Drawing 2 is great, drawing 2 while facing 10 damage on turn 3 is dumb lol
I agree the card is great, but I am plagues by tons of aggro and its been lacking both on mws and in real testing, so I am gunna try 3 to see if I see them a little less
Drawing 2 is great, drawing 2 while facing 10 damage on turn 3 is dumb lol
I agree the card is great, but I am plagues by tons of aggro and its been lacking both on mws and in real testing, so I am gunna try 3 to see if I see them a little less
MWS is not testing. It's nothing but scrubs... I'm glad to see you're getting live testing in as well. Too many people only test on MWS then don't understand why their awesome deck doesn't work in real life.
lol I have been at this long enough to know how it works lol.
heres my arguement for 3x Esper charm...I am keeping with 2x Tidings and trying to better solidfy my aggro matchup
Worst case matchup, happened last night in my playtest groups 8 man t2 practice rounds
t1:BoP
me:vivid
t2:Leech
me:mystic gate with no remove soul, and no path, only negate
t3: bloodbraid elf,cascade into ramgang..swing 10...
I am getting uneasy at the decks that are halving my llife before the wrath hits, so purge is prolly going in the Sb over needlle, so i can kill vengeant and the aggro matchup gets better
I can't imagine any colorless mana outside of 1x Reliquary Tower in here.
I am totally with you on that, but they even kill figures >.< I am gunna test them tonight, if I can even find any...I think I have some vintage ones somewhere lol
I am a tester for sure, even if I lose the next 100 games, its only next saterdays games that count...so here goes nothing
I want/need to find room for Identity Crisis if I can, and pending the ptq it will be either Counterbore or Fallout cut once I see my local meta and the t8
If you are having problems dealing with aggro, I'm going to go out of the ordinary and say that you should play plumeveil. Although it get in the way of your wraths, it pretty much is removal that can stay there (it doesn't have to to be OK).
And needle shouldn't be a problem really, if they play 4 then it might be dificult sometimes, but it shouldn't completely lock you down.
Me too.
I think Esper Charm is a 4-of. Turn three Esper Charm with nothing else to do draws you into Wrath to eliminate that pesky 10 power on the table.
Esper Charm has drawn me into fat lots of times, and against particular matchups I aim it at the opp to make them drop their Banefire.
It's also good enough against Everlasting Torment, Bitterblossom, random O-Rings and the like.
PS I experimented with Reliquary Tower when it came out, and I've put it back in, but it has single-handedly killed me at least twice.
Played at type 2 last night. When faced against people who fail to scoop 2nd game (i kept a terrible hand 1st game against blightning) I found that tidings isnt helping me very much. so i dropped one tidings for Jace Beleran he can help me mill and I was using oona's grace to help them draw out their deck anyway.
Idiot didnt have banefire's that i could wild ricochet back in his face ftw...and i didnt side mine in... i went 1-1-1 in that match
Also B/W tokens killed me. I did sideboard wrong but i am wondering the versality of 2 maelstorm pulse on sb do deal with tokens. since runed halo is a dead card against them.
best ptq ever, put it this way...0-3-5. in 5 games I went to turns in game one.
I had 1 loss to mana screw, and then I lost to b/g elves with pulses, mindshatters and thoughtseize main decked lol so meh, I am riding this deck to regionals and OMG was legacy weapon soooo powerful
oh and 4 negates is a must, we didnt have a single vengant lark in top 64 or some junk lol
3 losses? hmmmm usually game one was over in 30-40 minutes...if people make you go to turns in game one they are stalling so you cant have the win.
What decks did you face that went to turns?
How did you deal with BW tokens?
legacy weapon seems slow to me....
Pulse is really op against us. Im not sure what to do vs it...
how does wild ricocheting a esper charm do?
do i only get to do what he selects? or can i chose from the list for both?
any input about 1 jace for 1 tidings?
or 2 maelstorm pulse sb?
B/w tokens 2 games, Esper lark, Bant aggro and kithkin where my 5 draws.
Legacy Weapon is amazing late game...where we win
Pulse is only good if your silly enough to rush out multiple halo's without help
Wild Ricochet is meh, only makes them discard or blow enchantments up, pending on first mode then the mode you choose for your copy.
jace is too slow
Pulse is prolly gunna be in my Sb
btw this is TheCounterGuy on my roommates account lloll
so...if you can't tell, I hate boat brew. in all honesty, my meta has become infested with token/weenie decks. I'll fight BWtokens, RW lark, Fae, and then random crap. the 4xwrath turned into the 6 sweepers specifically for this reason; why waste a slot on remove soul when I've got so many more to tackle?
my win-con is Obelisk; I usually use oona's grace to draw stuff for myself, but it's a good backup.
critique?
