So, now that almost all of my playgroup has switched to playing competitively, they all play good stuff. Staples: the deck. All the best cards from all the best colors thrown into a 99 card pseudo-legacy deck. No real strategy or anything of the sort, just a bunch of good cards. Just play blue/Black/x or blue/Green/x and you're set.
What is the point of "good stuff' decks? What's the perk of playing something that requires no real thought input? No imagination. no Deck building skill. No specific strategy. How do people possibly find this fun to play?
I've made it kind of obvious of my opinion on certain strategies in numerous other threads; i despise lock-out and MLD. "Good stuff" just so happens to be a deck-type that i despise even more. While i've always thought that lock-out and MLD is a bit Solitaire-ish, i despise "good stuff" decks for a different reason. "Good stuff" decks don't really require any skill or imagination to construct, nor does it take much skill or understanding to play. Good stuff is essentially a deck for beginners.
While i've already made my opinion of "good stuff" fairly obvious, discussing and arguing my opinion is not the point of this thread. The point of this thread is a few fairly simple questions for those who play "good stuff" decks. Why do you play good stuff? What makes people want to play it?
Soooo boring. I think its what happens when brewers become lost in a spiral of game losses. They turn to winning even if they aren't really playing the same game anymore.
This is the format where you can play the most powerful spells in the game. That being said, if my deck is full of haymaker spells and you dont like it because its "good stuff" then sobeit. I would rather watch and play a game full of haymakers going back and forth more than anything else. (Also why i despise infinite combos because you CANT go back and forth with haymakers.)
I will disagree with your point about saying it requires no skill to play goodstuff decks. Just because you play stronger spells, that doesnt mean you have less skill. Its like saying vintage players are less skillful that standard players who are less skilled than limited players because they play with more powerful spells... doesnt work like that
I wouldn't consider a deck full of "haymaker spells" to be a goodstuff deck. Goodstuff decks I see typically don't care who the general is, they just want the colors. There is no theme or subtheme, its just race to combo or just simply play the best spells in the colors.
Its rather unimaginative. I have gone down that road numerous times brewing goodstuff decks after a day or losing. Then realize thats not really winning either =/
This is the format where you can play the most powerful spells in the game. That being said, if my deck is full of haymaker spells and you dont like it because its "good stuff" then sobeit. I would rather watch and play a game full of haymakers going back and forth more than anything else. (Also why i despise infinite combos because you CANT go back and forth with haymakers.)
I will disagree with your point about saying it requires no skill to play goodstuff decks. Just because you play stronger spells, that doesnt mean you have less skill. Its like saying vintage players are less skillful that standard players who are less skilled than limited players because they play with more powerful spells... doesnt work like that
Really? What the hell did i just type? I put it in nice bold letters for crying out loud.
It is kinda survival of the fittest, not the card. I have a deck I love that is a religion themed Jenara deck. All angels/pallys/clerics with wrath of god and other such religious named/themed cards. It is okay as decks go but it gets stomped against good stuff more often then not. Which is annoying
So if you want to have a chance to win you got to join them unless you want to do some antisocial playstyles. Good stuff while less interesting can be fun still. Just who draws what bombs. Try adding some beer before you play. I find that helps with enjoyment.
What is the point of "good stuff' decks? What's the perk of playing something that requires no real thought input? No imagination. no Deck building skill. No specific strategy. How do people possibly find this fun to play?
....
While i've already made my opinion of "good stuff" fairly obvious, discussing and arguing my opinion is not the point of this thread. The point of this thread is a few fairly simple questions for those who play "good stuff" decks. Why do you play good stuff? What makes people want to play it?
You make it hard to answer your question when discussing your opinion is answering your question. Quite frankly, your opinion is close-minded, and no matter what kind of deck you build, whether it's good-stuff or not, requires deck building skill to not suck. As for how people find it fun, they probably enjoy playing the game just like you do.
I wouldn't consider a deck full of "haymaker spells" to be a goodstuff deck. Goodstuff decks I see typically don't care who the general is, they just want the colors. There is no theme or subtheme, its just race to combo or just simply play the best spells in the colors.
Its rather unimaginative. I have gone down that road numerous times brewing goodstuff decks after a day or losing. Then realize thats not really winning either =/
The issue is, that i've only seen this tendency in the competitive players of my group. People that used to play decks with awesome themes just suddenly start playing good stuff. Worst part is that i've been playing EDH for longer than an extreme majority of my group and i still haven't run out of ideas.
