Recently at Pro Tour Paris, three pro players (Steve Sadin, Sam Black, and Kentaro Ino) piloted this deck, referred to as both Brown Aggro and Hawkward. The idea of the deck is an extremely fast, aggressive build than can empty it's entire hand on the first turn or two.
There are two main designs of the deck, the UW version, centered around a heavy creature package and sideboarding into U counterspells, and the WW version, which uses several non-creature spells to create creature tokens (e.g. Master's Call & Origin Spellbomb). Here are the full lists...
Personally, I love the Inkmoth Nexus in this deck, as it allows for Metalcraft activation and is an alternate wincon. However, I also prefer the creature-heavy build that allows for turn 3 wins and turn 4-5 consistent wins.
Discuss...
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I saw the same lists from Paris and fell in love with this style of aggro deck. I played the mono white weenie version with a few changes last week at my local FNM. I played against a G/B infect 1-2, a U/B control deck with like 7 sweepers in it including Black Sun's Zenith, and Massacre wurm 2-1, Vampires 2-1, U/B Tezz deck who I was able to deal 20+ damage on turn 3 with the nuts draw 2-0, and finally a Valakut deck 2-0. I love the idea behind it, but I have had some inconsistencies. Also if you blow your hand wad on turn 1 or 2 then any sweeper will just blow you out. I added the Journey to Nowhere as a last minute solution to Titans, Wurmcoil, and other annoying creatures, I was never sad to see it. Maybe Oust might be better? I call mine White Steel, check it out!
I've never made bets because of what I have to gain.
Simply having people die meaningless deaths over the outcome of a gamble... It's better that way.
That gets closer to the meaningless death that is the essence of gambling.
I'll get closer to it's depths.
That's where the real pleasure in gambling is.
-Akagi Shigeru, The Genius Who Descended Into the Darkness
I was also trying to work on this type of deck, but found it wicked vulnerable to board wipes...so I like the U/W version with Negate and Stoic Rebuttle, since it's basically a hard counter with all the artifacts in the deck. Also, I run some Dread Sanctuary since it's an artifact man and works with tempered steel, ajani, and steel overseer.
I was also trying to work on this type of deck, but found it wicked vulnerable to board wipes...so I like the U/W version with Negate and Stoic Rebuttle, since it's basically a hard counter with all the artifacts in the deck. Also, I run some Dread Sanctuary since it's an artifact man and works with tempered steel, ajani, and steel overseer.
Actually, that's why Kentaro ran Inkmoth Nexus. It costs 3 less to activate than Dread Sanctuary and still benefits from everything you listed.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I'm running a RW build very similar to these and having access to Galvanic Blast and Lightning Bolt to ping for the last few points of damage is priceless. It just makes the deck even more aggressive. Any thoughts on splashing Red vs. splashing Blue?
And personally I think Flayer Husk is a much stronger choice than Vector Asp, seeing as this deck-type will never produce black.
Ardent Recruit looks awesome in this build. A 3/3 for w on turn 1 isn't too shabby...Why is he taken out of the WW build I wonder? And 4 Revokers MB in that WW build as well...odd. I do want to try out this deck though, looks like a somewhat more consistent version of K-Red, especially with the Tempered Steel and the Overseers.
Definitely. I'm dropping them in favor ofIndomitable Archangel. In theory the golems work well with Tempered/Overseer (5 mana for 3x 5/5s, etc.), but more often then not the game ends with them wasting space in my hand. I'm gonna try out the Archangel, but I have a feeling I'm gonna end up dropping her for some Flayer Husks or something. The lack of 1 drops saddens me.
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Custom sig by me. I do requests, if you're interested PM me.
Standard:XWX Tempered Steel
EDH: BR Bladewing the Risen (In Progress)
No Accorder Paladin? Seems like an obvious choice over revoker in a pure aggro deck.
