Basically I love MG aggro, but it just isn't doing it for me right now. I added white to add some form of CA. Squadron Hawk helps keep pressure on and allows for Vengevine to come back more often then not. Stoneforge Mystic grabs equipment to try and keep my creatures relevant. I also never realized how powerful SoBaM was, it has won me quite a few game that I shouldn't have. Emeria Angel has been great as well, but I'm still not sure if she is worth all the fetch lands. Originally I had Mul Daya Channeler in there so it gave them more value, but now that are only for Emeria. Problem is, she is really good. The Journeys are for Titans mainly (all 6). This deck has a lot of issues with them, especially Wurmcoil Engine. Which is also the reason I replaced, BSA with Wurmcoil.
In all I like the way the deck is coming along. I haven't been to a FNM in months and I'm probably going to play something like this. I just want to see if any one had any thoughts.
I kind of like it. Lynx over LBB could use some exploration. Its not as big all the time but it a turn faster and easier to cast. Though, to be honest, I never have issues casting LBB turn 2 with my list.
I would go -1 Garruk or JtK/+1 Sword of Body and Mind
I dont like Explore here, 24 lands is enough for the deck, but not a safe amount for Explore. The deck doesnt really need more ramp with Birds, Invader, and Garruk.
I'm thinking of some changes for my list above and wanted to hear peoples opinions.
I'm thinking of dropping to 23 land and adding another Llanowar Elves. Basically I only have 1 Vengevine right now so I filled the slots with Mul Daya Channeler, which is what it was before I added the Vengevines.
I'm also considering Trusty Machete over Collar. A lot of my damage is done trough 1/1s in the sky, and Collar just isn't quite cutting it.
When I first stared to build this deck I was thinking along the same lines. This list actually spawned from the MGA Adventuring Gear deck I was working on. I was also using Boros for some inspiration. I soon learned however, that Boros this deck is not. For starters, Boros has a in color Fetch making it easier to run 12 Fetches. I had enough trouble squeezing in what fetches I have. Anything more and the mana base is going to be more sketchy then it already is. I could up the Expanses but that is going to really cut into being able to drop a Mul Daya or LBB on turn 2.
Gear and Collar are great in Boros because they can play 12 fetches and they run Sparkmage. I just don't feel like I get the same value as they do running the same equipment package.
As far as your list goes, you could drop 2 Wildwoods for 2 Terramorphic Expanse to help out Lynx, Gear and Emeria. Also 3 Garruk should be enough and Ajani seems pretty cut-able. One thing I have noticed is this deck could use a Overwhelming Stampede every now and then, I'm thinking adding them to the sb. I'm rarely ever able to get to Garruk's ultimate.
With all of the creature generation in my build, I see Garruk going off very often. I like Ajani with all the flying 1/1s. I run 8 fetches, I think thats enough. Boros runs tons of landfall effects, so they need 12 fetches, I think I can get by with 8.
I was very surprised not to see one either. Where I am, I play a G/W agrro/control deck and it seems so rogue, but I figured others would be playing it farther away. I started out Mono White Control and it just kept evolving. The only weakness I've seen with my list is against Green Elves + Vengvine, where it seems impossible to out ramp it. It's been working very well for me. I've been trying to add two more ramp slots, maybe add Elspeth but she just doesn't seem that awesome for my deck.
If you can ramp to it, Slagwurm is good with all Titan's except Frost (he just taps him). He well...eats them.
I basically just through every creature I could in front of his creatures until he ran out of creatures. Both games were fairly easy so there isn't much to say.
Round 2- Kuldotha Red 2-1.
I got him game one, LLB and 5/5 Mul Daya's where just too much to for him to handle. Game 2, He was using Jinxed Idol. I played really bad against it. It was my first time playing against the card and I wasn't quite prepared. So he got me game 2. Game 3, I was ready for the Idols. I just kept them on my side of the field and stated dropping Obstinate Baloths and Wurmcoil Engines. There was very little he could do.
