I was in a game of edh where a disagreement came up. Here is the situation. It was a multiplayer game and I used a gilded drake to steal a Primeval titan. That player then killed me. The debate was if he got the Primeval Titan back or if it is exiled.
Here is the rule.
# 800.4a - When a player leaves the game, all objects (see Rule 109) owned by that player leave the game, all spells and abilities controlled by that player on the stack cease to exist, and any change-of-control effects which give that player control of any objects end. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who's still in the game. [CompRules 2009/07/08]
Example: Alex casts Control Magic, an Aura that reads, "You control enchanted creature," on Bianca's Wall of Wood. If Alex leaves the game, so does Control Magic, and Wall of Wood reverts to Bianca's control. If, instead, Bianca leaves the game, so does Wall of Wood, and Control Magic is put into Alex's graveyard. [CompRules 2009/07/08]
Example: Alex casts Threaten, which reads, in part, "Untap target creature and gain control of it until end of turn," targeting Bianca's Wall of Wood. If Alex leaves the game, Threaten's change-of-control effect ends and Wall of Wood reverts to Bianca's control. [CompRules 2009/07/08]
Example: Alex casts Bribery, which reads, "Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library," targeting Bianca. Alex puts Wall of Wood onto the battlefield from Bianca's library. If Bianca leaves the game, Wall of Wood also leaves the game. If, instead, Alex leaves the game, Wall of Wood is exiled. [CompRules 2009/07/08]
Example: Alex controls Genesis Chamber, which reads, "Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield." If Alex leaves the game, all such Myr tokens that entered the battlefield under Alex's control leave the game, and all such Myr tokens that entered the battlefield under any other player's control remain in the game. [CompRules 2009/07/08]
Later a second yet similar question came up. Player A casts a Wheel of Fortune in response I cast my Reins of Power so that I can sac all his creatures to my Spawning Pit. He then Rage concedes. So the effect is temporary many people thought I should get the creatures back. But because the effect was mine not his, it was argued that it would not end when he conceded and the creatures would be exiled. Which is correct?
and any change-of-control effects which give that player control of any objects end.
So they get their titan back, and you get your creatures back.
Private Mod Note
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An ability exists on the stack independently of its source. Removal of the source after that time won't affect the ability. Some abilities cause a source to do something rather than the ability. Any activated or triggered ability that references information about the source checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. If the source is no longer in the zone it's expected to be in, its last known information is used.
Whenever a player leaves a game, whether it's due to actual loss, or just a concession, every object, card, and spell they own leaves with them IMMEDIATELY. Since conceding can be done at any time, for any reason, he can just concede in response to your spell, and nothing happens. He can also quit after your spell resolves, but 'before' you can sac any of his creatures; the end result for that is that you get your stuff back right away.
"any change-of-control effects which give that player control of any objects end"
it does not state that the leaving player had to control the spells or abilities that created the change-of-control effects, just that those effects gave him control. In fact it explicitly says "any" change-of-control effects. So you would get your stuff back, the fact that you controlled Reins of Power is immaterial.
Example: Alex casts Bribery, which reads, "Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library," targeting Bianca. Alex puts Wall of Wood onto the battlefield from Bianca's library. If Bianca leaves the game, Wall of Wood also leaves the game. If, instead, Alex leaves the game, Wall of Wood is exiled. [CompRules 2009/07/08]
This is what makes me wonder about the gilded drake scenario.
That's a very different scenario, because there is no change-of-control effect operating. The Wall of Wood simply entered the battlefield under Alex's control. There is no effect overriding the default controller.
That's a very different scenario, because there is no change-of-control effect operating. The Wall of Wood simply entered the battlefield under Alex's control. There is no effect overriding the default controller.
So how does commandeer work with this, like bribery or other change of control effects?
Yes, any effect that puts a pemanent into play under a player's control will work the same way. Only effects that grant a player control of a permanent will end when that player leaves the game (meaning another player controlled it before that player gained control, and that permanent never changed zones). This would include gaining control via a resolving spell (Dominate or Reins of Power) or a static ability (Control Magic or Old Man of the Sea). Anything that would still be under that player's control after those effects end will be exiled (e.g., permanents that came under that player's control directly: Gather Specimens, Spelljack, Desertion, Commandeer, Argent Sphinx's activated ability, Debtor's Knell, etc.)
Here is the rule.
# 800.4a - When a player leaves the game, all objects (see Rule 109) owned by that player leave the game, all spells and abilities controlled by that player on the stack cease to exist, and any change-of-control effects which give that player control of any objects end. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who's still in the game. [CompRules 2009/07/08]
Example: Alex casts Control Magic, an Aura that reads, "You control enchanted creature," on Bianca's Wall of Wood. If Alex leaves the game, so does Control Magic, and Wall of Wood reverts to Bianca's control. If, instead, Bianca leaves the game, so does Wall of Wood, and Control Magic is put into Alex's graveyard. [CompRules 2009/07/08]
Example: Alex casts Threaten, which reads, in part, "Untap target creature and gain control of it until end of turn," targeting Bianca's Wall of Wood. If Alex leaves the game, Threaten's change-of-control effect ends and Wall of Wood reverts to Bianca's control. [CompRules 2009/07/08]
Example: Alex casts Bribery, which reads, "Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library," targeting Bianca. Alex puts Wall of Wood onto the battlefield from Bianca's library. If Bianca leaves the game, Wall of Wood also leaves the game. If, instead, Alex leaves the game, Wall of Wood is exiled. [CompRules 2009/07/08]
Example: Alex controls Genesis Chamber, which reads, "Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield." If Alex leaves the game, all such Myr tokens that entered the battlefield under Alex's control leave the game, and all such Myr tokens that entered the battlefield under any other player's control remain in the game. [CompRules 2009/07/08]
Later a second yet similar question came up. Player A casts a Wheel of Fortune in response I cast my Reins of Power so that I can sac all his creatures to my Spawning Pit. He then Rage concedes. So the effect is temporary many people thought I should get the creatures back. But because the effect was mine not his, it was argued that it would not end when he conceded and the creatures would be exiled. Which is correct?
So they get their titan back, and you get your creatures back.
The latest Comprehensive Rules are also good, and can be found here.
it does not state that the leaving player had to control the spells or abilities that created the change-of-control effects, just that those effects gave him control. In fact it explicitly says "any" change-of-control effects. So you would get your stuff back, the fact that you controlled Reins of Power is immaterial.
This is what makes me wonder about the gilded drake scenario.
So how does commandeer work with this, like bribery or other change of control effects?
After the spell has resolved into a permanent there is no control-changing effect keeping it under your control, it just simply is.
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You can also find the latest Comprehensive Rules here.
Would Endless Whispers work the same way?
Yes, any effect that puts a pemanent into play under a player's control will work the same way. Only effects that grant a player control of a permanent will end when that player leaves the game (meaning another player controlled it before that player gained control, and that permanent never changed zones). This would include gaining control via a resolving spell (Dominate or Reins of Power) or a static ability (Control Magic or Old Man of the Sea). Anything that would still be under that player's control after those effects end will be exiled (e.g., permanents that came under that player's control directly: Gather Specimens, Spelljack, Desertion, Commandeer, Argent Sphinx's activated ability, Debtor's Knell, etc.)
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