Okay, so I actually went and scoured through magiccards.info advanced search, and found all the W, R, WR, WB, and BR instants that could possibly be tutored via Sunforger(and it's a reeeeaaaaaalllllyyyylong list >_>). Any suggestions as to how to make an optimized Sunforger package from it?
I love sunforger to death, so let me give you my personal favorite (ab)use for it: use it to fetch tithe, then fetch a mistveil plains with the tithe, and use the mistveil plains to tuck used instants (including tithe itself) back into your deck, so you can reuse them as many times as you want! This can get extremely nasty with, for example, holy day in a 1v1 game because you can fog them every turn without losing card advantage. If you're doing RWB, wrecking ball used repeatedly would be brutal too.
Sunforger is probably nastiest with RWU though, because you can use absorb and suffocating blast from it. if you're doing RWBU, you can even use punish ignorance, which is probably the best 4-cmc R or W instant in the game.
Oh, and keep in mind, mistveil plains can tuck sunforger so you can tutor it again, as long as you have enough tutors. you can also use oblation from sunforger itself to tuck sunforger, and net some card advantage while you're at it.
well a lot of those spells arn't as good in edh as in other formates, but it feels like you already pulled out a lot of the bad 4 and less CC instance. you only really need 6-15 spells to really make sunforger worth it and after that your probably hurting the decks ability trying to stuff more gimmicky one use or one target spells in to the deck. there are some obvious ones to choose, then there are a lot that depend on your Meta
On that note if you were thinking of going Blue you could use something like Crystal Spray and change one of the colors on sunforger to any other color opening you up to a whole new slew of spells
The cards with a "*" are situational for my meta. I often swap some of them out for others, depending on who I'm playing; like Ignorant Bliss if I know I'll be facing the Black Miojin.
Personally I'd cut Dominara's Judgement unless you're running 5 color, Cauldron Haze (or swap it for Otherworldly Journey maybe), and the two tap spells. And I'd add in more removal/protection.
I also run Pull from Eternity because I know that my 'forger is going to get Exiled at least once.
i find Magnetic Theft to be useful if someone kills or attempts to kill the equiped creature in a way that I could not otherwise deal with. also it just plain old makes equipping it again cheaper
Mistveil plains was listed before, but Junktroller is another good option that not only does the same thing cheaper and more reliably, it can be tutored for with enlightened tutor, block and EQUIP SUNFORGER!
This is almost exactly what I run. I also have Orim's Thunder, which can net random 2-for-1s, and Fight to the Death, which has yet to be awesome but could be some day.
Wing Shards is maybe the single best sunforging target available. It kills multiple attackers, gets past shroud and indestructible, and the different copies must be countered separately. I won a game last night by playing it three times with Mistveil Plains.
I'm not a big fan of Master Warcraft. It doesn't actually let you force creatures to attack other players, so it's rarely much other than a glorified fog effect. My glorified fog effect of choice is Dawn Charm, all three modes of which come in handy.
i find Magnetic Theft to be useful if someone kills or attempts to kill the equiped creature in a way that I could not otherwise deal with. also it just plain old makes equipping it again cheaper
Mistveil plains was listed before, but Junktroller is another good option that not only does the same thing cheaper and more reliably, it can be tutored for with enlightened tutor, block and EQUIP SUNFORGER!
good card for a 'Forger package
well, except that enlightened tutor (although it's a good card for sunforger) doesn't net you any CA, and junktroller is way easier to kill for most decks, and costs a fair amount of mana to cast. It might be worth using both in an EDH deck so one can tuck the other if it's destroyed.
Agree with magnetic theft. My favorite trick is equipping it to my opponent's creature when he kills my last one, so I can odds/ends him when he attacks
...
I'm not a big fan of Master Warcraft. It doesn't actually let you force creatures to attack other players, so it's rarely much other than a glorified fog effect. ...
Read Master Warcraft's oracle text.
It's like a mini Mindslaver for the Combat step. YOU decide which creatures attack. And you also decide which creatures block, or if they block at all.
Master Warcraft is an amazing card because it completely messes with your opponents combat steps.
Want your opponents General to attack into your Condemn? Want to alpha strike for the win? Want to force your opponent to attack with his utility creatures?
I have have answers in the form of Exile Removal against Indies, Artifact/Enchantment removal, normal creature removal, and Vindicate should be a given.
Unless you want to build a deck around Sunforger, I wouldn't go past 10 targets in your toolbox.
Ghostway or Cauldron Haze is nice to save against mass removal, but I dunno. I had Ghostway in, but it was less than impressive. Maybe it was the situations, but its super fun when you Wild Riccochet a Decree of Pain.
Master Warcraft seemed like an expensive fog, but saved me from losing and instead they HAD to swing at my opponents. Next turn I was able to board sweep, and that was the only time I even tutored it. Its the only card I can think of that does this trick, but thats all it is, a trick.
