Since we now have the official spoilers, now we can finally start discussing how the deck will be affected after AVR is released.
The first thing to note is that we didn't get anything that is blatantly going to be great for us. Nothing near the level of Lingering Souls, or even a Midnight Haunting-type level imo. We did, however, gain options in White, Blue, and Red. Here is a list of what I think could (potentially) see play for us.
WHITE
Angel of Jubilation - People have talked about it post-rotation filling the slot of Hero of Bladehold. Personally, I'm not a huge fan, but it's something to consider, and also gives us a non-enchantment anthem with evasion.
Cathar's Crusade - This card is nuts. However, it is also a 5 cmc anthem, which is a tall order. If we can make a long-range tokens deck, this could be a house, but that requires a change to the current playstyle of most token decks.
Divine Deflection - This card is freaking NUTS. A Redirect for any damage we take? Seems good. Again, it gets better the later we go, so this may signal a need for us to develop a late-game strategy.
Entreat The Angels - Easily the best token maker in the set. Expensive card, but it also does a lot for the cost. Yet another thing to convince us to try to go later in the game and develop a larger amount of mana if we don't get to Miracle it.
Terminus - Stupidly good board wipe. Potentially overtake DoJ in our board.
BLUE
Favorable Winds - Anthem for our fliers. Not as good as Honor of the Pure, but for Esper Delver Tokens, this might be the best card in the set. It now boosts everything outside of Snapcaster, which is incredibly powerful.
Lunar Mystic - Potential card draw for us. All of our token-producing spells gain "pay 1, draw a card". Particularly potent with Linger Souls.
Mass Appeal - Another potential sleeper, this card is insane with both Gather and Increasing Devotion. After a regular Gather, it becomes a Divination. But with a Fateful hour Trigger or Increasing Devotion, it's a lot of advantage.
RED
Dangerous Wager - If you're playing red, its good draw. We like to empty out hands, and aggressive red builds usually wind up topdecking. Could wind up being better than Faithless Looting for Boros Tokens.
Pillar of Flame - Boros Tokens removal. Is good against both Delver and any deck with Undying.
Reforge the Soul - Wheel of Fortune on crack. Drop a hand of anthems, then draw 7? YES PLEASE!
Thatcher Revolt - Make 3 tokens for 3 mana? K. A one-shot card, yes, but it can cause a lot of damage for what it does.
Overall, I'm not sure how to feel yet. Both blue and white got good sweepers against tokens, especially since they are both miracle cards, and we didn't get anything that screams "put me in your deck now!" But I think we got some decent tech options that have potential in the future, and also bring up the value of some older cards.
I could see an argument to go blue with the anthem, then add some Drogskol Captains for an additional boost.
The anthem plays well with angel tokens too, though Entreat the Angels is probably too mana intensive normally. I would rather get a Gather the Townsfolk and have 2 humans for 2 mana than a non miracle Entreat which is 1 angel for 5 mana... additional weaker bodies means more anthem boosts, more boosts from sorin emblems, and more boosts from Rally the Peasants.
Divine Deflection seems like it would be a godsend against red sweepers. If our board gets slagstormed, we can tap out, prevent 1 damage to each token (assuming we have enough anthems out), keeping them all alive, and then kill the opponents titan or any other threat on the field.
Thatcher's Rebellion seems horrible, 3 non white tokens for 3 mana, which die at the end of the turn. That's not good at all.
Lunar Mystic seems wrong for this deck, it only affects instants not sorceries.
As for Terminus, I'm probably the only person not convinced of it. It's quite good in a lot of situations, but at the same time it's one mana more outside of miracle and it has significantly reduced value against WRR and Pod as they can both tutor up their one of's that we just wiped away.
Cathar's Crusade has some real value if the games start going long, but really... did anything in the set really stand out and say standard is going to slow down prior to rotation? I didn't see anything that would slow it down, so this is a card that probably won't have a shot until rotation.
