Restrictive deckbuilding increases the enjoyment for both myself and my opponents. Building the best Jarad deck ever seems a waste of time, you might as well play Oona combo. Saying that, I don't have much of a problem with the decks in this thread so far except that they are boring and samey. Anyone can throw a bunch of staples into a deck, it's finding synergies that are greater than the sum of its parts that makes the game interesting.
Restrictive deckbuilding increases the enjoyment for both myself and my opponents. Building the best Jarad deck ever seems a waste of time, you might as well play Oona combo. Saying that, I don't have much of a problem with the decks in this thread so far except that they are boring and samey. Anyone can throw a bunch of staples into a deck, it's finding synergies that are greater than the sum of its parts that makes the game interesting.
While I respect restrictive deck building and the interesting interactions it can bring, I don't see why you would look down upon those who allow themselves the use of the available card pool. Saying that building the best deck is "a waste of time" is demeaning, and why would I build Oona when that's not the style or General I want to play? I'm very confused and concerned for, what comes across as, your outright dislike of deckbuilders who don't use your method. Again, I respect restrictive deckbuilding and 'forced creativity', but I don't understand why you said what you did.
EDIT:
I would very much like to get back to tuning and refining Jarad, and any comments or suggestions to that point are welcomed.
While I respect restrictive deck building and the interesting interactions it can bring, I don't see why you would look down upon those who allow themselves the use of the available card pool. Saying that building the best deck is "a waste of time" is demeaning, and why would I build Oona when that's not the style or General I want to play? I'm very confused and concerned for, what comes across as, your outright dislike of deckbuilders who don't use your method. Again, I respect restrictive deckbuilding and 'forced creativity', but I don't understand why you said what you did.
I apologise, I didn't mean to say that the restriction has to be similar to what I've done. By all means use the available card pool with the only restriction being your general of choice. However at this point I don't believe a decklist is a suitable addition to a primer. You should probably just list all the obvious staple cards, and then the cool cards that work in this deck but not everywhere. Some of the staple cards completely warp the deck and should probably be used sparingly, such as survival of the fittest. Trying to nail down the best 99 cards doesn't make sense in the context of a primer, as it doesn't exist.
An example of a card that might suit a Jarad deck is Black Market. Having your decklist in the first post invalidates suggestions like these because it doesn't fit in that deck, but there are many ways to build a Jarad deck and this card will be awesome in some of them.
I apologise, I didn't mean to say that the restriction has to be similar to what I've done. By all means use the available card pool with the only restriction being your general of choice. However at this point I don't believe a decklist is a suitable addition to a primer. You should probably just list all the obvious staple cards, and then the cool cards that work in this deck but not everywhere. Some of the staple cards completely warp the deck and should probably be used sparingly, such as survival of the fittest. Trying to nail down the best 99 cards doesn't make sense in the context of a primer, as it doesn't exist.
An example of a card that might suit a Jarad deck is Black Market. Having your decklist in the first post invalidates suggestions like these because it doesn't fit in that deck, but there are many ways to build a Jarad deck and this card will be awesome in some of them.
I can see your point. In my other primers I clearly stated that the decklist was the version I decided on based on my favorite choices, not that there were a clear best 99. I need to do this here as well to make that point clear.
Black Market is an excellent suggestion, and it's exactly the type of suggestion I'm looking for, thank you.
EDIT:
Also the "Card Choices" will be the section where I list essentially every card that could fit into the deck. Hopefully that opens the list up to creativity for others.
I love this idea! When the Duel Decks come out, I was planning on adding the Izzet cards to my Tibor and Lumia deck, but Didn't know what to do with Jarad. And this inspired me. Simply make another deck. Awesome! I'm really looking foward to it. Thanks for inspiring me!
Although, I've considered running neither. There are games where we just don't sac that many creatures until we kill everyone, and in those games Savra and Grave Pact affects are irrelevant. But in the games where we're consistently filling our yard from the field, or even using Bitterblossom + Skullclamp, Savra/Pact are good against creature decks. So it's very hit or miss.