Round 3- U/W 2-1
Game 1 I lost. But I was able to put up a fight against a deck that can cause me a lot of issues. By the end of the game 1 I saw Elspeth, Big Jace, Little Jace, Gideon, 2 Sun Titans, 1 Frost Titan. It was pretty savage but I still gave him a run for his money. I sided in the Monuments and used them to take game 2. Game 3 was similar to game 2, but this time he had stuff for my Monuments. Eventually, Squadron Hawk and Emeria get me there.'
Round 4- BUG 0-2
This deck is such a pain. He had my number from game 1. It didn't help that I couldn't draw any sort of ramp either game. Both games were won on the back of JtMS and Frosty... Gee big surprise
(Ok, yeah I'm still a bit sour about this match)
Round 5 B/R Vamps 2-0
This match was actually much easier then I though it would be. But he couldn't draw any removal, which I suppose was good for me.
All in all Squadron Hawk is the MVP. That card is so so nasty. Emeria Angel is fantastic as well. I really glad I didn't switch them for BSA at the last minute like I was thinking of doing. It almost always brings 2 Birds with it. Monument might be a nice main deck, tI was a game winner every time I dropped it and most games I played, I had a swarm of creatures. I think the list is pretty solid and I had a lot of fun with it last night. My LGS pays to record so I'm not sure where I placed, but I'm 90% that I got 3rd.
Mul Daya Channelers is the card I'm having the most trouble with. I want to replace them with Vengevine. But sometimes the ramp and beats from that card are just way too good. Especially when I'm playing Fetches and Hawks and can basically shuffle whenever I want.
I'm have issue between LBB and Mul Daya Channelers atm . I want one of them in the deck, I'm having issue deciding which one (the other will come out for 3 Vengevine).
Mul Daya- I have a lot of shuffle effects and it's quite easy to make here what I need to be. However, it's not 100%. The ramp from her can be huge allowing for a turn 3 Wurmcoil if left unchecked and can also help to color fix when I'm off color (doesn't happen often). She also can be slightly bigger then LBB and is going to allow for more flexibility in the mana base.
LBB- He is always hard to kill and I will never have to worry about him not being huge for his cmc, but he also kind of bootstraps my mana base. And every now and then I have issues casting him.
Also, by lowering my 3 drops, I assume I could trade a mana guy for another Nest Invader with no issues. Yes? No?
I like both cards, but the Baloth is more consistant for the deck IMO. You want aggro, not ramp and frankly, the Channler isnt very consistant at either.
I run neither in my deck, as I like Steppe Lynx better. Im going to try and finally sleeve my list up and test it within the next few days. Ill report back.
I like both cards, but the Baloth is more consistant for the deck IMO. You want aggro, not ramp and frankly, the Channler isnt very consistant at either.
I run neither in my deck, as I like Steppe Lynx better. Im going to try and finally sleeve my list up and test it within the next few days. Ill report back.
Agreed. I do like the channelers, as they are more versatile, but the Baloths are really good if you get them out on T3
Hey guys I know my deck is more token based but that thread is quite unresponsive. I went 5-1 at fnm tonight into the top 4 which we then stopped because it was 2am and we split the prize packs. my meta is super competitive with control, ramp, vengevine decks, and vamps. take a look (in my sig)
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Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
I plan on testing my version soon, Ive been sick and havent been up on my magic game lately.
Well, I didn't do so hot last night. It wasn't like the deck is bad, it just wasn't running very good last night. Just things like drawing a ton of land , not having white but draw a bunch of white cards, I was also playing stupid. It's hard for me because the only testing I do is at FNM because no one else I know plays and the people on MWS for the most part suck.
I'm still trying to get my hands on 2 more Vengevines so that should help out a ton when I find them. I'm also playing with the mana base a bit, I think I'm going to just rely on 7 green fetches. It's easy enough to hold one in my hand till I drop Angel. It's going to allow me to run more duels so I should have less color issues.
