Cuts completed. Norbert I believe I cut everything from your list except for Aether Vial, which I personally feel should be on the list. The great thing about Vial, aside from it's obvious instant speed, undercounterability, and "free" creatures, is that just the threat of a surprise blocker will often cause opponents' to send their creatures in other directions when they might have attacked you.
Ok. To make this easier, then, I am going to make all of the cuts right now. We can then debate based on the "new" list. Thanks NB.
No problem! Thanks for making this resource.
As for replacing cards on the current list with new cards, you could make a rule like a second poster has to agree with the change for the card to be replaced. If someone disagrees, then you can hold a vote or something.
Here are some suggestions:
Red
Cut Banefire for Fanning the Flames Fanning the Flames is reusable removal, which is especially useful in multiplayer games. Banefire is nice, but most of the time it'll just be a $20 Blaze.
Black
Cut Skeletal Vampire for Visara the Dreadful Visara is also reusable removal on legs. Skeletal Vampire probably deserves a slot on the list, but I think Visara is more powerful.
Blue
Cut Foresee for Control Magic Foresee is outclassed by a lot of the draw currently on the list. Control Magic is one of the best steal effects available, and definitely belongs on the list.
Cut Gifts Ungiven for Tinker Gifts Ungiven really requires a lot of support cards to make it worthwhile. Tinker is stupidly powerful and should probably be banned from EDH. Until then, it belongs on this list.
Artifact
Cut Aether Vial for Vedalken Shackles Aether Vial isn't that great in this format, IMHO. There are better cards to get creatures into play for free (eg. Dragon Arch). Shackles is fantastic and gets around pro:U abilities.
Utility Land
Cut Ghitu Encampment for Tolarian Academy Tolarian Academy is arguably the most powerful utility land available, in an artifact heavy deck. With two artifacts in play, it's better than Ancient Tomb. It belongs on this list.
Cut Mouth of Ronom for Tolaria West Tolaria West is a great tutor for cards like Academy, Urborg, or any other utility land or any other 0cc card. I run it in all my U decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Do you like Elder Dragon Highlander? Check out theEDH deck databasewith more than 150 decks!
This is definitely not the say that the cards you suggested to replace them aren't worthy of inclusion (particularly Tinker), but I don't believe these should be cut.
Foresee might be sub-par draw for the mana, but the fixing ability pushes it over the top bigtime. I mean, have you ever cast this spell? It feels SO broken every time I cast it - I almost prefer resolving it over Fact or Fiction, and that's saying something.
Skeletal Vampire - you seemed to also agree that it should stay. I think it is much better than Visara, personally, plus we already have Visara's older, better sister in Avatar of Woe.
Gifts Ungiven - If there is a card that is close to as broken as Tinker, this is it. Worthy of banning, easily.
Unless you get some support from someone else, I'm not quite ready to remove these three from the list. Someone else chime in and give your thoughts, please!
Gifts Ungiven - If there is a card that is close to as broken as Tinker, this is it. Worthy of banning, easily.
That might be an exaggeration, but I agree it's one of the top 5 blue cards of the format.
The rest of the blue really needs some cleanup. First the cuts:
Brainstorm is really not very good in EDH outside of Niv Mizzet decks. There's relatively little "turn 1 Thoughtseize," so you don't have to use it to "hide" your cards the way you might in Vintage. There's almost no Strom combo, and even when you're going that route it isn't as useful to look at the top 3 in a 99 card deck as it is in a 60 card deck. It's basically an instant cantrip with a tiny bit of extra information. I might put it in a deck, but it's definitely not top 25 material.
Compulsive Research is the 26th card in my mind. Really, really good, but just doesn't do enough to warrant a space in the top 25.
Force of Will is only good in duels. In multiplayer I find myself hardcasting it 60% of the time, meaning even Cancel would be better on average. Ugh. It's really good in duels, though, and some people play almost exclusively 1 vs 1 EDH, so it can keep its place on the list, but it needs to bring a friend with it (more on that later).
Foresee is one of my favorite commons, and I will never build a Peasant Highlander deck without one, but it doesn't compare with the other cards available in this format.
Impulse is less impressive for all the reasons I listed when describing Brainstorm.
