Legendary Creature - Sphinx [2]:symw::symw::symu::symu:
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
Illus. Scott M. Fischer #171/274 6/4
And thats that.. thoughts?
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Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!
lol. Useless.
If they can attack into this thing, you're already losing. If they can't, well you have a 6/4 flying for 6. It's ability is - in other words - useless.
The power level difference between this one and Dracogenius is huge. Really huge. For it being white / green I would more expect to be able to draw a card for every creature *I* control that attacks. Or for every 2 creatures, rounded down or something.
Yeah its really no consecrated sphinx. Giving the browbeat-esque punisher mechanic only really works when both conditions are something cost effective. Either its a 6/4 that isn't fat enough to dissuade your opponents alpha strike (to which the ability does nothing) or its a moat that only bottles them up for a short duration.
Frankly, this plays like a 2WWUU priced phyrexian obliterator with vigilance. Well, more solid evasion I guess.
I doubt it will see play if concy was only on the borderlines
As far as big WU creatures go, Drogskol Reaver is better. Less vulnerable, works better both in defense and offense and its card draw doesn't depend on your opponent. Don't really like Isperia.
I like her, very flavorful and Azorius oriented. We have to see the rest of the guild if we want to know if she's gonna be playable or not, but for me, she is a really solid creature for the senate, way better than the old one. Maybe if she was 4/6 instead of 6/4 would be less burn-able.
Not the best, i agree, but i actually rather like the idea of her being a general... Alot. I mean in my area we all play multiplayer EDH, and since its white and blue, there are so many shenanigans it can come with, and since it IS edh the cost doesn't really matter. Not to mention blue and white have a bunch of ways to protect her... Although you aren't going to be playing Mana Tithe/Force Spike in EDH, but you do get alot of fun stuff like Propaganda/Ghostly Prison, which means you pretty much THREATEN them not to attack you, because they would have to pay extra mana/ you would draw a card. Plus you get all the nice counters like Absorb, Silence etc.... Lot of fun in EDH i think..
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Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!
I don't think she's all that bad. Given that it says when they attack, and not when they deal damage you are likely to draw into something that could get rid of attacking creatures or at the very least a fog who knows if you're lucky theres always a chance of drawing a miracle off that first draw.
You mean like Azo Charm?
I doubt she's construction playable. But there are a lot of EDH players celebrating, myself included.
Also, don't say this can't get any play, you don't know anything about the meta. If Selesnya tokens is going to get off, this is one of the best counters for that strategy, as she can hit for six, block a token and reap a lot of cards off any attack. She does everything you want against those types of decks.
She will never draw any significant amount of cards against token or weenie decks because said decks will never attack as long as Isperia is on the field unless they can hit for lethal. As far as holding out attacks, Reaver does that better than Isperia because it gains you 6 life after each attack (while actually drawing you cards), and if a deck that would like to play Isperia can get to six, it can get to seven without much problem. Particularly if it is true that Signets are back.
She is so strangely anti synergistic with Detain :S.
I like the fun old Isperia better
The problem with using her as a commander is that almost all the ways to make your opponents attack you are in red :S. Just the two fragile blue ones.. normally you are doing everything to stop opponents attacking.
Frustratingly she works so well with the rotating Gideon Jura and I know they do no repeat abilities on new walkers.
If there is any ways to make your opponents attack in Ravinica then maybe she would work otherwise hmm :S.
I'm impressed with a shiny new guild leader, but as for a tournament playable card...ehhh..I don't see it.
6/4 is kind of vulnerable. Dies to Mortar, which will see play. Doesn't immediately draw you cards, and is entirely dependent on the opponent having dudes to swing at you with for any effect, otherwise it's just a 6/4. I mean, I like attacking with 6/4 flyers, but I feel a 6/4 flyer should clinch me the game; if I played this, I'd still feel it was super vulnerable. Maybe there will be some wicked counterspells in RTR, but at the moment....Yeah, I think I'd rather play Reaver, and that's saying something.
She is so strangely anti synergistic with Detain :S.
I like the fun old Isperia better
The problem with using her as a commander is that almost all the ways to make your opponents attack you are in red :S. Just the two fragile blue ones.. normally you are doing everything to stop opponents attacking.
Frustratingly she works so well with the rotating Gideon Jura and I know they do no repeat abilities on new walkers.