All said and done, here is what I want the list to look like.
@Outlaw: Grats on the finish. I actually like your list, I'm not really looking to go the token route atm thought. But, your numbers all seem spot on. I'm not sure what I would change about your list. My deck plays similar in the way that it can overrun with a bunch of little guys and Monument or Garruk. But some times that tactic just wont work and that is where I like more advantageous guys like Emeria, Veng, and Wurmcoil.
But yeah, I will be playing this deck for a while. I really like the way it plays out. Going mana guy, LBB, Venge, Emeria drop land is insane and not uncommon. I hope to post some better results in the future.
@Outlaw: Nice job on the finish. I wish my FNM would go more than 4 rounds because Id be happy to play until the wee hours of the morning. I also, am not going in the tokens direction.
@Saga: Your mana base would be a lot smoother if you werent playing Leatherback Baloth. Maybe you should switch to Channelers if the problems continue. I really like a turn 2 Baloth, but I think the Llanowar Elves need to be cut. You have plenty of things to play on turn 2, and you even have more quasi ramp in Nest Invader.
You could play 3 Journey to Nowhere or something with some reach instead.
As for my list, Im still pretty set with my original since I havent done any testing yet, but does anyone have any ideas for it before I try and play a few games with it?
There's a guy on MTGO, dadadad, or something like that and I was inspired by his list so credit goes to him. He's been 3-1ing a lot lately, playing wacky stuff (there was a discussion in the general Standard forums about a UW creation of his recently). Almost every deck MDs 3 sword of BaM and I know why now.
I went 3-1, 3-1, 4-0 this weekend with the deck, beating Valakut and UB(x) control multiple times. I'll post mathcups, etc. later but, for now, let me say that this deck served me very well and it's very powerful against the current meta.
My SB had the fourth DoJ, JTN and Condemn, 3 Gaea's Revenge, 3 Slimes, 2 Linvala and 4 Arbiters. I don't think the Arbiters are needed as I have a good Valakut MU anyway and I'd rather just run Leylines.
Couple of quick things on card choices:
-Master: I'm glad I can finally make use of him. He is so house against other aggro decks.
-Removal suite: I like it because I find myself DoJing a lot against Grave Titans so it's not cold to control much of the time. Condemn is underrated now, I feel, as I Condemned Koth Mountains and Tarpits all weekend. Journey is great and sometimes needed but can be a pain with Elspeth--I find myself using her "disk" ultimate fairly often so I don't like giving aggro there early drops back but, usually, I'm in control at that point anyway.
-3 Mystic/3 Sword: It just works. I win games I have no business winning because of double sword. Things get out of hand very quickly.
-No Squawks? I honestly don't miss them at all. I know I'll catch some heat for that and I love the Angry Birds myself but they just aren't needed here.
-Manabase: It's absolutely perfect.
I'll edit later with MU info. For now let me say that you shouldn't play this if you expect a lot of Quest decks. They were my only losses this weekend.
Here's my Deck Version of GW Aggro. i really would like your input on this. i think abusing beastmaster and true conviction will lead to a whole lot of shenanigans for sure.
A lot of the Battlecry cards from MBS look like they belong here. Im not sure what I would cut from mine though.
I'll probably test Hero of Bladehold in place of Emeria Angel. You lose evasion and the ability to make tokens through big dudes. But on the other hand you don't have to play fetches (unless its your build) or sandbag land for when you cast Emeria. It's also comes down faster because you don't need to play it and a land the same turn.
Obviously Thrun, the Last Troll andGreen Sun's Zenith should find a spot, as well as Phyrexian Revoker and possibly Mirran Crusader. I haven't spent too much time on the equipment, but I'm sure there might be something that could fit as well.
But, yes I actually still play this deck. I haven't been doing very well with it, but I know this deck is better then it has been running. I just need to find the right mix.
