Eye of Ugin is a fantastic creature tutor. Eldrazi Temple's a remnant from when I did have eldrazi in the deck. We play big casual games around here and there's no quicker way to end a game (usually by losing) than to play one of the big two Kozilek or Ulamog. I'd sometimes run the Artisan of Kozilek, but wasn't crazy about it.
EDIT : I Updated this puppy - she was overdue. After Months of testing and proving their value, witchbane orb, Mycosynth Golem Homeward Path, Ice Cauldron and a few others live in here now.
Incidentally, I'm in love with Ice Cauldron right now. I had a game where I tapped & untapped it for 0 about 6 times putting my entire hand in exile but still usable at any time. This helps for discard and Memory Jar Effects.
EDIT: This weekend, I realized that the Tabernacle is a destroy (not sacrifice) effect - It's cute to have Mana Web and Darksteel Forge out in conjunction with a Tabernacle.
Edit : DA has shown me Helvault, a nearly sure-fire replacement for one of the two existing win conditions.
Another great karn version my version is going to be closer to this toolbox than Stax - it might be too complicated for me to play but oh well.
As far as cards like Unstable Frontier and Eldrazi Temple; producing colorless makes a land worthy of consideration no matter what it's ability for this deck.
Erratic Portal is already in my stack to be included; I love that card. I may have to reconsider the Myr Battlesphere I had passed on.
Good to hear. The deck takes a long time to know what your capabilities are when the deck is fully deployed - that's why I suggest learning the core combos and synergies first and then extrapolate with other cards from there.
Also, Haunted Fengraf replaced one of the less useful lands since Fengraf is actually useful in the deck. I'm holding off on an update until I see the rest of AVR & test some of it.
My deck is still undergoing some changes - I'm trying to remove a lot of unfun lock parts and replace them with more interactive cards and creatures. I'll have a revision to the list up when I am satisfied.
Im more or less new to colorless combos. What lock combos did you used to use?
Here's the deck I've assembled based on cards I have to use:
The deck takes a long time to know what your capabilities are when the deck is fully deployed...
This is so true. I've been playing Karn for nearly a year and I'm still learning the extent of the deck's potential. It's great and satisfying -- no two games are the same with all of the minute interactions between the cards in the deck. Sadly, I wish there were more colorless tutors -- assembling a combo is sometimes very hard.
Nice deck lists, though! It's refreshing to see mono-brown lists, I've only seen a handful of lists in the past several months. How useful has Mycosynth Golem been for you? I cut it in one of the earlier drafts of my Karn list, along with Arcbound Reclaimer.
Private Mod Note
():
Rollback Post to RevisionRollBack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Too close for missiles, I'm switchin' to guns
I really like Arcbound Reclaimer. The main thing is that you can activate it twice (or even more if you play Arcbound Ravager) so in that regard it's to recursion what Liliana Vess is to tutoring. Slow, but if you let it stay can get you multiple things you need. With the amount of high-impact cards in most Karn lists, being able to get something back twice is great.
*It's also tech against Identity Crisis
*On more than one occasion, I've used modular to put counters on Triskelion or the even more brutal Inkmoth Nexus. Just some food for thought.
I never like Golem because I don't really have all that many creature in the deck, and they come out fast enough anyway. ;p
I haven't looked at your list in-depth mad-hatter, but I noticed Boseiju, Who Shelters All. This is actually one of the worst lands.
*It comes into play tapped - fail
*It costs you 2 life every time for a do-nothing - fail
*You have one instant/sorcery in the deck it can effect - fail
Private Mod Note
():
Rollback Post to RevisionRollBack
My apologies, children, for I am afraid I cannot save you all.
To Darklich's point I'm going to have trouble coming up with 36 lands since I don't own some cheesy rares from older sets, but I do own a Boseiju and will refuse to use it. (36 lands is an arbitrary, flexible number I might make do with 32 or 33 given the ramp mana I can employ.)
Nice decklist although once you go Erratic Portal you'll never go back.
To Darklich's point I'm going to have trouble coming up with 36 lands since I don't own some cheesy rares from older sets, but I do own a Boseiju and will refuse to use it. (36 lands is an arbitrary, flexible number I might make do with 32 or 33 given the ramp mana I can employ.)
