No it doesnt, The level 2 judge at my qaulifier ruled that the metamorph copies all static effects. It isnt coping the card. It is coping the "Thing". So if you copy a 5/5 Vault Skirge, it comes into play as a 5/5 Vault Skirge not a 1/1. If you copy a 5/5 Batterskull, it comes into play as a Batterskull that can't be equiped......etc, However, if you copy an inkmoth nexus, it does come into play as a 5/5 infect flyer, but it losed the end of turn abilities at the end of turn and retains the 5/5 effect of tezz.
Here is straight from the rules. check out the examples for clarification.
706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Example: Chimeric Staff is an artifact that reads “{X}: Chimeric Staff becomes an X/X artifact creature until end of turn.” Clone is a creature that reads, “You may have Clone enter the battlefield as a copy of any creature on the battlefield.” After a Staff has become a 5/5 artifact creature, a Clone enters the battlefield as a copy of it. The Clone is an artifact, not a 5/5 artifact creature. (The copy has the Staff’s ability, however, and will become a creature if that ability is activated.)
Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph {2}{B}{B}). The Clone is a colorless 2/2 creature with no name, no types, no abilities, and no mana cost. It will still be face up. Its controller can’t pay {2}{B}{B} to turn it face up.
Here is straight from the rules. check out the examples for clarification.
706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Example: Chimeric Staff is an artifact that reads “{X}: Chimeric Staff becomes an X/X artifact creature until end of turn.” Clone is a creature that reads, “You may have Clone enter the battlefield as a copy of any creature on the battlefield.” After a Staff has become a 5/5 artifact creature, a Clone enters the battlefield as a copy of it. The Clone is an artifact, not a 5/5 artifact creature. (The copy has the Staff’s ability, however, and will become a creature if that ability is activated.)
Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph {2}{B}{B}). The Clone is a colorless 2/2 creature with no name, no types, no abilities, and no mana cost. It will still be face up. Its controller can’t pay {2}{B}{B} to turn it face up.
What about an activated Inkmoth Nexus? Here is a couple of scenarios that I am wondering how they would work.
1: pay 1, activate inkmoth, cast metamorph. What happens to metamorph at end of turn? Stays a 1/1 flying infect or no?
2: pay 1, activate inkmoth, use Tezz's -1 to turn it into a 5/5, cast metamoprh. What happens to metamorph at end of turn? Stay a 5/5 flying infect or a 5/5 regular creature or what?
What about an activated Inkmoth Nexus? Here is a couple of scenarios that I am wondering how they would work.
1: pay 1, activate inkmoth, cast metamorph. What happens to metamorph at end of turn? Stays a 1/1 flying infect or no?
2: pay 1, activate inkmoth, use Tezz's -1 to turn it into a 5/5, cast metamoprh. What happens to metamorph at end of turn? Stay a 5/5 flying infect or a 5/5 regular creature or what?
The mechanics are the same in both of your examples. If you have an activated Inkmoth Nexus, and you cast Phyrexian Metamorph copying it, your Metamorph will copy all of the text of the card it is copying. So it doesn't enter play as a creature at all! It is actually a nonbasic land called "Inkmoth Nexus" with the ability, "1: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land." Keep in mind that it is also an artifact land, but not because of any text on Inkmoth Nexus--it's an artifact because Phyrexian Metamorph's clone ability stipulates this. It doesn't matter if you've used Tezz's "-1" on the original Nexus, it doesn't matter if the Nexus has been Giant Growthed, and so on. Essentially, you just paid 4 mana to put an extra land into play. If you want to USE that new Inkmoth Nexus, you'll have to pay the activation cost since it enters the battlefield as a nonbasic land.
Can we stop with the rules discussions? There's a dedicated forum for that.
Does anyone have reports from any tournaments on their Grixis lists?
I gave up on Grixis because Kuldotha Red and Vamps outraced my Pyroclasms and Slagstorms. I spent all my early turns ramping just to die. Although Surge Node may help the deck. But for now, I am bigger on the control/aggro version with UB or UBW.
Game 1
Turn 1: I win the roll and go first. I open on Darkslick, Preordain digging for land with Zenith, Batterskull, Tumble Magnet, Chalice, and Inkmoth in hand. Land, and Land on top from preordain.
His turn 1: Land, Quest, Memnite, Ornithopter, Mox Opal, Glint Hawk bouncing Memnite, replay memnite. Quest 1 counter from fruition turn 1.
Turn 2: I go land, chalice, go.
His Turn 2: Land, swing for 3 pass. Lucky me.
Turn 3: I zenith for 2.
His turn 3: Porcelain Legionaire fully charging quest
Turn 4: Clasp off the top, shortly after he ends up scooping to batterskull, with a cloned tumble magnet on the board.
Sideboard: In 3 Marrow Shards, 2 Hex Parasite, 2 Black Sun's Zenith
Out 3 Duress, 1 IOK, 2 Forgemaster, 1 Blightsteel
Game 2
I start with 2 Marrow Shards in hand, the rest of the hand was pretty irrelevant.
He opens with Memnite, Vault Skirge, and no Quest turn 1.
Next turn he swings, I respond with Marrow Shards. He plays porcelain legionaire and passes.
I drop Spellskite and wait for him to give me some value for my second Marrow Shards. Eventually I get another 2 for 1 then take it home with a Batterskull with 2 Spellskites in play doing guard duty.
Games 2-0 Matches 1-0
Round 2 Tez Control - Jace+Tez with counters etc.
Game 1
He leads with a Hex Parasite, I lead with Duress hitting a Jace.
There isn't much action for a while, I lay down spellskite, then clone his hex parasite. We stall out after that, he's waiting for an opening to kill spellskite, and hex parasite to be able to play his Tezz. I eventually draw mine and have spellskite to protect from his parasite. He EoT Dismembers (paying 4 life), then kills Tez with his parasite. He proceeds to drop a Jace bouncing my clone with counter backup, then the next turn a Tez and I die to Inkmoth beats 2 turns later.
Sideboard: In 1 Mindslaver, 2 Surgical Extraction, 1 Duress
Out 1 Blightsteel Colossus, 2 Black Sun's Zenith, 1 Batterskull
Game 2
This was a really uneventful game, he leads with Hex parasite. I run out Chalice, then tumble magnet, he wastes his turn eating tumble magnet to attack for 4, I drop forgemaster. He runs out tezz with a +1, I untap and sac for mindslaver. Then kill him abusing his Hex Parasites phyrexian mana. I can't say much for this game other than my opponent really misplayed here.
Game 3
We run out of time around turn 10 with the board stalled, I'm on Tezz, He's on a Jace.
Games 1-1-1 Matches 1-0-1
Round 3 versus W/b Stoneforge weenie?
Game 1
He plays turn 1 Marsh Flats and ships the turn, I assume he's on darkblade without a turn 1 discard. I run out duress and wiff on a grip full of creatures. Squadron Hawk, Stoneforge, Mirran Crusader, Blade Splicer, and land.
