Seeing how you win choose to win games, it actually does make sense that you Love Tamiyo. I'm lazy, so I like sticking Big Jace and milling them over three turns. But if you enjoy sitting(which is very reasonable), Tamiyo, will just make the opponent scoop, screw winning the game.
It infuriates opponents with my style of play, I peck peck peck away at them and then to top it all off I Ultimate Tamiyo the Moon Sage lol RAGE!!!!
How and when do you guys +1 with Jace, Architect of Thought? Have you guys found it to be useful? In tight situations, I still prefer to -2, as the +1 is a tad clunky. I find it kinda...shaky. Like, it's pretty good at weakening the damage output, but sometimes I feel like if I don't have a follow-up, it's a little bit of a waste.
Alright basically what i do is I drop Jace, Architect of Thought, depending on how much preasure I have on me I usually -2 him. The only time I +1 on the turn I drop him is if I need help staying alive till I can stabilize the board. Usually my turns go as such ....... -2, +1, -2, then I will +1 to get that last -2 out of him, usually by then I have drawn another one and want to drop it after then last one dies off to get a second Fact or Fiction out of the round. To answer the question: Yes, I 100% love Jace, Architect of Thought as a 4x of in my deck.
@Damaja: Mind explaining your choice to exclude Curse of Death's Hold from your seventy five?
Alright Dm225 .... This may be wrong .... but it is how I choose to play my build. I look at Curse of Death's Hold being too slow for what I want to do. I originally had a 1/1 split in my old build. I see it this way, by time turn 5 rolls around I usually am either locking down the board or about to lock it down so Curse of Death's Hold just doesn't seem all that good to me. I played Aggro deck all night long last week until the Top 8 where I started seeing "some" Control and I never needed Curse of Death's Hold at all. It just doesn't seem needed. This may change over time though who knows but right now I keep it out of my 75.
I find that once you stabilize, assuming you arnt worried about d spheres, you can just tick jace up, especially against aggro, and then just pop him, grab a fresh one, and take one of their bombs to put pressure on them while you go to town with jace again.
Yea, but to be totally honest with you, I find that I am getting much more utility out of him just drawing cards off him. I reckon maybe once I should pop his ultimate just to see how awesome it is, I first started playing Tamiyo the Moon Sage when she first released and until I popped her ultimate I didn't fully appreciate her like I do now. lol You guys shoulda seen me the first time I got her ultimate lol I was yelling across the store in excitement haha
A) Desperately looking for answers.
B) You think you're gonna take a decent chunk of damage and want to "trick" your opponent into killing Jace.
C) Control mirror whenever you can and aren't exposed to restoration angel
Yea bunches of times I have dropped Jace, Architect of Thought with a full grip so I just kept +1ing it until I got low enough that it was worth actually -2 but the card draw is just super good.
So lately I've been having issues with people casting Slaughter Games to take out my board wipes. I've been thinking about using Redirect to combat this (while being able to function as Negate as well). Any thoughts?
So lately I've been having issues with people casting Slaughter Games to take out my board wipes. I've been thinking about using Redirect to combat this (while being able to function as Negate as well). Any thoughts?
I run 3 copies of Witchbane Orb in my sideboard and it works perfectly. G2 when you bring those in and play the first one, watch your opponents shoulders slump in defeat hehe
Witchbane Orb was the other thought. I don't like that it's 4 mana though. I typically win game 1 since I run a creatureless list and most decks just aren't set up to handle it. That means in game 2 after they sideboard they're on the play and can land Slaughter Games before I have a chance to cast Witchbane Orb. That exact play happened to me two weeks ago at FNM actually. My opponent was playing 4c Reanimator and cast a turn 4 Slaughter Games in game 2 of the finals naming Supreme Verdict, getting the two in my hand and the other two in my library. That's why I was looking for something lower mana than Witchbane Orb.
This is my current list. Actually, while on the subject of my list I've been having issues with lands coming in tapped. I've never felt like I needed more lands, and being in a control light meta (no one but me tends to play it) I can get away with only a couple Nephalia Drownyards as a backup win condition. So I'm only running 24. I'm thinking that maybe I should goto 25 though so things come in untapped more often. I'm not really high on any color of mana, so cutting duals for basics doesn't seem like the right move.
So lately I've been having issues with people casting Slaughter Games to take out my board wipes. I've been thinking about using Redirect to combat this (while being able to function as Negate as well). Any thoughts?