Pillar of Flame is a nice card, but I don't think it's good in tokens. It's been my experience that undying decks aren't really all that bad of matchups for us.
Thatcher's Rebellion seems horrible, 3 non white tokens for 3 mana, which die at the end of the turn. That's not good at all.
Lunar Mystic seems wrong for this deck, it only affects instants not sorceries.
Rebellion in a Boros deck can be insane. Lategame when you already two or three anthems out, it lets you get a massive swing in that your opponent needs to have spot removal for.
As for Mystics: a Blue build runs Gather, Haunting, Linger Souls, a piece of removal or two, and potentially Ponders, Leaks, Git Probe, Mass Appeal, etc. etc. The deck has a high amount of instants and sorceries, and many of them are what makes the deck tick. Not saying it will turn out to be zomg amazing, but it DOES seem like it should be tested out to see if it fits.
I will be playing both B/W Tokens and Boros Human/Tokens when AVR drops. Specifically for additions to W/B tokens, I will be removing one of my copies of Sorin for one copy of Entreat The Angels. Everything else seems rather... Lackluster. Divine Deflection seems to have earned a sb spot. Maybe Terminus as well in the sb. So probably around the lines of:
But that's really as far as it goes for solid tools we got for W/B. Disappointed we didn't get a full-blown replacement for Hero of Bladehold. Really makes me nervous post-rotation our deck will disappear if we don't get a decent enough replacement.
With AVR, I feel a boros list might be as successful if not more then W/B tokens have been so far. It adds a level of explosiveness to the deck previously unavailable. If you guys are interesting in my Boros list (which I feel might be the better of the two), here it is.
Have been testing this all week, it's as solid if not more solid then W/B Tokens is. Currently developing a sideboard and will be writing a primer within the next week or so.
Thatcher's Rebellion seems horrible, 3 non white tokens for 3 mana, which die at the end of the turn. That's not good at all.
You need to play with this card before you judge it on face value, I at first, thought the same as you, bad card is bad. But this card has won me QUITE a few games where I was ready to lose. It won me the game vs WRR TWICE in a row. The key is the late game reach it can provide you. My opponent had 2 primeval titans 2 pilgrims and a bop. I have 2 human tokens, 2 spirit tokens, and a hero of bladehold (with intangible virtue out). He swung with 1 titan, kept the rest open to block. He was at 12 life, I was at 2. I top decked thatchers (the only thing that would have won me the game, looking back) So he only had 4 blockers while I had 10 attackers swinging in for 3 power each. Rally the Peasants I found also provides this type of "blow-out factor"
For those who take the Esper route, that is also seems like a very solid choice. Something along the lines of...
Look's insane, 12 anthems. Could also have a possibility to hit it big, with Snapcaster for the Snags + Haunting. Maybe try to fit Gather somewhere for him to flashback as well. Don't know about this route, just came up with this on the spot. Seems like it could be pretty decent though.
You need to play with this card before you judge it on face value, I at first, thought the same as you, bad card is bad. But this card has won me QUITE a few games where I was ready to lose. It won me the game vs WRR TWICE in a row. The key is the late game reach it can provide you. My opponent had 2 primeval titans 2 pilgrims and a bop. I have 2 human tokens, 2 spirit tokens, and a hero of bladehold (with intangible virtue out). He swung with 1 titan, kept the rest open to block. He was at 12 life, I was at 2. I top decked thatchers (the only thing that would have won me the game, looking back) So he only had 4 blockers while I had 10 attackers swinging in for 3 power each. Rally the Peasants I found also provides this type of "blow-out factor"
I currently run Rally, I don't think it's possible for me to understate just how good the card is. If I go heavier into red than just my 4 Clifftop Retreats I'll consider it
Look's insane, 12 anthems. Could also have a possibility to hit it big, with Snapcaster for the Snags + Haunting. Maybe try to fit Gather somewhere for him to flashback as well. Don't know about this route, just came up with this on the spot. Seems like it could be pretty decent though.