He proceeds to go turn 2 stoneforge getting batterskull, I go tumble magnet tapping the batterskull for the next few turns, then end up playing a Phyrexian Metamorph cloning it. Eventually he wittles me down to 10 and walks into a 4 for 1 BSZ. From there I sac my -1/1 Forgemaster getting Blightsteel Colossus, then bounce my cloned batterskull. He blocks going to 9 poison then dies at 31 poison after I bash with 2 Colossi (1 Cloned).
Sideboard: In 2 Black Sun's Zenith, 1 IOK
Out 2 Duress, 1 Blightsteel Colossus (Respecting the possible condemn)
Game 2
He starts off with turn 1 Student of Warfare, into turn 2 Stoneforge fetching body and mind, then turn 3 hardcast sword, swing for 2. I lay out tumble magnet and spellskite to buy time. Eventually I get BSZ to wipe the board at 6 life. I proceed to lay out more Magnets matching his threats/answers, with a clasp to proliferate, he's currently at 14 life from 2 fetchlands and 2 phyrexian mana hits. I play Tez, proliferate, and ultimate for exactly 14 with 3 tumble magnets(1 Cloned), 1 clasp, 1 chalice (charged to 5 at this point), and 2 Inkmoth Nexus in play.
Game 2-0 Match 2-0-1
Round 4 Cawblade
Game 1
He wins the roll and goes turn 1 preordain keeping both on top. Already I know I'm in for a tough one. My turn 1 consisted of Creeping Tar Pit. He runs out Stoneforge turn 2 getting batterskull. I play my land, and duress for the batterskull, instead I let him keep it and send a Jace to the bin, knowing he has no counters in hand I play out a magnet to handle the batterskull, then tezz. He didn't have much action after turn 2 to be honest. Eventually I bury him in card advantage from tez, 3 Tumble Magnets (1 Cloned), and a clasp kept all his equipment in check. I killed him with an animated chalice to finish it slowly.
Sideboard: In 2 Twisted Image, 1 IOK, 1 Duress, 2 Surgical Extraction
Out 1 Blightsteel Colossus, 2 BSZ, 2 Forgemaster
Game 2
He starts off with Celestial Colonnade, my opener consists of IOK, I rip surgical extraction off the top. IOK shows 2 Stoneforges, divine offering, and a baby jace. I bin the Stoneforge then remove the others with Extraction. He eventually played the sideboarded spellskite like I predicted and just stared at me for a minute after the Twisted Image killed it. He runs out sun titan getting back baby jace, then I clone sun titan and ride it to victory while Tumbling his.
Game 2-0 Match 3-0-1
Overall, I want to add in the full set of Tar Pits to help deal with Jace/Tezzerets. Other than that, I really like the list, Spellskite is just so good for a forgemaster build, it just does so much it's insane.
I didn't feel it was really necessary to maindeck mindslaver, I never found myself really wanting to Forgemaster for it when I either had to win next turn with Blightsteel or die, or mindslaver would simply have little to no effect on the board. However, out of the board when I saw either Hex Parasite, or a Spellskite It was usually an auto win without the risk of walking into a blowout, and unlike Blightsteel it's not a dead draw 99% of the time.
Phyrexian Metamorph on the other hand was amazing all day, I would recommend it to anyone who hasn't tried it. From copying a random sword, equiping an inkmoth and swinging, to just cloning a hex parasite to eat the opposing tezzeret. To even copying a sun titan getting back a tumble magnet.
Feel free to criticize the build, or leave any suggestions.
Updated my MD and SB, basically changed the swords around MD, and added more Spellskites (this card is 100% insane, especially vs RDW). Link in sig. Post to my blog =]
I played it tonight and went 4-1 (Tied for 1st place). The only loss was to Caw Blade (which was strange because I beat it almost every time I play it). He won 2-0 in the final match (vs. me) because I had 3 lands when he had 7. Game 2 was pretty much a repeat. We played 2 more games for fun, I drew land, and won both of them. Kind of frustrating, but whatever. He was 4-0-1. The other matches were U/B Kibler-esque infect, 2x Valakut Ramp, and another Caw. I won every match 2-0, except vs 1 of the Valakut decks, which got me game 1. Game 2 was a turn 4 Memoricide on Primevil, which just sealed it.
I can't emphasize enough how awesome swords on Inkmoths and Creeping Tar Pits.
Updated my MD and SB, basically changed the swords around MD, and added more Spellskites (this card is 100% insane, especially vs RDW). Link in sig. Post to my blog =]
I played it tonight and went 4-1 (Tied for 1st place). The only loss was to Caw Blade (which was strange because I beat it almost every time I play it). He won 2-0 in the final match (vs. Caw) because I had 3 lands when he had 7. Game 2 was pretty much a repeat. We played 2 more games for fun, I drew land, and won both of them. Kind of frustrating, but whatever. He was 4-0-1. The other matches were U/B Kibler-esque infect, 2x Valakut Ramp, and another Caw. I won every match 2-0, except vs 1 of the Valakut decks, which got me game 1. Game 2 was a turn 4 Memoricide on Primevil, which just sealed it.
I can't emphasize enough how awesome swords on Inkmoths and Creeping Tar Pits.
Tested it against a friend and won 4 in a row. Post Board is silly:
IoK, Duress, Spellskite x4, GfTT x3, Spell Pierce. Hell, I could even bring in Memoricide if it was a strictly combo deck with a bad alt-win condition. But yeah, game 1 can be tough, but saving the leak and GfTT helps a lot.
Thanks for the great writeup and congrats on the wins!
My only thoughts are why 3 batter skulls? With the forge masters I think you might be safe with a 1 of and then some other threats. Maybe SOWAP or some more metamorphs?
I also don't know if you need the edge in the SB. I'd probably remove that and 1 duress for 2x despise. It's probably the best option against some more aggro match ups (like vamps)
EDIT: man it's too early in the morning... Didn't even think of myr battlesphere. I'd definitely sub out one batter skull for it. So dirty with tezzs ultimate and gives you fodder for forgemaster.
I played my Tempered Tezzeret build last night at FNM and went 4-1 in the swiss, won round 1 against red deck handily, lost to Mana Screw against a red deck round 2, , beat Caw Blade with Emeria round 3, beat Valakut round 4, then got paired against an undefeated caw blade player who's top 16ed-32ed 2 GPs recently, he wanted to play, beat him too. Won my top 8 match against Grixis Twin, but then I lost to a homebrew RB deck playing Manic Vandal and a bunch of other creatures with built in 2 for 1s in the main along with about 10 sweepers post board. I destroyed him game 1, but then I dropped 2 memnites, an opal, land, Vault Skirge and Hex Parasite into his turn 2 Pyroclasm when I would have had Tempered Steel out turn 2. He'd already shown black sun game 1 and I'd seen him play Consume the Meek in an earlier match I was watching so the Pyroclasm was unexpected even though I said "Into your Pyroclasm" before passing. Game 3, he black suned on turn 3 and even when I played Tempered Steel turn 4, he had too many Manic Vandals and Skinrenders and managed to keep my board clear while attacking through. I kept my 4 inquisition and brought in 3 Duress +2 Celestial Purge, but never saw them and his sweepers were too much.
I think I want to cut Porcelain Legionnaire for Glint Hawk Idol. Flying and immune to sorcery speed sweepers just seem better and the legionnaire was underwhelming, especially against Spikeshot Elder which 2 of my opponents played.