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I started working on this list after getting board with the rest of the decks I have been working on.
2 Sunpetal Grove
1 Plains
4 Razorverge Thicket
2 Stirring Wildwood
2 Misty Rainforest
4 Verdant Catacombs
2 Terramorphic Expanse
4 Birds of Paradise
2 Llanowar Elves
2 Stoneforge Mystic
3 Nest Invader
4 Squadron Hawk
4 Leatherback Baloth
3 Emeria Angel
4 Vengevine
3 Wurmcoil Engine
2 Journey to Nowhere
1 Sword of Body and Mind
1 Basilisk Collar
1 Journey to Nowhere
4 Memoricide
3 Luminarch Ascension
1 Swamp
3 Obstinate Baloth
3 Naturalize
Basically I love MG aggro, but it just isn't doing it for me right now. I added white to add some form of CA. Squadron Hawk helps keep pressure on and allows for Vengevine to come back more often then not. Stoneforge Mystic grabs equipment to try and keep my creatures relevant. I also never realized how powerful SoBaM was, it has won me quite a few game that I shouldn't have. Emeria Angel has been great as well, but I'm still not sure if she is worth all the fetch lands. Originally I had Mul Daya Channeler in there so it gave them more value, but now that are only for Emeria. Problem is, she is really good. The Journeys are for Titans mainly (all 6). This deck has a lot of issues with them, especially Wurmcoil Engine. Which is also the reason I replaced, BSA with Wurmcoil.
In all I like the way the deck is coming along. I haven't been to a FNM in months and I'm probably going to play something like this. I just want to see if any one had any thoughts.
4 Glint Hawk
4 Birds of Paradise
2 Indomitable Archangel
2 Sun Titan
2 Ezuri's Brigade
2 Carapace Forger
2 Stoneforge Mystic
Artifacts (18)
4 Memnite
4 Ornithopter
1 Etched Champion
1 Mox Opal
1 Sword of Body and Mind
1 Sword of Vengeance
2 Darksteel Axe
2 Platinum Angel
2 Semblance Anvil
2 Garruk Wildspeaker
Lands (22):
4 Sunpetal Grove
4 Stirring Wildwood
1 Dread Statuary
6 Plains
7 Forest
4 Naturalize
3 Tajuru Preserver
1 All is Dust
4 Kor Firewalker
1 Leyline of Sanctity
2 Marsh Threader
A late game Quest build. Havn't tried it yet but it seems quite good.
EDIT: Brewing
4 Steppe Lynx
4 Squadron Hawk
4 Nest Invader
2 Stoneforge Mystic
3 Emeria Angel
2 Wurmcoil Engine
1 Sun Titan
1 Basilisk Collar
4 Journey to Nowhere
1 Ajani Goldmane
4 Garruk Wildspeaker
4 Stirring Wildwood
4 Razorverge Thicket
4 Verdent Catacombs
4 Marsh Flats
4 Plains
4 Forest
3 Day of Judgment
4 Kor Firewalker
3 Acidic Slime
1 Wurmcoil Engine
Hows that look?
I would go -1 Garruk or JtK/+1 Sword of Body and Mind
I dont like Explore here, 24 lands is enough for the deck, but not a safe amount for Explore. The deck doesnt really need more ramp with Birds, Invader, and Garruk.
Im kind of excited to test this a bit.
I'm thinking of dropping to 23 land and adding another Llanowar Elves. Basically I only have 1 Vengevine right now so I filled the slots with Mul Daya Channeler, which is what it was before I added the Vengevines.
I'm also considering Trusty Machete over Collar. A lot of my damage is done trough 1/1s in the sky, and Collar just isn't quite cutting it.
I can recommend Adventuring Gear though and upping your fetchland count a bit.
Im still looking for more opinions on my list a few posts up.
Gear and Collar are great in Boros because they can play 12 fetches and they run Sparkmage. I just don't feel like I get the same value as they do running the same equipment package.