That could work, I think Drogskol Captain has a spot in the deck too though, with all the spirit tokens it could be deadly, and function as a fourth anthem. The only thing I don't like about the build is it means giving up Rally the Peasants and that card alone is responsible for half my collection of DKA/INN cards due to FNM winnings. I'm not sure I can give up using it.
Here's the list I plan to run post-AVR. Looks both powerful and fun. Thatcher Revolt replaces Midnight Haunting, the only real change to the maindeck that's done the rounds on various websites.
A W/r/b list could be very very explosive. Thatcher revolt makes champ a better card and helps to apply som sick pressure on the opponent. Maybe something like:
Mana base is a tad shakey. Vault would probably get the boot and leave black just for lingering souls/go for the throat and sideboard tech. Goldnight Comander could help add to the explosiveness with a turn 5 revolt. it is a pseudo Rally. He also helps justify the shakey mana base costing W3 (but doesn't offer the sweeper resistance of bladehold). Bassically I'm just throwing out an idea I got from reading the spoilers so it is what it is
Angel of Jubilation - People have talked about it post-rotation filling the slot of Hero of Bladehold. Personally, I'm not a huge fan, but it's something to consider, and also gives us a non-enchantment anthem with evasion.
Cathar's Crusade - This card is nuts. However, it is also a 5 cmc anthem, which is a tall order. If we can make a long-range tokens deck, this could be a house, but that requires a change to the current playstyle of most token decks.
Divine Deflection - This card is freaking NUTS. A Redirect for any damage we take? Seems good. Again, it gets better the later we go, so this may signal a need for us to develop a late-game strategy.
Entreat The Angels - Easily the best token maker in the set. Expensive card, but it also does a lot for the cost. Yet another thing to convince us to try to go later in the game and develop a larger amount of mana if we don't get to Miracle it.
Terminus - Stupidly good board wipe. Potentially overtake DoJ in our board.
I think sooner or latter all that cards will run in tokens. Angel of Jubilation and divine defection will be great cards at least for sideboard. Crusade in less agroo version with 25 lands will be wonderful. Entreat it's a auto-in in my deck in next day 4, and will think in terminus too. Terminus will be nice against some decks but horrible against tutor deck's. Now I run a splash of red for rally of peasants flashback, but maybe I will turn it in a more WRb deck. I don't think Thatcher Revolt will be a very solid card. Revolt will be great sometimes, but I think Hauntings will be more solid. I'm thinking in replace one for the other.
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Modern: Grixis DS ; UR Phoenix ; Storm ; Burn Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes Commander: Locust God
Pretty much but I think the set could make a W/R version work pretty cool like. Personally I don't like entrat the angels cause it costs so much, but it still isn't a bad card.
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Pretty much but I think the set could make a W/R version work pretty cool like. Personally I don't like entrat the angels cause it costs so much, but it still isn't a bad card.
Dunno, just cast it (no mirical) for 5 (getting 2 4/4's out of it) and wrecked my opponent with it.
Appetite for Brains is prime side work, too. This is not to be overlooked.
Honestly consider Despise the better card here since it can hit Geist of St. Taft, Snapcaster Mage, etc. Very few (if any) cards 4cmc and over are Instants/Sorceries/Artifacts and not creatures/planeswalkers.
Here's what I came up with for a build running blue. It basically trades the combat tricks of my W/b/r setup for an additional 8-12 anthems depending on images and the ability to make itself less interactive with hexproof spirit tokens. It keeps enough black mana too that I think the black sideboard cards remain options in the event you need fewer anthems and more interaction.
^ Seems like you'll definately get an anthem out, with there being 20 anthems (Counting phantasmal image).
I was going to say something about the inability of that list to deal with threats, but with phantasmal image in there, you can take care of thrun/gost/thalia. I'd love to hear how it works for you.
