Alright, looking for cards that have theft/stealing effects. However I'm not looking for the standard stuff like Blatant Thievery or Bribery and their ilk, nor Threaten type cards.
I'm looking for cards that "steal" in a different sense, such as how Chancellor of the Spire, Mindclaw Shaman, and Switcheroo work. I of course want to be able to effect more than just creatures is the idea, especially permanently.
So far - without looking at a search - these come to mind for this kind of effect:
I'm not sure I forgot about Thada Adel I didn't even know about Knowledge Exploitation, so that one's pretty neat, same for Spellweaver Helix. Spelltwine seems like it could be really good.
EDIT: Actually, how does Spellweaver Helix work in Commander, considering the Helix says you can cast the copy if a card with the same name as one of the exiled cards is cast? Or did you mean Spellweaver Volute?
EDIT: Actually, how does Spellweaver Helix work in Commander, considering the Helix says you can cast the copy if a card with the same name as one of the exiled cards is cast?
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Acquire and Grinning Totem. The totem is pretty good because even though you have to pay to cast the card unlike Knowledge Exploitation there is usually someone playing Oblivion Stone, Bojuka Bog, or something that is "colorless" and you can use.
The opening post confuses me... What is Switcheroo doing differently to Blatant theivery that makes the former count as a stealing effect, but not the latter?
The opening post confuses me... What is Switcheroo doing differently to Blatant theivery that makes the former count as a stealing effect, but not the latter?
I don't think this works. Doesn't Sundial let those end of turn effects end?
You can use the Sundial's ability with the triggers that would return stolen creatures on the stack. Those abilities will be exiled and you'll keep the stolen creature(s).
The cards listed as "things that steal" have one thing in common: They utilize the opponents resources. The things listed as "but not these" also do that. The only thing that comes to mind is that the things listed as "but not these" are included under the category of "goodstuff" as well as "things that steal".
I can't even say that the functions of the cards are what's being done differently here: Thada Adel, Acquisitor does an Acquire every turn, and Acquire is an artifact version of Bribery... but Thada is acceptable, and Bribery isn't? It can't be flavour, because Blatant Thievery is clearly all about stealing flavour-wise... I'm confused as to what the TC wants.
I'm looking for cards that "steal" in a different sense, such as how Chancellor of the Spire, Mindclaw Shaman, and Switcheroo work. I of course want to be able to effect more than just creatures is the idea, especially permanently.
So far - without looking at a search - these come to mind for this kind of effect:
2 Switcheroo
3 Vedalken Plotter
4 Puca's Mischief
5 Stolen Good
6 Mindclaw Shaman
7 Reversal of Fortune
What am I missing for along these lines?
Spelltwine lets you steal their sorceries and
Spellweaver HelixSpellweaver Volute lets you steal their instants. And you can, of course, run them together to machinegun your opponents with spells from their own graveyards.Edit: put the right Spellweaver in.
Pauper: UR some horrible homebrew izzet deck
I'm not sure I forgot about Thada Adel I didn't even know about Knowledge Exploitation, so that one's pretty neat, same for Spellweaver Helix. Spelltwine seems like it could be really good.
EDIT: Actually, how does Spellweaver Helix work in Commander, considering the Helix says you can cast the copy if a card with the same name as one of the exiled cards is cast? Or did you mean Spellweaver Volute?
Lol, I meant Spellweaver Volute. Sorry.
Pauper: UR some horrible homebrew izzet deck
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EDIT: Alternatively, Cthulhu.
EDIT... Again: I forgot your UR color restriction. So Cthulhu doesn't work.
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Well, Switcheroo is basically a donate.
Steal someone's Mayael, and replace it with a Steel Golem for example.
I don't think this works. Doesn't Sundial let those end of turn effects end?
You can use the Sundial's ability with the triggers that would return stolen creatures on the stack. Those abilities will be exiled and you'll keep the stolen creature(s).
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Aura Graft and Enchantment Alteration steals auras. Narrow, but stealing nonetheless.
he is right. at end of turn is different from clean-up.
In that case... What do Switcheroo and Mindclaw Shaman do that Blatant Theivery doesn't?
The cards listed as "things that steal" have one thing in common: They utilize the opponents resources. The things listed as "but not these" also do that. The only thing that comes to mind is that the things listed as "but not these" are included under the category of "goodstuff" as well as "things that steal".
I can't even say that the functions of the cards are what's being done differently here: Thada Adel, Acquisitor does an Acquire every turn, and Acquire is an artifact version of Bribery... but Thada is acceptable, and Bribery isn't? It can't be flavour, because Blatant Thievery is clearly all about stealing flavour-wise... I'm confused as to what the TC wants.
add copy spells so you will have some flexibility or be able to play bribery twice a turn
reverberate
twincast
wild ricochet
Reiterate