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I like current block formats the most.
Its so limited to its power scale against other formats.
Block constructed should be a more competitive format like it was back in Champions or Ravnica.
Master Warcraft seemed like an expensive fog, but saved me from losing and instead they HAD to swing at my opponents. Next turn I was able to board sweep, and that was the only time I even tutored it. Its the only card I can think of that does this trick, but thats all it is, a trick.
Read the card again - you can't force them to attack other players. You just choose which creatures attack.
Also, Vindicate is a sorcery and thus cannot be sunforged.
Read Master Warcraft's oracle text.
It's like a mini Mindslaver for the Combat step. YOU decide which creatures attack. And you also decide which creatures block, or if they block at all.
Master Warcraft is an amazing card because it completely messes with your opponents combat steps.
Want your opponents General to attack into your Condemn? Want to alpha strike for the win? Want to force your opponent to attack with his utility creatures?
I know how it works. The problem is that you can only choose which creatures attack, not who they attack. Sure, sometimes every single player has blockers up to kill their utility creatures, and sometimes the player in question needs to keep blockers back or die, but these are both pretty rare in EDH. If you force any big creatures to attack, they usually get sent at you out of spite.
I've seen it played 5-10 times, and every single time it's just been used to prevent any creatures from attacking.
Well, in order to choose a creature to attack, you need to choose who they are attacking? That's how it worked online, if I can recall.
Sorry about the Vindicate, didnt realize it and I play with it, lol. Well, maybe Oblation in the rare case you need to tuck a Planeswalker or something.
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I like current block formats the most.
Its so limited to its power scale against other formats.
Block constructed should be a more competitive format like it was back in Champions or Ravnica.
Sig by DD Awie by CC
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1 terminate
1 delirium
1 backlash
1 captain's maneuver
1 double cleave
1 hide // seek
1 lightning helix
1 intimidation bolt
1 master warcraft
1 cauldron haze
1 mortify
1 unmake
1 allay
1 shattering pulse
1 argivian find
1 blessed reversal
1 swords to plowshares
1 path to exile
1 boros fury-shield
1 change of heart
1 condemn
1 congregate
1 crib swap
1 debt of loyalty
1 dominaria's judgment
1 enlightened tutor
1 ghostway
1 hold the line
1 humble
1 orim's chant
1 silence
1 peace and quiet
1 rebuff the wicked
1 retaliate
1 return to dust
1 second sunrise
1 shining shoal
1 temper
1 wing shards
1 blind with anger
1 fault line
1 chain of plasma
1 carbonize
1 char
1 comet storm
1 dead // gone
1 flames of the bloodhand
1 fork
1 grab the reigns
1 lunge
1 magma jet
1 overblaze
1 pact of the titan
1 intervention pact
1 price of progress
1 psychotic fury
1 pulse of the forge
1 rack and ruin
1 reiterate
1 shunt
1 sudden shock
1 sulfurous blast
1 urza's rage
1 violent eruption
1 volcanic fallout
1 volcanic geyser
1 wild ricochet
Steel Sabotage'ng Orbs of Mellowness since 2011.
Sunforger is probably nastiest with RWU though, because you can use absorb and suffocating blast from it. if you're doing RWBU, you can even use punish ignorance, which is probably the best 4-cmc R or W instant in the game.
I can see the appeal of using black over blue, though, since you don't get many tutors in blue, and none in red. You've got drift of phantasms, enlightened tutor, steelshaper's gift, stonehewer giant, stoneforge mystic, fabricate, reshape, transmute artifact, and planar portal...that's all i can think of in my head, but you can also use mystical tutor to get steelshapers gift, etc. Black does give you a lot more tutoring options, though, so it might work better for an EDH deck around sunforger.
Oh, and keep in mind, mistveil plains can tuck sunforger so you can tutor it again, as long as you have enough tutors. you can also use oblation from sunforger itself to tuck sunforger, and net some card advantage while you're at it.
On that note if you were thinking of going Blue you could use something like Crystal Spray and change one of the colors on sunforger to any other color opening you up to a whole new slew of spells
Horde of Notions
1 delirium
1 backlash
1 hide // seek
1 cauldron haze
1 allay
1 shattering pulse
1 oblation
1 change of heart
1 congregate
1 debt of loyalty
1 dominaria's judgment
1 ghostway
1 retaliate
1 flames of the bloodhand
1 reiterate
1 wild ricochet
Well, that's slimmed down to about 17. How's that for cutting the chaff?
Steel Sabotage'ng Orbs of Mellowness since 2011.
Afterlife*
Allay
Boil*
Dawn Charm
Gilded Light
Grab the Reigns
Graceful Reprieve
Humble
Ignorant Bliss*
Master Warcraft
Mortify
Narrow Escape*
Obliation
Orim's Thunder*
Overblaze
Psychotic Fury
Rebuff the Wicked
Reiterate
Wild Ricochet
Shunt*
Shattering Pulse
The cards with a "*" are situational for my meta. I often swap some of them out for others, depending on who I'm playing; like Ignorant Bliss if I know I'll be facing the Black Miojin.