Not when you're running 4 Tempered Steel and constantly need Metalcraft. And yeah, it's been tested. Accorder Paladin is one of my favorite new cards in the set but he just didn't work here.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
4 Seachrome Coast
4 Island
12 Plains
--------------------------
I like to play the Mitotic Manipulation, because usually I end up digging up a second Tempered Steel, if not just another Etched Champion. It's a card that doesn't see much play, and I like to surprise people with it. =3 I like the Stoic Rebuttle and Negate for stopping board wipes and removal for key players on the board, and the Mox helps for mana fixing. After some testing I did end up taking out the Dread Sanctuary for Contagion clasp. It works as removal, or just making their stuff smaller while my stuff gets tough. Rawr.
Actually I don't understand the 4 vector asp in the u/w list.
It's the best one-drop artifact for a deck like this after Signal Pest. Not really a whole lot of other options. I would prefer Master's Call or Ajani myself, but Vector Asp is understandable.
4 Seachrome Coast
4 Island
12 Plains
--------------------------
I like to play the Mitotic Manipulation, because usually I end up digging up a second Tempered Steel, if not just another Etched Champion. It's a card that doesn't see much play, and I like to surprise people with it. =3 The darksteel myr are pretty awesome as well once they get some +1/+1 counters on them. After some testing I did end up taking out the Dread Sanctuary for Contagion clasp. It works as removal, or just making their stuff smaller while my stuff gets tough. Rawr.
To do the "fancy deck thing," you just put "deck" into brackets, [], at the start and "/deck" into brackets at the end.
Actually I don't understand the 4 vector asp in the u/w list.
It's the only other 1 drop 1/1 artifact. I didn't like it either at first, but it helps with metalcraft and can really do some damage with Tempered Steel, Signal Pest, Steel Overseer, etc.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
I second the gentleman who proposed Flayer Husk over Vector Asp. No, it doesn't get pumped by Tempered Steel or Overseer. However, it leaves an artifact on the board post-sweeper, which is invaluable in rebuilding Metalcraft; and it can be slid onto a Glint Hawk or Ornithopter for a little extra aerial damage if the ground game stalls out.
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Love. Forgive. Trust. Be willing to be broken that you may be remade.
I second the gentleman who proposed Flayer Husk over Vector Asp. No, it doesn't get pumped by Tempered Steel or Overseer. However, it leaves an artifact on the board post-sweeper, which is invaluable in rebuilding Metalcraft; and it can be slid onto a Glint Hawk or Ornithopter for a little extra aerial damage if the ground game stalls out.
I disagree with the reasons why you would run it, but agree with the reasons not to run it... doesn't get pumped by Tempered Steel or Steel Overseer. I think Vector Asp is just more synergistic than Flayer Husk. Plus, when you start hitting hard with Inkmoth Nexus, you can use the Vector Asp's infect ability for the win. Yes, this situation has come up and has been the difference in a win or loss.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Hmm. Initially, I thought: "Why Vector Asp over the obviously superior Flayer Husk?" However, this is a fast deck, so I don't think that the 2 cost for Husk's equip is appreciated, and the fact that it doesn't get pumped makes it fairly irrelevant. You want every creature to get buffed when you drop the Tempered Steel. However, PandasRPeople2 has good counterpoints. To sum up, Vector Asp
Pros: 1-drop 1/1 artifact creature. Gets pumped by Overseer and Steel.
Cons: Infect activated ability will never get used. Flayer Husk
Pros: Leaves a +1/+1 on the table post-sweep. Helps to maintain metalcraft.
Cons: Does not benefit from the pumps the deck has to offer.
My verdict: Until we get something better, Asp is better at carrying the aggro charge than Husk.
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Currently Playing:
Standard GOverwhelming StompyG RUKiln ThiefUR WUGideon ControlUW BBSkinrender AggroBB RGLiquimetal Control (in development)GR
Vector Asp
Pros: 1-drop 1/1 artifact creature. Gets pumped by Overseer and Steel. Cons: Infect activated ability will never get used. Flayer Husk
Pros: Leaves a +1/+1 on the table post-sweep. Helps to maintain metalcraft.
Cons: Does not benefit from the pumps the deck has to offer.
This isn't always true actually. As I previously posted, with running Inkmoth Nexus, the poison become relevant, and Mox Opal works well to activate.
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
This isn't always true actually. As I previously posted, with running Inkmoth Nexus, the poison become relevant, and Mox Opal works well to activate.
