My only loss, I should have won the 3rd game, but I had accidentally shuffled my Swan from my SB into my deck.... I hate myself.
The enchantment that stops damage prevention came down turn 3 both games, that HURTS.
G/W Ramp 2-0
This deck is a joke against Swans. Game 2 he went through 2 Grips and 2 Pithing Needles, but he was still too slow.
B/R Aggro 2-0
Not enough disruption, combo'd off turn 4 both times.
FYI I'm playing a 38 land version, which I find to be a lot better than any other version, it's just more consistant.
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
Now I have a question: Say we have only one Legacy Weapon left in the deck (1 card in library) and we go dredge. Everytime it would be put into the graveyard, you put it back into your library, or do you have to REALLY finish the dredge first? It's a replacemente effect, afterall... I get confused by the rules.
you can't dredge if there aren't two cards left in your library, because you don't have the top 2 cards in your library you need to dredge.
@ninjacheese interesting decklist, I like the more controllish version better, but I have to test it.
Private Mod Note
():
Rollback Post to RevisionRollBack
My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
First, I want to fix my mana base a bit - I want to get more ways of having G on turn 1 so I can lay a turn 1 birds. At the moment, I have 9 - Horizon Canopy, Gemstone Mine, and the singleton Forest. However, I don't want to hurt the manabase for later turns. I want to find room to squeeze in a Murmuring Bosk to search out with the Safewright Quest, but... that may be a bad idea.
I run Prismatic Omen as both a mana fixer and as a way to use Legacy Weapon if I am forced to use it for whatever reason. I'm trying to decide between Runed Halo and Raking Canopy as tutor targets to run in the main deck. Raking Canopy is useful as a moat for fairies, whereas the Halo appears to be useful against more decks. Opinions?
Also, (apart from replacing Guttural Response with Vexing Susher), what suggestions for the sideboard would people suggest? I run scar because there were a couple of those Juniper Order Ranger + Persist creatures deck at FNM, and that is a useful wish, cheap target to stop their combo. What other hybrid cards should I try or am overlooking? Thanks for any help.
With Legacy Weapon, you can drop the drakmor Salvage on the birds to hit max hand size, and discard them at EoT and combo off in your opponents upkeep phase.
Legacy Weapon is more reliable than gaea's blessing. And doesn't require you to cast it to get them back in your library.
I'm still not sure about using BoP in this deck, i think that dropping them for Lotus Bloom would be a better option.
Going blue looks like an intersting option.... and would allow you to play Tolaria West to find either lotus bloom or drakmoor salvage, or drop for 2 damage for seismic assault.
I think i know why Legacy weapon did not work in my deck.
I was running 4 x BoP and four Blooms. This = Average hand size of 4-5 when the weapon was in hand, and if you have the swans out by then, and you cant combo, it is a loss anyway.
I might try it without the BoP, the 1/5 turn 3 win is not worth the loss in consistency.
Oh, and sorry to all. I understand what you all mean by the weapon being more reliable - but as i said, it was not in my version of the deck. Though, after many play tests i have still never dredged out before.
First, I want to fix my mana base a bit - I want to get more ways of having G on turn 1 so I can lay a turn 1 birds. At the moment, I have 9 - Horizon Canopy, Gemstone Mine, and the singleton Forest. However, I don't want to hurt the manabase for later turns. I want to find room to squeeze in a Murmuring Bosk to search out with the Safewright Quest, but... that may be a bad idea.
I run Prismatic Omen as both a mana fixer and as a way to use Legacy Weapon if I am forced to use it for whatever reason. I'm trying to decide between Runed Halo and Raking Canopy as tutor targets to run in the main deck. Raking Canopy is useful as a moat for fairies, whereas the Halo appears to be useful against more decks. Opinions?
Also, (apart from replacing Guttural Response with Vexing Susher), what suggestions for the sideboard would people suggest? I run scar because there were a couple of those Juniper Order Ranger + Persist creatures deck at FNM, and that is a useful wish, cheap target to stop their combo. What other hybrid cards should I try or am overlooking? Thanks for any help.
I think Oona is a waste of space, it is a bad choice for these reasons:
- Our deck has a small amount of critters, which means that most decks will have lots of removal in hand by the time you get the queen out, and because you wish for her; they see her coming.
- Firespout is a must, good against gruul's weenies, and against the Fae when they are able to attack for the win.
- Terefi's moat owns any aggro deck. Stops them completely.
- Grove of the Burnwillows is an excellent land, it is a source or red mana, that gives the opponent life - whoopty doo, you combo FTW.