Savra and Grave Pact perform the same essential task, Savra has the upside of being a creature and benefiting Jarad when she's in the yard, Pact has the benefit of being free and not costing use hordes of life.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I also feel like Grave Pact will add even if your not going off as a way to stop people from killing your creatures to save their own. Grave Pact is suck a political card for EDH it almost makes it to play in any deck involved with sacing and graveyards
Although, I've considered running neither. There are games where we just don't sac that many creatures until we kill everyone, and in those games Savra and Grave Pact affects are irrelevant. But in the games where we're consistently filling our yard from the field, or even using Bitterblossom + Skullclamp, Savra/Pact are good against creature decks. So it's very hit or miss.
Savra and Grave Pact perform the same essential task, Savra has the upside of being a creature and benefiting Jarad when she's in the yard, Pact has the benefit of being free and not costing use hordes of life.
Glad I could inspire you! Jarad really is a blast to play, and his abilities bring up so many new interactions that each game feels really different (not stale and boring like others). Cheers!
I also feel like Grave Pact will add even if your not going off as a way to stop people from killing your creatures to save their own. Grave Pact is suck a political card for EDH it almost makes it to play in any deck involved with sacing and graveyards
Okay, well, that's enough feedback to convince me to insert Grave Pact.
I think I may remove Savra in the mean time to test out Grave Pact. Thoughts?
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
What about running the creakwood leigedoomgape combo? At worst it is a free 3 life every turn when assembled and leige by itself makes a 3/3 beater every turn and doom gape is a good way to combat life loss from bitterblossom. and if you have savra out it is life + removal every turn.
What about running the creakwood leigedoomgape combo? At worst it is a free 3 life every turn when assembled and leige by itself makes a 3/3 beater every turn and doom gape is a good way to combat life loss from bitterblossom. and if you have savra out it is life + removal every turn.
Doomgape is 7 mana, waaay too expensive. There are many better 7 mana creatures.
Yep. It's just too much mana for what you actually get.
As for Bitterblossom life loss, even the one game that I got it turn two, it never became a big problem. Not to say I wouldn't mind NOT losing the life, lol, but it's nothing that has me worried, yet.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Speaking of 7 mana, Mossbridge Troll is another card far more suited to this deck than I think any other. I'm not saying it's an auto include, but certainly relevant. If you have 20 power (across at least 2 creatures), you activate it twice, sacrifice, and win. Since this deck cares about creatures with high power, the Troll might have the support he needs.
Speaking of 7 mana, Mossbridge Troll is another card far more suited to this deck than I think any other. I'm not saying it's an auto include, but certainly relevant. If you have 20 power (across at least 2 creatures), you activate it twice, sacrifice, and win. Since this deck cares about creatures with high power, the Troll might have the support he needs.
Oh, Mossbridge Troll is a very interesting selection. I was pondering it's implications yesterday, and decided to move along. However, now that you bring it up again, it deserves another look. The great thing too, you can tap the creatures for Mossbridge and then sac those to Jarad or Altar too. This way it's a combined effort and doesn't need to be a one-shot off of Mossbridge Troll.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I think you should reconsider Splinterfright here. It's not an all-star by any means, but it has great value at a small cost. It is susceptible to GY, but so is a lot of your deck. 1) It can grow large from your GY, helping not only your general's ability, but things like Greater Good, which I love, 2) It has mill built in, and even though it's only 2 cards, there's no additional cost to it, so you can play it early game, 3) It has evasion on its own, should you want to beat with it.
Another creature that I like is Necrotic Ooze, also weak to GY hate, but I feel is worth it. It works with: Fauna Shaman, Hermit Druid, Dimir house guard, golgari grave-troll, in addition to all the other things your opponents may have. As a bonus, you can let your general hit the GY, should he get caught in a boardsweeper, and let Necrotic Ooze take his abilities, somewhat cheating Jarad's general recast cost. If you wish to go the combo route, you can also put in Devoted Druid/Quillspike, but that's a bit shaky.
I heavily considered necrotic ooze myself and I was sad when I cut it. Basically, the effect is ridiculously awesome, but all my other 4 drops were better. Definitely worth considering, especially given your point about letting Jarad hitting the GY.
Some quick thoughts asuza, crucible, ashnods alter, glissa, the trator, and why no living death? It's crazy in these decks I personally prefer karador but it's the same idea.
With your creature ramp I don't see why coffers would be bad by its self?
As far as dropping cards I'd think filth, forays, garruk, Bitterblossom, and hatred.