It is kinda survival of the fittest, not the card. I have a deck I love that is a religion themed Jenara deck. All angels/pallys/clerics with wrath of god and other such religious named/themed cards. It is okay as decks go but it gets stomped against good stuff more often then not. Which is annoying
So if you want to have a chance to win you got to join them unless you want to do some antisocial playstyles. Good stuff while less interesting can be fun still. Just who draws what bombs. Try adding some beer before you play. I find that helps with enjoyment.
It's not even that good stuff wins more games or even gives you a better edge. My Karador deck schools them a large majority of the times that i use it. My Karador deck runs a large amount of synergy and resiliency, and combined with the way i play politics tends to make me the top dog in most games.
Good stuff is that weird deck that somehow attracts people to playing it without real cause. In my group, the people with a real strategy and synergy in the deck tend to win more often. Good stuff decks also tend to be more expensive than decks that actually have strategy and synergy, mostly because less staples and more underplayed and deck specific cards.
Good stuff is that weird deck that somehow attracts people to playing it without real cause. In my group, the people with a real strategy and synergy in the deck tend to win more often.
They are also probably the better players. Goodstuff decks take less skill to make a stronger deck. So more casual players will tend to take the easy route.
Goodstuff - Be a relevant player in every game - always kinda fun
vs.
Themematic Decks - Possibly get blown out when your lynchpin cards are answered and you're left with junk - sometimes not fun, but SUPER fun when it works
Considering that games tend to go pretty long, I'd rather go for the sure thing. Pretty much everyone else in my group is the same way - we all enjoy it.
Basically, fun is subjective, yet you are asking "why do other people like things that I don't like?"
He has a question and wants it answered. I think it's a reasonable thing for him to ask not to clutter the thread with other things.
Indeed. I've already given my opinion, and just by answering my questions, truthfully with experience to the matter, you are giving your opinion. Debate made easy!
You make it hard to answer your question when discussing your opinion is answering your question. Quite frankly, your opinion is close-minded, and no matter what kind of deck you build, whether it's good-stuff or not, requires deck building skill to not suck. As for how people find it fun, they probably enjoy playing the game just like you do.
Yes, my opinion of Good stuff is rather close-minded, but that is why I asked the questions i did. Opinions, after all, can be changed with the right stimulus.
It's not another thing, it's THE thing the thread is all about. You can't just proclaim an opinion in a forum and expect other people not to debate it.
I've already given my opinion, and just by answering my questions, truthfully with experience to the matter, you are giving your opinion. Debate made easy! Unfortunately, the human race won't let things be this easy. Humans have the tendency to berate and degrade things that they deem as "incorrect." The goal of me making this thread was to expand my horizons by listening to the opinions of others as to why they like a certain deck type.
They are also probably the better players. Goodstuff decks take less skill to make a stronger deck. So more casual players will tend to take the easy route.
Actually, in my playgroup, the better players tend to be the ones playing good stuff. I found this very odd, considering the pretty awesome deck ideas they've had in the past. This is what spurred me to make this thread.
Because, quite frankly, having your lynchpin card (usually the general in a lot of cases) die sucks a whole lot. It's why I switched to Maelstrom Wanderer goodstuff.dec.
Because, quite frankly, having your lynchpin card (usually the general in a lot of cases) die sucks a whole lot. It's why I switched to Maelstrom Wanderer goodstuff.dec.
Do you have other decks? I have a MW goodstuff which I enjoy as a change of pace. OP for a lot of us its a chance to do smething fun and different.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
In this thread, these two things are the same. Every pro goodstuff opinion is in contrast to your negative opinion. Explaining the reasons is debating your opinion.
In a debate similar to this, there is no form of a factual basis of opinion. If this were a scientific or historical debate, then facts would be involved. This debate is on a topic that is solely opinionated. "A debate" is more than an exchange of opinions, but this debate is not.
Actually, there's a pretty large difference between "why i'm wrong" and "why you like good stuff." Me being "close-minded" and good stuff being "more difficult than i think," which just so happens to be a decent amount of replies here, is not why people like good stuff. "All squares are rectangles, but not all rectangles are squares" as my middle school geometry teacher used to say.
In this thread, these two things are the same. Every pro goodstuff opinion is in contrast to your negative opinion. Explaining the reasons is debating your opinion.
I agree with this.
The opinion expressed in the opening post is negative enough that trying to answer "What's the point of good stuff?" is effectively arguing against the opening post. It's easier to frame any sort of response as a rebuttal to your claims than it is to pretend that the people who disagree with you are expressing their opinions to someone other than a person who thinks that "goodstuff" is unfun and brainless.
So, a rebuttal: theme decks, what's the point? If they find it fun, why stop them? You find theme decks fun. They find good stuff fun. That is why.