Surgigal extraction is going to become 2 more Celestial Purge and another Despise. I think Dispatch is going to become 2 Go for the Throat main and 2 Doom Blade in the board. Another change I've thought of is Memnite for Ornithopter as you need to be able to block swords on a bird better and Glint Hawk won't fit that bill very well. Even though I won both of my Caw Blade match ups, there's a lot of it here usually.
Went 2-2 last night with my build last night, once again losing to a Tempered Steel deck and an allies deck. Despite all my removal, I just can't keep up with the speed of their decks and my dead draws. And this time I played as well as I could in both of those matchups. I'm getting really tired of losing to aggro. Don't really have an answer for it either unless I just run nothing but removal. I'm hoping that when I add white it solves my problem because I seem to be under-performing compared to everyone else. I was able to take both matches to 3 games but couldn't answer to 2 Platinum Angels and 2 Myr Battlespheres. I shouldn't be losing to that deck but I never drew Jace and my tar pits got as much as they could in before the second platinum angel hit and I knew I didn't have a way to deal with it unless I top-decked a BSZ. But drew my hundredth land instead.
I think that this might be a contender. Spellskite is my favorite card out of the new set, followed closely by Phyrexian Metamorph. Those two cards are really good right now. What better deck to fit both in than a Tezzeret deck?
I mean, come on, who doesn't love a Spellskite that's a 5/5?
This deck can win in a ton of different ways. Tezzeret animating things into beaters, Tezzeret using his -4 to nuke your opponent, Metamorph copying opposing Titans, Wurmcoil Engine beats, Batterskull, Mindslaver, Jace, Inkmoth beats, etc etc etc. Very complicated deck.
It's also quite fast. A turn 3 planeswalker is not uncommon, and getting that much card advantage so quickly is great. Turn 4 Wurmcoil Engine is also not unheard of, and it's quite a beating, I've heard.
I'll be playing this list. Criticize me.
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I think that this might be a contender. Spellskite is my favorite card out of the new set, followed closely by Phyrexian Metamorph. Those two cards are really good right now. What better deck to fit both in than a Tezzeret deck?
I mean, come on, who doesn't love a Spellskite that's a 5/5?
This deck can win in a ton of different ways. Tezzeret animating things into beaters, Tezzeret using his -4 to nuke your opponent, Metamorph copying opposing Titans, Wurmcoil Engine beats, Batterskull, Mindslaver, Jace, Inkmoth beats, etc etc etc. Very complicated deck.
It's also quite fast. A turn 3 planeswalker is not uncommon, and getting that much card advantage so quickly is great. Turn 4 Wurmcoil Engine is also not unheard of, and it's quite a beating, I've heard.
I'll be playing this list. Criticize me.
The only issue i have is the same issue with my own version. It has a weakness in general to land ramp style decks. (manlands, gaea's revenge, avenger of zendikar)
I also dont see a ton of answers for the Exarch deck, Sure there are a few..but not near enough to beat it consistently. IMO counters/discard is the best way to beat exarch. Then again..i havent gotten a real good look at NPH yes, ive seen some..but not everything really.
This is what I ran last night It ran really well I do have a couple of changes i plan to make i want to add another surgical extraction and maybe a couple of IoKs then add the preordains back in that i recently took out as well as possibly adding in another contagion engine as i took one out before the toruney and missed it.
Round 1 i played against a vengevine deck First game he attacked for 10 on turn 3 and had 1 card left in his hand i cleared the board with BSZ for 1 with my 3 mana ended up winning a few turns later with a 5/5 plague myr he won the next 2 games he just got the better draws i lose 1-2
round 2 played against a gigantiform thrull deck i was made him discard the thrulls surgically extracted the rest and tumble magneted everything else he could throw at me the next game i got rid of all his koths with the extraction and a despise killed the thrull he got using bsz infect blocker and proliferation i win the match 2-1
round 3 i played a boros blade type deck i really never got going he got some swords and a batterskull out but i was able to control his squad hawks with counterspells and everything else with bsz and tumble magnets ended up winning 2-0 on the back of 5/5s and tezzerets ultimate
Round 4 im now top 8 my opponent is running an aggro tezz deck using vector asps something to make his creatures unblockable with rebound first game he got 2 mana i won turn 5 with my 5/5 inkmoth game 2 comes down if he can kill me on his turn he ends up getting a pump card that allows him to get through for 7 poison i had 3 he had 9 i had my clasp to proliferate the next turn but he wont hat game game 3 is a battle he plays a tezz searches i play a tezz to get rid of them i keep his creatures under wraps with the magnets and prolif my way to victory i win the match 2-1
round 5 my top 4 game is against caw blade which although is obviously very hasnt blown me away yet firts game i have such control over the board he scoops second game he wins with a gideon keeping my magnet tapped with his 3rd game he stoneforges to a sword i top deck a duress get rid of the sword he plays a squad hawk gets the other 3 i clasp it and surgically extract the other 3 from his hand take a look at his deck and he shuffles he is unhappy, i control the board until i get a mass of artifcats which i had a hard time doing against all his arty hate but in the end i get enough charges on tezz getting arties and proliferating meanwhile he has a gideon with 16 charges that cant get past my magnets i hit him for a 14 life swing proliferate tezz up enough between the end of his turn and the beginning of mine to do it again the next turn, i win the match 2-1
at this point im pleased with the deck and me and the last guy split the prize and take off overall im pleased with the deck i like using his ultimate to win but i still want to make some changes ill figure it out this week id appreciate any input thanks guys!
This is what I ran last night It ran really well I do have a couple of changes i plan to make i want to add another surgical extraction and maybe a couple of IoKs then add the preordains back in that i recently took out as well as possibly adding in another contagion engine as i took one out before the toruney and missed it.
Round 1 i played against a vengevine deck First game he attacked for 10 on turn 3 and had 1 card left in his hand i cleared the board with BSZ for 1 with my 3 mana ended up winning a few turns later with a 5/5 plague myr he won the next 2 games he just got the better draws i lose 1-2
round 2 played against a gigantiform thrull deck i was made him discard the thrulls surgically extracted the rest and tumble magneted everything else he could throw at me the next game i got rid of all his koths with the extraction and a despise killed the thrull he got using bsz infect blocker and proliferation i win the match 2-1
round 3 i played a boros blade type deck i really never got going he got some swords and a batterskull out but i was able to control his squad hawks with counterspells and everything else with bsz and tumble magnets ended up winning 2-0 on the back of 5/5s and tezzerets ultimate
im now top 8 my opponent is running an aggro tezz deck using vector asps something to make his creatures unblockable with rebound first game he got 2 mana i won turn 5 with my 5/5 inkmoth game 2 comes down if he can kill me on his turn he ends up getting a pump card that allows him to get through for 7 poison i had 3 he had 9 i had my clasp to proliferate the next turn but he wont hat game game 3 is a battle he plays a tezz searches i play a tezz to get rid of them i keep his creatures under wraps with the magnets and prolif my way to victory i win the match 2-1
my top 4 game is against caw blade which although is obviously very hasnt blown me away yet firts game i have such control over the board he scoops second game he wins with a gideon keeping my magnet tapped with his 3rd game he stoneforges to a sword i top deck a duress get rid of the sword he plays a squad hawk gets the other 3 i clasp it and surgically extract the other 3 from his hand take a look at his deck and he suffles he is unhappy i control the board until i get a mass of artifcats which i had a hard time doing against all his arty hate but in the end i get enough charges on tezz getting arties and proliferating meanwhile he has a gideon with 16 charges that cant get past my magnets i hit him for a 14 life swing proliferate tezz up enough between the end of his turn and the beginning of mine to do it again the next turn i win the match 2-1 at this point im pleased with the deck and me and the last guy split the prize and take off overall im pleased with the deck i like using his ultimate to win but i still want to make some changes ill figure it out this week id appreciate any input thanks guys!
omgz wall of text. Try to split it up some to make it easier to read =)
omgz wall of text. Try to split it up some to make it easier to read =)
TL/DR but ...only 2 inkmoth? why?