Nice decklist although once you go Erratic Portal you'll never go back.
I'll say that I went ahead and dished out the cash for the garbage rare colorless lands from older sets, like Mikokoro, Center of the Sea, Petrified Field, Miren, the Moaning Well and others -- and I haven't looked back since. They're excellent utility, and I'd use them over Boseiju, Who Shelters All any day of the week. Also, I'm looking forward to Cavern of Souls from AVR. Prevents combo pieces like Voltaic Construct or our beloved Karn from getting countered, or worse, Hindered. I'd also like to vouch for Erratic Portal. I was skeptical at first but it's a really great card.
Mad Hatter : It's been awhile, but the only hard lock I remember off the top of my head was: Mycosynth Lattice + Null Rod (AKA You had better win with what's on the board)
As far as locked-down board states went, I started to shy away from them after the table seemed like they didn't want to play me anymore.
The mycosynth golem was in there for two reasons : 1) I'd play him for cheap when I had volty in hand to then play karn + volty for free with enough mana to go off. It's almost as though he serves as a mana rock that taps for ~ 10, but only for creatures. I remember before I added him, racing to the 12 or so mana it took to deploy VoltyKarn + use their abilities on a mana rock before my opponents got wise. The golem just accelerates me into that sooo much faster. I run fewer mana sources that some others do, and I think he initially went in as a mana rock that can block.
I've been on the fence about erratic portal for a long time - I thought that it's perceived threat would outweigh it's utility. Now, I'm seriously questioning whether or not I even need to worry about that anymore. I think it's time to put it in and leave it there for awhile - it'll likely go in with the AVR update.
What I think I'll do now, since Boseiju was vehementaly shot down by everyone, replace it with Pendrell vale. Im also gonna take out welder and memory jar for erratic portal and arcbound ravager. Can someone tell me how both the arcbounds work together? Are they infinite with something?
Mad Hatter : I don't recall any of them being infinite, but you can sac the ravager to itself and throw all those +1/+1 counters on something like the reclaimer or inkmoth nexus or triskelion or pentavus
Also, it's always good to have a free sac outlet (Besides Krark Clan Ironworks) to save permanents on the BF from being tucked or exiled.
So i found a few lands stuck in a stack of other cards going in the deck. I was actually up to 37 and could drop Hall of the Bandit Lord, because I don't need to pay three life every time i want to use it and I don't mind if the few creatures I have wait a turn to attack.
Stone Calendar is pretty and non-negotiable, though I know there are cards that do what it does better. Ditto Urza's Blueprint: echo is a drawback but you get at least two cards out of it.
I'm not much of a stax player but I really want to fit Static Orb in.
I'm thinking I went overboard with ramp; we'll find out.
Wintermoon Mesa is terrible, it is the first to come out when I get ahold of the colorless land in the new set.
it was pointed out to me Myr Enforcer is just a 4/4 who does meh; someone was nice enough to hand me a Lodestone Myr and Platinum Angel out of their binder so those went in.
Brilliant. This is a fantastic introductory take to the deck ! I think I can tell what you planned on keeping in the deck and what was a placeholder - then I scrolled down and saw that you had replaced almost everything I had noted (Thank goodness you dumped the wintermooon mesa - it's a shame that art got wasted on that card.)
I'm seriously considering the vessel of endless rest for my deck also - It's recursion late game and ramp early game. It's not the best form of either, but it might just be enough.
Cavern of souls is almost a definite shoo-in (just gotta track one down - maybe I can trade the mutavault for one !) - Go go, fightin' golems !
EDIT: I also notice that between land and mana rocks, you've got 49 sources - half your deck. This seems high at first glance. Pay close attention to how many games you power out a lot of lands and mana rocks but run out of cool things to do with them - I had this trouble and cut back a few.
I'm not sure how I feel about lands and abillities that add one of any color to your mana pool. I know it's technically legal but I've chosen to go without, thus no Gilded Lotus for example.
Playing colorless is enough of a handicap in itself. Besides - being technically legal / right is the best kind of right to be !