Private Mod Note
():
Rollback Post to RevisionRollBack
On Mythic Rares: "What's next, Wizards will print six golden Black Lotuses and randomly place them in boosters, and if someone gets one, they get to tour the Wizards facility?"
The opinion expressed in the opening post is negative enough that trying to answer "What's the point of good stuff?" is effectively arguing against the opening post. It's easier to frame any sort of response as a rebuttal to your claims than it is to pretend that the people who disagree with you are expressing their opinions to someone other than a person who thinks that "goodstuff" is unfun and brainless.
The point of this thread is a few fairly simple questions for those who play "good stuff" decks. Why do you play good stuff? What makes people want to play it?
Not that many people read past the thread title. I do want to know what the point of of good stuff is, because i don't really see one, which is why i made this thread and asked these questions in the first place.
Not that many people read past the thread title. I do want to know what the point of of good stuff is, because i don't really see one, which is why i made this thread and asked these questions in the first place.
You're asking people to challenge your opinion without confronting you on it. One can't effectively answer your questions to inform you personally without addressing your opinions.
The only real "goodstuff" decks that bother me are the five-color ones. Mostly because people bring Atogatog to the table and I'm all like "Oooh, atog tribal, that's sweet!" Only to find myself up against a manabase the queen of England would be jealous of and every tutor imaginable looking for a 2 card combo that kills the table. Decks should be designed to play with the general, end of story.
Not that many people read past the thread title. I do want to know what the point of of good stuff is, because i don't really see one, which is why i made this thread and asked these questions in the first place.
I told you why. They see good stuff as fun. Just because you don't (rather, refuse) to see their point of view doesn't mean it doesn't exist.
The point of good stuff is that, in their minds, it increases their chance at winning. Believe it or not, some people find winning fun. Take it or leave it.
Private Mod Note
():
Rollback Post to RevisionRollBack
On Mythic Rares: "What's next, Wizards will print six golden Black Lotuses and randomly place them in boosters, and if someone gets one, they get to tour the Wizards facility?"
The only real "goodstuff" decks that bother me are the five-color ones. Mostly because people bring Atogatog to the table and I'm all like "Oooh, atog tribal, that's sweet!" Only to find myself up against a manabase the queen of England would be jealous of and every tutor imaginable looking for a 2 card combo that kills the table. Decks should be designed to play with the general, end of story.
at first i took offense to this, but then i remembered i play my atogatog sometimes to act as a wrath of god when i've got spreading plague out
All I can offer is my opinion why I play a goodstuff deck (in this case ETB Jenara); it's fun. I don't like combo, stax isn't my thing, I enjoy tokens and reanimator (but I have a deck for that)... I don't like land destruction themes, voltron was fun for awhile but got boring... There aren't a huge amount of different concepts that appeal to me. Tokens, reanimator, goodstuff?
I don't look at goodstuff as mindless or stupid; it can be, certainly, but so can a lot of things (combo example; Niv and Curiosity = mindless combo.) Goodstuff decks well constructed try to have good answers for situations, try to be light and move fast, try to be interactive and fun... but you still have to make them well. They still take thought and consideration, you can't just cram every awesome card into a deck and call it good. That might be a goodstuff deck but it will be a terrible goodstuff deck.
Ultimately there is nothing wrong with goodstuff. I see it as a themeless style of deck design; you aren't looking for one specific sort of way to win, you just want to have a good deck that wins sometimes and that you love to pilot. That's Jenara to me; I love everything about that deck, and it wins a lot, and it is fun.
I told you why. They see good stuff as fun. Just because you don't (rather, refuse) to see their point of view doesn't mean it doesn't exist.
The point of good stuff is that, in their minds, it increases their chance at winning. Believe it or not, some people find winning fun. Take it or leave it.
The statement in bold, so far, is the only thing in this thread that answers my questions. To be brutally honest, "because it's fun" is probably the worst answer i can get. After all, you wouldn't even be playing this game if it weren't fun.
All I can offer is my opinion why I play a goodstuff deck (in this case ETB Jenara); it's fun. I don't like combo, stax isn't my thing, I enjoy tokens and reanimator (but I have a deck for that)... I don't like land destruction themes, voltron was fun for awhile but got boring... There aren't a huge amount of different concepts that appeal to me. Tokens, reanimator, goodstuff?
I don't look at goodstuff as mindless or stupid; it can be, certainly, but so can a lot of things (combo example; Niv and Curiosity = mindless combo.) Goodstuff decks well constructed try to have good answers for situations, try to be light and move fast, try to be interactive and fun... but you still have to make them well. They still take thought and consideration, you can't just cram every awesome card into a deck and call it good. That might be a goodstuff deck but it will be a terrible goodstuff deck.