Im only running the 2 inkmoths because 4 was overkill once i turned it down to 3 i took one out to make room for something else i find it doesnt make that much of a difference
I think that this might be a contender. Spellskite is my favorite card out of the new set, followed closely by Phyrexian Metamorph. Those two cards are really good right now. What better deck to fit both in than a Tezzeret deck?
I mean, come on, who doesn't love a Spellskite that's a 5/5?
This deck can win in a ton of different ways. Tezzeret animating things into beaters, Tezzeret using his -4 to nuke your opponent, Metamorph copying opposing Titans, Wurmcoil Engine beats, Batterskull, Mindslaver, Jace, Inkmoth beats, etc etc etc. Very complicated deck.
It's also quite fast. A turn 3 planeswalker is not uncommon, and getting that much card advantage so quickly is great. Turn 4 Wurmcoil Engine is also not unheard of, and it's quite a beating, I've heard.
I'll be playing this list. Criticize me.
Beat a 5/5 vault skirge on turn 4, or better yet. Beat a 5/5 vault skirge, a 7/7 vault skirge with pro black/green and untapped lands, or for that matter, beat 3 1/1 flying hawks, 2 4/4 lifegain/vigulance germs, and a SFM on turn 5
You can't. This deck isnt viable b/c it isnt fast enough and doesnt have enough answers. Especially post sideboard when they see how Jank it is. 3 divine offerings and 3 revoke existances come into main deck and you lose all hope of doing the damage you need. Shoot, or even side in a few memoricides for good measure.
Beat a 5/5 vault skirge on turn 4, or better yet. Beat a 5/5 vault skirge, a 7/7 vault skirge with pro black/green and untapped lands, or for that matter, beat 3 1/1 flying hawks, 2 4/4 lifegain/vigulance germs, and a SFM on turn 5
You can't. This deck isnt viable b/c it isnt fast enough and doesnt have enough answers. Especially post sideboard when they see how Jank it is. 3 divine offerings and 3 revoke existances come into main deck and you lose all hope of doing the damage you need. Shoot, or even side in a few memoricides for good measure.
Scenario 1) Turn 4 (or 3) Jace, the Mind Sculptor seems fine. Also, Spellskite stealing your opponent's Tezzeret activation. Also, Tumble Magnet.
Scenario 2) Turn 4 (or 3) Jace, the Mind Sculptor seems fine. Also, Spellskite stealing your opponent's Tezzeret activation. Also, Tumble Magnet.
Scenario 3) Wurmcoil Engine seems fine against hawks.
Scenario 4) Wurmcoil Engine seems fine against Batterskull. So does Phyrexian Metamorph. So does any Tezz-animated artifact. So does Tumble Magnet.
.....
Honestly, I'm not sure whether or not you're just trolling me.
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Thanks for the great writeup and congrats on the wins!
My only thoughts are why 3 batter skulls? With the forge masters I think you might be safe with a 1 of and then some other threats. Maybe SOWAP or some more metamorphs?
I also don't know if you need the edge in the SB. I'd probably remove that and 1 duress for 2x despise. It's probably the best option against some more aggro match ups (like vamps)
EDIT: man it's too early in the morning... Didn't even think of myr battlesphere. I'd definitely sub out one batter skull for it. So dirty with tezzs ultimate and gives you fodder for forgemaster.
I was playing 3 batterskulls mostly just to get a good feel for the card, I actually cut a Myr Battlesphere, and the Mindslaver to shove the 2 extra copies in. I will be taking your advice and cutting 1 for a Battlesphere. My main reasoning for cutting it was to have a powerful card that was more castable with just 23 land, 7 mana always felt unwieldy and it relied on forgemaster+tezz a lot. Meanwhile Batterskull doesn't rely on me having a tezz in play to really shine. That was just my thought process on batterskull as a 3 of, for now it'll be a 2 of since it was always a solid play.
I was playing 3 batterskulls mostly just to get a good feel for the card, I actually cut a Myr Battlesphere, and the Mindslaver to shove the 2 extra copies in. I will be taking your advice and cutting 1 for a Battlesphere. My main reasoning for cutting it was to have a powerful card that was more castable with just 23 land, 7 mana always felt unwieldy and it relied on forgemaster+tezz a lot. Meanwhile Batterskull doesn't rely on me having a tezz in play to really shine. That was just my thought process on batterskull as a 3 of, for now it'll be a 2 of since it was always a solid play.
I included Batterskull in my list specifically because I saw it in yours. It's a fantastic card. I'm trying out just one for now, I think that should be enough to see how it works. I definitely don't want to draw it too often.
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"That's the funny thing about free will. You don't feel any different without it."
EDH: RWU Zedruu, the Greathearted BUG Damia, Sage of Stone
Overall: 4-1
Match 1: vs. Big Red
Game 1:
I drew a god-hand and won turn 6 with a Batterskull germ equipped with SoWaP.
Game 2:
I kept a 2-land hand and lost because all of my land got clumped together.
Game 3:
He got land screwed, I won with ease.
2-1
Match 2: vs. Hawkward
Game 1:
We both had good hands, I was able to get all of the answers I needed to keep her from hurting me too much and won.
Game 2:
I didn't see any of my sideboard stuff, she got a turn 4 kill.
Game 3:
Still didn't see any sideboard cards and got land flooded. Held her back for a while with a Batterskull, but couldn't Day or anything since I never saw anything I brought in against her ever.
1-2
Match 3: vs. Mono-Green Elves+Aggro Ramp
Game 1:
He got a nut draw and turn 4 hit me for exactly 20 from a Garruk ultimate+Overwhelming Stampede when I was at 18 from a Vault Skirge.
Game 2:
This was one of the most ridiculous matches of competitive magic that I have ever played.
