Yep, I am still working on Thromok so this is not going to be set into motion anytime soon but i still with to discuss a Mill EDH.
Now first off I am not sure about the entire population, but my Meta is about half graveyard play half everything else. So already Mill seems to be a bad idea, alas, I DON'T GIVE UP!
So Yea I want to build Mill EDH. I plan on running Oona s my General. Now the difficulties with Mill is multiplayer play. If you are trying to mill 100 cards, Mill is not going to be easy. Especially if you have 3 other people to worry about. Alternate win con is obviously 40 damage beat down, but I rather worry about the main win con being Mill.
So yes with EDH, Mill is tough to use. I believe Traumatize is also the biggest mill card out there and with only 1 available to you...
Luckily there are ways to destroy people. Twin cast, Echomage, Additional turns, Leyline of the void and my old EDH where I ran Haunting Echoes. (It exiles graveyards, people don't realize that.)
Still 1-on-1, or if I was having a feud, I could take someone out, but then i was a sitting duck as my mill was depleted and everyone else still had large decks to run with.
So I ask the forums, Can people help me with making a Mill EDH.
I sometimes run a fairly successful Dralnu/Zombie-Wizard-Tribal Mill deck. There are a few cards that are essential, to make sure people don't abuse your kind milling antics. A personal favorite of mine is Puppeteer Clique. It's a Wizard so that works, it gets creatures out of other graves and then exiles them!
On top of that, don't underestimate the power of things like Grand Inquisitor. Hitting someone with it once is really nasty, and tack on things like Rings of Brighthearth and Illusioinist Bracers and you've got something really terrible brewing. Lichlord of Unx os also a grandslam, especially now that he gives you tokens to use with Undercity Informer. Another strong card to consider is Windfall/Jace's Archivist and their worse counterpart Wheel and Deal. Also, things like Cemetery Reaper and Havengul Runebinder help with graveyard problems and give you board presence. Also, Keening Stone, but that only really hurts after Traumatize.
And then there's Hinder/Spell Crumple into Tunnel Vision. Also super nasty.
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I am also thinking of Mindcrank + Bloodchief Ascension.
Duskmantle Guildmage does the Bloodchief Ascension thing better and requires no setup. Although it's more of a combo win and not really "mill" as you would traditionally describe it.
I strongly disagree that mill is infective in EDH. I have a Mimeoplasm mill deck that works awesome in Multi-Player games. It's a bit too slow getting off the ground in 1v1 but just soars in table of 3-5 players. Check out my list for some ideas if you'd like. Also, I think that Oona is probably the more competitive general, I use Mimeo to splash green for two reasons, RAMP and cards like Vulturous Zombie and Lord of Extinction.
Tormod's Crypt, Leyline of the Void, Rest in Peace (if you end up in White as well) should help against graveyard play. Any Infinite Mana combo + Mind Grind + Stifling effects for Eldrazi will just kill the board.
Also, Traumatize + Keening Stone.
Or Duskmantle Guildmage + Traumatize.
There are a lot of awesome options, it's just dealing with things that render mill useless.
Leyline of the Void and Helm of Obedience need to be in the deck for sure, the former shuts down the graveyard decks (especially if they are in colors that have difficulty dealing with enchantments) as well as sets up a combo with the latter. Mill is rarely worth considering if you aren't going to find some way to combo off with it to kill someone or the board all at once. Likewise consider Temple Bell with Mind Over Matter (keep an Eldrazi in your deck for this one). Rings of Brighthearth can help you get infinite mana, couple that with Helm of Obedience and you can kill more than one player at a time, and if you throw in voltaic key you can combo off further.
Mind Grind and Black big mana really seems like all you would need - you need to get in roughly the same range as a lethal Exsanguinate and people do that all the time. Just be very liberal with Jester's Cap effects to scout for Ulamog and Kozilek.
I used to have a Szadek, Lord of Secrets voltronish deck that focused on milling. It was astonishingly effective because he gets huge, quick. If your goal is to just mill people out I'd recommend him over anything else. (Obviously other generals like Wrexial are better at actually using opponents' graveyards)
I run Lazav as my general for mill because it negates the need for too much Graveyard hate or the worry about Eldrazi. I mill you, you hit an Eldrazi, I now have a Hexproof, Indestructible, Annihilator X creature, and you get to shuffle your GY back ... Who wins that trade?
Alternate scenario, you mill something they want to reanimate, Avacyn perhaps. I now have a Hexproof Avacyn, you have a regular Avacyn ... Again, who wins that exchange?
