Wow, at this rate we're going to be racing each other for self milling in sealed and draft! I like the Spirit Lord, and pumped for some new Angel token art... I'm wondering if I might just slide him into my Esper Illusions build in place of Grand Architect?
Even though it does have its own flavor, I'm somewhat disappointed that claustrophobia isn't a curse with a more encompassing effect.
My for fun take on a new Claustrophobia:
UUBB -Claustrophobia Enchant Player -Curse
When Claustrophobia comes into play choose a player.
That player can't play more than one spell per turn and must discard a card at random during their upkeep.
Pay UB and discard a card during your upkeep or sacrifice Claustrophobia.
I think it would have been pretty cool to have various 'phobias' as curses.
Here are a few other general phobias that might be interesting and flavorful:
Arachnophobia -Fear of spiders -they have to choose an opponent to gain a 1/2 spider token with deathtouch.
Acrophobia -Fear of heights -All of their flying creatures now are non-flying.
Chiroptophobia -Fear of Bats -they have to choose an opponent to gain a 1/1 flying bat token and when a player has 5 1/1 bats they can sacrifice them to get a 5/5 bat demon token.
Necrophobia -Fear of the dead -they have to choose an opponent to return a creature card from their graveyard to their hand or sacrifice a creature of their own.
Spectrophobia -Fear of ghosts or spirits -they have to choose an opponent to gain a 1/1 flying spirit token or sacrifice one of their non-token creatures and then gain a 1/1 flying spirit token.
And the best one: Pediophobia -Fear of dolls -they have to choose an opponent to gain a 0/1 creepy doll token (would've been a great token card) that's indestructible and when a player has 5 of them they can sacrifice them to deal 5 damage to a creature or player.
Geist of Saint Traft will, sadly, continue to make people think that the UW 'Creatures that suck without Swords' deck will be very good, however, unlike Invisible Stalker, this guy is actually interesting and can have an effect, even if it is just dealing 4 damage, that's still fairly good. If a UW aggressive deck DOES surface, it'll run this guy.
Splinterfright slides right into a deck I've been making, and him alongside boneyard wurm could be used in Standard, with some of the commons and uncommons we've been seeing.
Charmbreaker Devils is just lovely in EDH, as has been said, and he COULD have standard potential, perhaps in some silly deck with Past In Flames, but he'll at least be good in EDH.
Claustrophobia is giving us the limited removal the set hasn't been showing until recently, so no complaints here.
Villagers of Estwald is a great card in limited. If your opponent misses a play, they're punished harshly for it, and if you miss a chance to curve out, he provides some insurance.
Traft is awesome for all imaginable reasons, and Splinterfright seems very powerful. I liked the story in Traft's preview article too.
In addition to Geist bro, the Devils seem fun for EDH at the least.
Basically some Kiln Fiends on crack, I like them
Private Mod Note
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Rollback Post to RevisionRollBack
GGive Freyalise Your Lands:EDH BYargle and Friends:EDH WURShu Yun, One Punch Man:EDH
A lie is a lie if everyone believes it. The truth is the truth if no one does.
Splinterfright is perfect for the Mimeoplasm Zombie tribal EDH deck I'm building. I won't be surprised if it sees some standard play alongside other reasons to self-mill. We're missing some powerful recursion though, as others have pointed out.
There will be some shenanigans with all the werewolves. Moonmist will do work with a heavy werewolf deck. I feel like if they would have spoiled Moonmist now people would make that connection a little more. Imagine, a werewolf deck where you attack with 3 creatures that are only 3/3 or so and then you drop Moonmist at instant speed, prevent all damage done to them and nearly double your damage. That is going to be a game winner. Perhaps the werewolves are more powerful than we thought, or maybe there are just too many of them...
Also, some ghetto version of Pod Wolves is going to pop up. Then end game won't be to get out a 7CMC creature, but to get out a ton of wolves, and then they transform because you aren't casting spells (or from Moonmist)
I'm sorry if this has been mentioned already, but Splinterfright would actually be pretty useful in a janky Necrotic Ooze deck. If filled with enough(of the right) creatures, then an opponent might not be able to choose between your ever growing elemental(or wurm!) or your ooze with more abilities than every Jace combined.
Chainbreaker devils is surprisingly cool, even if it just hangs back and grabs spells to cast again. Could see using it in limited potentially. Loving where design is going with this set.
i think this card is Freakin' awesome just imagine zoo with this even on the draw u flex "Nutz" any mana drawing the extra card u can pitch and turning up the gas on tempo and it still taps for mana easily a 3 of most likely a 4 of
1. Unless your opp helps you by killing your mana dork, you GY might very well have zero critters in it by turn three.
2. Even with 50% creatures in your deck, he gets the equivalent of a +1/+1 counter per turn, nothing amazing.
3. GY hate is very likely to run rampant.
4. He has no base P/T, thus dies upon GY hate and starts slower than tarmogoyf.
All in all, not as great as people seem to think.