If it is big rakdos appetite for brains can take a slaughter games, or hellkite, or aristocrat, or Olivia, or zealous conscripts, ect.
I also find they usually take my walkers, or whatever you beat them with g1. If you get some abuse in with diverse cards, it can make it a harder choice for them too.
I would cut a jace, terminus, and all of the azorius charms for some countermagic.
Honestly, I disagree with this; format is pretty aggro/creature-heavy, so I don't think cutting removal for countermagic is good. On top of that, I feel like esper builds don't really need that much countermagic in the first place.
Maybe a miserly 2-of dissipates mainboard and an assortment of counterspells sideboard would do, but I don't think it's right to cut all of the Azorius Charms.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
If it is big rakdos appetite for brains can take a slaughter games, or hellkite, or aristocrat, or Olivia, or zealous conscripts, ect.
I also find they usually take my walkers, or whatever you beat them with g1. If you get some abuse in with diverse cards, it can make it a harder choice for them too.
The deck in question is 4c reanimator running a set of Slaughter Games sideboard (and several other anti control cards too). Appetite for Brains might be the card I want here since it exiles quite a few threats.
I would cut a jace, terminus, and all of the azorius charms for some countermagic.
I agree with the Jace and Terminus but I'm a fan of Azorius Charm. 7 board wipes is too many, two can be cut plus a jace and that leaves room for a handful of counters. Too many counters in a world with Cavern of Souls is a bad idea but some are important. Since Snapcaster Mage isn't in the list I could see an argument for cutting one Charm as well. It's a strong enough card though, especially early in a game that I think having a few is good.
App for Brains is an amazing SB card, and I have been running 4x since everyone and their dentist started running thragtusks, restoration angels, angels of serenity, hellkites, planeswalkers, and slaughter games. Also hits unburial rites, which is kinda sweet, as they dont get the flashback. I cannot say enough good things about this card. If they are going big, eat their brains.
As much as I like Dissipate and running a strong counter-magic deck, I really feel better with Damaja's main deck build.
This is because UWR is the better counter spell build because of Counterflux and Izzet Charm. I'm not going to win a counter war vs. UWR Control or UWR Flash or UWR Midrange. It just isn't going to happen. I have to control some other way, and to me that is under-costed hand control which also gives me insight into what they have open.
I also don't entirely care (I care a little, just not a huge amount) about their Sphinx's Revelations, since their life total is not my problem and mega-draws help me mill them. Besides, Duress is a better way prevent cards like that in the Esper vs. American match-ups. It's pretty sweet to play Duress and watch UWR try and decide if it is worth using their precious counter-magic to stop that, knowing they won't get to use it again on your Sphinx's Revelation, or the chance that you won't take their SR and instead still take their Counterflux, and know exactly what they have in hand.
As for Terminus, until my locals stop showing me 90% aggro (BG Zombies, BG Aggro, UW Humans, GW Aggro), aggro-control (UWR Flash), and mid-range (Jund, various Reanimators, 4C, GW Beatdown, Naya Beatdown), I'm keeping sweepers I can Miracle. With this build, 10 removal cards and 4 Time Walks are what make it a board control beast.
I ran Despise last year in Grixis, but you had your opponent's entire hand to choose from when playing it against most decks. Appetite for Brains in a control deck seems even narrower than the Wtichbane Orbs and Curse of Echoes, which I didn't think was possible. The cards going to brick half the time, and the other half they're just going to resolve the other fatty that you saw in their hand.
Unless you're playing a tap-out Esper fatty deck, I can't imagine you actually want to be running these. That or if you already have 8 counters maindeck or something crazy like that. Even then, I can't imagine running Appetite for Brains over Duress. If it's not apparent why targeted discard is a bad answer to aggressive strategies then I don't know what to tell you.
You don't have to run them over duress if you don't want, or even at all, but I can't think of a card that makes really good cards look as foolish as app for brains does. Angel of serenity loop says hi.
I like Curse of Death's Hold the trick is living long enough to cast it in an aggro meta. It can be done but I wouldn't call it the most consistent play in the world, even at 27 land and 11 black sources there's a not unheard of chance of lacking the mana turn 5.