Not sure of your budget but natural order over worldly tutor and mana crypt over a land would be good too IMO.
Just my quick thoughts on seeing it and having not played it I might be wrong.
I think you should reconsider Splinterfright here. It's not an all-star by any means, but it has great value at a small cost. It is susceptible to GY, but so is a lot of your deck. 1) It can grow large from your GY, helping not only your general's ability, but things like Greater Good, which I love, 2) It has mill built in, and even though it's only 2 cards, there's no additional cost to it, so you can play it early game, 3) It has evasion on its own, should you want to beat with it.
Another creature that I like is Necrotic Ooze, also weak to GY hate, but I feel is worth it. It works with: Fauna Shaman, Hermit Druid, Dimir house guard, golgari grave-troll, in addition to all the other things your opponents may have. As a bonus, you can let your general hit the GY, should he get caught in a boardsweeper, and let Necrotic Ooze take his abilities, somewhat cheating Jarad's general recast cost. If you wish to go the combo route, you can also put in Devoted Druid/Quillspike, but that's a bit shaky.
Splinterfright was "ok" when I had him in. Dredging two every turn was nice, especially with a Top on board, but I found other cards I really wanted in the deck more than him.
Necrotic Ooze is a card we've been talking about since Jarad was spoiled. On the original deck building chat (one of the spoiler threads), we discussed Necrotic Ooze being put into the deck, and my worry at the time was having to build around him. That really hasn't changed, we have so few creatures with activated abilities, and we can't always count on our opponents to give us good activated abilities (Commander seems to be all about the triggered/ETB abilities these days). IF you chose to build around the Ooze, then I could see it being a great addition, but I don't want to sacrifice key pieces to make another creature (that's not Jarad) better.
Some quick thoughts asuza, crucible, ashnods alter, glissa, the trator, and why no living death? It's crazy in these decks I personally prefer karador but it's the same idea.
With your creature ramp I don't see why coffers would be bad by its self?
As far as dropping cards I'd think filth, forays, garruk, Bitterblossom, and hatred.
Not sure of your budget but natural order over worldly tutor and mana crypt over a land would be good too IMO.
Just my quick thoughts on seeing it and having not played it I might be wrong.
Crucible of Worlds is a card I'd like to fit in the 99, but haven't found the room yet. Azusa and Glissa really don't belong here (we're not looking to ramp every turn, and we don't run enough or the right artifacts for Glissa).
Living Death would be a great addition. That's something I'd like to get in. My only worry is drawing it turn 1 - 6(ish) and it's most likely a dead card. But, any time mid to late game and it probably wins us the game, lol.
Hatred? You really want to drop a card that combos with the general to kill everyone? Filth is an alternate wincon when paired with Urborg, Tomb of Yawgmoth.
It's funny you mention Mana Crypt, I just added that to the "Fit List" last night. I'll try -1 land +1 Mana Crypt.
I like Natural Order in most green decks, but I'm not sure if I like it more or less in a deck that tries to keep most things in the yard. Also, I wouldn't cut Wordly for it, as Worldly can tutor something right into the yard (in response to various triggers).
Even though we don't agree on everything, I really appreciate all the feedback/suggestions/comments! Keep 'em coming!
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Suprised there is no splinterfright or kessig cagebreakers in this deck cagebreakers is just boss in a dredge type of deck and splinterfright up just fills your bin up, majority of the stuff from innistrad i would use things like ghoultree, spiderspawning e.t.c
As I've previously stated twice, Splinterfright is interesting, but there were better cards available (Sewer Nemesis does essentially the same thing, but better, and it's bigger than Splinterfright).
I've also previously discussed Ghoultree (we're looking for creatures that actually do something other than just being fat, there are plenty of fat creatures we don't run). Wurm Harvest (similar to Spider Spawning) or other spells that make a bunch of little creatures was discussed a couple pages back.
Thanks for the feedback and suggestions, they're much appreciated!
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Hey boss. After looking over your list, the only major suggestion I would make would be dropping Hatred for a non-one shot card. You need something that adds versatility rather than surprise. I get the feeling your main strategy is winning through combat damage. If that's the case, have you considered stuff like Sword of Feast and Famine or maybe Glistening Oil? Oil's recurability and Infect bonus make it an easy way to kill opponents. Hatred works in it's current slot, and is a GREAT surprise, but I feel either of these would help with performance.