Ah, yes. You are correct, sir.
Vector Asp
Pros: 1-drop 1/1 artifact creature. Gets pumped by Overseer and Steel.
Cons: Doesn't fetch my slippers.
Flayer Husk
Pros: Leaves a +1/+1 on the table post-sweep. Helps to maintain metalcraft.
Cons: Does not benefit from the pumps the deck has to offer.
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Currently Playing:
Standard GOverwhelming StompyG RUKiln ThiefUR WUGideon ControlUW BBSkinrender AggroBB RGLiquimetal Control (in development)GR
@ RWF, So are you running a mixture of both decks? Whats your list? As far as the non-artifact creatures who don't get pumped I have a hard time wanting creatures like Ardent Recruit and Glint Hawk. What are your thoughts?
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There are two main designs of the deck, the UW version, centered around a heavy creature package and sideboarding into U counterspells, and the WW version, which uses several non-creature spells to create creature tokens (e.g. Master's Call & Origin Spellbomb). Here are the full lists...
4 Ardent Recruit
4 Glint Hawk
4 Memnite
4 Ornithopter
2 Phyrexian Revoker
4 Signal Pest
4 Steel Overseer
4 Vector Asp
1 Chimeric Mass
4 Glint Hawk Idol
3 Mox Opal
4 Tempered Steel
Land [18]
4 Contested War Zone
10 Plains
4 Seachrome Coast
1 Flashfreeze
1 Glacial Fortress
3 Island
1 Mox Opal
1 Ratchet Bomb
2 Refraction Trap
3 Spell Pierce
3 Unified Will
4 Memnite
4 Ornithopter
4 Phyrexian Revoker
4 Signal Pest
4 Steel Overseer
Planeswalkers [3]
3 Ajani Goldmane
1 Chimeric Mass
4 Master's Call
2 Mox Opal
4 Origin Spellbomb
4 Tempered Steel
Land [22]
4 Inkmoth Nexus
18 Plains
2 Arrow Volley Trap
4 Glint Hawk Idol
2 Hero of Bladehold
4 Necropede
2 Refraction Trap
1 Sword of Feast and Famine
Personally, I love the Inkmoth Nexus in this deck, as it allows for Metalcraft activation and is an alternate wincon. However, I also prefer the creature-heavy build that allows for turn 3 wins and turn 4-5 consistent wins.
Discuss...
4 Ornithopter
4 Memnite
4 Signal Pest
4 Steel Overseer
2 Phyrexian Revoker
1 Chimeric Mass
4 Origin Spellbomb
4 Master's Call
4 Tempered Steel
3 Ajani Goldmane
4 Inkmoth Nexus
16 Plains
4 Glint Hawk Idol
2 Phyrexian Revoker
4 Necropede
2 Refraction Trap
3 Divine Offering
Simply having people die meaningless deaths over the outcome of a gamble... It's better that way.
That gets closer to the meaningless death that is the essence of gambling.
I'll get closer to it's depths.
That's where the real pleasure in gambling is.
-Akagi Shigeru, The Genius Who Descended Into the Darkness
Actually, that's why Kentaro ran Inkmoth Nexus. It costs 3 less to activate than Dread Sanctuary and still benefits from everything you listed.
And personally I think Flayer Husk is a much stronger choice than Vector Asp, seeing as this deck-type will never produce black.
4 Memnite
4 Ornithopter
4 Signal Pest
4 Phyrexian Revoker
4 Steel Overseer
4 Etched Champion
2 Precursor Golem
4 Galvanic Blast
4 Lightning Bolt
3 Master's Call
4 Tempered Steel
11 Plains
8 Mountain
Custom sig by me. I do requests, if you're interested PM me.
Standard: XWX Tempered Steel
EDH: BR Bladewing the Risen (In Progress)
Yeah, he's consistently ridiculous and better than any other 1 drop if you're on the play.
With using the Recruit, I had a game where I hit for 17 on turn two. I'm not sure if more dmg is possible, but I'd love to see 20 on turn two!
how the...
what the...
must try this deck...
Standard:
Retired.