There is a LOT of over thinking going on in this thread. Stop over thinking lol you do NOT need Counters .... besides vs these decks like Flash and American Midrange you will not win the counter wars anyways so why bother? I am beating Flash and American Midrange quite easily without any counters at all, if you know how to bait counters then you will have no issues at all.
There is a LOT of over thinking going on in this thread. Stop over thinking lol you do NOT need Counters .... besides vs these decks like Flash and American Midrange you will not win the counter wars anyways so why bother? I am beating Flash and American Midrange quite easily without any counters at all, if you know how to bait counters then you will have no issues at all.
I lose to American Control with Devil's play quite a bit. As well as a wide range of other spells. For this reason I've chosen to add 3 counters (Dissipate) to my M/D. It isn't like they are dead by any stretch of the imagination. Countering Bonfire would have saved my ass in so many games, for instance.
I lose to American Control with Devil's play quite a bit. As well as a wide range of other spells. For this reason I've chosen to add 3 counters (Dissipate) to my M/D. It isn't like they are dead by any stretch of the imagination. Countering Bonfire would have saved my ass in so many games, for instance.
That is your choice, but vs Control decks, Esper is an easy win over them. My Control matchups are always bringing smiles to my face, I just have such good match ups vs them. Exactly why are you losing to American Control anyways?
That is your choice, but vs Control decks, Esper is an easy win over them. My Control matchups are always bringing smiles to my face, I just have such good match ups vs them. Exactly why are you losing to American Control anyways?
Since you play no counterspells, I'm wondering how you even get to resolve much against 4x Snapcaster + the 4-6 counterspells they play. Never mind they have a laundry list of burn spells to take out your planeswalkers if your life total is sufficiently high enough (assuming you got one to resolve). Bonfire + Devils Play is a beating when you are running no counter spells.
They're also running Sphinx + Jace + either Izzet or Az Charm and other CA/Hand quality engines so they can easily keep up with you in that department. I played one the other day who had a Staff of Nin out of the sideboard and that was just too much for me after I had all ready used one of my two Detention Sphere's on his PW.
Granted, I had just changed up my deck a little and didn't have time before pairings to fix my side board....so there's that.
That is your choice, but vs Control decks, Esper is an easy win over them. My Control matchups are always bringing smiles to my face, I just have such good match ups vs them. Exactly why are you losing to American Control anyways?
Since you have the extra slots from not using counterspells, I'm interested in what cards you decided to put it. What is your current list looking like?
Since you have the extra slots from not using counterspells, I'm interested in what cards you decided to put it. What is your current list looking like?
go backwards into this thread into you see my last posted list.
Since you play no counterspells, I'm wondering how you even get to resolve much against 4x Snapcaster + the 4-6 counterspells they play. Never mind they have a laundry list of burn spells to take out your planeswalkers if your life total is sufficiently high enough (assuming you got one to resolve). Bonfire + Devils Play is a beating when you are running no counter spells.
They're also running Sphinx + Jace + either Izzet or Az Charm and other CA/Hand quality engines so they can easily keep up with you in that department. I played one the other day who had a Staff of Nin out of the sideboard and that was just too much for me after I had all ready used one of my two Detention Sphere's on his PW.
Granted, I had just changed up my deck a little and didn't have time before pairings to fix my side board....so there's that.
Playing smart I guess, the first time I faced that deck I figured a loss was soon coming, but after the 2-0 win it just didnt seem that hard, and G2-3 R.I.P shut all the Snapcaster Mage tricks down. I ended up Ultimating Tamiyo the Moon Sage and proceeded to Oblivion Ring my R.I.P to get use out of that Ultimate. I agree on paper it really seems like a BAD BAD BAD matchup for us, but so far it has not been hard at all. Seems Rest in Peace is key to shutting them down after G1 even though I beat it G1 hehe so I dunno, I plan to test more vs this deck.
go backwards into this thread into you see my last posted list.
Playing smart I guess, the first time I faced that deck I figured a loss was soon coming, but after the 2-0 win it just didnt seem that hard, and G2-3 R.I.P shut all the Snapcaster Mage tricks down. I ended up Ultimating Tamiyo the Moon Sage and proceeded to Oblivion Ring my R.I.P to get use out of that Ultimate. I agree on paper it really seems like a BAD BAD BAD matchup for us, but so far it has not been hard at all. Seems Rest in Peace is key to shutting them down after G1 even though I beat it G1 hehe so I dunno, I plan to test more vs this deck.