Agreed, 100%. Not sure why you'd opt not to run mana rocks / sources that are legal save for a relaxed local meta, especially if those sources help complete an infinite mana combo.
Private Mod Note
():
Rollback Post to RevisionRollBack
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Too close for missiles, I'm switchin' to guns
Yeah, Gilded Lotus should go in. Cavern of Souls, well, countering is not an archetype often seen in my playgroup but on the other hand i was playing 1vs1 vs Sygg, River Cutthroat and Karn was eleven mana when i finally broke through all the counters.
Yeah, Gilded Lotus should go in. Cavern of Souls, well, countering is not an archetype often seen in my playgroup but on the other hand i was playing 1vs1 vs Sygg, River Cutthroat and Karn was eleven mana when i finally broke through all the counters.
My point exactly - you need all the help and the angles you can get.
Looking at Darklich's build again he has 37 lands (not including the Maze of Ith) and a dozen mana rocks, making about half the deck mana producing. And he doesn't seem to have any problems. His version is more stax than mine though. I did run into mana problems yesterday, but it had more to do with the Riku player casting Wildfire in both games. I'm thinking I want to squeeze in the 37th land though. I also think I don't have enough card draw and need to find a Tower of Fortunes and fit it in.
EDIT: Explanations. Arena of the Ancients - when it hit play it hosed people a little too hard. Also, I think it's percieved as a larger threat than it actually is. I got targeted several times for it when it affected that person in no way at all. Mana Web Really only worked against counters and with Tabernacle. Also, see above. Tabernacle Bought mine for 175. Got offered $260 for it. Wasn't that useful. Urza's Factory Better lands came along Blasted Landscape See above Eldrazi Temple See above
Vessel of Endless Rest -In terms of available mana production, this is a mediocre choice. The rider ability is what made it an include. Recursion is nice. Torpor Orb - This has been absolute beating - and seems less outwardly hose-y than Arena. I only lose Myr battlesphere's ability, I think. Erratic Portal - Ok, I gave in and am trying this on everyone's insistance.
Cavern of Souls - Great new land
Haunted Fengraf - See above
Deserted Temple - Don't know how this ever got taken out of the deck.
EDIT : I Updated this puppy - she was overdue. After Months of testing and proving their value, witchbane orb, Mycosynth Golem Homeward Path, Ice Cauldron and a few others live in here now.
Incidentally, I'm in love with Ice Cauldron right now. I had a game where I tapped & untapped it for 0 about 6 times putting my entire hand in exile but still usable at any time. This helps for discard and Memory Jar Effects.
EDIT: This weekend, I realized that the Tabernacle is a destroy (not sacrifice) effect - It's cute to have Mana Web and Darksteel Forge out in conjunction with a Tabernacle.
Edit : DA has shown me Helvault, a nearly sure-fire replacement for one of the two existing win conditions.
Helvault never impressed me much. I was running it over a null brooch - I'm currently running a Nova Pentacle in the slot and I'm lovin' it !
As far as cards like Unstable Frontier and Eldrazi Temple; producing colorless makes a land worthy of consideration no matter what it's ability for this deck.
Erratic Portal is already in my stack to be included; I love that card. I may have to reconsider the Myr Battlesphere I had passed on.
Also, Haunted Fengraf replaced one of the less useful lands since Fengraf is actually useful in the deck. I'm holding off on an update until I see the rest of AVR & test some of it.
Im more or less new to colorless combos. What lock combos did you used to use?