May be a little bit TOO heavy on non-creature anthems though.
May be a little bit TOO heavy on non-creature anthems though.
Perhaps Angel of Jubilation in place of Favorable Winds would work, that would help balance out the non fliers too. I'm not sure if I like the idea of a 4 mana anthem that dies to creature removal though.
You don't want to drop it at 2 all that often. Drop it T4/5 alongside the back of a Lingeribg Souls or something and let your overextend work for you. They hold back and they take 8 next turn; they sweep and they still take 5.
This right here. I would only consider it a sideboard option at best and probably only 2 of them.
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Here's what I came up with for a build running blue. It basically trades the combat tricks of my W/b/r setup for an additional 8-12 anthems depending on images and the ability to make itself less interactive with hexproof spirit tokens. It keeps enough black mana too that I think the black sideboard cards remain options in the event you need fewer anthems and more interaction.
I have no clue why I really what you have going on here. This seems really powerful if it could be tweaked a bit. I don't think you would need THAT many anthems. Your pretty much guarantee you will have one in your opening hand lol or in the first 2 draws for sure.
Im gonna be trying to brew something similar to this. This, in my opinion, has potential.
I've been playing that above build on MWS for a few days now and the main problem I run into with it is that I end up with some badass flying tokens and several considerably weaker non flying tokens. That's no good since the build means giving up most combat tricks for stronger tokens, when only half of them are stronger there's a problem.
It also has a problem with getting too much mana. Other than Vault the curve essentially stops at 3 and it ends up with a good deal of unnecessary land every game.
I'm thinking that I want something else in that slot other than Favorable Winds so I'm going to try 3 Angel of Jubilation since it's a more broad anthem, and with the attached body it helps make Phantasmal Image less dead when there isn't a Drogskol Captain to copy. Though the downside is it gives the opponent something they can 1:1 remove.
I'm also going to try and cut two land to run 3 Day of Judgments, since this deck is based entirely around getting and maintaining board presence. I figure having a way to wipe the board, and then rebuild in situations where the opponent is just faster or has too many creatures would be beneficial. I don't think the two land cut will really matter, I run my current deck at 22 and it seems to work quite well. It's just a matter of figuring out which two to cut without causing color screw since I think 3 Vaults are a must have.
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The first thing to note is that we didn't get anything that is blatantly going to be great for us. Nothing near the level of Lingering Souls, or even a Midnight Haunting-type level imo. We did, however, gain options in White, Blue, and Red. Here is a list of what I think could (potentially) see play for us.
WHITE
Angel of Jubilation - People have talked about it post-rotation filling the slot of Hero of Bladehold. Personally, I'm not a huge fan, but it's something to consider, and also gives us a non-enchantment anthem with evasion.
Cathar's Crusade - This card is nuts. However, it is also a 5 cmc anthem, which is a tall order. If we can make a long-range tokens deck, this could be a house, but that requires a change to the current playstyle of most token decks.
Divine Deflection - This card is freaking NUTS. A Redirect for any damage we take? Seems good. Again, it gets better the later we go, so this may signal a need for us to develop a late-game strategy.
Entreat The Angels - Easily the best token maker in the set. Expensive card, but it also does a lot for the cost. Yet another thing to convince us to try to go later in the game and develop a larger amount of mana if we don't get to Miracle it.
Terminus - Stupidly good board wipe. Potentially overtake DoJ in our board.
BLUE
Favorable Winds - Anthem for our fliers. Not as good as Honor of the Pure, but for Esper Delver Tokens, this might be the best card in the set. It now boosts everything outside of Snapcaster, which is incredibly powerful.
Lunar Mystic - Potential card draw for us. All of our token-producing spells gain "pay 1, draw a card". Particularly potent with Linger Souls.
Mass Appeal - Another potential sleeper, this card is insane with both Gather and Increasing Devotion. After a regular Gather, it becomes a Divination. But with a Fateful hour Trigger or Increasing Devotion, it's a lot of advantage.