He was stomping me, I was at like 4 for a good 5 turns. I held him back for a while with a Tumble Magnet and a Batterskull. I drew two Metamorphs, making each a Batterskull. Then I kept bouncing the third one and recasting it to hold him off. Eventually he had about 7 or 8 mana elves and a Mul Daya Channelers and stuck a Nissa that he kept gaining nearly 20 life a turn with. I eventually landed a Mystic fetching a SoFaF and it got to the point where he was at 80+, I was below 10 and gaining 6 a turn, then losing 6. I was at 1 at one point. After a while I was able to activate and swing 2 Tar Pits a turn and the pro-green Batterskull germ with the SoFaF. I bounced a metamorph and forged it into play with a fresh germ on it. I killed his Nissa then I used a Tezz to make the dead Magnet into a 5/5 to stave off more attacks in addition to the germless batterskull. I was able to drain him for 20 then hit him for 14 a turn that he couldn't block with the two Pits and a germ with Batterskull, SoWaP, and SoFaF and gaining 8-10. After it was clear that he could no longer beat me he scooped so we'd have time for game 3.
Game 3:
The game was easy for me, I got a great hand and thoroughly stomped him., killed him turn 6.
2-1
Match 4: vs. Hawkward
Game 1:
I won turn 8 or so because I was able to stave off his attacks long that through the combination of his own dismembers and my SoWaP'd Mystic+Batterskull he couldn't take me anymore.
Game 2:
He Tectonic Edge'd my Tar Pit on like turn 3 and then we both got stuck on lands, but I actually saw my sideboard cards and was able to stall out until I got the lands I needed to play the Wurmcoil Engine that I was sitting on all game and rode that and a Batterskull to victory.
2-0
Match 5: vs. Tezz, the Mind Hammer
Game 1:
I got stuck on 3 land and he was able to steam roll me with 5/5's and Koth mountains.
Game 2:
It was evenly matched, but I found the Tumble Magnet I was looking for to tap his down EoT to connect with a Vault Skirge equipped with SoWaP to hit him for enough from the triggers and gain enough life to stave him off from the triggers.
Game 3:
Once again pretty even, but I saw tons of my discard spells and Memoricides so I stripped away all of his win-cons and got rid of his planewalkers and rode a Batterskull to victory.
2-1
Overall it was a good night for the deck, and I even think that I could've placed first if I saw my sideboard stuff against my one loss. It seemed that everyone's decks were clumped that night, half of the people I talked to kept getting land flooded and stuff. I really like this deck, and I might try to improve it. The only thing that I can really see is adding a third Tumble Magnet and maybe replacing the Wurmcoil in the side with a Batterskull, I just don't have a second one lol. Also if you couldn't tell, Batterskull is ridiculous.
Overall it was a good night for the deck, and I even think that I could've placed first if I saw my sideboard stuff against my one loss. It seemed that everyone's decks were clumped that night, half of the people I talked to kept getting land flooded and stuff. I really like this deck, and I might try to improve it. The only thing that I can really see is adding a third Tumble Magnet and maybe replacing the Wurmcoil in the side with a Batterskull, I just don't have a second one lol. Also if you couldn't tell, Batterskull is ridiculous.
I really like your list and your tournament report, but I had a question. Is the synergy that Vault Skirge has with Tezzeret (and Phyrexian Metamorph, to a lesser extent) enough of a boost over the card advantage of Squadron Hawk to warrant replacing them?
I'm just not sure that It's worth it. So many extra cards....
I mean, I get that the lifelink isn't completely irrelevant, especially when they're equipped, but I'm just not positive that Squadron Hawk isn't just better. Let me know your thoughts.
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EDH: RWU Zedruu, the Greathearted BUG Damia, Sage of Stone
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Np, thx anyways.
Here is straight from the rules. check out the examples for clarification.
706.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The “copiable values” are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by “as . . . enters the battlefield” and “as . . . is turned face up” abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.
Example: Chimeric Staff is an artifact that reads “{X}: Chimeric Staff becomes an X/X artifact creature until end of turn.” Clone is a creature that reads, “You may have Clone enter the battlefield as a copy of any creature on the battlefield.” After a Staff has become a 5/5 artifact creature, a Clone enters the battlefield as a copy of it. The Clone is an artifact, not a 5/5 artifact creature. (The copy has the Staff’s ability, however, and will become a creature if that ability is activated.)
Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph {2}{B}{B}). The Clone is a colorless 2/2 creature with no name, no types, no abilities, and no mana cost. It will still be face up. Its controller can’t pay {2}{B}{B} to turn it face up.
What about an activated Inkmoth Nexus? Here is a couple of scenarios that I am wondering how they would work.
1: pay 1, activate inkmoth, cast metamorph. What happens to metamorph at end of turn? Stays a 1/1 flying infect or no?
2: pay 1, activate inkmoth, use Tezz's -1 to turn it into a 5/5, cast metamoprh. What happens to metamorph at end of turn? Stay a 5/5 flying infect or a 5/5 regular creature or what?
STANDARD:
UWDelverWU
LEGACY:
RGOBLINSR
RBURNR (Retired)
WWhite WeenieW (Work in Progress)
The mechanics are the same in both of your examples. If you have an activated Inkmoth Nexus, and you cast Phyrexian Metamorph copying it, your Metamorph will copy all of the text of the card it is copying. So it doesn't enter play as a creature at all! It is actually a nonbasic land called "Inkmoth Nexus" with the ability, "1: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land." Keep in mind that it is also an artifact land, but not because of any text on Inkmoth Nexus--it's an artifact because Phyrexian Metamorph's clone ability stipulates this. It doesn't matter if you've used Tezz's "-1" on the original Nexus, it doesn't matter if the Nexus has been Giant Growthed, and so on. Essentially, you just paid 4 mana to put an extra land into play. If you want to USE that new Inkmoth Nexus, you'll have to pay the activation cost since it enters the battlefield as a nonbasic land.
Does anyone have reports from any tournaments on their Grixis lists?
I gave up on Grixis because Kuldotha Red and Vamps outraced my Pyroclasms and Slagstorms. I spent all my early turns ramping just to die. Although Surge Node may help the deck. But for now, I am bigger on the control/aggro version with UB or UBW.
4 Spellskite
3 Kuldotha Forgemaster
2 Phyrexian Metamorph
1 Blightsteel Colossus
Artifacts (13)
4 Tumble Magnet
4 Everflowing Chalice
3 Batterskull
2 Contagion Clasp
Sorceries (10)
4 Preordain
3 Duress
1 Inquisition of Kozilek
2 Black Sun's Zenith
4 Tezzeret, Agent of Bolas
Land (23)
4 Inkmoth Nexus
3 Tectonic Edge
4 Darkslick Shores
4 Drowned Catacomb
2 Creeping Tar Pit
3 Swamp
3 Island
1 Mindslaver
3 Marrow shards
1 Duress
1 Inquisition of Kozilek
1 Tectonic Edge
2 Surgical Extraction
2 Black Sun's Zenith
2 Twisted Image
2 Hex Parasite
Here's a brief report
Round 1 versus Quest
Game 1
Turn 1: I win the roll and go first. I open on Darkslick, Preordain digging for land with Zenith, Batterskull, Tumble Magnet, Chalice, and Inkmoth in hand. Land, and Land on top from preordain.
His turn 1: Land, Quest, Memnite, Ornithopter, Mox Opal, Glint Hawk bouncing Memnite, replay memnite. Quest 1 counter from fruition turn 1.
Turn 2: I go land, chalice, go.
His Turn 2: Land, swing for 3 pass. Lucky me.
Turn 3: I zenith for 2.