Here's the deck I've assembled based on cards I have to use:
1x Karn, Silver Golem
Creatures
1x Myr Retriever
1x Copper Gnomes
1x Myr Welder
1x Shimmer Myr
1x Scarecrone
1x Lodestone Golem
1x Arcbound Reclaimer
1x Voltaic Construct
1x Kuldotha Forgemaster
1x Duplicant
1x Wurmcoil Engine
1x Myr Battlesphere
1x Mycosynth Golem
Artifacts
1x Everflowing Chalice
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Grafdigger's Cage
1x Skullclamp
1x Expedition Map
1x Sensei's Divining Top
1x Relic of Progenitus
1x Voltaic Key
1x Grim Monolith
1x Torpor Orb
1x Nim Deathmantle
1x Swiftfoot Boots
1x Howling Mine
1x Defense Grid
1x Temporal Aperture
1x Cloud Key
1x Semblance Anvil
1x Basalt Monolith
1x Crystal Ball
1x Serum Tank
1x Rings of Brighthearth
1x Mimic Vat
1x Sculpting Steel
1x Arena of the Ancients
1x Oblivion Stone
1x Thran Dynamo
1x Krark-Clan Ironworks
1x Tower of Fortunes
1x Unwinding Clock
1x Clock of Omens
1x Nevinyrral's Disk
1x Witchbane Orb
1x Gilded Lotus
1x Blinkmoth Urn
1x Memory Jar
1x Mind's Eye
1x Citanul Flute
1x Myr Turbine
1x Mirrorworks
1x Dreamstone Hedron
1x Mycosynth Lattice
1x Soul Conduit
1x Akroma's Memorial
1x Spine of Ish Sah
1x Darksteel Forge
1x All Is Dust
Planeswalkers
1x Karn Liberated
Lands
1x Glacial Chasm
1x Maze of Ith
1x Eye of Ugin
1x Mishra's Workshop
1x Temple of the False God
1x Crystal Vein
1x Dust Bowl
1x Zoetic Cavern
1x Blinkmoth Well
1x Mishra's Factory
1x Springjack Pasture
1x Eldrazi Temple
1x Mutivault
1x Vesuva
1x Miren, the Moaning Well
1x Mikokoro, Center of the Sea
1x Buried Ruin
1x Inkmoth Nexus
1x Phyrexia's Core
1x Urza's Factory
1x Urza's Mine
1x Urza's Power Plant
1x Urza's Tower
1x Strip Mine
1x Tectonic Edge
1x Mystifying Maze
1x Petrified Field
1x Tower of the Magistrate
1x Homeward Path
1x Blinkmoth Nexus
1x Blasted Landscape
1x Deserted Temple
1x Dread Statuary
1x Scorched Ruins
1x High Market
1x Reliquary Tower
1x Boseiju, Who Shelters All
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
This is so true. I've been playing Karn for nearly a year and I'm still learning the extent of the deck's potential. It's great and satisfying -- no two games are the same with all of the minute interactions between the cards in the deck. Sadly, I wish there were more colorless tutors -- assembling a combo is sometimes very hard.
Nice deck lists, though! It's refreshing to see mono-brown lists, I've only seen a handful of lists in the past several months. How useful has Mycosynth Golem been for you? I cut it in one of the earlier drafts of my Karn list, along with Arcbound Reclaimer.
Too close for missiles, I'm switchin' to guns
Commanders:
• Karn, the Silver Golem — "Do not talk to me of pigeons."
• Wydwen, the Biting Gale — "The dark storm on the horizon."
*It's also tech against Identity Crisis
*On more than one occasion, I've used modular to put counters on Triskelion or the even more brutal Inkmoth Nexus. Just some food for thought.
I never like Golem because I don't really have all that many creature in the deck, and they come out fast enough anyway. ;p
I haven't looked at your list in-depth mad-hatter, but I noticed Boseiju, Who Shelters All. This is actually one of the worst lands.
*It comes into play tapped - fail
*It costs you 2 life every time for a do-nothing - fail
*You have one instant/sorcery in the deck it can effect - fail
Nice decklist although once you go Erratic Portal you'll never go back.
I'll say that I went ahead and dished out the cash for the garbage rare colorless lands from older sets, like Mikokoro, Center of the Sea, Petrified Field, Miren, the Moaning Well and others -- and I haven't looked back since. They're excellent utility, and I'd use them over Boseiju, Who Shelters All any day of the week. Also, I'm looking forward to Cavern of Souls from AVR. Prevents combo pieces like Voltaic Construct or our beloved Karn from getting countered, or worse, Hindered. I'd also like to vouch for Erratic Portal. I was skeptical at first but it's a really great card.
Too close for missiles, I'm switchin' to guns
Commanders:
• Karn, the Silver Golem — "Do not talk to me of pigeons."