For what it is worth I do not put much stock in sample sizes of 2 games and 1 match. Not to be condescending, but I would generally be interested once you play that MU a lot more. It just seems really bad without any counter spells. I seem fairly confident in that MU once I shut down Bonfire + Devil's Play G1. After sideboard I have Duress, Appetite, Jace MA, Staff of Nin, and more counter spells + DRS if I make the right call and decide they sided out pillars / Bonfire.
I think you're too worried about winning counter wars. There is no winning a counter war against UWR because they have higher quality counters. If you cast something and they Counterflux there's nothing you can do, and if you do get into a war and they Rewind they win in the mana department.
That said, you're able to counter Sphinx's Revelation when they tap out for it, and having a couple counters against non control decks is still good. If nothing else, having a couple counterspells to use with Tamiyo's emblem is a great idea.
I've been pretty happy running 3 counters. Sometimes I wish I had more, but with the way my deck is set up that's just not viable. Then in other matches I run into Cavern of Souls, and I'm really happy I don't have more than 3.
I think you're too worried about winning counter wars. There is no winning a counter war against UWR because they have higher quality counters. If you cast something and they Counterflux there's nothing you can do, and if you do get into a war and they Rewind they win in the mana department.
That said, you're able to counter Sphinx's Revelation when they tap out for it, and having a couple counters against non control decks is still good. If nothing else, having a couple counterspells to use with Tamiyo's emblem is a great idea.
I've been pretty happy running 3 counters. Sometimes I wish I had more, but with the way my deck is set up that's just not viable. Then in other matches I run into Cavern of Souls, and I'm really happy I don't have more than 3.
Not necessarily the case with Counterflux. You can always let it resolve, then play another counter spell. Not many players pay the overload cost at the end of a counter war for instance. However, the other player won't always have a counter and if they know you are running counters they're not going to play Jace T4, or T5 (MA) or tap out to play Bonfire/Devils play/Sphinx which is worth something even if they happen to have more counters.
My Facebook Page
https://twitter.com/JamesFullard
To Counter a Spell Jon Finkel Simply Taps Two Islands and Says No!
My Twitch Streaming Account
My Youtube Channel
:symw::symu::symb::symr::symg:
•●«It's Pronounced Duh Mah Juh»●•
I run 3 copies of Witchbane Orb in my sideboard and it works perfectly. G2 when you bring those in and play the first one, watch your opponents shoulders slump in defeat hehe
4 Drowned Catacomb
2 Evolving Wilds
4 Glacial Fortress
4 Hallowed Fountain
3 Island
4 Isolated Chapel
4 Nephalia Drownyard
1 Plains
2 Swamp
Instant
4 Azorius Charm
4 Sphinx's Revelation
3 Ultimate Price
4 Think Twice
3 Supreme Verdict
4 Terminus
1 Entreat the Angels
Enchantment
2 Detention Sphere
1 Oblivion Ring
Planeswalker
4 Jace, Architect of Thought
2 Tamiyo, the Moon Sage
2 Feeling of Dread
3 Jace, Memory Adept
1 Oblivion Ring
3 Rest in Peace
1 Supreme Verdict
2 Tribute to Hunger
3 Witchbane Orb
My Facebook Page
https://twitter.com/JamesFullard
To Counter a Spell Jon Finkel Simply Taps Two Islands and Says No!
My Twitch Streaming Account
My Youtube Channel
:symw::symu::symb::symr::symg:
•●«It's Pronounced Duh Mah Juh»●•
This is my current list. Actually, while on the subject of my list I've been having issues with lands coming in tapped. I've never felt like I needed more lands, and being in a control light meta (no one but me tends to play it) I can get away with only a couple Nephalia Drownyards as a backup win condition. So I'm only running 24. I'm thinking that maybe I should goto 25 though so things come in untapped more often. I'm not really high on any color of mana, so cutting duals for basics doesn't seem like the right move.
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
4 Hallowed Fountain
3 Island
2 Plains
1 Swamp
2 Nephalia Drownyard
Artifacts 1
1 Elixir of Immortality
Enchantments 5
2 Detention Sphere
3 Curse of Death's Hold
2 Sorin, Lord of Innistrad
3 Jace, Architect of Thought
2 Tamiyo, the Moon Sage
Spells 23
2 Ultimate Price
4 Lingering Souls
3 Azorius Charm
2 Feeling of Dread
2 Forbidden Alchemy
2 Dissipate
1 Syncopate
3 Sphinx's Revelation
4 Supreme Verdict
2 Jace, Memory Adept
3 Rest in Peace
2 Curse of Echoes
2 Drogskol Reaver
2 Terminus
2 Tribute to Hunger
2 Snapcaster Mage (open slot really)
Cant redirect. Target opponent.