RED
Dangerous Wager - If you're playing red, its good draw. We like to empty out hands, and aggressive red builds usually wind up topdecking. Could wind up being better than Faithless Looting for Boros Tokens.
Pillar of Flame - Boros Tokens removal. Is good against both Delver and any deck with Undying.
Reforge the Soul - Wheel of Fortune on crack. Drop a hand of anthems, then draw 7? YES PLEASE!
Thatcher Revolt - Make 3 tokens for 3 mana? K. A one-shot card, yes, but it can cause a lot of damage for what it does.
Overall, I'm not sure how to feel yet. Both blue and white got good sweepers against tokens, especially since they are both miracle cards, and we didn't get anything that screams "put me in your deck now!" But I think we got some decent tech options that have potential in the future, and also bring up the value of some older cards.
Check out my blog, Swing For Game!
The anthem plays well with angel tokens too, though Entreat the Angels is probably too mana intensive normally. I would rather get a Gather the Townsfolk and have 2 humans for 2 mana than a non miracle Entreat which is 1 angel for 5 mana... additional weaker bodies means more anthem boosts, more boosts from sorin emblems, and more boosts from Rally the Peasants.
Divine Deflection seems like it would be a godsend against red sweepers. If our board gets slagstormed, we can tap out, prevent 1 damage to each token (assuming we have enough anthems out), keeping them all alive, and then kill the opponents titan or any other threat on the field.
Thatcher's Rebellion seems horrible, 3 non white tokens for 3 mana, which die at the end of the turn. That's not good at all.
Lunar Mystic seems wrong for this deck, it only affects instants not sorceries.
As for Terminus, I'm probably the only person not convinced of it. It's quite good in a lot of situations, but at the same time it's one mana more outside of miracle and it has significantly reduced value against WRR and Pod as they can both tutor up their one of's that we just wiped away.
Cathar's Crusade has some real value if the games start going long, but really... did anything in the set really stand out and say standard is going to slow down prior to rotation? I didn't see anything that would slow it down, so this is a card that probably won't have a shot until rotation.
Pillar of Flame is a nice card, but I don't think it's good in tokens. It's been my experience that undying decks aren't really all that bad of matchups for us.
Rebellion in a Boros deck can be insane. Lategame when you already two or three anthems out, it lets you get a massive swing in that your opponent needs to have spot removal for.
As for Mystics: a Blue build runs Gather, Haunting, Linger Souls, a piece of removal or two, and potentially Ponders, Leaks, Git Probe, Mass Appeal, etc. etc. The deck has a high amount of instants and sorceries, and many of them are what makes the deck tick. Not saying it will turn out to be zomg amazing, but it DOES seem like it should be tested out to see if it fits.
Check out my blog, Swing For Game!
1 Sorin, Lord of Innistrad
Creatures (11)
4 Champion of The Parish
3 Hero of Bladehold
4 Doomed Traveler
Token Generators (12)
4 Gather the Townsfolk
3 Midnight Haunting
4 Lingering Souls
1 Entreat The Angels
4 Intangible Virtue
4 Honor of The Pure
2 Oblivion Ring
Instant Removal (2)
1 Go For The Throat
1 Doom Blade
Lands (24)
4 Isolated Chapel
3 Vault of the Archangel
11 Plains
6 Swamp
1 Doom Blade
1 Go For The Throat
1 Phyrexian Metamorph
2 Terminus
1 Surgical Extraction
1 Angelic Destiny
2 Mirran Crusader
2 Stony Silence
2 Oblivion Ring
1 Revoke Existence
1 Divine Deflection
But that's really as far as it goes for solid tools we got for W/B. Disappointed we didn't get a full-blown replacement for Hero of Bladehold. Really makes me nervous post-rotation our deck will disappear if we don't get a decent enough replacement.