• Wydwen, the Biting Gale — "The dark storm on the horizon."
Mycosynth Lattice + Null Rod (AKA You had better win with what's on the board)
A softer (but no less friendly) lock was The tabernacle at pendrell vale + mana Web or Static Orb
As far as locked-down board states went, I started to shy away from them after the table seemed like they didn't want to play me anymore.
The mycosynth golem was in there for two reasons : 1) I'd play him for cheap when I had volty in hand to then play karn + volty for free with enough mana to go off. It's almost as though he serves as a mana rock that taps for ~ 10, but only for creatures. I remember before I added him, racing to the 12 or so mana it took to deploy VoltyKarn + use their abilities on a mana rock before my opponents got wise. The golem just accelerates me into that sooo much faster. I run fewer mana sources that some others do, and I think he initially went in as a mana rock that can block.
I've been on the fence about erratic portal for a long time - I thought that it's perceived threat would outweigh it's utility. Now, I'm seriously questioning whether or not I even need to worry about that anymore. I think it's time to put it in and leave it there for awhile - it'll likely go in with the AVR update.
Mono Konda| Sakashima| Yahenni| Ashling| Selvala|C Karn
Guilds Grand Arbiter| Meren| Gisa & Geralf| Scorpion God| Omnath| Sisay| Karlov| Avacyn| Jhoira v2| Rashmi|
Shards WUB Oloro|GWU Roon|RGW Jurassic Park|UBR Nekusar|BRG Kresh|
Clans RWU Narset|WBR Vampires|BGW Doran|UBG Muldrotha|URG Animar|
4-Colors GWUB Atraxa|BRGWSaskia|RGWU Hydra Hug| UBRGYidris|WUBRBreya|
5-Color WUBRG Super Friends
Extra Decks Titania| Taigam| Locust God| Cats| Tishana| Kumena| Squirrels| Slimefoot} Baron|RGW Samut|UBR Pirates|UBR Mairsil| WUBRG Ramos|
Also, it's always good to have a free sac outlet (Besides Krark Clan Ironworks) to save permanents on the BF from being tucked or exiled.
That said, let me post my current pile of junk:
1 Ancient Tomb
1 Blasted Landscape
1 Blinkmoth Well
1 Buried Ruin
1 City of Traitors
1 Crystal Vein
1 Darksteel Citadel
1 Deserted Temple
1 Dread Statuary
1 Dust Bowl
1 Eldrazi Temple
1 Ghost Quarter
1 Ghost Town
1 Haunted Fengraf
1 Homeward Path
1 Inkmoth Nexus
1 Maze of Shadows
1 Mishra's Factory
1 Mishra's Workshop
1 Phyrexia's Core
1 Quicksand
1 Rath's Edge
1 Rishidan Port
1 Sheltered Valley
1 Stalking Stones
1 Strip Mine
1 Temple of the False G-d
1 Tower of the Magistrate
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Vesuva
1 Wasteland
1 Winding Canyons
1 Wintermoon Mesa
1 Zoetic Cavern
1 Batterskull
1 Gate to the Aether
1 Hedron Matrix
1 Mirrorworks
1 Not of This World
1 Prototype Portal
1 Arcbound Overseer
1 Arcbound Reclaimer
1 Clockwork Dragon
1 Lodestone Myr
1 Myr Battlesphere
1 Myr Enforcer
1 Pentavus
1 Shimmer Myr
1 Steel Overseer
1 Triskelavus
1 Triskelion
1 Voltaic Construct
1 Goblin Cannon
1 Icy Manipulator
1 Magistrate's Scepter
1 Mycosynth Lattice
1 Mindslaver
1 Noetic Scales
1 Portcullis
1 Rocket Launcher
1 Angelheart Vial
1 Jayemdae Tome
1 Mind's Eye
1 Planar Portal
1 Urza's Blueprints
1 Argentum Armor
1 Duplicant
1 Heartseeker
1 Karn Liberated
1 Oblivion Stone
1 Predator, Flagship
1 Spine of Ish Sah
1 Dreamstone Hedron
1 Everflowing Chalice
1 Grim Monolith
1 Mana Vault
1 Mind Stone
1 Palladium Myr
1 Sisay's Ring
1 Stone Calendar
1 Sol Ring
1 Thran Dyanmo
1 Ur-Golem's Eye
1 Worn Powerstone
1 Clock of Omens
1 Contagion Clasp
1 Darksteel Forge
1 Erratic Portal
1 Lightning Greaves
1 Mask of Avacyn
1 Relic of Progenitus
1 Swiftfoot Boots
1 Unwinding Clock
1 Venser's Journal
1 Voltaic Key
A few notes:
Stone Calendar is pretty and non-negotiable, though I know there are cards that do what it does better. Ditto Urza's Blueprint: echo is a drawback but you get at least two cards out of it.