As far as your list goes, you could drop 2 Wildwoods for 2 Terramorphic Expanse to help out Lynx, Gear and Emeria. Also 3 Garruk should be enough and Ajani seems pretty cut-able. One thing I have noticed is this deck could use a Overwhelming Stampede every now and then, I'm thinking adding them to the sb. I'm rarely ever able to get to Garruk's ultimate.
If you can ramp to it, Slagwurm is good with all Titan's except Frost (he just taps him). He well...eats them.
3 Garruk Wildspeaker
2 Ajani Goldmane
2 Gaea's Revenge
2 Baneslayer Angel
2 Engulfing Slagwurm
2 Sunblast Angel
4 Birds of Paradise
2 Journey to Nowhere
2 Beastmaster Ascension
4 Conqueror's Pledge
4 Cultivate
4 Stirring Wildwood
4 Sunpetal Grove
4 Razorverge Thicket
5 Plain
7 Forest
2 Luminarch Ascension
3 Revoke Existence
2 Celestial Purge
3 Kor Firewalker
2 Devout Lightcaster
1 Sunblast Angel
1 Sunpetal Grove
2 Plains
4 Razorverge Thicket
2 Stirring Wildwood
2 Misty Rainforest
4 Verdant Catacombs
1 Marsh Flats
1 Terramorphic Expanse
4 Birds of Paradise
3 Llanowar Elves
2 Stoneforge Mystic
3 Nest Invader
4 Squadron Hawk
4 Leatherback Baloth
3 Emeria Angel
1 Vengevine
3 Mul Daya Channelers
3 Wurmcoil Engine
2 Journey to Nowhere
1 Sword of Body and Mind
1 Basilisk Collar
2 Journey to Nowhere
3 Obstinate Baloth
1 Naturalize
2 Acidic Slime
2 Sun Titan
1 Molten-Tail Masticor
2 Vines of Vastwood
2 Eldrazi Monument
Round 1- B/G Infect 2-0.
I basically just through every creature I could in front of his creatures until he ran out of creatures. Both games were fairly easy so there isn't much to say.
Round 2- Kuldotha Red 2-1.
I got him game one, LLB and 5/5 Mul Daya's where just too much to for him to handle. Game 2, He was using Jinxed Idol. I played really bad against it. It was my first time playing against the card and I wasn't quite prepared. So he got me game 2. Game 3, I was ready for the Idols. I just kept them on my side of the field and stated dropping Obstinate Baloths and Wurmcoil Engines. There was very little he could do.
Round 3- U/W 2-1
Game 1 I lost. But I was able to put up a fight against a deck that can cause me a lot of issues. By the end of the game 1 I saw Elspeth, Big Jace, Little Jace, Gideon, 2 Sun Titans, 1 Frost Titan. It was pretty savage but I still gave him a run for his money. I sided in the Monuments and used them to take game 2. Game 3 was similar to game 2, but this time he had stuff for my Monuments. Eventually, Squadron Hawk and Emeria get me there.'
Round 4- BUG 0-2
This deck is such a pain. He had my number from game 1. It didn't help that I couldn't draw any sort of ramp either game. Both games were won on the back of JtMS and Frosty... Gee big surprise
(Ok, yeah I'm still a bit sour about this match)
Round 5 B/R Vamps 2-0
This match was actually much easier then I though it would be. But he couldn't draw any removal, which I suppose was good for me.
All in all Squadron Hawk is the MVP. That card is so so nasty. Emeria Angel is fantastic as well. I really glad I didn't switch them for BSA at the last minute like I was thinking of doing. It almost always brings 2 Birds with it. Monument might be a nice main deck, tI was a game winner every time I dropped it and most games I played, I had a swarm of creatures. I think the list is pretty solid and I had a lot of fun with it last night. My LGS pays to record so I'm not sure where I placed, but I'm 90% that I got 3rd.
