http://mtg-jp.com/reading/special/004170/
Signal the Clans {R}{G} Rare
Instant
Search your library for three creature cards and reveal them. If you searched for three cards with different names, choose one at random at put it into your hand. Shuffle the rest into your library.
Sorry for dirty wording...
Creature Intuition, with some twist.
Mod note: name confirmed to be "Signal the Clans" by the image file name, going by the example set by Biovisionary. -viper
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
The wording is strange, but I can verify that OP's translation is correct. You can search for cards with repeat names, but you won't get to put any of them into your hand.
Hmmm... I think I'll wait to see the card in English before commenting on its ability. On the other hand, the artwork is super moody and perfect for a Gruul battle aftermath scene.
This begs the question of why—why do players have such a poor perception of randomness? The answer is because randomness can do some bad, unfun things:
...
It can create frustration (and worse). For starters, continually trying to get something and not getting it is frustrating, but randomness adds on an even more disheartening layer. Being unable to accomplish something due to factors outside your control makes you feel powerless. Randomness can not only keep you from getting what you want but can make you feel extra bad about it.
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The wedding is over. Now it's time for the honeymoon.
Any deck that would be willing to take one of three random tutored creatures probably wants its creatures to be redundnant enough that it should be playing extra creatures instead of creature tutors.
The effect could prove so discombobulating to combo players, in particularly, they may fizzle and run away screaming. "From that day the Curse of the Plateau was upon me, and I found every hand I ever pull from a combo deck is a mulligan."
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The odd wording is because technically with Gifts Ungiven's restriction you can choose to search for zero, one, two, three, or four cards. If this was given the restriction "three cards with different names" you could choose to only find one card which would defeat the purpose of the random selection.
For Gruul you just choose three bloodrush creatures to find a combat trick.
The wording is funny but its because they had to. Look at Gifts Ungiven, if it was worded that way you could just reveal one creature and not give up extra information.
The wording is funny, but it makes the card work exactly as they want.
I'm not sure what to make of this one. It absolutely requires you to diversify your creature count and have specific roles that need filling (mana dork, game-ending beater, etc.). Is it worth it just for a creature tutor? I'm not inclined to think so.
It's a two mana tutor. That's all you need to know. It's a phenomenal card, IMO.
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What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Quote:
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.
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Signal the Clans {R}{G} Rare
Instant
Search your library for three creature cards and reveal them. If you searched for three cards with different names, choose one at random at put it into your hand. Shuffle the rest into your library.
Sorry for dirty wording...
Creature Intuition, with some twist.
Mod note: name confirmed to be "Signal the Clans" by the image file name, going by the example set by Biovisionary. -viper
My current decks!
http://tappedout.net/users/ThePhasewalker/
Nothing happens. Presumably you shuffle your deck back up.
- Online -
X Cube Drafts X
GW Pauper Boggle GW
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Standard:
RWB Mythic Midrange RWB
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
If you choose A,A,B
If you choose A,A,A
... nothing happens. all three cards will go back to your library.
If you choose A,B and C
You get one random card from them.
I work part time as a mountain guide.
Thanks to Rivenor of Miraculous Recovery Signatures!
Edit: So this is what a nath feels like...
Feel free to tell me yours!
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
Any deck that would be willing to take one of three random tutored creatures probably wants its creatures to be redundnant enough that it should be playing extra creatures instead of creature tutors.
Can't imagine seeing one of those crop up though.
Re: People misusing the term Vanilla to describe a flying, unleash (sometimes trample) critter.
BWG
Member of Anti-Blue Alliance (Just Say "Yes" to Spells!) Members: 8 known, add to your sig to join!
Currently Playing
UTron
Tahngarth, Talruum Hero
TRADE ME!!!
For Gruul you just choose three bloodrush creatures to find a combat trick.
The wording is funny, but it makes the card work exactly as they want.
Cubetutor Link
Sig by the amazing Rivenor
Avatar by the one and only DOLZero
What you are about to read the absolute truth about the deck that once nearly killed WotC's revenue.
Originally Posted by DallasM
Caw Blade is based on the ancient powerful strategy of equipping Storm Crow with Worldslayer, blowing everything up, punching your opponent in the face, stealing his cards, and running away. This new deck is a mere shell of the original caw blade's power.