I'm not much of a stax player but I really want to fit Static Orb in.
I'm thinking I went overboard with ramp; we'll find out.
Wintermoon Mesa is terrible, it is the first to come out when I get ahold of the colorless land in the new set.
If I ever get ahold of an All is Dust, it goes in for Heartseeker.
it was pointed out to me Myr Enforcer is just a 4/4 who does meh; someone was nice enough to hand me a Lodestone Myr and Platinum Angel out of their binder so those went in.
-1 Ur-Golem's Eye +1 Platinum Angel
Figured I didn't need two Sisay's Rings.
-1 Wintermoon Mesa +1 Seraph Sanctuary
And now I have an angel to get an extra life!
I'm seriously considering the vessel of endless rest for my deck also - It's recursion late game and ramp early game. It's not the best form of either, but it might just be enough.
Cavern of souls is almost a definite shoo-in (just gotta track one down - maybe I can trade the mutavault for one !) - Go go, fightin' golems !
EDIT: I also notice that between land and mana rocks, you've got 49 sources - half your deck. This seems high at first glance. Pay close attention to how many games you power out a lot of lands and mana rocks but run out of cool things to do with them - I had this trouble and cut back a few.
I just swapped in a Cavern of Souls to my list as well (link is in my sig). I think I swapped it with Ghost Town...never used its second ability, ever. Being able to cast Voltaic Construct, Karn, Silver Golem and Sundering Titan without having to worry about counters or Hinder/Spell Crumple is huge.
Too close for missiles, I'm switchin' to guns
Commanders:
• Karn, the Silver Golem — "Do not talk to me of pigeons."
• Wydwen, the Biting Gale — "The dark storm on the horizon."
Agreed, 100%. Not sure why you'd opt not to run mana rocks / sources that are legal save for a relaxed local meta, especially if those sources help complete an infinite mana combo.
Too close for missiles, I'm switchin' to guns
Commanders:
• Karn, the Silver Golem — "Do not talk to me of pigeons."
• Wydwen, the Biting Gale — "The dark storm on the horizon."
My point exactly - you need all the help and the angles you can get.
- Arena of the Ancients
- Mana Web
- Tabernacle
- Urza's Factory
- Blasted Landscape
- Eldrazi Temple
+ Vessel of Endless Rest
+ Torpor Orb
+ Erratic Portal
+ Cavern of Souls
+ Haunted Fengraf
+ Deserted Temple
EDIT: Explanations.
Arena of the Ancients - when it hit play it hosed people a little too hard. Also, I think it's percieved as a larger threat than it actually is. I got targeted several times for it when it affected that person in no way at all.
Mana Web Really only worked against counters and with Tabernacle. Also, see above.
Tabernacle Bought mine for 175. Got offered $260 for it. Wasn't that useful.
Urza's Factory Better lands came along
Blasted Landscape See above
Eldrazi Temple See above
Vessel of Endless Rest -In terms of available mana production, this is a mediocre choice. The rider ability is what made it an include. Recursion is nice.
Torpor Orb - This has been absolute beating - and seems less outwardly hose-y than Arena. I only lose Myr battlesphere's ability, I think.
Erratic Portal - Ok, I gave in and am trying this on everyone's insistance.
Cavern of Souls - Great new land
Haunted Fengraf - See above
Deserted Temple - Don't know how this ever got taken out of the deck.