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Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
"You heard it here folks:
Anyone who disagrees with "Jack from NC" is an idiot."-The Dead Weatherman
Hey boss. After looking over your list, the only major suggestion I would make would be dropping Hatred for a non-one shot card. You need something that adds versatility rather than surprise. I get the feeling your main strategy is winning through combat damage. If that's the case, have you considered stuff like Sword of Feast and Famine or maybe Glistening Oil? Oil's recurability and Infect bonus make it an easy way to kill opponents. Hatred works in it's current slot, and is a GREAT surprise, but I feel either of these would help with performance.
Actually, I have yet to win through combat damage. Jarad's second ability and Altar of Dementia are the only ways I've won so far. Hatred has never been used on anything other than a creature to sac with Jarad, so I don't know that I'll ever use it for combat damage.
SoFaF an Glistening Oil are certainly interesting choices though. I'll have to go through the list and see if I can make room.
Thanks for the suggestions Jack!
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I'm looking at this in the fact that its multi player and with a recur deck it ussually means if your yard is decent its all eyes on you.
Hatred IMO is not worthy of a spot. Too easy to counter or deal with the creature your targeting in response so then you just lose life and spend 5 mana for nothing.
Glissa gets your sac artifacts back and reads don't attack me.
I would think ramping as often and much as possible would be the point
a) Gets lands out of deck and grave yard so you only have what you need in there.
b) Lets you play/active everything that much sooner.
c) When is there ever too much ramp?
Living death from turn 1-6? The same argumant can be made for many cards thats why its all about how you mul and build. Living death is also used as a wrath you need do deal with an indistructable army? What better way than making them sac it after you sac yours and bring it right back into play? You have enough etb triggers it'd be worth it.
(Filth) EDH is all about your playgroups. The groups i play in any Incarnations don't last long in yards and as you said there is a lot of gy hate out there so why run a card that does nothing unless its sitting in you gy?
I'm looking at this in the fact that its multi player and with a recur deck it ussually means if your yard is decent its all eyes on you.
Hatred IMO is not worthy of a spot. Too easy to counter or deal with the creature your targeting in response so then you just lose life and spend 5 mana for nothing.
While this is true, when it does land, you win the game. Still a hard choice for me.
Glissa gets your sac artifacts back and reads don't attack me.
I would think ramping as often and much as possible would be the point
a) Gets lands out of deck and grave yard so you only have what you need in there.
b) Lets you play/active everything that much sooner.
c) When is there ever too much ramp?
Glissa would be useful situtionally, if I have removal available. I'm just not sure she's good enough all the time.
Would you put Azusa in every green deck then just to get the lands out faster?
Living death from turn 1-6? The same argumant can be made for many cards thats why its all about how you mul and build. Living death is also used as a wrath you need do deal with an indistructable army? What better way than making them sac it after you sac yours and bring it right back into play? You have enough etb triggers it'd be worth it.
Sorry, the way I said it came across wrong. What I meant was that other than the first few turns of the game, it's a "I draw and win" card. Definitely agree it needs to be included.
(Filth) EDH is all about your playgroups. The groups i play in any Incarnations don't last long in yards and as you said there is a lot of gy hate out there so why run a card that does nothing unless its sitting in you gy?
Yes and no. When it's my decision (i.e. I draw Filth instead of dredging him), I can usually work around this. But when it's Dredged/milled, yes this can be a problem.
Again, once I purposefully put it in the yard, I usually win (that's the only time I really do).
You're doing a great job of making me question my choices and have to defend them to myself, which is awesome and exactly what I need.
Thank you!
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Restrictive deckbuilding increases the enjoyment for both myself and my opponents. Building the best Jarad deck ever seems a waste of time, you might as well play Oona combo. Saying that, I don't have much of a problem with the decks in this thread so far except that they are boring and samey. Anyone can throw a bunch of staples into a deck, it's finding synergies that are greater than the sum of its parts that makes the game interesting.
While I respect restrictive deck building and the interesting interactions it can bring, I don't see why you would look down upon those who allow themselves the use of the available card pool. Saying that building the best deck is "a waste of time" is demeaning, and why would I build Oona when that's not the style or General I want to play? I'm very confused and concerned for, what comes across as, your outright dislike of deckbuilders who don't use your method. Again, I respect restrictive deckbuilding and 'forced creativity', but I don't understand why you said what you did.
