1wwbb
when obzedat enters the battlefield target opponent loses 2 life and you gain 2
at the beginning of your end step you may exile it. if you do return it to the battlefield at your next upkeep. if you do it gains haste
5/5
This will be one of the better 5-drops in standard. Really, it's an amazing card. When you compare it to the Mythic Angel released, well it's just laughable.
I'm going to use this card in a BWG midrange creature deck running Restoration Angel, Thragtusk, Lingering Souls, Champion of Lambholt, and cheap Evolve creatures(Experiment One will make it). Obzedat would be amazing there. Every turn he drains for 2, pumps Champion, and pumps all your evolve creatures below 5/5. Even better, he beats that deck's biggest issue, which is board sweepers. Supreme Verdict can't touch this guy, if an opponent plays it, he comes right back with a drain for 2 and an attack for 5.
One interesting Interaction actually plays with the manipulative nature of the Orzhov. The legendary status doesn't matter for other players, the Obzediat will work for both of you on different turns.
This goes in every Orzzy deck. Like, not even close. Probably one of the best standard cards in the set. If others have simular vanishing effects, watch of for Orzzy evolve.
One interesting Interaction actually plays with the manipulative nature of the Orzhov. The legendary status doesn't matter for other players, the Obzediat will work for both of you on different turns.
The 2nd person would have to not exile or have an answer to the opposing one if they don't want to lose the race. Otherwise it's take 7, they gain 2, they take 7, you gain 2, and you're dead in a few turns.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard:
Bident Layers B Devotion RG Devotion UW Control Modern:
Jund
UW Control
Combo Pod Legacy: DeathBlade RUG Delver BUG Control
I don't think this card is as good as most of you guys are making it out to be. It's good at attacking, but for it to defend it'll only get its trigger off once. It's certainly no Thragtusk.
I don't think this card is as good as most of you guys are making it out to be. It's good at attacking, but for it to defend it'll only get its trigger off once. It's certainly no Thragtusk.
No ****? Neither is Angel of Serenity, or Geralf's Messenger, or Falkenrath Aristocrat. Yet, all three of those creatures see standard play. You're comparing apples to oranges here--I'm not saying you're necessarily wrong, but a comparison to Thragtusk is ignorant and unknowledgeable.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Each reality is but the dream of another, and each sleeper a god unknowing."
I don't think this card is as good as most of you guys are making it out to be. It's good at attacking, but for it to defend it'll only get its trigger off once. It's certainly no Thragtusk.
Sure, Thragy and this guy are both mid-range, but Thrag only has three toughness. That's very relevant in combat. The council will survive most combats, whereas Thragtusk will generally trade.
Honestly, it doesn't need to defend if it's in a control shell. Supreme Verdict the turn prior, then drop this guy. That'll generally be game, outside of the occasional Selesnya Charm.
Hell, I can see this being the top end of an aggro/mid-range build that'll often be endgame. This guy offers up a lot of options.
I don't think this card is as good as most of you guys are making it out to be. It's good at attacking, but for it to defend it'll only get its trigger off once. It's certainly no Thragtusk.
Why would I need him to defend? Orzhov is famous for stubborn defenders, lock down, and life drain. Hit me if ya can, and if you do manage to Im going to heal while hurting you. Hes certainly no demi god, but he sure is annoying.
Private Mod Note
():
Rollback Post to RevisionRollBack
There is buried treasure everywhere...in a graveyard.
This is my favorite card spoiled so far. It dodges all sorcery speed removal, along with Ultimate Price. Basically the only thing that's going to get it is a Selesyna Charm. INB4 you say Victim of the Night or Tragic Slip, I'm talking about removal spells that actually see heavy play in standard, and this guy dodges almost all of them. He's going to be sick in Junk Midrange, assuming that they'll be able to reliably cast him, but with all the shocks out that shouldn't be a problem.
No ****? Neither is Angel of Serenity, or Geralf's Messenger, or Falkenrath Aristocrat. Yet, all three of those creatures see standard play. You're comparing apples to oranges here--I'm not saying you're necessarily wrong, but a comparison to Thragtusk is ignorant and unknowledgeable.