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Actual Truth:
"You heard it here folks:
Anyone who disagrees with "Jack from NC" is an idiot."-The Dead Weatherman
Wth happened to the thread..I leave for a ptq and it like dies....
To revamp what I meant, with the volume of Creatures and burn in most cases Jace is gunna be 1 or 2 cards for 1UU which is a problem. In no way am I saying shes bad, and if you have the board totally locked down and under control then sure hes a great winmore and helps hold your postion. The major Con going for jace is Runed Halo and Story circle dont help save him from combat. We are light on spot removal so Man lands, Hasted creatures and burn that normally we wouldnt care about hits and kills him..
The main reason for my Legacy weapon over obalisk...Weapons all but immune to removal and counter and gets free shuffles out of it if I discard it, it gets countered or killed
As for my Ptq I realize going into the day what my meta was going to be like, and it was a long day of playing against pro players. Maine gets the new York pros who need the quick invites and need to get friends inthe tourney as well, so we had a huge outpouring of B/w tokens which is a problematic matchup anyway.
This is my Round run downs including the various places where I know I misplayed and it cost me the games. After I will give thoughts and ideas for tuning this deck for regionals
On a side note, walking around scoping out the tables, I saw a total of 19 Sanity grinding decks myself, with a rumored like 10 or 15 more, lol gotta love maine
Round 1: Mono White Kithkin Game 1: I mana screw, he drills my face off the turn before I draw wrath mana Game 2: I take some damage, then procede to draw all 4 wraths, 3 paths and 2 Story Circles and he plays the full time, counts 10 cards left in library and scoops Game: Mana Screw nuf said
Round 2 Bant Aggro Game 1: He has main deck pridemage which makes this a tough game, but I mage to counter and path the first 2, he doesnt scoop...and it takes the full time with me trying to mill him out..he has 3 Meddling mages on the board naming Wrath, Path and Oona's Grace..I have Story Circle white..
Round 3: Bw Tokens Game 1: My archnemise locally, he knows what I am playing and even once I have him locked out....doesnt scoop and we go to turns
Round 4: Kithkin w/blue Game 1: Kithkin with meddling mages remove soul, negate and some other tricks..doesnt scoop and says after turns he had a way out...wouldnt tell me what
Round 5: B/w tokens
Game 1: Turn 2,3,4 Sculler
Game 2: Turn 1 Thoughtseize, turn 2 Sculler, Turn 3 Sculler and Thoughtseize, Turn 4 mindshatter for 2
Round 6: Discard
Game 1...Thoughtseize, Sculler, Nogginwack, mindshatter and Nyxlids oh my
Game 2...same Idea..rotting rats, Ravonous rats, lark and more thoughtseizes then I can laugh at
Last 2 where lark and tokens, both long games, both players swear up and down they had answers that could give them a 1-0-0 win
Needless to say, I need to add the 4th negate, esper charm back into the deck,Volcanic fallout becomes Infest and pithing needle for Pridemage.
out comes Counterbore, not enough control and Maelstrom Pulse will prolly go in for some additional token hate, Elspith was hard to cope with, what with me only having 2 O-rings and 3 negates
Wth happened to the thread..I leave for a ptq and it like dies....
To revamp what I meant, with the volume of Creatures and burn in most cases Jace is gunna be 1 or 2 cards for 1UU which is a problem. In no way am I saying shes bad, and if you have the board totally locked down and under control then sure hes a great winmore and helps hold your postion. The major Con going for jace is Runed Halo and Story circle dont help save him from combat. We are light on spot removal so Man lands, Hasted creatures and burn that normally we wouldnt care about hits and kills him..
The main reason for my Legacy weapon over obalisk...Weapons all but immune to removal and counter and gets free shuffles out of it if I discard it, it gets countered or killed
As for my Ptq I realize going into the day what my meta was going to be like, and it was a long day of playing against pro players. Maine gets the new York pros who need the quick invites and need to get friends inthe tourney as well, so we had a huge outpouring of B/w tokens which is a problematic matchup anyway.