His turn 3: Porcelain Legionaire fully charging quest
Turn 4: Clasp off the top, shortly after he ends up scooping to batterskull, with a cloned tumble magnet on the board.
Sideboard: In 3 Marrow Shards, 2 Hex Parasite, 2 Black Sun's Zenith
Out 3 Duress, 1 IOK, 2 Forgemaster, 1 Blightsteel
Game 2
I start with 2 Marrow Shards in hand, the rest of the hand was pretty irrelevant.
He opens with Memnite, Vault Skirge, and no Quest turn 1.
Next turn he swings, I respond with Marrow Shards. He plays porcelain legionaire and passes.
I drop Spellskite and wait for him to give me some value for my second Marrow Shards. Eventually I get another 2 for 1 then take it home with a Batterskull with 2 Spellskites in play doing guard duty.
Games 2-0 Matches 1-0
Round 2 Tez Control - Jace+Tez with counters etc.
Game 1
He leads with a Hex Parasite, I lead with Duress hitting a Jace.
There isn't much action for a while, I lay down spellskite, then clone his hex parasite. We stall out after that, he's waiting for an opening to kill spellskite, and hex parasite to be able to play his Tezz. I eventually draw mine and have spellskite to protect from his parasite. He EoT Dismembers (paying 4 life), then kills Tez with his parasite. He proceeds to drop a Jace bouncing my clone with counter backup, then the next turn a Tez and I die to Inkmoth beats 2 turns later.
Sideboard: In 1 Mindslaver, 2 Surgical Extraction, 1 Duress
Out 1 Blightsteel Colossus, 2 Black Sun's Zenith, 1 Batterskull
Game 2
This was a really uneventful game, he leads with Hex parasite. I run out Chalice, then tumble magnet, he wastes his turn eating tumble magnet to attack for 4, I drop forgemaster. He runs out tezz with a +1, I untap and sac for mindslaver. Then kill him abusing his Hex Parasites phyrexian mana. I can't say much for this game other than my opponent really misplayed here.
Game 3
We run out of time around turn 10 with the board stalled, I'm on Tezz, He's on a Jace.
Games 1-1-1 Matches 1-0-1
Round 3 versus W/b Stoneforge weenie?
Game 1
He plays turn 1 Marsh Flats and ships the turn, I assume he's on darkblade without a turn 1 discard. I run out duress and wiff on a grip full of creatures. Squadron Hawk, Stoneforge, Mirran Crusader, Blade Splicer, and land.
He proceeds to go turn 2 stoneforge getting batterskull, I go tumble magnet tapping the batterskull for the next few turns, then end up playing a Phyrexian Metamorph cloning it. Eventually he wittles me down to 10 and walks into a 4 for 1 BSZ. From there I sac my -1/1 Forgemaster getting Blightsteel Colossus, then bounce my cloned batterskull. He blocks going to 9 poison then dies at 31 poison after I bash with 2 Colossi (1 Cloned).
Sideboard: In 2 Black Sun's Zenith, 1 IOK
Out 2 Duress, 1 Blightsteel Colossus (Respecting the possible condemn)
Game 2
He starts off with turn 1 Student of Warfare, into turn 2 Stoneforge fetching body and mind, then turn 3 hardcast sword, swing for 2. I lay out tumble magnet and spellskite to buy time. Eventually I get BSZ to wipe the board at 6 life. I proceed to lay out more Magnets matching his threats/answers, with a clasp to proliferate, he's currently at 14 life from 2 fetchlands and 2 phyrexian mana hits. I play Tez, proliferate, and ultimate for exactly 14 with 3 tumble magnets(1 Cloned), 1 clasp, 1 chalice (charged to 5 at this point), and 2 Inkmoth Nexus in play.
Game 2-0 Match 2-0-1
Round 4 Cawblade
Game 1
He wins the roll and goes turn 1 preordain keeping both on top. Already I know I'm in for a tough one. My turn 1 consisted of Creeping Tar Pit. He runs out Stoneforge turn 2 getting batterskull. I play my land, and duress for the batterskull, instead I let him keep it and send a Jace to the bin, knowing he has no counters in hand I play out a magnet to handle the batterskull, then tezz. He didn't have much action after turn 2 to be honest. Eventually I bury him in card advantage from tez, 3 Tumble Magnets (1 Cloned), and a clasp kept all his equipment in check. I killed him with an animated chalice to finish it slowly.
Sideboard: In 2 Twisted Image, 1 IOK, 1 Duress, 2 Surgical Extraction
Out 1 Blightsteel Colossus, 2 BSZ, 2 Forgemaster
Game 2
He starts off with Celestial Colonnade, my opener consists of IOK, I rip surgical extraction off the top. IOK shows 2 Stoneforges, divine offering, and a baby jace. I bin the Stoneforge then remove the others with Extraction. He eventually played the sideboarded spellskite like I predicted and just stared at me for a minute after the Twisted Image killed it. He runs out sun titan getting back baby jace, then I clone sun titan and ride it to victory while Tumbling his.
Game 2-0 Match 3-0-1
Overall, I want to add in the full set of Tar Pits to help deal with Jace/Tezzerets. Other than that, I really like the list, Spellskite is just so good for a forgemaster build, it just does so much it's insane.
I didn't feel it was really necessary to maindeck mindslaver, I never found myself really wanting to Forgemaster for it when I either had to win next turn with Blightsteel or die, or mindslaver would simply have little to no effect on the board. However, out of the board when I saw either Hex Parasite, or a Spellskite It was usually an auto win without the risk of walking into a blowout, and unlike Blightsteel it's not a dead draw 99% of the time.
Phyrexian Metamorph on the other hand was amazing all day, I would recommend it to anyone who hasn't tried it. From copying a random sword, equiping an inkmoth and swinging, to just cloning a hex parasite to eat the opposing tezzeret. To even copying a sun titan getting back a tumble magnet.
Feel free to criticize the build, or leave any suggestions.
I played it tonight and went 4-1 (Tied for 1st place). The only loss was to Caw Blade (which was strange because I beat it almost every time I play it). He won 2-0 in the final match (vs. me) because I had 3 lands when he had 7. Game 2 was pretty much a repeat. We played 2 more games for fun, I drew land, and won both of them. Kind of frustrating, but whatever. He was 4-0-1. The other matches were U/B Kibler-esque infect, 2x Valakut Ramp, and another Caw. I won every match 2-0, except vs 1 of the Valakut decks, which got me game 1. Game 2 was a turn 4 Memoricide on Primevil, which just sealed it.
I can't emphasize enough how awesome swords on Inkmoths and Creeping Tar Pits.
STANDARD:
UWDelverWU
LEGACY:
RGOBLINSR
RBURNR (Retired)
WWhite WeenieW (Work in Progress)
How does the deck do vs splinter twin combo?
Tested it against a friend and won 4 in a row. Post Board is silly:
IoK, Duress, Spellskite x4, GfTT x3, Spell Pierce. Hell, I could even bring in Memoricide if it was a strictly combo deck with a bad alt-win condition. But yeah, game 1 can be tough, but saving the leak and GfTT helps a lot.