EDIT:
I would very much like to get back to tuning and refining Jarad, and any comments or suggestions to that point are welcomed.
Experimental Kraj
I apologise, I didn't mean to say that the restriction has to be similar to what I've done. By all means use the available card pool with the only restriction being your general of choice. However at this point I don't believe a decklist is a suitable addition to a primer. You should probably just list all the obvious staple cards, and then the cool cards that work in this deck but not everywhere. Some of the staple cards completely warp the deck and should probably be used sparingly, such as survival of the fittest. Trying to nail down the best 99 cards doesn't make sense in the context of a primer, as it doesn't exist.
An example of a card that might suit a Jarad deck is Black Market. Having your decklist in the first post invalidates suggestions like these because it doesn't fit in that deck, but there are many ways to build a Jarad deck and this card will be awesome in some of them.
I can see your point. In my other primers I clearly stated that the decklist was the version I decided on based on my favorite choices, not that there were a clear best 99. I need to do this here as well to make that point clear.
Black Market is an excellent suggestion, and it's exactly the type of suggestion I'm looking for, thank you.
EDIT:
Also the "Card Choices" will be the section where I list essentially every card that could fit into the deck. Hopefully that opens the list up to creativity for others.
PS there's no point hyperlinking cards if you don't spell them correctly.
Epic Signature by the one and only Ace in Ace of Spades Studio
Proud member of the Spirit of EDH
BGW Teneb, the Harvester [Primer]
R Márton Stromgald
WUB Dakkon Blackblade
GR Atarka, World Render
{Writing and Rants}
WUBRG The Primeval Dragon's influence on EDH
Grave Pact might actually replace Savra.
Although, I've considered running neither. There are games where we just don't sac that many creatures until we kill everyone, and in those games Savra and Grave Pact affects are irrelevant. But in the games where we're consistently filling our yard from the field, or even using Bitterblossom + Skullclamp, Savra/Pact are good against creature decks. So it's very hit or miss.
Savra and Grave Pact perform the same essential task, Savra has the upside of being a creature and benefiting Jarad when she's in the yard, Pact has the benefit of being free and not costing use hordes of life.
Glad I could inspire you! Jarad really is a blast to play, and his abilities bring up so many new interactions that each game feels really different (not stale and boring like others). Cheers!
Okay, well, that's enough feedback to convince me to insert Grave Pact.
I think I may remove Savra in the mean time to test out Grave Pact. Thoughts?
....
Yep. It's just too much mana for what you actually get.
As for Bitterblossom life loss, even the one game that I got it turn two, it never became a big problem. Not to say I wouldn't mind NOT losing the life, lol, but it's nothing that has me worried, yet.
Oh, Mossbridge Troll is a very interesting selection. I was pondering it's implications yesterday, and decided to move along. However, now that you bring it up again, it deserves another look. The great thing too, you can tap the creatures for Mossbridge and then sac those to Jarad or Altar too. This way it's a combined effort and doesn't need to be a one-shot off of Mossbridge Troll.
Another creature that I like is Necrotic Ooze, also weak to GY hate, but I feel is worth it. It works with: Fauna Shaman, Hermit Druid, Dimir house guard, golgari grave-troll, in addition to all the other things your opponents may have. As a bonus, you can let your general hit the GY, should he get caught in a boardsweeper, and let Necrotic Ooze take his abilities, somewhat cheating Jarad's general recast cost. If you wish to go the combo route, you can also put in Devoted Druid/Quillspike, but that's a bit shaky.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
With your creature ramp I don't see why coffers would be bad by its self?
As far as dropping cards I'd think filth, forays, garruk, Bitterblossom, and hatred.
Not sure of your budget but natural order over worldly tutor and mana crypt over a land would be good too IMO.
Just my quick thoughts on seeing it and having not played it I might be wrong.
Splinterfright was "ok" when I had him in. Dredging two every turn was nice, especially with a Top on board, but I found other cards I really wanted in the deck more than him.