This is my Round run downs including the various places where I know I misplayed and it cost me the games. After I will give thoughts and ideas for tuning this deck for regionals
On a side note, walking around scoping out the tables, I saw a total of 19 Sanity grinding decks myself, with a rumored like 10 or 15 more, lol gotta love maine
Round 1: Mono White Kithkin Game 1: I mana screw, he drills my face off the turn before I draw wrath mana Game 2: I take some damage, then procede to draw all 4 wraths, 3 paths and 2 Story Circles and he plays the full time, counts 10 cards left in library and scoops Game: Mana Screw nuf said
Round 2 Bant Aggro Game 1: He has main deck pridemage which makes this a tough game, but I mage to counter and path the first 2, he doesnt scoop...and it takes the full time with me trying to mill him out..he has 3 Meddling mages on the board naming Wrath, Path and Oona's Grace..I have Story Circle white..
Round 3: Bw Tokens Game 1: My archnemise locally, he knows what I am playing and even once I have him locked out....doesnt scoop and we go to turns
Round 4: Kithkin w/blue Game 1: Kithkin with meddling mages remove soul, negate and some other tricks..doesnt scoop and says after turns he had a way out...wouldnt tell me what
Round 5: B/w tokens
Game 1: Turn 2,3,4 Sculler
Game 2: Turn 1 Thoughtseize, turn 2 Sculler, Turn 3 Sculler and Thoughtseize, Turn 4 mindshatter for 2
Round 6: Discard
Game 1...Thoughtseize, Sculler, Nogginwack, mindshatter and Nyxlids oh my
Game 2...same Idea..rotting rats, Ravonous rats, lark and more thoughtseizes then I can laugh at
Last 2 where lark and tokens, both long games, both players swear up and down they had answers that could give them a 1-0-0 win
Needless to say, I need to add the 4th negate, esper charm back into the deck,Volcanic fallout becomes Infest and pithing needle for Pridemage.
out comes Counterbore, not enough control and Maelstrom Pulse will prolly go in for some additional token hate, Elspith was hard to cope with, what with me only having 2 O-rings and 3 negates
Decklist Plz!
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~Huge thanks to DarkNightCavalier (Sig) & to Magus of the Sheep (Avvy) @ Scuttlemutt Productions
Currently Playing: EDH RBUJeleva SpellsUBR RGRadha RampGR GW Rhys Tokens WG GB Meren Graveyard BG BUW Oloro Lifegain WUB RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From: GUExtended Crystal WitnessUG RBStandard Blightthroat AggroBR UGHighlander CountersGU GU Standard Turbo Turns UG
Why do we care about countering creatures?
Would you put broken ambitions at bottom mid/late game?
Negate is a hard counter for what we should fear the most - planeswalkers and countermagic, ill stick with that.
Two cards that are seeing a lot of play in my area that bother me:
Tidehollow Sculler and Anathemancer. Obviously Runed Halo works against them, so I might wind up going to 4 Halos MD.
You're probably right though Don, Broken Ambitions = Crazy Talk. Thanks for slapping me back into reality!
I wouldnt drop a single halo, as its great in almost every matchup, being essentially 4 for 1. I haven't had much trouble with sculler, as it only takes 1 card and gives it back when it dies (and will die eventually), which is just fine for me. Even if it takes a wrath, you will wait for another/path it at eot and sweep on your turn. Runed Halo makes mancer completely useless, as they will have to aim for themselves with it, which is more than fine
You are most welcome my friend may I use Your words as a part of my sig? You build up my rep
Feel free.
Here's my current list for Regionals this Saturday:
@pride: don put it best. those guys arn't your problem. however, I found broken ambitions to be quite flexible and noteworthy in my own testing with it months ago.
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Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
"You heard it here folks:
Anyone who disagrees with "Jack from NC" is an idiot."-The Dead Weatherman
I would love to find 1 slot md for an inkwell/obelisk, its just so much fun
I play the same list -1 tidings +1 obelisk with different manabase and board (budget constraints make me not play filters and hemmorage :S). I will play 4 orchards, adarkar and up to 2 basics (i love my foil rob alexander oddysey island)
I would advise You to have 2 austere commands for the bw token matchup, its just sooo good.
Done.
Austere Command is a nice idea. I was actually thinking about Scourglass as it also removes Planeswalkers and Anthems.
Scourglass is also fine, but sometimes you have more enchantments than the opponent and would like to keep them, thats why this time ill stick to command.
Are you just using it for a second *** effect? Between 3 Fallout/4 *** are you still having trouble with Tokens?