Timetwister is the only power 9 not banned. It's also a perfectly friendly card to play in multiplayer, as everyone gets to draw some new cards, but it's going to be especially helpful to you since you know when you'll be playing it and can empty your hand first. It's also useful as blue graveyard hosing. If it were printed today, it would cost at least 8 mana, probably 9.
Vesuvan Shapeshifter can come into play as Eternal Witness, getting back your best card from your graveyard, then become something more relevant on your next upkeep. It also combos with Brine Elemental to Stasis-lock your opponents. It's a super duper clone, and can even be a surprise when your opponent Shriekmaws it expecting to nab an Exalted Angel only to find their target illegal due to being another Shriekmaw.
Ixidron is a blue Hallowed Burial in that it not only Wraths (kind of), it also prevents any of your opponent's "graveyard from play" abilities from triggering and ultimately neuters their General unless they have a way to sacrifice it.
This is why i dont think the top 25 is a good idea. Personally i think it shouldnt be limited to just 25. Because there are many amazing cards that are not making the cut, and with how many different play styles that a top 25 will not show the pure spectrum of deck arch types, color combinations and play styles. Like a couple cards that are in every blue EDH deck i make are not on the list Counterspell and Sakashima, the Impostor. Those two always make my cut.
Especially with Gold cards. there are so many combinations that 25 doesnt give justice to the amount of cards out there that are amazing in so many decks. and 1/3rd of the list for gold cards are B/W, thats huge. and very unfair to the amazing gold cards of the other colors.
I think the list should be opened back up, or be much more than 25 cards each color.
I think that Chandra should be on the list for red. The ability to take 1/4 of someones life, and kill all of thier creatures is powerful enough to merit inclusion. Barring a darksteel or an akroma you can also burn out any threats with her #2 ability. I would probably say bump the T. mauler as it just gets kinda big with no evasion.
I know the idea was to shorten the list, but I noticed two things that seemed to be missing:
Temporal Aperture
The aperture, you can cast early as it's only 2cc. When you use it, it effectively allows you to draw a card and play it for free. Not a bad addition to any deck.
Karmic Guide
For white, this card give you recursion, and a creature if you decide to pay the echo.
This is why i dont think the top 25 is a good idea. Personally i think it shouldnt be limited to just 25. Because there are many amazing cards that are not making the cut, and with how many different play styles that a top 25 will not show the pure spectrum of deck arch types, color combinations and play styles. Like a couple cards that are in every blue EDH deck i make are not on the list Counterspell and Sakashima, the Impostor. Those two always make my cut.
Especially with Gold cards. there are so many combinations that 25 doesnt give justice to the amount of cards out there that are amazing in so many decks. and 1/3rd of the list for gold cards are B/W, thats huge. and very unfair to the amazing gold cards of the other colors.
I think the list should be opened back up, or be much more than 25 cards each color.
I agree with you that the list should have remained full length, but it seemed like most people felt otherwise, so I changed it. Maybe we should do a poll and decide which way to go. [edit] Ok, I posted a poll. It will run until next Friday - majority rules. Please go vote here: http://forums.mtgsalvation.com/showthread.php?t=151423
Wow.... I wrote a page long description of why Survival is so good and should be on the list, listing all these points. Then I check back to see what I'd cut and Survival is there. FAIl.
This may or may not be the place for this, but something I'd like to see is a list of top cards as per what they do... What I mean by this is a list of the top "card drawing" cards, the top "counter" cards, "wrath effect" cards, etc... I know this is a lot more specialized, but I'm currently trying to build my first EDH deck ever, and I'm having a very hard time! Of course, it doesn't help that I didn't play seriously between the times of ~5th edition to the release of Lorwyn!
UPDATE. Sorry I've been so slow with making the discussed changes. I've been really busy lately and I haven't gotten around to it, but I will soon. The poll results were thoroughly conclusive: the majority likes the top 25 format. A lot of people want a comprehensive list, though, so we're going to do both. Top 25 list with a comprehensive list as well. Coming soon!
Even better, Flowstone Slide. Very much overlooked card, but in this format, it can kill all creatures as well as being able to pump yours enough to do some significant damage.
Land
-Faerie Conclave: This just seems nothing more than potential chump blocker
+Diamond Valley: The original (and better) Miren.
Multi
-Knight of the Reliquary: Decent, but not a "best"
+Fracturing Gust: Destroys many problematic permanents and gains tons of life at instant speed.