STANDARD:
UWDelverWU
LEGACY:
RGOBLINSR
RBURNR (Retired)
WWhite WeenieW (Work in Progress)
2x Batterskull
1x Sword of War and Peace
1x Sword of Feast and Famine
4x Tumble Magnet
Creatures: 15
1x Wurmcoil Engine
3x Vault Skirge
4x Squadran Hawk
4x Stoneforge Mystic
3x Spellskite
1x Dismember
2x Go for the throat
4x Mana Leak
Planeswalkers: 6
4x Tezzeret, Agent of Bolas
2x Jace
Lands: 24
4x Darkslick Shores
4x Creeping Tar Pit
4x Seachrome Coast
3x Glacial Fortress
4x Inkmoth Nexus
1x Marsh Flats
2x Plains
2x Swamp
Thanks for the great writeup and congrats on the wins!
My only thoughts are why 3 batter skulls? With the forge masters I think you might be safe with a 1 of and then some other threats. Maybe SOWAP or some more metamorphs?
I also don't know if you need the edge in the SB. I'd probably remove that and 1 duress for 2x despise. It's probably the best option against some more aggro match ups (like vamps)
EDIT: man it's too early in the morning... Didn't even think of myr battlesphere. I'd definitely sub out one batter skull for it. So dirty with tezzs ultimate and gives you fodder for forgemaster.
The list I ran was
4 Memnite
4 Hex Parasite
4 Vault Skirge
4 Phyrexian Revoker
4 Steel Overseer
4 Porcelain Legionaire
4 Inquisition of Kozilek
2 Dispatch
4 Tempered Steel
4 Tezzeret, Agent of Bolas
4 Mox Opal
4 Seachrome Coast
4 Darkslick Shores
4 Marsh Flats
3 Swamp
3 Plains
Sideboard
4 Duress
1 Despise
2 Dispatch
3 Surgical Extraction
3 Divine Offering
2 Celestial Purge
I think I want to cut Porcelain Legionnaire for Glint Hawk Idol. Flying and immune to sorcery speed sweepers just seem better and the legionnaire was underwhelming, especially against Spikeshot Elder which 2 of my opponents played.
Surgigal extraction is going to become 2 more Celestial Purge and another Despise. I think Dispatch is going to become 2 Go for the Throat main and 2 Doom Blade in the board. Another change I've thought of is Memnite for Ornithopter as you need to be able to block swords on a bird better and Glint Hawk won't fit that bill very well. Even though I won both of my Caw Blade match ups, there's a lot of it here usually.
Modern: UW Spirits
4 Phyrexian Metamorph
3 Wurmcoil Engine
4 Everflowing Chalice
3 Sphere of the Suns
3 Tumble Magnet
4 Tezzeret, Agent of Bolas
4 Jace, the Mind Sculptor
4 Preordain
1 Mindslaver
1 Batterskull
4 Creeping Tar Pit
4 Drowned Catacomb
4 Darkslick Shores
4 Island
4 Swamp
2 Phyrexian Revoker
2 Hex Parasite
2 Black Sun's Zenith
2 Despise
3 Memoricide
2 Go for the Throat
2 Doom Blade
I think that this might be a contender. Spellskite is my favorite card out of the new set, followed closely by Phyrexian Metamorph. Those two cards are really good right now. What better deck to fit both in than a Tezzeret deck?
I mean, come on, who doesn't love a Spellskite that's a 5/5?
This deck can win in a ton of different ways. Tezzeret animating things into beaters, Tezzeret using his -4 to nuke your opponent, Metamorph copying opposing Titans, Wurmcoil Engine beats, Batterskull, Mindslaver, Jace, Inkmoth beats, etc etc etc. Very complicated deck.
It's also quite fast. A turn 3 planeswalker is not uncommon, and getting that much card advantage so quickly is great. Turn 4 Wurmcoil Engine is also not unheard of, and it's quite a beating, I've heard.
I'll be playing this list. Criticize me.
EDH:
RWU Zedruu, the Greathearted
BUG Damia, Sage of Stone
The only issue i have is the same issue with my own version. It has a weakness in general to land ramp style decks. (manlands, gaea's revenge, avenger of zendikar)
I also dont see a ton of answers for the Exarch deck, Sure there are a few..but not near enough to beat it consistently. IMO counters/discard is the best way to beat exarch. Then again..i havent gotten a real good look at NPH yes, ive seen some..but not everything really.
This is what I ran last night It ran really well I do have a couple of changes i plan to make i want to add another surgical extraction and maybe a couple of IoKs then add the preordains back in that i recently took out as well as possibly adding in another contagion engine as i took one out before the toruney and missed it.
Round 1 i played against a vengevine deck First game he attacked for 10 on turn 3 and had 1 card left in his hand i cleared the board with BSZ for 1 with my 3 mana ended up winning a few turns later with a 5/5 plague myr he won the next 2 games he just got the better draws i lose 1-2
round 2 played against a gigantiform thrull deck i was made him discard the thrulls surgically extracted the rest and tumble magneted everything else he could throw at me the next game i got rid of all his koths with the extraction and a despise killed the thrull he got using bsz infect blocker and proliferation i win the match 2-1
round 3 i played a boros blade type deck i really never got going he got some swords and a batterskull out but i was able to control his squad hawks with counterspells and everything else with bsz and tumble magnets ended up winning 2-0 on the back of 5/5s and tezzerets ultimate
Round 4 im now top 8 my opponent is running an aggro tezz deck using vector asps something to make his creatures unblockable with rebound first game he got 2 mana i won turn 5 with my 5/5 inkmoth game 2 comes down if he can kill me on his turn he ends up getting a pump card that allows him to get through for 7 poison i had 3 he had 9 i had my clasp to proliferate the next turn but he wont hat game game 3 is a battle he plays a tezz searches i play a tezz to get rid of them i keep his creatures under wraps with the magnets and prolif my way to victory i win the match 2-1
round 5 my top 4 game is against caw blade which although is obviously very hasnt blown me away yet firts game i have such control over the board he scoops second game he wins with a gideon keeping my magnet tapped with his 3rd game he stoneforges to a sword i top deck a duress get rid of the sword he plays a squad hawk gets the other 3 i clasp it and surgically extract the other 3 from his hand take a look at his deck and he shuffles he is unhappy, i control the board until i get a mass of artifcats which i had a hard time doing against all his arty hate but in the end i get enough charges on tezz getting arties and proliferating meanwhile he has a gideon with 16 charges that cant get past my magnets i hit him for a 14 life swing proliferate tezz up enough between the end of his turn and the beginning of mine to do it again the next turn, i win the match 2-1
at this point im pleased with the deck and me and the last guy split the prize and take off overall im pleased with the deck i like using his ultimate to win but i still want to make some changes ill figure it out this week id appreciate any input thanks guys!
omgz wall of text. Try to split it up some to make it easier to read =)
TL/DR but ...only 2 inkmoth? why?
