I'm kinda kicking myself for not seeing this earlier, but I've noticed 2 things about this card that seem to make it much more playable than I first thought.
1. You can cast it on a creature you don't control.
2. The creatures that are copies of the enchanted creature remain copies even if the creature dies or the enchantment is removed.
This has some pretty obvious sideboard potential against titan.decs after realizing how explosive this card can be for decks like Esper control, since they already use Sorin and Lingering Souls to stall the board. Imagine your opponent stuck a primeval titan, while you have 2 spirit tokens in play along with a sorin. You untap, drop infinite reflection on the primeval titan, giving you 2 primeval titans with haste, and the ability to create another one with sorin, immediately. Now you get to swing for 12, snatch up to 6 lands, and have a 6/6 chump blocker at the ready.
Inferno titan seems a bit less likely, since inferno titans tend to burn tokens when they first hit the board, but if your opponent tries to burn out a sorin or liliana? hitting reflection on inferno with 2 tokens in play lets you kill HIS titan and still swing for 12.
Garbage in standard? Maybe, if you're hinting at a token environment. Although it could be decent in a control deck. The card is obviously designed for slower environments such as Commander.
Garbage in standard? Maybe, if you're hinting at a token environment. Although it could be decent in a control deck. The card is obviously designed for slower environments such as Commander.
Note to self: make a sig with a disclaimer that I do not evaluate cards in a Commander and EDH environment, because apparently all cards are viable there.
Garbage in standard? Maybe, if you're hinting at a token environment. Although it could be decent in a control deck. The card is obviously designed for slower environments such as Commander.
Yeah, it's great in commander. But again, commander is a for fun game mode, it's the same than saying it's great for kitchen table.
It's a cool card, yeah, but a 6 cmc aura is complete thrash in any competitive format.
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I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
So a card with "non token" clause is garbage nowadays?
Lets say it didn't have the clause, it would still not be up to snuff for people because it costs 6 mana and its an aura. There are alot of problems with the card in itself without mention of the non-token part of it.
It should of just been an enchantment that allowed the controller to assign target for the effect whenever ~it~ or a creature entered the battlefield. Perhaps it would garner more support for it at its mana cost if this was the case. (or perhaps at 5 mana)
[card=Dismal Failure]"Two magi could trade spells all day and never crown a victor.
The real battle is not one of power but of will.
If your confidence breaks, so too shall you." —Venser[/card]
It doesn't have a chance in hell to see play b/c it's a 6 CMC creature enchantment. Why don't you just play a good creature, or something that guarantees to be relevant, in that slot?
I just noticed that this does not target. That means you could enchant enemy hexproof creatures, right?
That doesn't make this card great, but it does make it better. Although, now that I think about it again, most hexproof creatures are either A) Tiny and weak, B) Legendary, C) Depend on forests.
If this allowed for tokens to be cloned then I could definitely see an Infinite Vexing Devil Works deck somewhere. So much lost potential.
That's a good idea for wrathing your own board. When something becomes a copy of an object it looks exactly like the printed object modified by any copy effects. This means that when Infinite Reflection enters the battlefield attached to Gideon Jura all of your other creatures will become unanimated Gideon Juras. Then they're all quickly whisked away to the graveyard due to the Planeswalker Uniqueness rule.
The only card I can think of for it is Gnat Miser. I don't think Wizards wants to giver the Miser enough support to be good. It just doesn't seem "fun".
Great to use with a deck full of undying creatures ... after they are on the board. You play them up to Turn X when you play this. Then, as they come back from Undying, they enter as what this has enchanted. This way, you don't "waste" your creatures from casting earlier.
Just because everyone is so hard on this card I'm going to make a FNM deck that's nothing but Llanowar Elves, Avacyn's Pilgrim, Birds of Paradise, Scorned Villager's and Ambush Viper's and 4 copies of this card. Ramp to 6 and play it on whatever the best creature is opposite me on the table.
If I ever win with it I'll jump up and dance a jig!
Primal Surge doesn't quite work like that, Narvuntien. You exile the top card 1 at a time, then may put it on the battlefield if it's a permanent; you choose when it's exiled, or skip it altogether(and end the spell)--you can't wait to put it on the battlefield until after you've put something big into play.
I cast this two times at prerelease. Once it was on my own Seraph of Dawn. That game went to turns, with life totales of 49 to 35. The other time I dropped it on an opponent's Archangel, with five or six creatures on my side, which forced a scoop.
I actually had cast it a third time, in round one, but it got countered by a timely Cloudshift from my opponent.
It's janky and I look forward to hilarity in EDH, but I don't think you can play it in most constructed formats. It was questionable at prerelease, really.
idk, a UW Humans may have some fun with this as a 1 of. Idk, it seems pretty good when suddenly WRR's one prime time is facing down an army of enemy prime times
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I once farted during the final match for prizes at an FNM. It was a tense moment, everything was quiet, control vs control, I was about to mana leak, thought about it.. and farted. Then mana leaked.
