Hey guys, I wanted to show off my Assassin deck I've had around and get some input on it. The deck idea came from my love of the Royal Assassin / Icy Manipulator combo that I loved when I was a kid back in the day. For fun I threw the deck together one day with random rares I had laying around and here's the result,
I play it purely casual, but It's a surprisingly fun and effective deck. The general gist is to lock the other player's creatures down and whittle them down with Underworld Dreams. It can hold it's own in multiplayer and duels. It has a good amount of weaknesses but it's still fun to play. I've made some changes to it recently that haven't been tested a lot, Seizan and Executioner's Capsule are new. The ring, Tutor, and Eradicate were just singles I threw in that I had laying around.
What do you guys think? Any suggestions? I'm sure there's a lot of room for improvement in the deck, but you got to admit, it's got style.
I like the style, you might try adding in that assassin elf. He's in lorwyn and I forget his name but if you RFG a assassin card from your yard he kills a creature. Can someone help with the name?
You do not need Paralyze. You have enough removal plus Icy as a tapper.
And you don't need Dreams because you do not have extra draw.
EDIT: I see you have Seizan... He makes Dreams a little more useless. Cut the draw-damage aspect, that's another deck. Choose Assassins or Drawing Dead, not both.
Actually he has Seizan, Perverter of Truthwhich is a interesting mini combo with Underworld Dreams cause he draws 3 cards a turn and loses 2 life but his opponents draw 3 cards and lose 5.
All great suggestions, I like the Scarblade Assassin. I din't play much in the Lorwyn so din't know he was around. Things like the Paralyze are just place holders really.
I know the underworld dreams arn't the most effective thing in this deck, I had a play set so I threw them in. It seemed a bit better then having to kill people slowly with 1/1 assassins while we gouged our eyes out at a drawn out game. I could throw in some better creatures for finishers but I want to try and keep the deck in the assassin feel, not that draw killing is all that assassiny.
I'd have to agree with dropping Paralyze, Underworld Dreams, Seizan, and even the capsules/edicts. You have more than enough creature destruction and Underworld Dreams doesn't really do anything in a deck that barely forces opponents to draw. If anything for multiplayer games, I'd recommend some discard like Duress or Hymn to Tourach since you have no way of dealing with non-creature permanents. Night's Whisper or Phyrexian Arena for some safer card draw.
If you need a finisher for the deck, Mortivore might be nice. Otherwise if you need more evasion, Guiltfeeder or Nightmare should do the trick.
I'd have to agree with dropping Paralyze, Underworld Dreams, Seizan, and even the capsules/edicts. You have more than enough creature destruction and Underworld Dreams doesn't really do anything in a deck that barely forces opponents to draw. If anything for multiplayer games, I'd recommend some discard like Duress or Hymn to Tourach since you have no way of dealing with non-creature permanents. Night's Whisper or Phyrexian Arena for some safer card draw.
If you need a finisher for the deck, Mortivore might be nice. Otherwise if you need more evasion, Guiltfeeder or Nightmare should do the trick.
I'll definitely be trying some of these changes. I really like the idea of Mortivore, Guiltfeeder, Nightmare as finishers. I'll get a hold of some more of these assassins I din't know about and give it a try.
I really like Edict for getting around shroud and Indestructible, but I suppose if I pick up another Eradicate I can drop those.
Also I just thought Avatar of Woe might work good in the deck, I'm going to try to run some of those as well.
4 Royal Assassin
4 Nekrataal
2 Kiku, Night's Flower
3 Sorceress Queen
2 Seizan, Perverter of Truth
4 Icy Manipulator
4 Executioner's Capsule
1 Sol Ring
Spells/Enchantments
4 Underworld Dreams
4 Paralyze
3 Diabolic Edict
3 Dark Ritual
1 Demonic Tutor
1 Eradicate
20 Swamp
I play it purely casual, but It's a surprisingly fun and effective deck. The general gist is to lock the other player's creatures down and whittle them down with Underworld Dreams. It can hold it's own in multiplayer and duels. It has a good amount of weaknesses but it's still fun to play. I've made some changes to it recently that haven't been tested a lot, Seizan and Executioner's Capsule are new. The ring, Tutor, and Eradicate were just singles I threw in that I had laying around.
What do you guys think? Any suggestions? I'm sure there's a lot of room for improvement in the deck, but you got to admit, it's got style.
EDIT: Scarblade Elite
Thanks to DalkonCledwin for my Signature
Actually he has Seizan, Perverter of Truthwhich is a interesting mini combo with Underworld Dreams cause he draws 3 cards a turn and loses 2 life but his opponents draw 3 cards and lose 5.
Thanks to DalkonCledwin for my Signature
I know the underworld dreams arn't the most effective thing in this deck, I had a play set so I threw them in. It seemed a bit better then having to kill people slowly with 1/1 assassins while we gouged our eyes out at a drawn out game. I could throw in some better creatures for finishers but I want to try and keep the deck in the assassin feel, not that draw killing is all that assassiny.
Assassinate / Assassin's blade
I'd have to agree with dropping Paralyze, Underworld Dreams, Seizan, and even the capsules/edicts. You have more than enough creature destruction and Underworld Dreams doesn't really do anything in a deck that barely forces opponents to draw. If anything for multiplayer games, I'd recommend some discard like Duress or Hymn to Tourach since you have no way of dealing with non-creature permanents. Night's Whisper or Phyrexian Arena for some safer card draw.
If you need a finisher for the deck, Mortivore might be nice. Otherwise if you need more evasion, Guiltfeeder or Nightmare should do the trick.
I'll definitely be trying some of these changes. I really like the idea of Mortivore, Guiltfeeder, Nightmare as finishers. I'll get a hold of some more of these assassins I din't know about and give it a try.
I really like Edict for getting around shroud and Indestructible, but I suppose if I pick up another Eradicate I can drop those.
Also I just thought Avatar of Woe might work good in the deck, I'm going to try to run some of those as well.