________________STANDARD________________
UBW Soorani Esper Control UBW
UBW Nicholas Spagnolo's Drownyard Control UBW
___________________EDH___________________
UB Wydwen, the Biting Gale UB
W Michiko Konda, Truth Seeker W
I also find they usually take my walkers, or whatever you beat them with g1. If you get some abuse in with diverse cards, it can make it a harder choice for them too.
4 Nephalia Drownyard
4 Drowned Catacomb
4 Isolated Chapel
4 Glacial Fortress
4 Hallowed Fountain
1 Evolving Wilds
3 Island
1 Plains
2 Swamp
Instant 15
4 Azorius Charm
4 Sphinx's Revelation
3 Ultimate Price
4 Think Twice
3 Supreme Verdict
4 Terminus
1 Entreat the Angels
1 Sever the Bloodline
Enchantment 3
2 Detention Sphere
1 Oblivion Ring
Planeswalker 6
4 Jace, Architect of Thought
2 Tamiyo, the Moon Sage
3 Rest in Peace
2 Jace, Memory Adept
2 Duress
2 Appetite for Brains
1 Oblivion Ring
1 Avacyn, Angel of Hope
1 Drogskol Reaver
1 Pithing Needle
EDIT:
Tinkering with the deck sideboard.
Can't decide if I want 2 Feeling of Dread or 2 Curse of Death's Hold.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
I would cut a jace, terminus, and all of the azorius charms for some countermagic.
Honestly, I disagree with this; format is pretty aggro/creature-heavy, so I don't think cutting removal for countermagic is good. On top of that, I feel like esper builds don't really need that much countermagic in the first place.
Maybe a miserly 2-of dissipates mainboard and an assortment of counterspells sideboard would do, but I don't think it's right to cut all of the Azorius Charms.
The deck in question is 4c reanimator running a set of Slaughter Games sideboard (and several other anti control cards too). Appetite for Brains might be the card I want here since it exiles quite a few threats.
I agree with the Jace and Terminus but I'm a fan of Azorius Charm. 7 board wipes is too many, two can be cut plus a jace and that leaves room for a handful of counters. Too many counters in a world with Cavern of Souls is a bad idea but some are important. Since Snapcaster Mage isn't in the list I could see an argument for cutting one Charm as well. It's a strong enough card though, especially early in a game that I think having a few is good.
This is because UWR is the better counter spell build because of Counterflux and Izzet Charm. I'm not going to win a counter war vs. UWR Control or UWR Flash or UWR Midrange. It just isn't going to happen. I have to control some other way, and to me that is under-costed hand control which also gives me insight into what they have open.
I also don't entirely care (I care a little, just not a huge amount) about their Sphinx's Revelations, since their life total is not my problem and mega-draws help me mill them. Besides, Duress is a better way prevent cards like that in the Esper vs. American match-ups. It's pretty sweet to play Duress and watch UWR try and decide if it is worth using their precious counter-magic to stop that, knowing they won't get to use it again on your Sphinx's Revelation, or the chance that you won't take their SR and instead still take their Counterflux, and know exactly what they have in hand.
I might cut a Jace, Architect of Thought, but it would not be to put in counter-magic right now. I would probably add a main deck Appetite for Brains.
As for Terminus, until my locals stop showing me 90% aggro (BG Zombies, BG Aggro, UW Humans, GW Aggro), aggro-control (UWR Flash), and mid-range (Jund, various Reanimators, 4C, GW Beatdown, Naya Beatdown), I'm keeping sweepers I can Miracle. With this build, 10 removal cards and 4 Time Walks are what make it a board control beast.
Appetite for Brains is so good, but you left out that most nasty card: Zealous Conscripts. I love taking that card away. It just feels so good.