Blue
-Honden of Seeing Winds: Slow and expensive. Inferior to
+Rhystic Study: Draws you far more cards than the Honden unless you're playing the others (which I hope not as they suck).
These seem weak, but I need to think about replacements:
Blue: Aeon Chronicler- This is card advantage on a huge stick. If you need it to be an attacker, pay 5 and the nest turn it will draw you a card and beat If you want to draw a lot of cards, putting one turn and 8 mana is an excellent way to get cards every turn. This is a solid creature, and I have never drawn it and been dissapointed.
Rhystic Study: 1- At U2 it is easy to play. 2- Sets you one turn up on your opponent if they pay the extra 1 for every spell. 3- If they are mana screwed, they having trouble paying for the cost.
Teferi, Mage of Zhalfir- Not exactly a fun card because it removes most interaction between players but, it has an oversized body for blue's creatures and makes a 'pass go' strategy good because of your ability to play EOT creatures.
Is there a reason Telling Time isn't better than Impulse? The extra knowledge of my next draw has always been advantagous...
I suggest removing Brainstorm because it doesn't give advantage like Chronicler or Study and Impulse for the same reason. Replace Future Sight with Tefari because I like to keep my opponent guessing when I play blue, and Future Sight tells your opponents what you have. Tefari costs the same and why not win? Tinker = Mega Cheats btw
Artifact: Crystal Shard- This card is a 3cc blowout. It is a combat trick and recursion. With just blue it is ridiculous: Draining Whelk, Duplicant, Mulldrifter and Solemn Simulacrum. Plus, you can evoke Mulldrifter and bounce it back for 4. In other colors you can't go wrong with Reiver Demon or Myojin of Wrath Your Dudes (3 w + 5).
I would cut Thousand-Year Elixir from the list because even in my Captain Sisay deck it has either been win more or lose more. I haven't seen it played in other decks though so it might be ridiculous elsewhere.
I don't know what to cut from the list but not playing Gilded Lotus seems wrong. I have always played it as soon as I could hit 5 mana, and it accelerates like almost no other.
Land: Riptide Laboratory- Similar to Crystal Shard in its ability to recur and own face with other good cards. This and Glen Elendra Archmage are pretty techy.
Not sure what to remove. Maybe Faerie Conclave because it really only shines in mono blue where you don't need fixing and CIPT lands aren't super numerable.
Private Mod Note
():
Rollback Post to RevisionRollBack
Accomplishments:
1800+ in Limited
3-0ing after drafting 17 non-basics in Cube
I play a GW Sisay deck focusing on ramping into big spells while wrathing. My deck might biase my card choice because I don't mind playing expensive spells.
Green: Deadwood Treefolk- This card is one of the few creatures that 2/1's even with Lethal Vapors in play. In my experience this card has been "5G: Vanishing 3. When this card comes into play or leaves play return target creature, worthy of having removal used on it, to your hand. Prevent all non-flying combat damage your opponents would deal to you" or something to that effect.
Wickerbough Elder- Debatable if the CIP effect of Indrik Stomphowler is better than the ability to wait with Wickerbough, but it has been nice to wait around, and it hasn't ever been Sudden Deathed to death so I have seen no downside to the cost of the ability.
Chord of Calling- I will gladly sacrifice the 1/1 body of the Fierce Empath to be able to instantly search out a better creature at a more expensive cc. Getting the creature into play end of turn is an easy way to make an opponent tap out, or give the creature pseudo-haste.
I would take out Tarmogoyf for Deadwood Treefolk. Goyf is a good creature if you want p/t to be high compared to cc, but it is a mediocre late game draw and really serves no purpose other than take a removal spell or trade with a creature. Deadwood is card advantage on a big body, and is excellent throughout the game.
White: Eight-and-a-Half-Tails- This creature is stupidly good late game. I have people just scoop to this card, or try to destroy an artifact or enchantment of mine only to realize the text is 'target permanent you control gains protection' and then scoop. Keeping 5 mana up is hard, but its even harder to lose the game if you do that with 8.5 tails in play. My only complaint about this card is that it can win too much sometimes. I usually tutor up Gaddock Teeg, Saffi Eriksdotter and 8.5 tails in that order with Captain Sisay and it is usually impossible to lose if they all stick.