With AVR, I feel a boros list might be as successful if not more then W/B tokens have been so far. It adds a level of explosiveness to the deck previously unavailable. If you guys are interesting in my Boros list (which I feel might be the better of the two), here it is.
3 Champion of The Parish
3 Stromkirk Noble
2 Lightning Mauler
3 Silverblade Paladin
2 Hellrider
3 Hero of Bladehold
4 Intangible Virtue
Instant(6):
3 Midnight Haunting
3 Rally The Peasants
Sorcery(10):
4 Gather the Townsfolk
4 Lingering Souls
2 Thatchers Rebellion
4 Blackweave Cliffs
4 Clifftop Retreat
2 Evolving Wilds
5 Mountains
7 Plains
2 Slayers Stronghold
Have been testing this all week, it's as solid if not more solid then W/B Tokens is. Currently developing a sideboard and will be writing a primer within the next week or so.
You need to play with this card before you judge it on face value, I at first, thought the same as you, bad card is bad. But this card has won me QUITE a few games where I was ready to lose. It won me the game vs WRR TWICE in a row. The key is the late game reach it can provide you. My opponent had 2 primeval titans 2 pilgrims and a bop. I have 2 human tokens, 2 spirit tokens, and a hero of bladehold (with intangible virtue out). He swung with 1 titan, kept the rest open to block. He was at 12 life, I was at 2. I top decked thatchers (the only thing that would have won me the game, looking back) So he only had 4 blockers while I had 10 attackers swinging in for 3 power each. Rally the Peasants I found also provides this type of "blow-out factor"
For those who take the Esper route, that is also seems like a very solid choice. Something along the lines of...
4 Lingering souls
4 Doomed traveler
4 Snapcaster mage
4 Giest of saint traft
4 Favorable winds
4 Intangible virtue
4 Vapor Snag
Look's insane, 12 anthems. Could also have a possibility to hit it big, with Snapcaster for the Snags + Haunting. Maybe try to fit Gather somewhere for him to flashback as well. Don't know about this route, just came up with this on the spot. Seems like it could be pretty decent though.
3 different ways to play, all seem rather good.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
I currently run Rally, I don't think it's possible for me to understate just how good the card is. If I go heavier into red than just my 4 Clifftop Retreats I'll consider it
That could work, I think Drogskol Captain has a spot in the deck too though, with all the spirit tokens it could be deadly, and function as a fourth anthem. The only thing I don't like about the build is it means giving up Rally the Peasants and that card alone is responsible for half my collection of DKA/INN cards due to FNM winnings. I'm not sure I can give up using it.
4 Doomed Traveler
4 Hellrider
2 Sorin, Lord of Innistrad
4 Faithless Looting
4 Gather the Townsfolk
4 Intangible Virtue
4 Lingering Souls
4 Thatcher Revolt
2 Rally the Peasants
4 Blackcleave Cliffs
4 Clifftop Retreat
4 Isolated Chapel
2 Mountain
8 Plains
2 Vault of the Archangel
4x Champion of the Parish
4x Doomed Traveler
3x Goldnight Commander
Sorceries/instants: 19
4x Lingering Souls
4x Gather the Townsfolk
4x Thatcher Revolt
3x Rally the Peasants
2x Divine Deflection
2x Go for the Throat
4x Intangable Virtue
3x Honor of the Pure
Land: 23
9x Plains
3x Moutain
3x Swamp
4x Isolated Chapel
4x Clifftop Retreat
In a vacuum:
Turn 1: Champ/Doomed Traveler
Turn 2: Gather/Anthem
Turn 3: Anthem/Lingering Souls/Revolt
Turn 4: Goldnight/Rally/Revolt/anthem
Turn 5: Revolt/Rally flash back/Lingering souls flash back/anything that makes dudes
Mana base is a tad shakey. Vault would probably get the boot and leave black just for lingering souls/go for the throat and sideboard tech. Goldnight Comander could help add to the explosiveness with a turn 5 revolt. it is a pseudo Rally. He also helps justify the shakey mana base costing W3 (but doesn't offer the sweeper resistance of bladehold). Bassically I'm just throwing out an idea I got from reading the spoilers so it is what it is
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
I think sooner or latter all that cards will run in tokens. Angel of Jubilation and divine defection will be great cards at least for sideboard. Crusade in less agroo version with 25 lands will be wonderful. Entreat it's a auto-in in my deck in next day 4, and will think in terminus too. Terminus will be nice against some decks but horrible against tutor deck's. Now I run a splash of red for rally of peasants flashback, but maybe I will turn it in a more WRb deck. I don't think Thatcher Revolt will be a very solid card. Revolt will be great sometimes, but I think Hauntings will be more solid. I'm thinking in replace one for the other.
