, that player may put a bet counter on this and flip a coin. If that player wins the flip, this deals damage equal to double the number of counters on it to target creature or player of his or her choice. If that player loses the flip, this deals damage equal to the number of counters on it to that player.
Bargain in Blood3BB
Sorcery (R)
As an additional cost to cast Bargain in Blood, name a nonland card and pay X life.
Exile the top X cards of your library. If the named card is exiled this way, you may cast it without paying its mana cost.
Okay. Turn 1 Dark Ritual, Dark Ritual, Cast this, Emrakul, turn 2 annihalate their lands and beat for 15?
Gambler's Foresight2RU
Enchantment (R)
Whenever a spell resolves, if you flipped any number of coins since the last time this ability triggered, you may discard your hand. If you do, draw a card for each coin you flipped that way.
Reckless Gambit2R
Sorcery {U}
Look at the top three cards of your library, then separate them into two piles. Choose one of those piles at random. Put the chosen pile into your hand, then shuffle the other pile into your library.
Gambler's HorizonsGG
Sorcery (R)
Each player may bid life. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and searches his or her library for up to two land cards and puts them onto the battlefield. Then that player shuffles his or her library.
Final Gambit1RRR
Sorcery (MR)
Reveal the top four cards of your library. If the total converted mana cost of the revealed cards is greater than 10, you may cast any of the revealed cards without paying their mana costs. Otherwise, you lose the game.
Jackal's Den4R Enchantment (R)
At the beginning of your upkeep, you may choose a number. If you do, reveal the top card of your library. If that card's converted mana cost is the same as the chosen number, Jackal's Den deals an amount of damage equal to the chosen number to target creature or player. Otherwise, Jackal's Den deals that much damage to you. Then put the revealed card on the bottom of your library. "21!"
- Iziekia the Foolish
Gambler's HorizonsGG
Sorcery (R)
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and searches his or her library for up to two land cards and puts them onto the battlefield. Then that player shuffles his or her library.
IIW: Griefer cards
I think you got a bit more of Illicit Auction in your card than intended.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Sand Gambler 1R
Creature - Human Rogue R
Haste (This creature can and attack the turn it enters the battlefield)
Whenever Sand Gambler enters the battlefield or attacks, discard a card at random, then draw a card.
2/1
IIW: Grixis
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Legendary Enchantment - Aura
Enchant Creature
When Nether Pact enters the battlefield, exile the top half of your library, rounded up.
Enchanted creature is a 7/1 black Demon Horror creature with trample that must attack each turn of able.
If enchanted creature would leave the battlefield, instead exile that creature and Nether Pact, then return them to the battlefield under your control with Nether Pact attached to that creature
"It's an unholy, permanent contract - the kind that no sane being would ever agree to. Even I would think twice, despite the vast power it grants."
-Lilliana Vess
IIW: Split Second
Enchantment (R)
Rushing Roulette enters the battlefield under the control of a player chosen at random.
Creatures you control have haste.
IIW: jump
Instant (U)
During combat this turn, players can't cast spells or activate abilities that aren't mana abilities.
Draw a card.
"No funny business."
-Norin the Wary
IIW: Izzet.
This will cause problems when the creature has damage marked on it. One damage will result in your entire library being exiled, because the replacement effect doesn't remove the damage.
Whimsical Tutor R
Instant (U)
Search your library for a card, then shuffle your library and put that card on top of it. Target opponent names a card, then you reveal the top card of your library. If the revealed card is the named card, exile it.
"Feint! Misdirect! Distract! If your enemy knows what you know, then you are already half defeated."
—Telim'Tor
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Sorcery (R)
As an additional cost to cast Bargain in Blood, name a nonland card and pay X life.
Exile the top X cards of your library. If the named card is exiled this way, you may cast it without paying its mana cost.
iiw: "as thought it/they had flash"
Raise the Stakes 1RR
Enchantment (R)
At the beginning of each player's upkeep, that player may put a bet counter on this and flip a coin. If that player wins the flip, this deals damage equal to double the number of counters on it to target creature or player of his or her choice. If that player loses the flip, this deals damage equal to the number of counters on it to that player.
IIW: My card is fun, but I won't win.
[Clan Flamingo]
The clan for custom card creators!
that's like that time when I got mistaken for kim jong un
Okay. Turn 1 Dark Ritual, Dark Ritual, Cast this, Emrakul, turn 2 annihalate their lands and beat for 15?
[Clan Flamingo]
The clan for custom card creators!
Assuming you go turn 3 Dark Ritual, this card, then yes. One requires three cards in hand, the other two. [/pointless arguement]
That aside, it's a cool card. It just looks too much like that combo.
Whaddya mean, "mistaken for"? Don't you mean "recognized as"?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment (R)
Whenever a spell resolves, if you flipped any number of coins since the last time this ability triggered, you may discard your hand. If you do, draw a card for each coin you flipped that way.
IIW: Post whatever card you want.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (U)
Draw a card.
Buyback - Discard a card at random
IIW: Flavorful transform cards that don't belong on Innistrad.
I am aware of Gamble and the fact that it was supposed to be the missing member of the cycle. I don't think it really fits, though.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Sorcery {U}
Look at the top three cards of your library, then separate them into two piles. Choose one of those piles at random. Put the chosen pile into your hand, then shuffle the other pile into your library.
IIW: Red or white card advantage.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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this is a very dangerous comment coming from the guy who's going to judge your card.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Sorcery (R)
Each player may bid life. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and searches his or her library for up to two land cards and puts them onto the battlefield. Then that player shuffles his or her library.
IIW: Griefer cards
Sorcery (MR)
Reveal the top four cards of your library. If the total converted mana cost of the revealed cards is greater than 10, you may cast any of the revealed cards without paying their mana costs. Otherwise, you lose the game.
IIW: Siggy~
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Enchantment (R)
At the beginning of your upkeep, you may choose a number. If you do, reveal the top card of your library. If that card's converted mana cost is the same as the chosen number, Jackal's Den deals an amount of damage equal to the chosen number to target creature or player. Otherwise, Jackal's Den deals that much damage to you. Then put the revealed card on the bottom of your library.
"21!"
- Iziekia the Foolish
iiwsig
I think you got a bit more of Illicit Auction in your card than intended.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Judgment incoming.
This does not bode well
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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