Replace Weathered Wayfarer with Eight-and-a-Half-Tails because 8.5 is a super win card, whereas Wayfarer is a dead late game draw.
Private Mod Note
():
Rollback Post to RevisionRollBack
Accomplishments:
1800+ in Limited
3-0ing after drafting 17 non-basics in Cube
I removed Tinker and added Rhystic Study. I've been super busy at work and planning my wedding, so I really just don't have the time to dedicate to this anymore. If someone wants to takeover and repost the list so they can do modifications, go right ahead. I don't think I'll have time to focus on it any time in the near future. My apologies.
I would put The Abyss in place of Reaver Demon. They're both good at getting rid of crits, but The Abyss comes down twice as fast and is much more splashable and more difficult to deal with. It is something of an expensive card, but that's gonna happen when it's as good as it is.
Private Mod Note
():
Rollback Post to RevisionRollBack
I swear by my life and my love of it that I will never live for the sake of another man, nor ask another man to live for mine.
I am John Galt.
To post a comment, please login or register a new account.
No problem! Thanks for making this resource.
As for replacing cards on the current list with new cards, you could make a rule like a second poster has to agree with the change for the card to be replaced. If someone disagrees, then you can hold a vote or something.
Here are some suggestions:
Red
Cut Banefire for Fanning the Flames Fanning the Flames is reusable removal, which is especially useful in multiplayer games. Banefire is nice, but most of the time it'll just be a $20 Blaze.
Black
Cut Skeletal Vampire for Visara the Dreadful Visara is also reusable removal on legs. Skeletal Vampire probably deserves a slot on the list, but I think Visara is more powerful.
Blue
Cut Foresee for Control Magic Foresee is outclassed by a lot of the draw currently on the list. Control Magic is one of the best steal effects available, and definitely belongs on the list.
Cut Gifts Ungiven for Tinker Gifts Ungiven really requires a lot of support cards to make it worthwhile. Tinker is stupidly powerful and should probably be banned from EDH. Until then, it belongs on this list.
Artifact
Cut Aether Vial for Vedalken Shackles Aether Vial isn't that great in this format, IMHO. There are better cards to get creatures into play for free (eg. Dragon Arch). Shackles is fantastic and gets around pro:U abilities.
Utility Land
Cut Ghitu Encampment for Tolarian Academy Tolarian Academy is arguably the most powerful utility land available, in an artifact heavy deck. With two artifacts in play, it's better than Ancient Tomb. It belongs on this list.
Cut Mouth of Ronom for Tolaria West Tolaria West is a great tutor for cards like Academy, Urborg, or any other utility land or any other 0cc card. I run it in all my U decks.
Do you like Elder Dragon Highlander? Check out the EDH deck database with more than 150 decks!
Cards I'm selling!!
EDH
UArcanis the Omnipotent
RJaya Ballard, Task Mage
UBRNicol Bolas
This is definitely not the say that the cards you suggested to replace them aren't worthy of inclusion (particularly Tinker), but I don't believe these should be cut.
Foresee might be sub-par draw for the mana, but the fixing ability pushes it over the top bigtime. I mean, have you ever cast this spell? It feels SO broken every time I cast it - I almost prefer resolving it over Fact or Fiction, and that's saying something.
Skeletal Vampire - you seemed to also agree that it should stay. I think it is much better than Visara, personally, plus we already have Visara's older, better sister in Avatar of Woe.
Gifts Ungiven - If there is a card that is close to as broken as Tinker, this is it. Worthy of banning, easily.
Unless you get some support from someone else, I'm not quite ready to remove these three from the list. Someone else chime in and give your thoughts, please!
I made all the other changes you suggested Nicol.
That might be an exaggeration, but I agree it's one of the top 5 blue cards of the format.
The rest of the blue really needs some cleanup. First the cuts:
Brainstorm is really not very good in EDH outside of Niv Mizzet decks. There's relatively little "turn 1 Thoughtseize," so you don't have to use it to "hide" your cards the way you might in Vintage. There's almost no Strom combo, and even when you're going that route it isn't as useful to look at the top 3 in a 99 card deck as it is in a 60 card deck. It's basically an instant cantrip with a tiny bit of extra information. I might put it in a deck, but it's definitely not top 25 material.
Compulsive Research is the 26th card in my mind. Really, really good, but just doesn't do enough to warrant a space in the top 25.
Force of Will is only good in duels. In multiplayer I find myself hardcasting it 60% of the time, meaning even Cancel would be better on average. Ugh. It's really good in duels, though, and some people play almost exclusively 1 vs 1 EDH, so it can keep its place on the list, but it needs to bring a friend with it (more on that later).
Foresee is one of my favorite commons, and I will never build a Peasant Highlander deck without one, but it doesn't compare with the other cards available in this format.
Impulse is less impressive for all the reasons I listed when describing Brainstorm.
Mulldrifter is good, but I think Compulsive Research is better and I already argued for cutting that.
Okay, that frees up 5 or 6 slots. Here's my ideas for replacements:
Tinker is just plain absurd. Whether you're getting Darksteel Colossus, Sculpting Steel, Mindslaver, Sundering Titan, or Magister Sphinx, you're almost definitely becoming The Threat at the table.
Mana Drain is even better in duels than Force of Will. If you're going to keep FoW, you need to add MD.
Timetwister is the only power 9 not banned. It's also a perfectly friendly card to play in multiplayer, as everyone gets to draw some new cards, but it's going to be especially helpful to you since you know when you'll be playing it and can empty your hand first. It's also useful as blue graveyard hosing. If it were printed today, it would cost at least 8 mana, probably 9.
Vesuvan Shapeshifter can come into play as Eternal Witness, getting back your best card from your graveyard, then become something more relevant on your next upkeep. It also combos with Brine Elemental to Stasis-lock your opponents. It's a super duper clone, and can even be a surprise when your opponent Shriekmaws it expecting to nab an Exalted Angel only to find their target illegal due to being another Shriekmaw.
Ixidron is a blue Hallowed Burial in that it not only Wraths (kind of), it also prevents any of your opponent's "graveyard from play" abilities from triggering and ultimately neuters their General unless they have a way to sacrifice it.
Especially with Gold cards. there are so many combinations that 25 doesnt give justice to the amount of cards out there that are amazing in so many decks. and 1/3rd of the list for gold cards are B/W, thats huge. and very unfair to the amazing gold cards of the other colors.
I think the list should be opened back up, or be much more than 25 cards each color.
Temporal Aperture
The aperture, you can cast early as it's only 2cc. When you use it, it effectively allows you to draw a card and play it for free. Not a bad addition to any deck.
Karmic Guide
For white, this card give you recursion, and a creature if you decide to pay the echo.
I agree with you that the list should have remained full length, but it seemed like most people felt otherwise, so I changed it. Maybe we should do a poll and decide which way to go. [edit] Ok, I posted a poll. It will run until next Friday - majority rules. Please go vote here: http://forums.mtgsalvation.com/showthread.php?t=151423
Thanks!
Thanks to Spiderboy4 of High~Light Studios!
Same cost as Damnation, but it handles Darksteel Colossus and other indestructible creatures.
Even better, Flowstone Slide. Very much overlooked card, but in this format, it can kill all creatures as well as being able to pump yours enough to do some significant damage.
Land
-Faerie Conclave: This just seems nothing more than potential chump blocker
+Diamond Valley: The original (and better) Miren.
Multi
-Knight of the Reliquary: Decent, but not a "best"
+Fracturing Gust: Destroys many problematic permanents and gains tons of life at instant speed.
Blue
-Honden of Seeing Winds: Slow and expensive. Inferior to
+Rhystic Study: Draws you far more cards than the Honden unless you're playing the others (which I hope not as they suck).
These seem weak, but I need to think about replacements:
Ajani Goldmane / Ajani Vengeant- all the PW get worse in multiplayer. Usually they just get their face smashed in immediately.
T2
URG Destructive Force
UW Caw-Blade
Legacy
W Stax
U Merfolk
EDH
RB Bladewing the Risen
GW Tolsimir Wolfblood
UB Sygg, River Cutthroat
WUBRG Progenitus
B Maga, Traitor to Mortals
WUR Numot, the Devastator
R Jaya Ballard, Task Mage
G Azusa, Lost but Seeking
GWR Hazezon Tamar
Peasant
U Pros-Tide
Casual
BR Flaming Zombies Attack!
G Primalcrux
UR Pyromancer Ascension
UB Mill
Aeon Chronicler- This is card advantage on a huge stick. If you need it to be an attacker, pay 5 and the nest turn it will draw you a card and beat If you want to draw a lot of cards, putting one turn and 8 mana is an excellent way to get cards every turn. This is a solid creature, and I have never drawn it and been dissapointed.
Rhystic Study: 1- At U2 it is easy to play. 2- Sets you one turn up on your opponent if they pay the extra 1 for every spell. 3- If they are mana screwed, they having trouble paying for the cost.
Teferi, Mage of Zhalfir- Not exactly a fun card because it removes most interaction between players but, it has an oversized body for blue's creatures and makes a 'pass go' strategy good because of your ability to play EOT creatures.
Is there a reason Telling Time isn't better than Impulse? The extra knowledge of my next draw has always been advantagous...
I suggest removing Brainstorm because it doesn't give advantage like Chronicler or Study and Impulse for the same reason. Replace Future Sight with Tefari because I like to keep my opponent guessing when I play blue, and Future Sight tells your opponents what you have. Tefari costs the same and why not win? Tinker = Mega Cheats btw
Artifact:
Crystal Shard- This card is a 3cc blowout. It is a combat trick and recursion. With just blue it is ridiculous: Draining Whelk, Duplicant, Mulldrifter and Solemn Simulacrum. Plus, you can evoke Mulldrifter and bounce it back for 4. In other colors you can't go wrong with Reiver Demon or Myojin of Wrath Your Dudes (3 w + 5).
I would cut Thousand-Year Elixir from the list because even in my Captain Sisay deck it has either been win more or lose more. I haven't seen it played in other decks though so it might be ridiculous elsewhere.
I don't know what to cut from the list but not playing Gilded Lotus seems wrong. I have always played it as soon as I could hit 5 mana, and it accelerates like almost no other.
Land:
Riptide Laboratory- Similar to Crystal Shard in its ability to recur and own face with other good cards. This and Glen Elendra Archmage are pretty techy.
Not sure what to remove. Maybe Faerie Conclave because it really only shines in mono blue where you don't need fixing and CIPT lands aren't super numerable.
1800+ in Limited
3-0ing after drafting 17 non-basics in Cube
Green:
Deadwood Treefolk- This card is one of the few creatures that 2/1's even with Lethal Vapors in play. In my experience this card has been "5G: Vanishing 3. When this card comes into play or leaves play return target creature, worthy of having removal used on it, to your hand. Prevent all non-flying combat damage your opponents would deal to you" or something to that effect.
Wickerbough Elder- Debatable if the CIP effect of Indrik Stomphowler is better than the ability to wait with Wickerbough, but it has been nice to wait around, and it hasn't ever been Sudden Deathed to death so I have seen no downside to the cost of the ability.
Chord of Calling- I will gladly sacrifice the 1/1 body of the Fierce Empath to be able to instantly search out a better creature at a more expensive cc. Getting the creature into play end of turn is an easy way to make an opponent tap out, or give the creature pseudo-haste.
I would take out Tarmogoyf for Deadwood Treefolk. Goyf is a good creature if you want p/t to be high compared to cc, but it is a mediocre late game draw and really serves no purpose other than take a removal spell or trade with a creature. Deadwood is card advantage on a big body, and is excellent throughout the game.
White:
Eight-and-a-Half-Tails- This creature is stupidly good late game. I have people just scoop to this card, or try to destroy an artifact or enchantment of mine only to realize the text is 'target permanent you control gains protection' and then scoop. Keeping 5 mana up is hard, but its even harder to lose the game if you do that with 8.5 tails in play. My only complaint about this card is that it can win too much sometimes. I usually tutor up Gaddock Teeg, Saffi Eriksdotter and 8.5 tails in that order with Captain Sisay and it is usually impossible to lose if they all stick.
Replace Weathered Wayfarer with Eight-and-a-Half-Tails because 8.5 is a super win card, whereas Wayfarer is a dead late game draw.
1800+ in Limited
3-0ing after drafting 17 non-basics in Cube
The only time I can see it being better than damnation is in a mono-black deck with few utility lands. Not worth it, imo.
+ Planar Portal
Red:
+ Gamble
+ Moggcatcher
+ Goblin Recruiter
If you need to contact me, don't use PM's, use my IM handle or Email
Reckless Waif; It's the red Delver of Secrets.
Agreed. Both Ajani's are pretty bad in this format.
Twitter
I am John Galt.