If there is any ways to make your opponents attack in Ravinica then maybe she would work otherwise hmm :S.
She is actually synergetic with detain... :symw::symu: is control. Sometimes the threat of power is just as strong as power itself.
Detain stops your opponent from attacking. Now, if she is out, what are the chances your opponent will attack you? They wont unless they can go in for lethal, and if they do, you might draw into an azorious charm, and then hey, its an instant, so lets return this attacker here... Not to mention all the bounce effects etc you can draw into. think outside the box
I mean really, she can be played. In standard? Probably not, but she IS playabe. I know what commander i'm going to do for my edh deck
As for her dying to mortar... Really, she does.. But so do alot of cards :P. Its like saying any non black creature is bad because of Doom Blade... Logic: Stuff dies to removal, its why they made removal... More logic, if you are playing :symw::symu: you are going to be playing control(90% of the time) so if you are playing right, you will have an answer to said spell. Protect her, which is easy in her colors, and you have a VERY efficient creature on the field.
Well... Her name is pretty cool. That's always something... Right?
It really seems like the card was powered down for the sake of commander. Which I'm fine with, but this effect could easily have been on something else than a legendary creature. I expected guildleaders to be more like Jarad, don't do much on their own, but fuel lots of synergies, encouraging players to build decks around them. I can't imagine anyone wanting to build a non-commander deck for Isperia...
Shes basically one of those cards you can't view in a vaccum (by herself).
Her strategy is politics. Card politics to be exact.
I detained three out of four of your strongest, are you really going to come swing at me or not? If you do and I draw a card will it be possible removal for your strong creature? If you don't continue to press me however you may lose as my Skyknights are slowly wittling down your life total.
Its basically mind games with how your supposed to think as her and use with her.
Azorious is Control and Order.
However I would have prefered ability to be instead: "Creatures you control have detainment (Reminder Text)"
I'm impressed with a shiny new guild leader, but as for a tournament playable card...ehhh..I don't see it.
6/4 is kind of vulnerable. Dies to Mortar, which will see play. Doesn't immediately draw you cards, and is entirely dependent on the opponent having dudes to swing at you with for any effect, otherwise it's just a 6/4. I mean, I like attacking with 6/4 flyers, but I feel a 6/4 flyer should clinch me the game; if I played this, I'd still feel it was super vulnerable. Maybe there will be some wicked counterspells in RTR, but at the moment....Yeah, I think I'd rather play Reaver, and that's saying something.
"dies to mortar"
really? every creature pretty much dies to it.
oh mu bad i was thinking of the other kill spell the b/r nvm
Shes basically one of those cards you can't view in a vaccum (by herself).
Her strategy is politics. Card politics to be exact.
I detained three out of four of your strongest, are you really going to come swing at me or not? If you do and I draw a card will it be possible removal for your strong creature? If you don't continue to press me however you may lose as my Skyknights are slowly wittling down your life total.
Its basically mind games with how your supposed to think as her and use with her.
Azorious is Control and Order.
However I would have prefered ability to be instead: "Creatures you control have detainment (Reminder Text)"
Like the Skyknight? ETB effect? would be nice, but people will complain about her dying to removal, the same way.
She is actually synergetic with detain... :symw::symu: is control. Sometimes the threat of power is just as strong as power itself.
Detain stops your opponent from attacking. Now, if she is out, what are the chances your opponent will attack you?
What are you talking about? He's right, it's anti-synergistic with detain. Yes, detain stops them from attacking, which means her ability couldn't go off even if he wanted to attack you. And if he wasn't going to attack you anyway, then detain was useless.
One makes your opponent unable to attack; the other gives you a benefit from him attacking you.
What are you talking about? He's right, it's anti-synergistic with detain. Yes, detain stops them from attacking, which means her ability couldn't go off even if he wanted to attack you. And if he wasn't going to attack you anyway, then detain was useless.
One makes your opponent unable to attack; the other gives you a benefit from him attacking you.
Thats ignoring that Isperia is as much about preventing attacks as gaining from them when it comes to weenies and tokens. Isperia ensures you opponent will have to consider if that 1 or 2 damage is worth the card(s)
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
This card is very good. Sometimes you need something that will keep you ahead. Plus it's in control colors. If they don't attack you, then that's more turns to fill your hand up with control cards to stop their stuff and attack for 6. If they do attack, then you stay ahead.