Ultimately there is nothing wrong with goodstuff. I see it as a themeless style of deck design; you aren't looking for one specific sort of way to win, you just want to have a good deck that wins sometimes and that you love to pilot. That's Jenara to me; I love everything about that deck, and it wins a lot, and it is fun.
See and this is another good post that answers my questions. You don't find many deck types interesting. I know myself that having a bunch of decks that all follow the same archetype gets very boring, so going into good stuff in order to be able to play more than 2 decks is a very good reason.
I agree with you, because goodstuff isn't a viable deck type. Synergy will make you win far more than just goodstuff.
For example, I have an Edric deck which wins a lot, not because of goodstuff cards (timewalks which I dropped), but because of the great synergy elves and card draw make. Another one would be a mono black deck. Sure I can put an Obliterator in it, which has goodstuff written all over it, or even a Batterskull, but will it synergize the way Reassembling Skeletons and Contamination do? No.
Some people just read a card and see a bunch of keywords which makes them think it is powerful (looking at you, Sublime Archangel and Baneslayer Angel), but a real deck builder will think how cards act around each other, not just by their own.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What is the point of "good stuff' decks? What's the perk of playing something that requires no real thought input? No imagination. no Deck building skill. No specific strategy. How do people possibly find this fun to play?
I've made it kind of obvious of my opinion on certain strategies in numerous other threads; i despise lock-out and MLD. "Good stuff" just so happens to be a deck-type that i despise even more. While i've always thought that lock-out and MLD is a bit Solitaire-ish, i despise "good stuff" decks for a different reason. "Good stuff" decks don't really require any skill or imagination to construct, nor does it take much skill or understanding to play. Good stuff is essentially a deck for beginners.
While i've already made my opinion of "good stuff" fairly obvious, discussing and arguing my opinion is not the point of this thread. The point of this thread is a few fairly simple questions for those who play "good stuff" decks. Why do you play good stuff? What makes people want to play it?
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
I will disagree with your point about saying it requires no skill to play goodstuff decks. Just because you play stronger spells, that doesnt mean you have less skill. Its like saying vintage players are less skillful that standard players who are less skilled than limited players because they play with more powerful spells... doesnt work like that
Its rather unimaginative. I have gone down that road numerous times brewing goodstuff decks after a day or losing. Then realize thats not really winning either =/
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
Really? What the hell did i just type? I put it in nice bold letters for crying out loud.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
So if you want to have a chance to win you got to join them unless you want to do some antisocial playstyles. Good stuff while less interesting can be fun still. Just who draws what bombs. Try adding some beer before you play. I find that helps with enjoyment.
You make it hard to answer your question when discussing your opinion is answering your question. Quite frankly, your opinion is close-minded, and no matter what kind of deck you build, whether it's good-stuff or not, requires deck building skill to not suck. As for how people find it fun, they probably enjoy playing the game just like you do.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Too bad good stuff doesn't just win you the game. A deck made up of a bunch of good pieces doesn't make the deck, as a whole, good.
The issue is, that i've only seen this tendency in the competitive players of my group. People that used to play decks with awesome themes just suddenly start playing good stuff. Worst part is that i've been playing EDH for longer than an extreme majority of my group and i still haven't run out of ideas.
It's not even that good stuff wins more games or even gives you a better edge. My Karador deck schools them a large majority of the times that i use it. My Karador deck runs a large amount of synergy and resiliency, and combined with the way i play politics tends to make me the top dog in most games.
Good stuff is that weird deck that somehow attracts people to playing it without real cause. In my group, the people with a real strategy and synergy in the deck tend to win more often. Good stuff decks also tend to be more expensive than decks that actually have strategy and synergy, mostly because less staples and more underplayed and deck specific cards.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
They are also probably the better players. Goodstuff decks take less skill to make a stronger deck. So more casual players will tend to take the easy route.
Goodstuff - Be a relevant player in every game - always kinda fun
vs.
Themematic Decks - Possibly get blown out when your lynchpin cards are answered and you're left with junk - sometimes not fun, but SUPER fun when it works
Considering that games tend to go pretty long, I'd rather go for the sure thing. Pretty much everyone else in my group is the same way - we all enjoy it.
Indeed. I've already given my opinion, and just by answering my questions, truthfully with experience to the matter, you are giving your opinion. Debate made easy!
Yes, my opinion of Good stuff is rather close-minded, but that is why I asked the questions i did. Opinions, after all, can be changed with the right stimulus.