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I agree the card is great, but I am plagues by tons of aggro and its been lacking both on mws and in real testing, so I am gunna try 3 to see if I see them a little less
Here's the "essential" 4-of's:
Wrath
Cryptic
Esper Charm
EVERYTHING else is adjustable.
MWS is not testing. It's nothing but scrubs... I'm glad to see you're getting live testing in as well. Too many people only test on MWS then don't understand why their awesome deck doesn't work in real life.
heres my arguement for 3x Esper charm...I am keeping with 2x Tidings and trying to better solidfy my aggro matchup
Worst case matchup, happened last night in my playtest groups 8 man t2 practice rounds
t1:BoP
me:vivid
t2:Leech
me:mystic gate with no remove soul, and no path, only negate
t3: bloodbraid elf,cascade into ramgang..swing 10...
I am getting uneasy at the decks that are halving my llife before the wrath hits, so purge is prolly going in the Sb over needlle, so i can kill vengeant and the aggro matchup gets better
Edit new board, gunna fnm dry run it tonight
has anyone playtested Mobilizationx1 md?
in my current lands I have 3 basics.......what if I run Quicksand instead for the aggro matchup, or Sb them /runs and hides
I can't imagine any colorless mana outside of 1x Reliquary Tower in here.
I am totally with you on that, but they even kill figures >.< I am gunna test them tonight, if I can even find any...I think I have some vintage ones somewhere lol
I am a tester for sure, even if I lose the next 100 games, its only next saterdays games that count...so here goes nothing
New Sideboard post mws'ing (needed banefire lol)
I want/need to find room for Identity Crisis if I can, and pending the ptq it will be either Counterbore or Fallout cut once I see my local meta and the t8
hrm. what about etherwrought page?
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
And needle shouldn't be a problem really, if they play 4 then it might be dificult sometimes, but it shouldn't completely lock you down.
Draft it on Cubetutor!
I think Esper Charm is a 4-of. Turn three Esper Charm with nothing else to do draws you into Wrath to eliminate that pesky 10 power on the table.
Esper Charm has drawn me into fat lots of times, and against particular matchups I aim it at the opp to make them drop their Banefire.
It's also good enough against Everlasting Torment, Bitterblossom, random O-Rings and the like.
PS I experimented with Reliquary Tower when it came out, and I've put it back in, but it has single-handedly killed me at least twice.
J
Idiot didnt have banefire's that i could wild ricochet back in his face ftw...and i didnt side mine in... i went 1-1-1 in that match
Also B/W tokens killed me. I did sideboard wrong but i am wondering the versality of 2 maelstorm pulse on sb do deal with tokens. since runed halo is a dead card against them.
shut down U/W lark pretty hard.
I would love to get more feedback from you guys!
I had 1 loss to mana screw, and then I lost to b/g elves with pulses, mindshatters and thoughtseize main decked lol so meh, I am riding this deck to regionals and OMG was legacy weapon soooo powerful
oh and 4 negates is a must, we didnt have a single vengant lark in top 64 or some junk lol
What decks did you face that went to turns?
How did you deal with BW tokens?
legacy weapon seems slow to me....
Pulse is really op against us. Im not sure what to do vs it...
how does wild ricocheting a esper charm do?
do i only get to do what he selects? or can i chose from the list for both?
any input about 1 jace for 1 tidings?
or 2 maelstorm pulse sb?
Legacy Weapon is amazing late game...where we win
Pulse is only good if your silly enough to rush out multiple halo's without help
Wild Ricochet is meh, only makes them discard or blow enchantments up, pending on first mode then the mode you choose for your copy.
jace is too slow
Pulse is prolly gunna be in my Sb
btw this is TheCounterGuy on my roommates account lloll
Well this deck is built on pure speed.
2xwrath
4xcryptic command
4x esper charm
1xobelisk of alara
4xnegate
3xpath
2xbeacon of immortality
2xo-ring
2xtidings
3x story circle/halo
2xcrumbling necropolis
1xexotic orchard
2xmistveil
4x vivid creek, reflecting pool, arcane sanctum
1x reliquary tower
3x mystic gate
so...if you can't tell, I hate boat brew. in all honesty, my meta has become infested with token/weenie decks. I'll fight BWtokens, RW lark, Fae, and then random crap. the 4xwrath turned into the 6 sweepers specifically for this reason; why waste a slot on remove soul when I've got so many more to tackle?
my win-con is Obelisk; I usually use oona's grace to draw stuff for myself, but it's a good backup.
critique?