Necrotic Ooze is a card we've been talking about since Jarad was spoiled. On the original deck building chat (one of the spoiler threads), we discussed Necrotic Ooze being put into the deck, and my worry at the time was having to build around him. That really hasn't changed, we have so few creatures with activated abilities, and we can't always count on our opponents to give us good activated abilities (Commander seems to be all about the triggered/ETB abilities these days). IF you chose to build around the Ooze, then I could see it being a great addition, but I don't want to sacrifice key pieces to make another creature (that's not Jarad) better.
Crucible of Worlds is a card I'd like to fit in the 99, but haven't found the room yet. Azusa and Glissa really don't belong here (we're not looking to ramp every turn, and we don't run enough or the right artifacts for Glissa).
Living Death would be a great addition. That's something I'd like to get in. My only worry is drawing it turn 1 - 6(ish) and it's most likely a dead card. But, any time mid to late game and it probably wins us the game, lol.
Hatred? You really want to drop a card that combos with the general to kill everyone? Filth is an alternate wincon when paired with Urborg, Tomb of Yawgmoth.
It's funny you mention Mana Crypt, I just added that to the "Fit List" last night. I'll try -1 land +1 Mana Crypt.
I like Natural Order in most green decks, but I'm not sure if I like it more or less in a deck that tries to keep most things in the yard. Also, I wouldn't cut Wordly for it, as Worldly can tutor something right into the yard (in response to various triggers).
Even though we don't agree on everything, I really appreciate all the feedback/suggestions/comments! Keep 'em coming!
As I've previously stated twice, Splinterfright is interesting, but there were better cards available (Sewer Nemesis does essentially the same thing, but better, and it's bigger than Splinterfright).
I've also previously discussed Ghoultree (we're looking for creatures that actually do something other than just being fat, there are plenty of fat creatures we don't run). Wurm Harvest (similar to Spider Spawning) or other spells that make a bunch of little creatures was discussed a couple pages back.
Thanks for the feedback and suggestions, they're much appreciated!
Hey boss. After looking over your list, the only major suggestion I would make would be dropping Hatred for a non-one shot card. You need something that adds versatility rather than surprise. I get the feeling your main strategy is winning through combat damage. If that's the case, have you considered stuff like Sword of Feast and Famine or maybe Glistening Oil? Oil's recurability and Infect bonus make it an easy way to kill opponents.
Hatred works in it's current slot, and is a GREAT surprise, but I feel either of these would help with performance.
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
Actually, I have yet to win through combat damage. Jarad's second ability and Altar of Dementia are the only ways I've won so far. Hatred has never been used on anything other than a creature to sac with Jarad, so I don't know that I'll ever use it for combat damage.
SoFaF an Glistening Oil are certainly interesting choices though. I'll have to go through the list and see if I can make room.
Thanks for the suggestions Jack!
Hatred IMO is not worthy of a spot. Too easy to counter or deal with the creature your targeting in response so then you just lose life and spend 5 mana for nothing.
Glissa gets your sac artifacts back and reads don't attack me.
I would think ramping as often and much as possible would be the point
a) Gets lands out of deck and grave yard so you only have what you need in there.
b) Lets you play/active everything that much sooner.
c) When is there ever too much ramp?
Living death from turn 1-6? The same argumant can be made for many cards thats why its all about how you mul and build. Living death is also used as a wrath you need do deal with an indistructable army? What better way than making them sac it after you sac yours and bring it right back into play? You have enough etb triggers it'd be worth it.
(Filth) EDH is all about your playgroups. The groups i play in any Incarnations don't last long in yards and as you said there is a lot of gy hate out there so why run a card that does nothing unless its sitting in you gy?
While this is true, when it does land, you win the game. Still a hard choice for me.
Glissa would be useful situtionally, if I have removal available. I'm just not sure she's good enough all the time.
Would you put Azusa in every green deck then just to get the lands out faster?
Sorry, the way I said it came across wrong. What I meant was that other than the first few turns of the game, it's a "I draw and win" card. Definitely agree it needs to be included.
Yes and no. When it's my decision (i.e. I draw Filth instead of dredging him), I can usually work around this. But when it's Dredged/milled, yes this can be a problem.
Again, once I purposefully put it in the yard, I usually win (that's the only time I really do).
You're doing a great job of making me question my choices and have to defend them to myself, which is awesome and exactly what I need.
Thank you!