Mul Daya Channelers is the card I'm having the most trouble with. I want to replace them with Vengevine. But sometimes the ramp and beats from that card are just way too good. Especially when I'm playing Fetches and Hawks and can basically shuffle whenever I want.
I'm have issue between LBB and Mul Daya Channelers atm . I want one of them in the deck, I'm having issue deciding which one (the other will come out for 3 Vengevine).
Mul Daya- I have a lot of shuffle effects and it's quite easy to make here what I need to be. However, it's not 100%. The ramp from her can be huge allowing for a turn 3 Wurmcoil if left unchecked and can also help to color fix when I'm off color (doesn't happen often). She also can be slightly bigger then LBB and is going to allow for more flexibility in the mana base.
LBB- He is always hard to kill and I will never have to worry about him not being huge for his cmc, but he also kind of bootstraps my mana base. And every now and then I have issues casting him.
Also, by lowering my 3 drops, I assume I could trade a mana guy for another Nest Invader with no issues. Yes? No?
I run neither in my deck, as I like Steppe Lynx better. Im going to try and finally sleeve my list up and test it within the next few days. Ill report back.
just posted this...didn't see your thread. haha...either way, I'd love some input.
Agreed. I do like the channelers, as they are more versatile, but the Baloths are really good if you get them out on T3
I plan on testing my version soon, Ive been sick and havent been up on my magic game lately.
Modern:
Affinity
EDH:
Rhys (Tokens)
Karrthus (Dragons)
Bruna (Auras OP)
Well, I didn't do so hot last night. It wasn't like the deck is bad, it just wasn't running very good last night. Just things like drawing a ton of land , not having white but draw a bunch of white cards, I was also playing stupid. It's hard for me because the only testing I do is at FNM because no one else I know plays and the people on MWS for the most part suck.
I'm still trying to get my hands on 2 more Vengevines so that should help out a ton when I find them. I'm also playing with the mana base a bit, I think I'm going to just rely on 7 green fetches. It's easy enough to hold one in my hand till I drop Angel. It's going to allow me to run more duels so I should have less color issues.
All said and done, here is what I want the list to look like.
4 Razorverge Thicket
1 Stirring Wildwood
1 Plains
7 Forest
4 Misty Rainforest
3 Sunpetal Grove
4 Birds of Paradise
4 Squadron Hawk
3 Llanowar Elves
2 Stoneforge Mystic
3 Emeria Angel
4 Leatherback Baloth
4 Vengevine
2 Wurmcoil Engine
4 Nest Invader
3 Garruk Wildspeaker
1 Sword of Body and Mind
1 Basilisk Collar
3 Obstinate Baloth
3 Vines of Vastwood
4 Journey to Nowhere
3 Naturalize
1 Sun Titan
1 Molten-Tail Masticore
@Outlaw: Grats on the finish. I actually like your list, I'm not really looking to go the token route atm thought. But, your numbers all seem spot on. I'm not sure what I would change about your list. My deck plays similar in the way that it can overrun with a bunch of little guys and Monument or Garruk. But some times that tactic just wont work and that is where I like more advantageous guys like Emeria, Veng, and Wurmcoil.
But yeah, I will be playing this deck for a while. I really like the way it plays out. Going mana guy, LBB, Venge, Emeria drop land is insane and not uncommon. I hope to post some better results in the future.
@Saga: Your mana base would be a lot smoother if you werent playing Leatherback Baloth. Maybe you should switch to Channelers if the problems continue. I really like a turn 2 Baloth, but I think the Llanowar Elves need to be cut. You have plenty of things to play on turn 2, and you even have more quasi ramp in Nest Invader.
You could play 3 Journey to Nowhere or something with some reach instead.
As for my list, Im still pretty set with my original since I havent done any testing yet, but does anyone have any ideas for it before I try and play a few games with it?