EDIT:
Actually, if I -1 Terminus, -1 Jace, Architect of Thought, I would probably +2 Curse of Death's Hold.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Unless you're playing a tap-out Esper fatty deck, I can't imagine you actually want to be running these. That or if you already have 8 counters maindeck or something crazy like that. Even then, I can't imagine running Appetite for Brains over Duress. If it's not apparent why targeted discard is a bad answer to aggressive strategies then I don't know what to tell you.
I like Curse of Death's Hold the trick is living long enough to cast it in an aggro meta. It can be done but I wouldn't call it the most consistent play in the world, even at 27 land and 11 black sources there's a not unheard of chance of lacking the mana turn 5.
My Facebook Page
https://twitter.com/JamesFullard
To Counter a Spell Jon Finkel Simply Taps Two Islands and Says No!
My Twitch Streaming Account
My Youtube Channel
:symw::symu::symb::symr::symg:
•●«It's Pronounced Duh Mah Juh»●•
I lose to American Control with Devil's play quite a bit. As well as a wide range of other spells. For this reason I've chosen to add 3 counters (Dissipate) to my M/D. It isn't like they are dead by any stretch of the imagination. Countering Bonfire would have saved my ass in so many games, for instance.
That is your choice, but vs Control decks, Esper is an easy win over them. My Control matchups are always bringing smiles to my face, I just have such good match ups vs them. Exactly why are you losing to American Control anyways?
My Facebook Page
https://twitter.com/JamesFullard
To Counter a Spell Jon Finkel Simply Taps Two Islands and Says No!
My Twitch Streaming Account
My Youtube Channel
:symw::symu::symb::symr::symg:
•●«It's Pronounced Duh Mah Juh»●•
Since you play no counterspells, I'm wondering how you even get to resolve much against 4x Snapcaster + the 4-6 counterspells they play. Never mind they have a laundry list of burn spells to take out your planeswalkers if your life total is sufficiently high enough (assuming you got one to resolve). Bonfire + Devils Play is a beating when you are running no counter spells.
They're also running Sphinx + Jace + either Izzet or Az Charm and other CA/Hand quality engines so they can easily keep up with you in that department. I played one the other day who had a Staff of Nin out of the sideboard and that was just too much for me after I had all ready used one of my two Detention Sphere's on his PW.
Granted, I had just changed up my deck a little and didn't have time before pairings to fix my side board....so there's that.
Since you have the extra slots from not using counterspells, I'm interested in what cards you decided to put it. What is your current list looking like?
go backwards into this thread into you see my last posted list.
Playing smart I guess, the first time I faced that deck I figured a loss was soon coming, but after the 2-0 win it just didnt seem that hard, and G2-3 R.I.P shut all the Snapcaster Mage tricks down. I ended up Ultimating Tamiyo the Moon Sage and proceeded to Oblivion Ring my R.I.P to get use out of that Ultimate. I agree on paper it really seems like a BAD BAD BAD matchup for us, but so far it has not been hard at all. Seems Rest in Peace is key to shutting them down after G1 even though I beat it G1 hehe so I dunno, I plan to test more vs this deck.
My Facebook Page
https://twitter.com/JamesFullard
To Counter a Spell Jon Finkel Simply Taps Two Islands and Says No!
My Twitch Streaming Account
My Youtube Channel
:symw::symu::symb::symr::symg:
•●«It's Pronounced Duh Mah Juh»●•
For what it is worth I do not put much stock in sample sizes of 2 games and 1 match. Not to be condescending, but I would generally be interested once you play that MU a lot more. It just seems really bad without any counter spells. I seem fairly confident in that MU once I shut down Bonfire + Devil's Play G1. After sideboard I have Duress, Appetite, Jace MA, Staff of Nin, and more counter spells + DRS if I make the right call and decide they sided out pillars / Bonfire.
That said, you're able to counter Sphinx's Revelation when they tap out for it, and having a couple counters against non control decks is still good. If nothing else, having a couple counterspells to use with Tamiyo's emblem is a great idea.
I've been pretty happy running 3 counters. Sometimes I wish I had more, but with the way my deck is set up that's just not viable. Then in other matches I run into Cavern of Souls, and I'm really happy I don't have more than 3.
Not necessarily the case with Counterflux. You can always let it resolve, then play another counter spell. Not many players pay the overload cost at the end of a counter war for instance. However, the other player won't always have a counter and if they know you are running counters they're not going to play Jace T4, or T5 (MA) or tap out to play Bonfire/Devils play/Sphinx which is worth something even if they happen to have more counters.