Modern:
Blitzhelix! RW
EDH (1v1): I am a jerk! RG
Tiny Leaders (1v1): BURN! R
Custom sig by me. I do requests, if you're interested PM me.
Standard: XWX Tempered Steel
EDH: BR Bladewing the Risen (In Progress)
Custom sig by me. I do requests, if you're interested PM me.
Standard: XWX Tempered Steel
EDH: BR Bladewing the Risen (In Progress)
Yeah, the game went like this (I was on the draw):
Opponent's turn 1: Celestial Colonnade, go.
My turn 1: Memnite, Memnite, Mox Opal, Glint Hawk (bounce Mox), play Mox & use for Signal Pest, Plains, Ardent Recruit, go. 1 card in hand (Tempered Steel)
Opponent's turn 2: Preordain into Plains, go.
My turn 2: Draw (Plains), Plains, Tempered Steel (using Plains Plains Mox), attack for 17.
Not when you're running 4 Tempered Steel and constantly need Metalcraft. And yeah, it's been tested. Accorder Paladin is one of my favorite new cards in the set but he just didn't work here.
-----------------
3 Ajani Goldmane
4 Steel Overseer
4 Tempered Steel
4 Memnite
4 Signal Pest
4 Ardent Recruit
4 Etched Champion
3 Mox opal
2 Contagion Clasp
2 Stoic Rebuttle
2 Mitotic Manipulation
4 Negate
4 Seachrome Coast
4 Island
12 Plains
--------------------------
I like to play the Mitotic Manipulation, because usually I end up digging up a second Tempered Steel, if not just another Etched Champion. It's a card that doesn't see much play, and I like to surprise people with it. =3 I like the Stoic Rebuttle and Negate for stopping board wipes and removal for key players on the board, and the Mox helps for mana fixing. After some testing I did end up taking out the Dread Sanctuary for Contagion clasp. It works as removal, or just making their stuff smaller while my stuff gets tough. Rawr.
It's the best one-drop artifact for a deck like this after Signal Pest. Not really a whole lot of other options. I would prefer Master's Call or Ajani myself, but Vector Asp is understandable.
You can find me on MTGO. My username is gereffi.
To do the "fancy deck thing," you just put "deck" into brackets, [], at the start and "/deck" into brackets at the end.
It's the only other 1 drop 1/1 artifact. I didn't like it either at first, but it helps with metalcraft and can really do some damage with Tempered Steel, Signal Pest, Steel Overseer, etc.
It's not... but that's irrelevant, as the list runs 4-of all of those.
I disagree with the reasons why you would run it, but agree with the reasons not to run it... doesn't get pumped by Tempered Steel or Steel Overseer. I think Vector Asp is just more synergistic than Flayer Husk. Plus, when you start hitting hard with Inkmoth Nexus, you can use the Vector Asp's infect ability for the win. Yes, this situation has come up and has been the difference in a win or loss.
Vector Asp
Pros: 1-drop 1/1 artifact creature. Gets pumped by Overseer and Steel.
Cons: Infect activated ability will never get used.
Flayer Husk
Pros: Leaves a +1/+1 on the table post-sweep. Helps to maintain metalcraft.
Cons: Does not benefit from the pumps the deck has to offer.
My verdict: Until we get something better, Asp is better at carrying the aggro charge than Husk.
Standard
GOverwhelming StompyG
RUKiln ThiefUR
WUGideon ControlUW
BBSkinrender AggroBB
RGLiquimetal Control (in development)GR
Extended
WUBEsper AggroBUW
This isn't always true actually. As I previously posted, with running Inkmoth Nexus, the poison become relevant, and Mox Opal works well to activate.
Ah, yes. You are correct, sir.
Vector Asp
Pros: 1-drop 1/1 artifact creature. Gets pumped by Overseer and Steel.
Cons: Doesn't fetch my slippers.
Flayer Husk
Pros: Leaves a +1/+1 on the table post-sweep. Helps to maintain metalcraft.
Cons: Does not benefit from the pumps the deck has to offer.
Standard
GOverwhelming StompyG
RUKiln ThiefUR
WUGideon ControlUW
BBSkinrender AggroBB
RGLiquimetal Control (in development)GR
Extended
WUBEsper AggroBUW