I don't think it is apples to oranges. Both Ghost Council and Thragtusk are 5-drops, both have a little bit of life gain, and both are best used to stabilize against aggro decks. If you need to block, Thragtusk is better because it won't just die to sorcery speed removal. If you need to attack, Ghost Council is a little bit better, but once you're attacking with Thragtusk it's all pretty irrelevant.
So I know, Thragtusk is green and Ghost Council is black and white. So I guess if you're playing Esper or BWR midrange and you need some top answers, it'll work.
I don't think this card is as good as most of you guys are making it out to be. It's good at attacking, but for it to defend it'll only get its trigger off once. It's certainly no Thragtusk.
It's better at attacking and racing than Thrag. Thrag is better at defending, but we shouldn't want cards that are simply better Thragtusks. Thragtusk does actually answer this guy fairly well, though, trading 3 for 2.
Both Ghost Council and Thragtusk are 5-drops, both have a little bit of life gain, and both are best used to stabilize against aggro decks.
This is where you're wrong. Ghost Council are not best used to stabilize against Aggro. In fact, as you noted, it's actually not that great at stabilizing against aggro. That is why it is poor to compare the two cards. Thragtusk is good against aggro, Ghost Council is better against control (as long as it resolves). They fulfill very different roles.
when obzedat enters the battlefield target opponent loses 2 life and you gain 2
at the beginning of your end step you may exile it. if you do return it to the battlefield at your next upkeep. if you do it gains haste
5/5
right into esper control
seems amazing thoughts?
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
The 2nd person would have to not exile or have an answer to the opposing one if they don't want to lose the race. Otherwise it's take 7, they gain 2, they take 7, you gain 2, and you're dead in a few turns.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
id like him more as an EDH general if he sapped from every player im gonna stick with Vish Kal, Blood Arbiter
You can find me on MTGO. My username is gereffi.
Level 1 Judge
Currently Playing:
W Death and Taxes
BGR ScapeWish Nic Fit
BGR Punishing Nic Fit
No ****? Neither is Angel of Serenity, or Geralf's Messenger, or Falkenrath Aristocrat. Yet, all three of those creatures see standard play. You're comparing apples to oranges here--I'm not saying you're necessarily wrong, but a comparison to Thragtusk is ignorant and unknowledgeable.
"Each reality is but the dream of another, and each sleeper a god unknowing."
Sure, Thragy and this guy are both mid-range, but Thrag only has three toughness. That's very relevant in combat. The council will survive most combats, whereas Thragtusk will generally trade.
Honestly, it doesn't need to defend if it's in a control shell. Supreme Verdict the turn prior, then drop this guy. That'll generally be game, outside of the occasional Selesnya Charm.
Hell, I can see this being the top end of an aggro/mid-range build that'll often be endgame. This guy offers up a lot of options.
Why would I need him to defend? Orzhov is famous for stubborn defenders, lock down, and life drain. Hit me if ya can, and if you do manage to Im going to heal while hurting you. Hes certainly no demi god, but he sure is annoying.
There is buried treasure everywhere...in a graveyard.
I don't think it is apples to oranges. Both Ghost Council and Thragtusk are 5-drops, both have a little bit of life gain, and both are best used to stabilize against aggro decks. If you need to block, Thragtusk is better because it won't just die to sorcery speed removal. If you need to attack, Ghost Council is a little bit better, but once you're attacking with Thragtusk it's all pretty irrelevant.
So I know, Thragtusk is green and Ghost Council is black and white. So I guess if you're playing Esper or BWR midrange and you need some top answers, it'll work.
You can find me on MTGO. My username is gereffi.
It's better at attacking and racing than Thrag. Thrag is better at defending, but we shouldn't want cards that are simply better Thragtusks. Thragtusk does actually answer this guy fairly well, though, trading 3 for 2.
This is where you're wrong. Ghost Council are not best used to stabilize against Aggro. In fact, as you noted, it's actually not that great at stabilizing against aggro. That is why it is poor to compare the two cards. Thragtusk is good against aggro, Ghost Council is better against control (as long as it resolves). They fulfill very different roles.
No, a permenant must be in play for Sphere to target it. Sphere cannot exile Ghost Council because it can never be targeted by the Sphere.
Check out http://www.mtgbrodeals.com/author/john-murphy/ for my EDH articles!
If I exile Obzedat on my turn with its ability, he won't be on the battlefield during yours, so you can't Sphere him.
| Ad Nauseam
| Infect
Big Johnny.