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
To revamp what I meant, with the volume of Creatures and burn in most cases Jace is gunna be 1 or 2 cards for 1UU which is a problem. In no way am I saying shes bad, and if you have the board totally locked down and under control then sure hes a great winmore and helps hold your postion. The major Con going for jace is Runed Halo and Story circle dont help save him from combat. We are light on spot removal so Man lands, Hasted creatures and burn that normally we wouldnt care about hits and kills him..
The main reason for my Legacy weapon over obalisk...Weapons all but immune to removal and counter and gets free shuffles out of it if I discard it, it gets countered or killed
As for my Ptq I realize going into the day what my meta was going to be like, and it was a long day of playing against pro players. Maine gets the new York pros who need the quick invites and need to get friends inthe tourney as well, so we had a huge outpouring of B/w tokens which is a problematic matchup anyway.
This is my Round run downs including the various places where I know I misplayed and it cost me the games. After I will give thoughts and ideas for tuning this deck for regionals
On a side note, walking around scoping out the tables, I saw a total of 19 Sanity grinding decks myself, with a rumored like 10 or 15 more, lol gotta love maine
Round 1: Mono White Kithkin
Game 1: I mana screw, he drills my face off the turn before I draw wrath mana
Game 2: I take some damage, then procede to draw all 4 wraths, 3 paths and 2 Story Circles and he plays the full time, counts 10 cards left in library and scoops
Game: Mana Screw nuf said
Round 2 Bant Aggro
Game 1: He has main deck pridemage which makes this a tough game, but I mage to counter and path the first 2, he doesnt scoop...and it takes the full time with me trying to mill him out..he has 3 Meddling mages on the board naming Wrath, Path and Oona's Grace..I have Story Circle white..
Round 3: Bw Tokens
Game 1: My archnemise locally, he knows what I am playing and even once I have him locked out....doesnt scoop and we go to turns
Round 4: Kithkin w/blue
Game 1: Kithkin with meddling mages remove soul, negate and some other tricks..doesnt scoop and says after turns he had a way out...wouldnt tell me what
Round 5: B/w tokens
Game 1: Turn 2,3,4 Sculler
Game 2: Turn 1 Thoughtseize, turn 2 Sculler, Turn 3 Sculler and Thoughtseize, Turn 4 mindshatter for 2
Round 6: Discard
Game 1...Thoughtseize, Sculler, Nogginwack, mindshatter and Nyxlids oh my
Game 2...same Idea..rotting rats, Ravonous rats, lark and more thoughtseizes then I can laugh at
Last 2 where lark and tokens, both long games, both players swear up and down they had answers that could give them a 1-0-0 win
Needless to say, I need to add the 4th negate, esper charm back into the deck,Volcanic fallout becomes Infest and pithing needle for Pridemage.
out comes Counterbore, not enough control and Maelstrom Pulse will prolly go in for some additional token hate, Elspith was hard to cope with, what with me only having 2 O-rings and 3 negates
Decklist Plz!
Currently Playing:
EDH
RBUJeleva SpellsUBR
RGRadha RampGR
GW Rhys Tokens WG
GB Meren Graveyard BG
BUW Oloro Lifegain WUB
RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From:
GUExtended Crystal WitnessUG
RBStandard Blightthroat AggroBR
UGHighlander CountersGU
GU Standard Turbo Turns UG
Two cards that are seeing a lot of play in my area that bother me:
Tidehollow Sculler and Anathemancer. Obviously Runed Halo works against them, so I might wind up going to 4 Halos MD.
You're probably right though Don, Broken Ambitions = Crazy Talk. Thanks for slapping me back into reality!
Feel free.
Here's my current list for Regionals this Saturday:
4 runed halo
4 esper charm
4 path to exile
4 wrath of god
4 cryptic command
3 story circle
2 tidings
2 oblivion ring
2 beacon of immortality
1 oona's grace
4 vivid marsh
4 vivid meadow
4 reflecting pool
2 fetid heath
2 mystic gate
2 mistveil plains
2 exotic orchard
1 sunken ruins
1 reliquary tower
3 banefire
3 volcanic fallout
3 thought hemorrhage
2 oblivion ring
2 wild ricochet
2 identity crisis
SB still might change.
Thanks, Heroes of The Planes! You guys are great!
Actual Truth:
Austere Command is a nice idea. I was actually thinking about Scourglass as it also removes Planeswalkers and Anthems.
Are you just using it for a second *** effect? Between 3 Fallout/4 *** are you still having trouble with Tokens?