I had a good laugh at the pre-release when my mate stuck one of these on mist raven. Turns out that all that bounce is pretty good for forcing through damage.
I don't think that works. The bounce only triggers when the creature comes into play. Are you talking about the creatures that were already on the board or the ones he played after the enchantment resolved?
I had Infinite Reflection at the prerelease, and managed to put it on an Angel of Glory's Rise. Every creature I put into play returned every human in my graveyard to play, who then all turned into Angels...yeah, I won that game. It's definitely a bomb in limited.
I don't think it's going to be good enough for standard, but I'm going to try to break it anyway. Drogskol Captain seems like the best target so far. All your creatures get hexproof and give all your creatures +1/+1. That could give a non-token spirit weenie deck a powerful late game boost. Other interesting targets might be Predator Ooze and Bitterheart Witch.
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I'm kinda kicking myself for not seeing this earlier, but I've noticed 2 things about this card that seem to make it much more playable than I first thought.
1. You can cast it on a creature you don't control.
2. The creatures that are copies of the enchanted creature remain copies even if the creature dies or the enchantment is removed.
This has some pretty obvious sideboard potential against titan.decs after realizing how explosive this card can be for decks like Esper control, since they already use Sorin and Lingering Souls to stall the board. Imagine your opponent stuck a primeval titan, while you have 2 spirit tokens in play along with a sorin. You untap, drop infinite reflection on the primeval titan, giving you 2 primeval titans with haste, and the ability to create another one with sorin, immediately. Now you get to swing for 12, snatch up to 6 lands, and have a 6/6 chump blocker at the ready.
Inferno titan seems a bit less likely, since inferno titans tend to burn tokens when they first hit the board, but if your opponent tries to burn out a sorin or liliana? hitting reflection on inferno with 2 tokens in play lets you kill HIS titan and still swing for 12.
The card is garbage.
Garbage in standard? Maybe, if you're hinting at a token environment. Although it could be decent in a control deck. The card is obviously designed for slower environments such as Commander.
Note to self: make a sig with a disclaimer that I do not evaluate cards in a Commander and EDH environment, because apparently all cards are viable there.
Yeah, it's great in commander. But again, commander is a for fun game mode, it's the same than saying it's great for kitchen table.
It's a cool card, yeah, but a 6 cmc aura is complete thrash in any competitive format.
I'm a Spike Vorthos - I love lore and flavor, but only if the cards are competition worthy.
Lets say it didn't have the clause, it would still not be up to snuff for people because it costs 6 mana and its an aura. There are alot of problems with the card in itself without mention of the non-token part of it.
It should of just been an enchantment that allowed the controller to assign target for the effect whenever ~it~ or a creature entered the battlefield. Perhaps it would garner more support for it at its mana cost if this was the case. (or perhaps at 5 mana)
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:symr::symu: Niv Control EDH
:symg::symw: Sigarda EDH
The real battle is not one of power but of will.
If your confidence breaks, so too shall you."
—Venser[/card]
It seems good like that.
Turning all the creatures in your hand into Gryff Vanguards or Mist Ravens seems quite nice, too.
Older Magic as a Board Game: Panglacial Wurm , Mill
That doesn't make this card great, but it does make it better. Although, now that I think about it again, most hexproof creatures are either A) Tiny and weak, B) Legendary, C) Depend on forests.
If this allowed for tokens to be cloned then I could definitely see an Infinite Vexing Devil Works deck somewhere. So much lost potential.
Older Magic as a Board Game: Panglacial Wurm , Mill
Ok, I'm an idiot. For some reason I never caught that.
[card=Jace Beleren]Jace[/card] = Jace
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If I ever win with it I'll jump up and dance a jig!
you decide what order it resolves in.. find your blightsteel attach the arua infinite reflection copy it for every other creature in your deck.
or just get something with haste Urabrask, the hidden no wait... Craterhoof behemoth then it just goes nuts.
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UWGDerevi, Empyrial Tactician "you cannot fight the storm"
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I actually had cast it a third time, in round one, but it got countered by a timely Cloudshift from my opponent.
It's janky and I look forward to hilarity in EDH, but I don't think you can play it in most constructed formats. It was questionable at prerelease, really.
Karador EDH
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This aint your girlfriends meta! This is a man's meta! TURBO META.
I lol'd so hard.
And I sort of like this card, simply for the fact that it's a aura that you can attempt to put on an opponent's creature in order to:
A.) Ask if they have a counterspell.
B.) They kill their own guy in response.
C.) Get a field full of titans.
I don't think that works. The bounce only triggers when the creature comes into play. Are you talking about the creatures that were already on the board or the ones he played after the enchantment resolved?
I don't think it's going to be good enough for standard, but I'm going to try to break it anyway. Drogskol Captain seems like the best target so far. All your creatures get hexproof and give all your creatures +1/+1. That could give a non-token spirit weenie deck a powerful late game boost. Other interesting targets might be Predator Ooze and Bitterheart Witch.
Life is funny. Death is funnier. Mass slaughter can be hilarious.