Personally I'd cut Dominara's Judgement unless you're running 5 color, Cauldron Haze (or swap it for Otherworldly Journey maybe), and the two tap spells. And I'd add in more removal/protection.
I also run Pull from Eternity because I know that my 'forger is going to get Exiled at least once.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Also, if you sneak in a combo, OR just want to pseudo-time walk you might want an orim's chant or a silence in your toolbox.
Mistveil plains was listed before, but Junktroller is another good option that not only does the same thing cheaper and more reliably, it can be tutored for with enlightened tutor, block and EQUIP SUNFORGER!
good card for a 'Forger package
Condemn
Hide/Seek
Master Warcraft
Return to Dust
Ghostway
Mortify
Terminate
Unmake
Wild Ricochet
Wrecking Ball
Basically ways to get rid of various permanents, protection in the form of Ghostway, and shenanigans with Wild Ricochet and Master Warcraft.
Most recently looking at Morinfen!
This is almost exactly what I run. I also have Orim's Thunder, which can net random 2-for-1s, and Fight to the Death, which has yet to be awesome but could be some day.
Wing Shards is maybe the single best sunforging target available. It kills multiple attackers, gets past shroud and indestructible, and the different copies must be countered separately. I won a game last night by playing it three times with Mistveil Plains.
I'm not a big fan of Master Warcraft. It doesn't actually let you force creatures to attack other players, so it's rarely much other than a glorified fog effect. My glorified fog effect of choice is Dawn Charm, all three modes of which come in handy.
well, except that enlightened tutor (although it's a good card for sunforger) doesn't net you any CA, and junktroller is way easier to kill for most decks, and costs a fair amount of mana to cast. It might be worth using both in an EDH deck so one can tuck the other if it's destroyed.
Agree with magnetic theft. My favorite trick is equipping it to my opponent's creature when he kills my last one, so I can odds/ends him when he attacks
WUB Merieke Ri Berit BUW
GWU Phelddagrif 1 2 3 4 UWG
BR Kaervek the Merciless RB
B Chainer, Dementia Master B
WUB Sen Triplets BUW
BG Sisters of Stone Death GB
WUBRG Scion of the Ur-Dragon GRBUW
GWU Angus Mackenzie UWG
R Kumano, Master Yamabushi R
WB Teysa BW
U Higure U
B Geth B
WUBRG Child of Alara 1 2GRBUW
R Zirilan R
U Arcum U
UR Nin RU
BRG Sek'Kuar GRB
U Teferi U
G Melira G
GU Edric UG
BG Glissa GB
Casual
GUB Knacksaw Clique BUG
RWU Sunforger UWR
Read Master Warcraft's oracle text.
It's like a mini Mindslaver for the Combat step. YOU decide which creatures attack. And you also decide which creatures block, or if they block at all.
Master Warcraft is an amazing card because it completely messes with your opponents combat steps.
Want your opponents General to attack into your Condemn? Want to alpha strike for the win? Want to force your opponent to attack with his utility creatures?
I have have answers in the form of Exile Removal against Indies, Artifact/Enchantment removal, normal creature removal, and Vindicate should be a given.
Unless you want to build a deck around Sunforger, I wouldn't go past 10 targets in your toolbox.
Ghostway or Cauldron Haze is nice to save against mass removal, but I dunno. I had Ghostway in, but it was less than impressive. Maybe it was the situations, but its super fun when you Wild Riccochet a Decree of Pain.
Master Warcraft seemed like an expensive fog, but saved me from losing and instead they HAD to swing at my opponents. Next turn I was able to board sweep, and that was the only time I even tutored it. Its the only card I can think of that does this trick, but thats all it is, a trick.
I like current block formats the most.
Its so limited to its power scale against other formats.
Block constructed should be a more competitive format like it was back in Champions or Ravnica.
Sig by DD Awie by CC
Read the card again - you can't force them to attack other players. You just choose which creatures attack.
Also, Vindicate is a sorcery and thus cannot be sunforged.
I know how it works. The problem is that you can only choose which creatures attack, not who they attack. Sure, sometimes every single player has blockers up to kill their utility creatures, and sometimes the player in question needs to keep blockers back or die, but these are both pretty rare in EDH. If you force any big creatures to attack, they usually get sent at you out of spite.
I've seen it played 5-10 times, and every single time it's just been used to prevent any creatures from attacking.
Sorry about the Vindicate, didnt realize it and I play with it, lol. Well, maybe Oblation in the rare case you need to tuck a Planeswalker or something.
I like current block formats the most.
Its so limited to its power scale against other formats.
Block constructed should be a more competitive format like it was back in Champions or Ravnica.
Sig by DD Awie by CC