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
Pretty much but I think the set could make a W/R version work pretty cool like. Personally I don't like entrat the angels cause it costs so much, but it still isn't a bad card.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
Dunno, just cast it (no mirical) for 5 (getting 2 4/4's out of it) and wrecked my opponent with it.
You get 1 token...
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
Right, whoops! Play error. It was still big and flying and had him on the ropes anyways.
Honestly consider Despise the better card here since it can hit Geist of St. Taft, Snapcaster Mage, etc. Very few (if any) cards 4cmc and over are Instants/Sorceries/Artifacts and not creatures/planeswalkers.
Standard:
GBWAggressive Junk TokensGBW
"Some convictions are so strong that the world must break to accommodate them."
Yeah, I'll still probably try 1 maybe 2 in my current version. Miracle would be awesome to hit.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
As a one of, its never been terrible.
8 Plains
2 Island
2 Swamp
4 Glacial Fortress
2 Darkslick Shores
3 Isolated Chapel
3 Vault of the Archangel
4 Midnight Haunting
4 Lingering Souls
4 Gather the Townsfolk
4 Timely Reinforcements
Anthems
4 Honor of the Pure
4 Intangible Virtue
4 Favorable Winds
4 Drogskol Captain
4 Phantasmal Image
Thoughts?
I was going to say something about the inability of that list to deal with threats, but with phantasmal image in there, you can take care of thrun/gost/thalia. I'd love to hear how it works for you.
May be a little bit TOO heavy on non-creature anthems though.
Perhaps Angel of Jubilation in place of Favorable Winds would work, that would help balance out the non fliers too. I'm not sure if I like the idea of a 4 mana anthem that dies to creature removal though.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
This right here. I would only consider it a sideboard option at best and probably only 2 of them.
GRAggroRG
Smouldering decay
Take your breath away
Millions of our years
In minutes disappears
It will be a nice acrd sideboarding against elesh norn! I put elesh and dies:D
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
I have no clue why I really what you have going on here. This seems really powerful if it could be tweaked a bit. I don't think you would need THAT many anthems. Your pretty much guarantee you will have one in your opening hand lol or in the first 2 draws for sure.
Im gonna be trying to brew something similar to this. This, in my opinion, has potential.
It also has a problem with getting too much mana. Other than Vault the curve essentially stops at 3 and it ends up with a good deal of unnecessary land every game.
I'm thinking that I want something else in that slot other than Favorable Winds so I'm going to try 3 Angel of Jubilation since it's a more broad anthem, and with the attached body it helps make Phantasmal Image less dead when there isn't a Drogskol Captain to copy. Though the downside is it gives the opponent something they can 1:1 remove.
I'm also going to try and cut two land to run 3 Day of Judgments, since this deck is based entirely around getting and maintaining board presence. I figure having a way to wipe the board, and then rebuild in situations where the opponent is just faster or has too many creatures would be beneficial. I don't think the two land cut will really matter, I run my current deck at 22 and it seems to work quite well. It's just a matter of figuring out which two to cut without causing color screw since I think 3 Vaults are a must have.