I've already given my opinion, and just by answering my questions, truthfully with experience to the matter, you are giving your opinion. Debate made easy! Unfortunately, the human race won't let things be this easy. Humans have the tendency to berate and degrade things that they deem as "incorrect." The goal of me making this thread was to expand my horizons by listening to the opinions of others as to why they like a certain deck type.
"Why i'm wrong" =/= "why you like Good stuff"
Actually, in my playgroup, the better players tend to be the ones playing good stuff. I found this very odd, considering the pretty awesome deck ideas they've had in the past. This is what spurred me to make this thread.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Do you have other decks? I have a MW goodstuff which I enjoy as a change of pace. OP for a lot of us its a chance to do smething fun and different.
In a debate similar to this, there is no form of a factual basis of opinion. If this were a scientific or historical debate, then facts would be involved. This debate is on a topic that is solely opinionated. "A debate" is more than an exchange of opinions, but this debate is not.
Actually, there's a pretty large difference between "why i'm wrong" and "why you like good stuff." Me being "close-minded" and good stuff being "more difficult than i think," which just so happens to be a decent amount of replies here, is not why people like good stuff. "All squares are rectangles, but not all rectangles are squares" as my middle school geometry teacher used to say.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
I agree with this.
The opinion expressed in the opening post is negative enough that trying to answer "What's the point of good stuff?" is effectively arguing against the opening post. It's easier to frame any sort of response as a rebuttal to your claims than it is to pretend that the people who disagree with you are expressing their opinions to someone other than a person who thinks that "goodstuff" is unfun and brainless.
On Mythic Rares: "What's next, Wizards will print six golden Black Lotuses and randomly place them in boosters, and if someone gets one, they get to tour the Wizards facility?"
Wydwen|Edric|Sakashima|Marrow-Gnawer|Hazezon
8.5 Tails|Seton|Rasputin|Doran|Gisela|Karona|Márton
Not that many people read past the thread title. I do want to know what the point of of good stuff is, because i don't really see one, which is why i made this thread and asked these questions in the first place.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
You're asking people to challenge your opinion without confronting you on it. One can't effectively answer your questions to inform you personally without addressing your opinions.
I told you why. They see good stuff as fun. Just because you don't (rather, refuse) to see their point of view doesn't mean it doesn't exist.
The point of good stuff is that, in their minds, it increases their chance at winning. Believe it or not, some people find winning fun. Take it or leave it.
On Mythic Rares: "What's next, Wizards will print six golden Black Lotuses and randomly place them in boosters, and if someone gets one, they get to tour the Wizards facility?"
Wydwen|Edric|Sakashima|Marrow-Gnawer|Hazezon
8.5 Tails|Seton|Rasputin|Doran|Gisela|Karona|Márton
at first i took offense to this, but then i remembered i play my atogatog sometimes to act as a wrath of god when i've got spreading plague out
I don't look at goodstuff as mindless or stupid; it can be, certainly, but so can a lot of things (combo example; Niv and Curiosity = mindless combo.) Goodstuff decks well constructed try to have good answers for situations, try to be light and move fast, try to be interactive and fun... but you still have to make them well. They still take thought and consideration, you can't just cram every awesome card into a deck and call it good. That might be a goodstuff deck but it will be a terrible goodstuff deck.
Ultimately there is nothing wrong with goodstuff. I see it as a themeless style of deck design; you aren't looking for one specific sort of way to win, you just want to have a good deck that wins sometimes and that you love to pilot. That's Jenara to me; I love everything about that deck, and it wins a lot, and it is fun.
The statement in bold, so far, is the only thing in this thread that answers my questions. To be brutally honest, "because it's fun" is probably the worst answer i can get. After all, you wouldn't even be playing this game if it weren't fun.
Spreading plague is awesome in 5-color. I've always played it in my 5-color decks.
Edit: BAMM! Ninja'd by Scott!
See and this is another good post that answers my questions. You don't find many deck types interesting. I know myself that having a bunch of decks that all follow the same archetype gets very boring, so going into good stuff in order to be able to play more than 2 decks is a very good reason.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
For example, I have an Edric deck which wins a lot, not because of goodstuff cards (timewalks which I dropped), but because of the great synergy elves and card draw make. Another one would be a mono black deck. Sure I can put an Obliterator in it, which has goodstuff written all over it, or even a Batterskull, but will it synergize the way Reassembling Skeletons and Contamination do? No.
Some people just read a card and see a bunch of keywords which makes them think it is powerful (looking at you, Sublime Archangel and Baneslayer Angel), but a real deck builder will think how cards act around each other, not just by their own.