The devil OTOH, I really like. Has real potential, since he is pure card advantage turn after turn and you control which sorcery/instant you play, so the random effect isn't that random. In A RUG deck, you could attack with a 12/8 every turn for 1G, with mana backup for counters.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
So the Saints Geist will let you keep the angel token if he dies in combat right?
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Don't you see that the whole aim of Moderators is to narrow the range of thought? In the end we shall make infractions literally impossible, because there will be no words in which to express it. Every concept that can ever be needed, will be expressed by exactly one word, with its meaning rigidly defined and all its subsidiary meanings rubbed out and forgotten.
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Other than wishful thinking, I'm really not seeing how you come to that conclusion.
Sadly, Dungrove Elder still looks better, although Trample is enticing.
The Mythic on the other hand, well, he looks fantastic.
Thanks to Heroes of the Plane Studios for the amazing sig.
NO RUG: Primer
Tempo Thresh: Primer
My for fun take on a new Claustrophobia:
UUBB -Claustrophobia Enchant Player -Curse
When Claustrophobia comes into play choose a player.
That player can't play more than one spell per turn and must discard a card at random during their upkeep.
Pay UB and discard a card during your upkeep or sacrifice Claustrophobia.
I think it would have been pretty cool to have various 'phobias' as curses.
Here are a few other general phobias that might be interesting and flavorful:
Arachnophobia -Fear of spiders -they have to choose an opponent to gain a 1/2 spider token with deathtouch.
Acrophobia -Fear of heights -All of their flying creatures now are non-flying.
Chiroptophobia -Fear of Bats -they have to choose an opponent to gain a 1/1 flying bat token and when a player has 5 1/1 bats they can sacrifice them to get a 5/5 bat demon token.
Necrophobia -Fear of the dead -they have to choose an opponent to return a creature card from their graveyard to their hand or sacrifice a creature of their own.
Spectrophobia -Fear of ghosts or spirits -they have to choose an opponent to gain a 1/1 flying spirit token or sacrifice one of their non-token creatures and then gain a 1/1 flying spirit token.
And the best one: Pediophobia -Fear of dolls -they have to choose an opponent to gain a 0/1 creepy doll token (would've been a great token card) that's indestructible and when a player has 5 of them they can sacrifice them to deal 5 damage to a creature or player.
Geist of Saint Traft will, sadly, continue to make people think that the UW 'Creatures that suck without Swords' deck will be very good, however, unlike Invisible Stalker, this guy is actually interesting and can have an effect, even if it is just dealing 4 damage, that's still fairly good. If a UW aggressive deck DOES surface, it'll run this guy.
Splinterfright slides right into a deck I've been making, and him alongside boneyard wurm could be used in Standard, with some of the commons and uncommons we've been seeing.
Charmbreaker Devils is just lovely in EDH, as has been said, and he COULD have standard potential, perhaps in some silly deck with Past In Flames, but he'll at least be good in EDH.
Claustrophobia is giving us the limited removal the set hasn't been showing until recently, so no complaints here.
Villagers of Estwald is a great card in limited. If your opponent misses a play, they're punished harshly for it, and if you miss a chance to curve out, he provides some insurance.
In addition to Geist bro, the Devils seem fun for EDH at the least.
Basically some Kiln Fiends on crack, I like them
BYargle and Friends:EDH
WURShu Yun, One Punch Man:EDH
A lie is a lie if everyone believes it. The truth is the truth if no one does.
Affinity
SFM/ Soul Sisters
Making:
Death and Taxes
The Gate
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
My friend's awesome mtg dice: http://www.etsy.com/listing/120956030/magic-the-gathering-mini-d6-dice-set
On spoiled card wishlisting and 'should-have-had'-isms:
MTGS egos at their finest.
Thoughts on proxies:
This card has no place in Birthing Pod.
I think it's the new "dies to removal" or "great in EDH."
"Pod would play it."
EDIT: G/R Pod Wolves, look for it.
MTGS egos at their finest.
Thoughts on proxies:
and it's used pretty much just as ineffectively. Just because Pod CAN play it, does not mean that it will, or want to.
MTGS egos at their finest.
Thoughts on proxies:
Yeah it should work...reference this thread: http://forums.mtgsalvation.com/showthread.php?t=305898&highlight=exalted
Oh yeah, definitely goes in pod.
1. Unless your opp helps you by killing your mana dork, you GY might very well have zero critters in it by turn three.
2. Even with 50% creatures in your deck, he gets the equivalent of a +1/+1 counter per turn, nothing amazing.
3. GY hate is very likely to run rampant.
4. He has no base P/T, thus dies upon GY hate and starts slower than tarmogoyf.
All in all, not as great as people seem to think.
The devil OTOH, I really like. Has real potential, since he is pure card advantage turn after turn and you control which sorcery/instant you play, so the random effect isn't that random. In A RUG deck, you could attack with a 12/8 every turn for 1G, with mana backup for counters.
My Helpdesk: http://forums.mtgsalvation.com/showthread.php?p=7776298#post7776298
My friend's awesome mtg dice: http://www.etsy.com/listing/120956030/magic-the-gathering-mini-d6-dice-set
Re: People misusing the term Vanilla to describe a flying, unleash (sometimes trample) critter.