Lazav really nullifies the danger that comes along with milling, which I think is the most important aspect to running him at the head of a mill deck.
Now first off I am not sure about the entire population, but my Meta is about half graveyard play half everything else. So already Mill seems to be a bad idea, alas, I DON'T GIVE UP!
So Yea I want to build Mill EDH. I plan on running Oona s my General. Now the difficulties with Mill is multiplayer play. If you are trying to mill 100 cards, Mill is not going to be easy. Especially if you have 3 other people to worry about. Alternate win con is obviously 40 damage beat down, but I rather worry about the main win con being Mill.
So yes with EDH, Mill is tough to use. I believe Traumatize is also the biggest mill card out there and with only 1 available to you...
Luckily there are ways to destroy people. Twin cast, Echomage, Additional turns, Leyline of the void and my old EDH where I ran Haunting Echoes. (It exiles graveyards, people don't realize that.)
Still 1-on-1, or if I was having a feud, I could take someone out, but then i was a sitting duck as my mill was depleted and everyone else still had large decks to run with.
So I ask the forums, Can people help me with making a Mill EDH.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Basalt Monolith + Rings generates infinite mana.
I am also thinking of Mindcrank + Bloodchief Ascension.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
On top of that, don't underestimate the power of things like Grand Inquisitor. Hitting someone with it once is really nasty, and tack on things like Rings of Brighthearth and Illusioinist Bracers and you've got something really terrible brewing. Lichlord of Unx os also a grandslam, especially now that he gives you tokens to use with Undercity Informer. Another strong card to consider is Windfall/Jace's Archivist and their worse counterpart Wheel and Deal. Also, things like Cemetery Reaper and Havengul Runebinder help with graveyard problems and give you board presence. Also, Keening Stone, but that only really hurts after Traumatize.
And then there's Hinder/Spell Crumple into Tunnel Vision. Also super nasty.
Duskmantle Guildmage does the Bloodchief Ascension thing better and requires no setup. Although it's more of a combo win and not really "mill" as you would traditionally describe it.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
The Mill cards that I use, personally are:
0 Nephalia Drownyard
1 Hedron Crab
2 Brain Freeze
2 Dimir Charm
2 Duskmantle Guildmage
2 Glimpse the Unthinkable
2 Grindclock
2 Mesmeric Orb
2 Mindcrank
2 Mind Sculpt
2 Mindshrieker
3 Chill of Foreboding
3 Jace Beleren
3 Memory Erosion
3 Mind Funeral
3 Sands of Delirium
3 Sword of Body and Mind
4 Decimator Web
4 Dreamborn Muse
4 Helm of Obedience
4 Stolen Good
4 Whispering Madness
5 Consuming Aberration
5 Nemesis of Reason
5 Psychic Spiral
5 Traumatize
6 Keening Stone
7 Szadek, Lord of Secrets
1x Increasing Confusion
2x Psychic Drain
2x Mind Grind
1 Bloodchief Ascension
1 Reanimate
1 Visions of Beyond
2 Duskmantle Guildmage
2 Mindshrieker
2 Stitch Together
4 Ashen Powder
4 Lazav, Dimir Mastermind
4 Memory Plunder
5 Body Double
5 Lord of Extinction
5 Vulturous Zombie
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
Also, Traumatize + Keening Stone.
Or Duskmantle Guildmage + Traumatize.
There are a lot of awesome options, it's just dealing with things that render mill useless.
Casual Player, Hobbyist Designer.
Percussionist, Composer, Banjo Player
Current Decks:
BG RockStars (Enchantress Midrange)
Modern:
GWU Enduring Ideal
EDH/Commander -
GW Krond, Enchanter
UB Vela, of Doomsday
RG Angry Barbie
WUG Friendly Hugs on Hippo Wings
WBR Oros, the Experiment
WUB Sharuum the Hegemon, the Destroyer of Darksteel
BGW Teneb, the Harvester, my Pimped Out Reanimator
GUB The Mimeoplasm Ooze-Mill
GWU Rafiq the Exalted
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Definitely run lots of yard hate like Ravenous Trap and Relic of Progenitus.
Alternate scenario, you mill something they want to reanimate, Avacyn perhaps. I now have a Hexproof Avacyn, you have a regular Avacyn ... Again, who wins that exchange?
Lazav really nullifies the danger that comes along with milling, which I think is the most important aspect to running him at the head of a mill deck.
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG