WAS there a lot of Storm at Gencon? I haven't seen any metagame analyses. Lucky pairings, lucky draws, or ... effective metagaming?
Ah, I mistyped.
I have no idea on the numbers of storm, but that should have said *any*. Mindbreak Trap is just a rather sub-par piece of storm hate that any competent player can play around, except possibly Belcher.
Planning for lots of Belcher?
Private Mod Note
():
Rollback Post to RevisionRollBack
Tantarus: It didn't make the gaka greifer level, so it should be fine
4 Lavamancers might be worth looking into, especially with all those fetches, and especially facing Maverick and tribal. You might even consider taking some fetches out in favor of more mana-producing lands, in case you run up against land disruption/removal. I'd max out Chain Lightnings before Lightning Helixes. 2 Teegs will be insufficient to fight combo, but could be fine in your apparently combo-light meta.
I'm personally not sold on Guide in Zoo, but my thoughts on Zoo are unusual to begin with. =)
Your thoughts aren't unusual. I tried Goblin Guide once and hated it.
I echo these thoughts on maxing out Chain Lightning before Helix and looking into maxing out the Lavamancers (maybe decrease to 3 Pridemages). If you take out the Guides, I'd suggest looking into Scavenging Oozes.
Lastly, I agree that the side is pretty weak against combo (Storm, Sneak/Show, and Reanimator), but if you don't expect it don't waste the sideboard space.
Your thoughts aren't unusual. I tried Goblin Guide once and hated it.
I echo these thoughts on maxing out Chain Lightning before Helix and looking into maxing out the Lavamancers (maybe decrease to 3 Pridemages). If you take out the Guides, I'd suggest looking into Scavenging Oozes.
Lastly, I agree that the side is pretty weak against combo (Storm, Sneak/Show, and Reanimator), but if you don't expect it don't waste the sideboard space.
I have tested Guides again and was disapointed again. It usually deals 4 damage before it will be removed or get blocked, but I hate his downside, does not like to give my opponent extra lands. I think I should cut him and use this space for extra Lavamancers.
I have only one Ozze, think about using GSZ toolbox for silver bullets (Ozze, Teeg, Vexing Shusher). What do you think?
I dont know about combo decks in my meta, but can meet someone. Can you suggest sideboard strategy against combo?
Combo is something Zoo either has to devote a lot of space to (and still get lucky) or just call it a lost cause. Zoo thrives in combo-light metas. Anyway, here are some things that might help:
Wow, I just realized the Gencon list runs StP over PtE. Go team plow!
EDIT: current list for reference
Deliberately aggressive even though controllish lists are doing better. White is intentionally a very small component, as evidenced by the manabase. Small GSZ toolbox. Might need more land toolbox, e.g. Karakas over Plains. Sideboard's a mess. Meant mostly to fight the yard and combo.
Zoo has been pretty dead lately... is it because it just sucks now or is it because nobody wants play it...??? i figured that with thalia and even judge's familiar that it would be decent VS control and even combo?? maybe fast zoo sucks but midrange zoo can be decent with a few hate bears such as those i mentioned of?
Running no basic lands and 3 horizon canopies and 7 dual lands in a format filled with Wasteland seems silly. You could easily fit basic lands in and still have plenty of duals.
On a color-related note, it also seems inefficient to run Loam Lions over Kird Apes when the vast majority of the spells are Red or Green. An opponent can just as easily Wasteland you out of white and then what? I only go Loam Lions when I need Kird Apes 5 - 8. Kird Ape is almost always the better choice since you the majority of your spells (and duals) produce red mana.
My Zoo deck, which is mostly built for fun/csual these days rather than following the meta, is extremely light on white spells and sources for precisely this reason. It's basically RG with a small splash of white. I have the benefit of not having to run Knights though, because I'm not trying to be viable with big Zoo and Knights.
How screwed up is the meta though, if that is actually a reasonable sideboard? Only 3 yardhate but 6 disenchant effects? Is that really optimized fo today's meta? I haven't really been paying attention.
My Zoo deck, which is mostly built for fun/csual these days rather than following the meta, is extremely light on white spells and sources for precisely this reason. It's basically RG with a small splash of white. I have the benefit of not having to run Knights though, because I'm not trying to be viable with big Zoo and Knights.
How screwed up is the meta though, if that is actually a reasonable sideboard? Only 3 yardhate but 6 disenchant effects? Is that really optimized fo today's meta? I haven't really been paying attention.
It is. I still play (other decks) pretty actively, but like you, only have a Zoo deck built for fun, not because it is competitive.
The current (horribly) bad matchups for Zoo are UW Miracles and Sneak/Show or OmniTell. Basically 12 of the 15 SB cards are for Miracles (Teeg, Choke and Krosan Grip) and then the minimum 3 yard hates. You'll also notice the two main deck Karakas and 3 Thalias for Sneak/Show. Like you said, that SB breakdown is pretty ridiculous.
The only thing clearly beats (Game 1) in the meta is RUG Delver, but when you handily lose to the decks above (on top of any UWx Stoneblade deck), you can see Zoo is still a pretty bad choice if your sole intention is to win. At the same time, it is my pet deck and I bring it out every once in awhile because I think it's a fun deck.
Here's hoping they print something good in Gruul or Boros to help Zoo out. However, I'm not holding my breath...
Running no basic lands and 3 horizon canopies and 7 dual lands in a format filled with Wasteland seems silly. You could easily fit basic lands in and still have plenty of duals.
On a color-related note, it also seems inefficient to run Loam Lions over Kird Apes when the vast majority of the spells are Red or Green. An opponent can just as easily Wasteland you out of white and then what? I only go Loam Lions when I need Kird Apes 5 - 8. Kird Ape is almost always the better choice since you the majority of your spells (and duals) produce red mana.
I found when I played zoo that I rarely fetched basics even against wastland decks. The problem is unless you can fetch all 3 you can still be cut off a color. I perfer fetching taiga, plateua, savanah. Also zoo is very color intesive so if you are not wastelanded you end up with suboptimal mana. I think basics are there more for blood moon/back to basics/ crucible of words plus wasteland. Also I believe dave price wrote an article about how the proper response to wastelant is to play more duals not basics
I found when I played zoo that I rarely fetched basics even against wastland decks. The problem is unless you can fetch all 3 you can still be cut off a color. I perfer fetching taiga, plateua, savanah. Also zoo is very color intesive so if you are not wastelanded you end up with suboptimal mana. I think basics are there more for blood moon/back to basics/ crucible of words plus wasteland. Also I believe dave price wrote an article about how the proper response to wastelant is to play more duals not basics
If I have an average Zoo hand with a Wild Nacatl and let's say two fetchlands, I will open with fetching the basic Forest and playing my Nacatl. Then based on the second draw and the play of the opponent (i.e. I know what deck they are now playing), I will either fetch for a Plateau to get a 3/3 or fetch a basic Mountain. Same with if I have an average hand and a Kird Ape. Fetch the basic mountain, watch my opponent's turn and then fetch accordingly.
When you're running 10 - 12 fetch lands, it's silly to think you won't either draw your dual lands or be able to fetch them later. What happens when you lose to RUG Delver (a matchup we are favored against) just because you fetched Dual Lands and got stifle/wastelanded out in, again, a favorable match-up? The only decks that play no basic lands are the ones that run < 19 lands (i.e. RUG, ANT, TES, etc.). It's not like Zoo doesn't even have the room to run *at least* a basic Mountain.
Also as I mentioned in the original post, they have *10* non-basic lands (3 Horizon Canopies and 7 dual lands), you mean to tell me you NEED 10 non-basic lands? I usually run something like 6 duals and 3 basics and have never had any problems with not having a dual land in play when necessary.
Then again, Zoo is just bad right now. I can only see it doing well in a tournament because it gets lucky with its matchups. Any competent Sneak/Show player (even an incompetent one) can roll you. Same with any UWx deck (i.e. Stoneblade and Miracles). It's sad to say, but Zoo just isn't a fast enough clock these days.
Yeah, I'm hoping they do... u guys think an uncounterable 3/4 guy with trample and haste for 2 mana is a bit too much to ask for?
Considering the red "two drop" doesn't exist (people think it's Goblin Piledriver), no I don't think it's too much to ask. Too bad Wizards kind of hates on Red by making it too one dimensional and I don't see a card like that being designed.
I had them in my zoo deck. I just rarely fetched them. I found I perfered dealling with wastlend by getting all 3 duals. If I could not hit 3 lands Then I can't really play around wastland anyway.
The only change I'd personally make is running 21 lands instead of 22 and adding a 2nd Scavenging Ooze since 21 creatures is a little light. Maybe go down to 3 QPMs and add a 4th Kird Ape since I like ensuring I have a one drop in my opening 7.
I do like the addition of Price of Progress. I run that in my local meta if I think it can steal a Game 1 by dealing 6+ damage out of nowhere. It's a nice edition when you think there's a lot of non-basics, which is pretty common nowadays. It's also a good card for Game 2/3 in that it's an easy card to SB out thus giving you two slots right off the bat to work with rather than having to think of what to take out every match.
I would consider cutting 2 quasali pridemages and a land for 2 green sun's zenith and a kird ape. I like the versatility of green sun. Its possible that green suning for QPM is too slow though.
If I have an average Zoo hand with a Wild Nacatl and let's say two fetchlands, I will open with fetching the basic Forest and playing my Nacatl. Then based on the second draw and the play of the opponent (i.e. I know what deck they are now playing), I will either fetch for a Plateau to get a 3/3 or fetch a basic Mountain. Same with if I have an average hand and a Kird Ape. Fetch the basic mountain, watch my opponent's turn and then fetch accordingly.
That is quite helpful.
Perhaps I've become too complacent, because I only play Legacy with my small playgroup nowadays. Legacy decks that my small playgroup of 6 people have are Dredge, Burn, Goblins, Dark Depths combo, Reanimator, Merfolk. And only one of them has Wasteland, the Merfolk deck which is a fair match up for Zoo. I have the habit of fetching a dual land first, so that my Wild Nacatl is immediately a 2/2. He often draws only one or two Wasteland each game anyway.
But if there's ever a small torunament around here. I'll try to follow what you said about trying to get a basic land first.
I have a couple of questions, Im considering a more burn zoo variant then a tool box build, But I haven't seen Vexing Devil talked about at all, I figured he would be a champ in zoo, replacing chain lightning even( I looked back a few pages and didn't see anything about him)
Another thing is; what about the new planeswalker domri rade? with a creature heavy zoo he seems amazing. his neg ability is removal for zoo players with goyf's and even wild n, or v devil so why not?
I have a couple of questions, Im considering a more burn zoo variant then a tool box build, But I haven't seen Vexing Devil talked about at all, I figured he would be a champ in zoo, replacing chain lightning even( I looked back a few pages and didn't see anything about him)
Another thing is; what about the new planeswalker domri rade? with a creature heavy zoo he seems amazing. his neg ability is removal for zoo players with goyf's and even wild n, or v devil so why not?
When Vexing Devil was spoiled, there was discussion about him and the conclusion that was drawn is he is bad. The reason for this is because he gives the opposing player a choice. Any card that gives your opponent that choice is usually not good. For example, if they let your Vexing Devil resolve, it is because they have something in their hand that can deal with it (Swords to Plowshares for example). The reality is, no matter which condition you get, your opponent will always choose the one that is better for them. Most likely being a swords to plowshares to the face or they have a blocker for your Devil.
The new Planeswalker is not good. I've said in another thread, but why put this Planeswalker in instead of just more threats? The removal ability is redundant since Zoo already runs 12 - 15 removal. The +1 initially seems relevant since it'll help you draw creatures, but Zoo is already very redundant and overloads on threats, why take out 3 - 4 creatures to add a Planeswalker that just helps you draw creatures? Why not just add more creatures?
I hope I'm wrong, but the Planeswalker doesn't help Zoo overcome any of the problems it already has in the current metagame. It doesn't help you beat Miracles. It doesn't help you beat Sneak/Show or OmniTell. It doesn't help you beat Snapcaster Mage + Swords Plowshares. It doesn't help you beat Storm combo. You get the idea. In short, he's redundant and I'd rather just play more creatures. Also without any library manipulation except a single Sylvan Library (at most), you won't be able to take advantage of the +1 consistently.
Here's hoping Gatecrash has something more attractive for Zoo. It helps that two of the Guilds are Boros and Gruul.
What zoo really needs is a new one drop of equal or greater power than wild nacatl. Kird ape, goblin guild ect are all so much worse. I suspect if you could play 8 wild natls zoo would be doing much better (though the current meta would still be kinda baddish for it). Here is my idea.
Wilder nacactl G
+1/+1 if you control a forest
+1/+1 if you control a mountain
+1/+1 if you control a swamp
+1/+1 if you control a island
+1/+1 if you control a plains
0/0
So it has the potential to be even better than wild nacatl but it can be killed by wasteland
I wouldn't hold my breath waiting for a Wild Nacatl V.2 or even a functional reprint. It would really surprise me to see a 3/3 for 1 available any time in the near future of Standard.
I am hopeful that Boros and Gruul bring some love for zoo in Gatecrash - I am particularily interested in the completion of the uncounterable spell series and the 1cc hybrid creatures for both guilds. If either guild got something comparable in power and guild appropriate for Boros/Gruul as the Deathrite Shaman, Judge's Familiar or Militant Dryad then we may have something.
@dwchang You made a lot of relevant points about the walker, and everything you said about devil is how I felt about him in rdw, I just assumed he would do work being able to absorb removal for the other guys
Ah, I mistyped.
I have no idea on the numbers of storm, but that should have said *any*. Mindbreak Trap is just a rather sub-par piece of storm hate that any competent player can play around, except possibly Belcher.
Planning for lots of Belcher?
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Your thoughts aren't unusual. I tried Goblin Guide once and hated it.
I echo these thoughts on maxing out Chain Lightning before Helix and looking into maxing out the Lavamancers (maybe decrease to 3 Pridemages). If you take out the Guides, I'd suggest looking into Scavenging Oozes.
Lastly, I agree that the side is pretty weak against combo (Storm, Sneak/Show, and Reanimator), but if you don't expect it don't waste the sideboard space.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
I have tested Guides again and was disapointed again. It usually deals 4 damage before it will be removed or get blocked, but I hate his downside, does not like to give my opponent extra lands. I think I should cut him and use this space for extra Lavamancers.
I have only one Ozze, think about using GSZ toolbox for silver bullets (Ozze, Teeg, Vexing Shusher). What do you think?
I dont know about combo decks in my meta, but can meet someone. Can you suggest sideboard strategy against combo?
Ethersworn Canonist
Thalia
Gaddock Teeg
Mindbreak Trap
P.S. Extra lands is why I use StP over PtE. Again, I'm unusual. =P
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
EDIT: current list for reference
Deliberately aggressive even though controllish lists are doing better. White is intentionally a very small component, as evidenced by the manabase. Small GSZ toolbox. Might need more land toolbox, e.g. Karakas over Plains. Sideboard's a mess. Meant mostly to fight the yard and combo.
3 Arid Mesa
2 Windswept Heath
4 Taiga
2 Plateau
1 Savannah
1 Horizon Canopy
1 Forest
1 Mountain
1 Plains
4 Lightning Bolt
4 Chain Lightning
4 Swords to Plowshares
3 Green Sun's Zenith
2 Fireblast
2 Rancor
4 Grim Lavamancer
4 Kird Ape
4 Tarmogoyf
2 Knight of the Reliquary
2 Qasali Pridemage
1 Scavenging Ooze
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
4 Grim Lavamancer
4 Knight of the Reliquary
4 Loam Lion
2 Qasali Pridemage
1 Scavenging Ooze
4 Tarmogoyf
4 Wild Nacatl
3 Thalia, Guardian of Thraben
Lands (22)
1 Arid Mesa
3 Horizon Canopy
2 Plateau
2 Savannah
3 Taiga
1 Wasteland
4 Windswept Heath
4 Wooded Foothills
2 Karakas
4 Lightning Bolt
4 Path to Exile
4 Chain Lightning
3 Tormod's Crypt
4 Choke
4 Krosan Grip
4 Gaddock Teeg
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=51250
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Running no basic lands and 3 horizon canopies and 7 dual lands in a format filled with Wasteland seems silly. You could easily fit basic lands in and still have plenty of duals.
On a color-related note, it also seems inefficient to run Loam Lions over Kird Apes when the vast majority of the spells are Red or Green. An opponent can just as easily Wasteland you out of white and then what? I only go Loam Lions when I need Kird Apes 5 - 8. Kird Ape is almost always the better choice since you the majority of your spells (and duals) produce red mana.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
How screwed up is the meta though, if that is actually a reasonable sideboard? Only 3 yardhate but 6 disenchant effects? Is that really optimized fo today's meta? I haven't really been paying attention.
2) Use the right number of each card.
3) Know your probabilities.
4) Print your deck lists; make yourself and your judges happier.
It is. I still play (other decks) pretty actively, but like you, only have a Zoo deck built for fun, not because it is competitive.
The current (horribly) bad matchups for Zoo are UW Miracles and Sneak/Show or OmniTell. Basically 12 of the 15 SB cards are for Miracles (Teeg, Choke and Krosan Grip) and then the minimum 3 yard hates. You'll also notice the two main deck Karakas and 3 Thalias for Sneak/Show. Like you said, that SB breakdown is pretty ridiculous.
The only thing clearly beats (Game 1) in the meta is RUG Delver, but when you handily lose to the decks above (on top of any UWx Stoneblade deck), you can see Zoo is still a pretty bad choice if your sole intention is to win. At the same time, it is my pet deck and I bring it out every once in awhile because I think it's a fun deck.
Here's hoping they print something good in Gruul or Boros to help Zoo out. However, I'm not holding my breath...
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
I found when I played zoo that I rarely fetched basics even against wastland decks. The problem is unless you can fetch all 3 you can still be cut off a color. I perfer fetching taiga, plateua, savanah. Also zoo is very color intesive so if you are not wastelanded you end up with suboptimal mana. I think basics are there more for blood moon/back to basics/ crucible of words plus wasteland. Also I believe dave price wrote an article about how the proper response to wastelant is to play more duals not basics
If I have an average Zoo hand with a Wild Nacatl and let's say two fetchlands, I will open with fetching the basic Forest and playing my Nacatl. Then based on the second draw and the play of the opponent (i.e. I know what deck they are now playing), I will either fetch for a Plateau to get a 3/3 or fetch a basic Mountain. Same with if I have an average hand and a Kird Ape. Fetch the basic mountain, watch my opponent's turn and then fetch accordingly.
When you're running 10 - 12 fetch lands, it's silly to think you won't either draw your dual lands or be able to fetch them later. What happens when you lose to RUG Delver (a matchup we are favored against) just because you fetched Dual Lands and got stifle/wastelanded out in, again, a favorable match-up? The only decks that play no basic lands are the ones that run < 19 lands (i.e. RUG, ANT, TES, etc.). It's not like Zoo doesn't even have the room to run *at least* a basic Mountain.
Also as I mentioned in the original post, they have *10* non-basic lands (3 Horizon Canopies and 7 dual lands), you mean to tell me you NEED 10 non-basic lands? I usually run something like 6 duals and 3 basics and have never had any problems with not having a dual land in play when necessary.
Then again, Zoo is just bad right now. I can only see it doing well in a tournament because it gets lucky with its matchups. Any competent Sneak/Show player (even an incompetent one) can roll you. Same with any UWx deck (i.e. Stoneblade and Miracles). It's sad to say, but Zoo just isn't a fast enough clock these days.
Considering the red "two drop" doesn't exist (people think it's Goblin Piledriver), no I don't think it's too much to ask. Too bad Wizards kind of hates on Red by making it too one dimensional and I don't see a card like that being designed.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Looks like it's the best that Zoo managed last November.
1 Scavenging Ooze
2 Knight of the Reliquary
3 Grim Lavamancer
3 Kird Ape
4 Qasali Pridemage
4 Tarmogoyf
4 Wild Nacatl
Instants [12]
2 Fireblast
2 Price of Progress
4 Lightning Bolt
4 Path to Exile
4 Chain Lightning
Enchantments [1]
1 Sylvan Library
Lands [22]
1 Forest
1 Horizon Canopy
1 Karakas
1 Mountain
2 Savannah
2 Taiga
3 Arid Mesa
3 Plateau
4 Windswept Heath
4 Wooded Foothills
1 Tormod's Crypt
1 Knight of the Reliquary
2 Wheel of Sun and Moon
3 Krosan Grip
2 Mindbreak Trap
1 Ravenous Trap
3 Gaddock Teeg
1 Bojuka Bog
1 Tower of the Magistrate
http://www.mtgdecks.net/events/view/9074
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The only change I'd personally make is running 21 lands instead of 22 and adding a 2nd Scavenging Ooze since 21 creatures is a little light. Maybe go down to 3 QPMs and add a 4th Kird Ape since I like ensuring I have a one drop in my opening 7.
I do like the addition of Price of Progress. I run that in my local meta if I think it can steal a Game 1 by dealing 6+ damage out of nowhere. It's a nice edition when you think there's a lot of non-basics, which is pretty common nowadays. It's also a good card for Game 2/3 in that it's an easy card to SB out thus giving you two slots right off the bat to work with rather than having to think of what to take out every match.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
That is quite helpful.
Perhaps I've become too complacent, because I only play Legacy with my small playgroup nowadays. Legacy decks that my small playgroup of 6 people have are Dredge, Burn, Goblins, Dark Depths combo, Reanimator, Merfolk. And only one of them has Wasteland, the Merfolk deck which is a fair match up for Zoo. I have the habit of fetching a dual land first, so that my Wild Nacatl is immediately a 2/2. He often draws only one or two Wasteland each game anyway.
But if there's ever a small torunament around here. I'll try to follow what you said about trying to get a basic land first.
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Another thing is; what about the new planeswalker domri rade? with a creature heavy zoo he seems amazing. his neg ability is removal for zoo players with goyf's and even wild n, or v devil so why not?
When Vexing Devil was spoiled, there was discussion about him and the conclusion that was drawn is he is bad. The reason for this is because he gives the opposing player a choice. Any card that gives your opponent that choice is usually not good. For example, if they let your Vexing Devil resolve, it is because they have something in their hand that can deal with it (Swords to Plowshares for example). The reality is, no matter which condition you get, your opponent will always choose the one that is better for them. Most likely being a swords to plowshares to the face or they have a blocker for your Devil.
The new Planeswalker is not good. I've said in another thread, but why put this Planeswalker in instead of just more threats? The removal ability is redundant since Zoo already runs 12 - 15 removal. The +1 initially seems relevant since it'll help you draw creatures, but Zoo is already very redundant and overloads on threats, why take out 3 - 4 creatures to add a Planeswalker that just helps you draw creatures? Why not just add more creatures?
I hope I'm wrong, but the Planeswalker doesn't help Zoo overcome any of the problems it already has in the current metagame. It doesn't help you beat Miracles. It doesn't help you beat Sneak/Show or OmniTell. It doesn't help you beat Snapcaster Mage + Swords Plowshares. It doesn't help you beat Storm combo. You get the idea. In short, he's redundant and I'd rather just play more creatures. Also without any library manipulation except a single Sylvan Library (at most), you won't be able to take advantage of the +1 consistently.
Here's hoping Gatecrash has something more attractive for Zoo. It helps that two of the Guilds are Boros and Gruul.
My Trade Thread
Current Decks:
Legacy:
GWR Punishing Maverick
UW Miracles
UR Sneak and Show
GWB Enchantress
Wilder nacactl G
+1/+1 if you control a forest
+1/+1 if you control a mountain
+1/+1 if you control a swamp
+1/+1 if you control a island
+1/+1 if you control a plains
0/0
So it has the potential to be even better than wild nacatl but it can be killed by wasteland
I am hopeful that Boros and Gruul bring some love for zoo in Gatecrash - I am particularily interested in the completion of the uncounterable spell series and the 1cc hybrid creatures for both guilds. If either guild got something comparable in power and guild appropriate for Boros/Gruul as the Deathrite Shaman, Judge's Familiar or Militant Dryad then we may have something.
6th out of 56 players.
1 Mother of Runes
1 Scavenging Ooze
1 Thrun, the Last Troll
3 Qasali Pridemage
3 Tarmogoyf
4 Knight of the Reliquary
4 Noble Hierarch
4 Wild Nacatl
Instants [9]
1 Swords to Plowshares
4 Lightning Bolt
4 Path to Exile
Sorceries [4]
1 Chain Lightning
3 Green Sun's Zenith
Enchantments [2]
2 Sylvan Library
2 Elspeth, Knight-Errant
Artifacts [1]
1 Umezawa's Jitte
Lands [21]
1 Arid Mesa
1 Karakas
1 Mountain
1 Plains
1 Savannah
1 Wasteland
2 Forest
2 Horizon Canopy
2 Plateau
2 Taiga
3 Wooded Foothills
4 Windswept Heath
1 Maze of Ith
3 Pithing Needle
1 Gaddock Teeg
1 Umezawa's Jitte
2 Red Elemental Blast
2 Krosan Grip
1 Surgical Extraction
2 Tormod's Crypt
1 Bojuka Bog
1 Ulvenwald Tracker
http://www.thecouncil.es/tcdecks/deck.php?id=9640&iddeck=70378
One Jitte maindeck and one more in the side.
It seems like the meta where the deck was used has plenty of aggro.
Zoo might not be doing well right now, but looks like it can still make a few decent placings every now and then.
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Want to play a UW control deck in modern, but don't have jace or snaps?
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