Im only running the 2 inkmoths because 4 was overkill once i turned it down to 3 i took one out to make room for something else i find it doesnt make that much of a difference
Beat a 5/5 vault skirge on turn 4, or better yet. Beat a 5/5 vault skirge, a 7/7 vault skirge with pro black/green and untapped lands, or for that matter, beat 3 1/1 flying hawks, 2 4/4 lifegain/vigulance germs, and a SFM on turn 5
You can't. This deck isnt viable b/c it isnt fast enough and doesnt have enough answers. Especially post sideboard when they see how Jank it is. 3 divine offerings and 3 revoke existances come into main deck and you lose all hope of doing the damage you need. Shoot, or even side in a few memoricides for good measure.
Scenario 1) Turn 4 (or 3) Jace, the Mind Sculptor seems fine. Also, Spellskite stealing your opponent's Tezzeret activation. Also, Tumble Magnet.
Scenario 2) Turn 4 (or 3) Jace, the Mind Sculptor seems fine. Also, Spellskite stealing your opponent's Tezzeret activation. Also, Tumble Magnet.
Scenario 3) Wurmcoil Engine seems fine against hawks.
Scenario 4) Wurmcoil Engine seems fine against Batterskull. So does Phyrexian Metamorph. So does any Tezz-animated artifact. So does Tumble Magnet.
.....
Honestly, I'm not sure whether or not you're just trolling me.
EDH:
RWU Zedruu, the Greathearted
BUG Damia, Sage of Stone
I was playing 3 batterskulls mostly just to get a good feel for the card, I actually cut a Myr Battlesphere, and the Mindslaver to shove the 2 extra copies in. I will be taking your advice and cutting 1 for a Battlesphere. My main reasoning for cutting it was to have a powerful card that was more castable with just 23 land, 7 mana always felt unwieldy and it relied on forgemaster+tezz a lot. Meanwhile Batterskull doesn't rely on me having a tezz in play to really shine. That was just my thought process on batterskull as a 3 of, for now it'll be a 2 of since it was always a solid play.
I included Batterskull in my list specifically because I saw it in yours. It's a fantastic card. I'm trying out just one for now, I think that should be enough to see how it works. I definitely don't want to draw it too often.
EDH:
RWU Zedruu, the Greathearted
BUG Damia, Sage of Stone
4x Creeping Tar Pit
3x Darkslick Shores
3x Glacial Fortress
3x Marsh Flats
3x Plains
3x Seachrome Coast
2x Island
2x Tectonic Edge
1x Drowned Catacomb
1x Swamp
Planeswalkers: 5
3x Tezzeret, Agent of Bolas
2x Jace, the Mind Sculptor
Creatures: 11
4x Stoneforge Mystic
3x Vault Skirge
2x Phyrexian Metamorph
2x Spellskite
2x Tumble Magnet
1x Batterskull
1x Sword of Feast and Famine
1x Sword of War and Peace
Spells: 14
3x Inquisition of Kozilek
3x Mana Leak
3x Preordain
2x Duress
2x Go for the Throat
1x Dismember
3x Flashfreeze
2x Day of Judgment
2x Divine Offering
2x Into the Roil
2x Memoricide
1x Doom Blade
1x Mortarpod
1x Sun Titan
1x Wurmcoil Engine
Overall: 4-1
Match 1: vs. Big Red
Game 1:
I drew a god-hand and won turn 6 with a Batterskull germ equipped with SoWaP.
Game 2:
I kept a 2-land hand and lost because all of my land got clumped together.
Game 3:
He got land screwed, I won with ease.
2-1
Match 2: vs. Hawkward
Game 1:
We both had good hands, I was able to get all of the answers I needed to keep her from hurting me too much and won.
Game 2:
I didn't see any of my sideboard stuff, she got a turn 4 kill.
Game 3:
Still didn't see any sideboard cards and got land flooded. Held her back for a while with a Batterskull, but couldn't Day or anything since I never saw anything I brought in against her ever.
1-2
Match 3: vs. Mono-Green Elves+Aggro Ramp
Game 1:
He got a nut draw and turn 4 hit me for exactly 20 from a Garruk ultimate+Overwhelming Stampede when I was at 18 from a Vault Skirge.
Game 2:
This was one of the most ridiculous matches of competitive magic that I have ever played.
He was stomping me, I was at like 4 for a good 5 turns. I held him back for a while with a Tumble Magnet and a Batterskull. I drew two Metamorphs, making each a Batterskull. Then I kept bouncing the third one and recasting it to hold him off. Eventually he had about 7 or 8 mana elves and a Mul Daya Channelers and stuck a Nissa that he kept gaining nearly 20 life a turn with. I eventually landed a Mystic fetching a SoFaF and it got to the point where he was at 80+, I was below 10 and gaining 6 a turn, then losing 6. I was at 1 at one point. After a while I was able to activate and swing 2 Tar Pits a turn and the pro-green Batterskull germ with the SoFaF. I bounced a metamorph and forged it into play with a fresh germ on it. I killed his Nissa then I used a Tezz to make the dead Magnet into a 5/5 to stave off more attacks in addition to the germless batterskull. I was able to drain him for 20 then hit him for 14 a turn that he couldn't block with the two Pits and a germ with Batterskull, SoWaP, and SoFaF and gaining 8-10. After it was clear that he could no longer beat me he scooped so we'd have time for game 3.
Game 3:
The game was easy for me, I got a great hand and thoroughly stomped him., killed him turn 6.
2-1
Match 4: vs. Hawkward
Game 1:
I won turn 8 or so because I was able to stave off his attacks long that through the combination of his own dismembers and my SoWaP'd Mystic+Batterskull he couldn't take me anymore.
Game 2:
He Tectonic Edge'd my Tar Pit on like turn 3 and then we both got stuck on lands, but I actually saw my sideboard cards and was able to stall out until I got the lands I needed to play the Wurmcoil Engine that I was sitting on all game and rode that and a Batterskull to victory.
2-0
Match 5: vs. Tezz, the Mind Hammer
Game 1:
I got stuck on 3 land and he was able to steam roll me with 5/5's and Koth mountains.
Game 2:
It was evenly matched, but I found the Tumble Magnet I was looking for to tap his down EoT to connect with a Vault Skirge equipped with SoWaP to hit him for enough from the triggers and gain enough life to stave him off from the triggers.
Game 3:
Once again pretty even, but I saw tons of my discard spells and Memoricides so I stripped away all of his win-cons and got rid of his planewalkers and rode a Batterskull to victory.
2-1
Overall it was a good night for the deck, and I even think that I could've placed first if I saw my sideboard stuff against my one loss. It seemed that everyone's decks were clumped that night, half of the people I talked to kept getting land flooded and stuff. I really like this deck, and I might try to improve it. The only thing that I can really see is adding a third Tumble Magnet and maybe replacing the Wurmcoil in the side with a Batterskull, I just don't have a second one lol. Also if you couldn't tell, Batterskull is ridiculous.
I really like your list and your tournament report, but I had a question. Is the synergy that Vault Skirge has with Tezzeret (and Phyrexian Metamorph, to a lesser extent) enough of a boost over the card advantage of Squadron Hawk to warrant replacing them?
I'm just not sure that It's worth it. So many extra cards....
I mean, I get that the lifelink isn't completely irrelevant, especially when they're equipped, but I'm just not positive that Squadron Hawk isn't just better. Let me know your thoughts.
EDH:
RWU Zedruu, the Greathearted
BUG Damia, Sage of Stone