4 Steppe Lynx
4 Squadron Hawks
4 Nest Invader
2 Stoneforge Mystic
3 Emeria Angel
2 Wurmcoil Engine
1 Sun Titan
1 Basilisk Collar
4 Journey to Nowhere
1 Ajani Goldmane
4 Garruk Wildspeaker
4 Stirring Wildwood
4 Razorverge Thicket
4 Verdent Catacombs
4 Marsh Flats
4 Plains
4 Forest
I think I want to fit a SoBaM in there, but I have to get one first.
4 Plains
4 Tectonic Edge
4 Stirring Wildwood
4 Razorverge Thicket
4 Sunpetal Grove
4 Garruk Wildspeaker
3 Elspeth Tirel
4 Birds of Paradise
4 Overgrown Battlement
3 Stoneforge Mystic
3 Transcendent Master
3 Joraga Treespeaker
3 Sword of Body and Mind
3 Day of Judgment
3 Journey to Nowhere
3 Condemn
There's a guy on MTGO, dadadad, or something like that and I was inspired by his list so credit goes to him. He's been 3-1ing a lot lately, playing wacky stuff (there was a discussion in the general Standard forums about a UW creation of his recently). Almost every deck MDs 3 sword of BaM and I know why now.
I went 3-1, 3-1, 4-0 this weekend with the deck, beating Valakut and UB(x) control multiple times. I'll post mathcups, etc. later but, for now, let me say that this deck served me very well and it's very powerful against the current meta.
My SB had the fourth DoJ, JTN and Condemn, 3 Gaea's Revenge, 3 Slimes, 2 Linvala and 4 Arbiters. I don't think the Arbiters are needed as I have a good Valakut MU anyway and I'd rather just run Leylines.
Couple of quick things on card choices:
-Master: I'm glad I can finally make use of him. He is so house against other aggro decks.
-Removal suite: I like it because I find myself DoJing a lot against Grave Titans so it's not cold to control much of the time. Condemn is underrated now, I feel, as I Condemned Koth Mountains and Tarpits all weekend. Journey is great and sometimes needed but can be a pain with Elspeth--I find myself using her "disk" ultimate fairly often so I don't like giving aggro there early drops back but, usually, I'm in control at that point anyway.
-3 Mystic/3 Sword: It just works. I win games I have no business winning because of double sword. Things get out of hand very quickly.
-No Squawks? I honestly don't miss them at all. I know I'll catch some heat for that and I love the Angry Birds myself but they just aren't needed here.
-Manabase: It's absolutely perfect.
I'll edit later with MU info. For now let me say that you shouldn't play this if you expect a lot of Quest decks. They were my only losses this weekend.
3 Avenger of Zendikar
2 Wurmcoil Engine
4 Birds of Paradise
2 Elspeth Tirel
4 Joraga Treespeaker
4 Llanowar Elves
3 Hero of the Bladehold (right now it's Baneslayer)
3 Beastmaster Ascension
2 Conqueror's Pledge
3 Cultivate
4 Explore
2 True Conviction
3 Plains
3 Razorverge Thicket
3 Stirring Wildwood
3 Sunpetal Grove
4 Tectonic Edge
3 Journey to Nowhere
4 Kor Firewalker
3 Leyline of Sanctity
2 Luminarch Ascension
3 Naturalize
I'll probably test Hero of Bladehold in place of Emeria Angel. You lose evasion and the ability to make tokens through big dudes. But on the other hand you don't have to play fetches (unless its your build) or sandbag land for when you cast Emeria. It's also comes down faster because you don't need to play it and a land the same turn.
Obviously Thrun, the Last Troll andGreen Sun's Zenith should find a spot, as well as Phyrexian Revoker and possibly Mirran Crusader. I haven't spent too much time on the equipment, but I'm sure there might be something that could fit as well.
But, yes I actually still play this deck. I haven't been doing very well with it, but I know this deck is better then it has been running. I just need to find the right mix.