Tides of Thought :2mana::symu:
Sorcery (U)
Exile the cards in your hand face down. Put that many cards from the bottom of your library into your hand. Then put the exiled cards on the bottom of your library.
Flashback :2mana::symu:
Double Agent :1mana::symr:
Sorcery (U)
Choose target creature you own. You may have it deal damage equal to its power to its controller. Then you may have another target player gain control of it.
Flashback :3mana::symr:
Reality Inversion4UUU
Sorcery (M)
Exchange life totals with target opponent. You and that opponent each gain control of the other. If one player would win the game, the other player wins instead. If one player would lose the game without conceding, the other player loses instead.
Flashback 6UUU
[I'm not sure "each gain control of the other" works, but it seems the most inside-the-box way to do a Mirror Mirror effect. And it's intentional that you effectively keep your life total.]
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Judgment Ceremony :1mana::symw:
Sorcery (R)
Put a rite counter on each creature. Then destroy each creature with two rite counters on it.
Flashback :1mana::symw::symw:
Storm Ceremony
Sorcery (U)
Put a rite counter on target creature. Then Storm Ceremony deals damage to each creature equal to the number of rite counters on it.
Flashback
RR to cast deal three damage to each creature? Noplz.
I dunno, Firespout says 1RG is okay for three damage to each creature, and that doesn't exile itself afterwards.
Now, the fact that it becomes RRRR for ten damage to each creature (with two copies of this) is a little more of a problem, but Blasphemous Act says that's probably okay as well.
Reality Inversion shouldn't have flashback; it defeats the entire point of the card, at least in 1 on 1. Either way, i don't think it should have flashback, despite the mind-boggling uses in multiplayer.
Judgement Ceremony: Not two or more? Just two? I guess that's ok. definitely limits the cards uses in combination with other 'rite' cards, but i suppose that was intentional.
@Ninja Caterpie: Someone didn't read the card right; it can deal a total of only 2 damage, but spread out in 2 mana. Although weak by itself, they get progressively stronger as you cast more. The first one is a bad Forked Bolt, but after that, they becomes extremely useful.
@MDenham: Making that card a rare is a horrendous idea. This type of card NEEDS to be at common/uncommon level in order to see any kind of constructive limited play.
Overall, great cards with solid, if not a little goofy, designs.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
What happens if a player concedes after Reality Inversion finishes resolving?
Good catch. Fixed.
EDIT: That wording for Reality Inversion still has a host of issues. I think I'm just going to have to go Time Stop on it with a completely new template. How's this?
Exchange everything except for life totals with target opponent. (You now have his or her hand and graveyard, draw from his or her library, and control his or her permanents, and vice versa.)
Sorcery (U)
Exile the cards in your hand face down. Put that many cards from the bottom of your library into your hand. Then put the exiled cards on the bottom of your library.
Flashback :2mana::symu:
Sorcery (U)
Choose target creature you own. You may have it deal damage equal to its power to its controller. Then you may have another target player gain control of it.
Flashback :3mana::symr:
Sorcery (M)
Exchange life totals with target opponent. You and that opponent each gain control of the other. If one player would win the game, the other player wins instead. If one player would lose the game without conceding, the other player loses instead.
Flashback 6UUU
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Sorcery (R)
Put a rite counter on each creature. Then destroy each creature with two rite counters on it.
Flashback :1mana::symw::symw:
Sorcery (U)
Put a rite counter on target creature. Then Storm Ceremony deals damage to each creature equal to the number of rite counters on it.
Flashback
candidus inperti; si nil, his utere mecum.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Now, the fact that it becomes RRRR for ten damage to each creature (with two copies of this) is a little more of a problem, but Blasphemous Act says that's probably okay as well.
Conclusion: Bump it to rare, where it belongs.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Judgement Ceremony: Not two or more? Just two? I guess that's ok. definitely limits the cards uses in combination with other 'rite' cards, but i suppose that was intentional.
@Ninja Caterpie: Someone didn't read the card right; it can deal a total of only 2 damage, but spread out in 2 mana. Although weak by itself, they get progressively stronger as you cast more. The first one is a bad Forked Bolt, but after that, they becomes extremely useful.
@MDenham: Making that card a rare is a horrendous idea. This type of card NEEDS to be at common/uncommon level in order to see any kind of constructive limited play.
Overall, great cards with solid, if not a little goofy, designs.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Target creature, my friend. Target creature.
It is the entire point of the card. You can turn the table, but you have to win before your opponent can turn it back.
Well, you can stack two rite counters on the same creature.
Good catch. Fixed.
EDIT: That wording for Reality Inversion still has a host of issues. I think I'm just going to have to go Time Stop on it with a completely new template. How's this?
candidus inperti; si nil, his utere mecum.
Sieging Your Tower
Signature image by DNC.
I don't think concede uses the stack.
You should look up Mindslaver's FAQ.