I think you guys are looking at this wrong. You're complaining that there are no ways to force your opponents to attack in Standard, and that no one will attack unless they have lethal on board. Do you know how absurd that is? If your opponents are going to wait until they have lethal on board, the UW Control deck will just swing with a six power flier and leave mana up for counter spells. If Isperia can prevent your opponent from attacking outright, she will win you the game.
Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
"I serve only justice. But through that duty, I serve all of Ravnica."
Illus. Scott M. Fischer #171/274 6/4
And thats that.. thoughts?
Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!
but still has a chance to see play in standart
If they can attack into this thing, you're already losing. If they can't, well you have a 6/4 flying for 6. It's ability is - in other words - useless.
It's not W/G. It's U/W.
Frankly, this plays like a 2WWUU priced phyrexian obliterator with vigilance. Well, more solid evasion I guess.
I doubt it will see play if concy was only on the borderlines
Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!
You mean like Azo Charm?
I doubt she's construction playable. But there are a lot of EDH players celebrating, myself included.
I like the fun old Isperia better
The problem with using her as a commander is that almost all the ways to make your opponents attack you are in red :S. Just the two fragile blue ones.. normally you are doing everything to stop opponents attacking.
Frustratingly she works so well with the rotating Gideon Jura and I know they do no repeat abilities on new walkers.
If there is any ways to make your opponents attack in Ravinica then maybe she would work otherwise hmm :S.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
6/4 is kind of vulnerable. Dies to Mortar, which will see play. Doesn't immediately draw you cards, and is entirely dependent on the opponent having dudes to swing at you with for any effect, otherwise it's just a 6/4. I mean, I like attacking with 6/4 flyers, but I feel a 6/4 flyer should clinch me the game; if I played this, I'd still feel it was super vulnerable. Maybe there will be some wicked counterspells in RTR, but at the moment....Yeah, I think I'd rather play Reaver, and that's saying something.
She is actually synergetic with detain... :symw::symu: is control. Sometimes the threat of power is just as strong as power itself.
Detain stops your opponent from attacking. Now, if she is out, what are the chances your opponent will attack you? They wont unless they can go in for lethal, and if they do, you might draw into an azorious charm, and then hey, its an instant, so lets return this attacker here... Not to mention all the bounce effects etc you can draw into. think outside the box
I mean really, she can be played. In standard? Probably not, but she IS playabe. I know what commander i'm going to do for my edh deck
As for her dying to mortar... Really, she does.. But so do alot of cards :P. Its like saying any non black creature is bad because of Doom Blade... Logic: Stuff dies to removal, its why they made removal... More logic, if you are playing :symw::symu: you are going to be playing control(90% of the time) so if you are playing right, you will have an answer to said spell. Protect her, which is easy in her colors, and you have a VERY efficient creature on the field.
Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!
It really seems like the card was powered down for the sake of commander. Which I'm fine with, but this effect could easily have been on something else than a legendary creature. I expected guildleaders to be more like Jarad, don't do much on their own, but fuel lots of synergies, encouraging players to build decks around them. I can't imagine anyone wanting to build a non-commander deck for Isperia...
Her strategy is politics. Card politics to be exact.
I detained three out of four of your strongest, are you really going to come swing at me or not? If you do and I draw a card will it be possible removal for your strong creature? If you don't continue to press me however you may lose as my Skyknights are slowly wittling down your life total.
Its basically mind games with how your supposed to think as her and use with her.
Azorious is Control and Order.
However I would have prefered ability to be instead: "Creatures you control have detainment (Reminder Text)"
"dies to mortar"
really? every creature pretty much dies to it.
oh mu bad i was thinking of the other kill spell the b/r nvm
Like the Skyknight? ETB effect? would be nice, but people will complain about her dying to removal, the same way.
Yeah, Auger Spree. The new Dismbember... and now Planeswalkers die to Dreadbore!!!
What are you talking about? He's right, it's anti-synergistic with detain. Yes, detain stops them from attacking, which means her ability couldn't go off even if he wanted to attack you. And if he wasn't going to attack you anyway, then detain was useless.
One makes your opponent unable to attack; the other gives you a benefit from him attacking you.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
Trades
Thats ignoring that Isperia is as much about preventing attacks as gaining from them when it comes to weenies and tokens. Isperia ensures you opponent will have to consider if that 1 or 2 damage is worth the card(s)
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Just putting it out there.