I like your tech against the Project J deck - Scar. Very elegant. I will find out if my meta will see the J deck played and if so i will play with it in my wishboard - nice work there.
Overall, i like your list, just a few changes would see the consistency go right up.
So after each dredge the replacement ability is put on the stack, so the legacy weapon never hits the yard (so, no extirpate etc) and it just gets shuffled back into your library.
So long as you have 2 Weapons in your yard then you can't dredge yourself to death.
There is one thing i'm a little confused about however, everyone's running GWBR and no-one has Teneb or Oros in the sideboard!
LOL big dragons in swans! It sounds like fun, i might give it a go, but i do not think it is all that practical.
Righto
I am off to bed, and will test a new build tomorrow, (for me)
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
I still have to ask why are people still mucking up there mana bases by adding black for one card? You know four cards but ya anyway. I would really like to know. I just do not understand. To me Is like taking a finely tuned automobile that gets you were you want to go almost all the time and trying to add a big unnecessary muffler. It just seems to me to make thinks a little less smooth. Which in a combo deck doesn't seem great.
I still have to ask why are people still mucking up there mana bases by adding black for one card? You know four cards but ya anyway. I would really like to know. I just do not understand. To me Is like taking a finely tuned automobile that gets you were you want to go almost all the time and trying to add a big unnecessary muffler. It just seems to me to make thinks a little less smooth. Which in a combo deck doesn't seem great.
Your rebuttal?
...
Beseech the Queen does a lot of great thing, but that's not really why you play it.
You play it because it opens the door for Thoughtseize in the sideboard. There are a few cards that this deck has a LOT of trouble with, picking them out of their hand turn one or two is really important...
Running the black gives you a few things that the UR base just can't do without a splash.
It muddles up the mana a little bit, but not much, you can run cairnlands for black mana, you can run urborg if you really need... and there's always painlands.
I still have to ask why are people still mucking up there mana bases by adding black for one card? You know four cards but ya anyway. I would really like to know. I just do not understand. To me Is like taking a finely tuned automobile that gets you were you want to go almost all the time and trying to add a big unnecessary muffler. It just seems to me to make thinks a little less smooth. Which in a combo deck doesn't seem great.
Your rebuttal?
I have played around 25 games with the URb deck, and have had mana problems 1 time that I recall. The manabase is extremely stable for the deck. Also, as stated above, it opens up the deck to discard, which is really amazing in any combo decks SB. The ability to do a turn two thoughtseize after a ponder on turn one is really good. or on turn three before a bloom comes unsuspended.
I think that UR/b is the way to go, allowing for protective discard. I've been thinking of modifying the chapin list to remove the bauble and shusher for 2 pact of negations, thus getting more use out of tolaria wests: pitch the tolaria to grab PoN before trying to "go off". Seems akin to using merchant scroll for force in t1 flash.
I've been testing the chapin build vs mono red....eh it really doesnt win too awful much, seems like a really really bad matchup, has any1 else had similar results......mono red with the only creatures being marauders and fanatics...
I have a few problems with the Chapin build... It seems .. well, clunky.
So, are people considering running Thoughtsieze? I think it is not all that applicable really. losing two life could kill you against fast beating decks. Especially because there is some pain in the deck. (and swans can kill considerably faster than most decks).
Is there anyone here that has a competitive build that uses the seize?
[EDIT] For those that do not understand the mana base in regards to the black sources - Think of it, on turn three we primarily want RRR, if not then BBB. I have never had any problems with my base, i can attribute that in part because i do not run many cairns lands. Cairns lands as a 3+ of in the deck slow it down and complicate it IMHO. This is because the lands activation is conditional.
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
I've been testing the chapin build vs mono red....eh it really doesnt win too awful much, seems like a really really bad matchup, has any1 else had similar results......mono red with the only creatures being marauders and fanatics...
As I'll say again, I extremely dislike Chapin's build.
Mono Red is a pretty easy matchup as long as you can wish into destroying thier Everlasting Torment, or if they don't draw it.
I have a few problems with the Chapin build... It seems .. well, clunky.
So, are people considering running Thoughtsieze? I think it is not all that applicable really. losing two life could kill you against fast beating decks. Especially because there is some pain in the deck. (and swans can kill considerably faster than most decks).
Is there anyone here that has a competitive build that uses the seize?
Its in the SB specifically for that reason.
also, for anyone testing the URb version, whats your sb look like....
I have a few question for other people that have been playing swans variants:
1. I have been playing Legacy weapon for a short while, and it seems very good, better than Gaea's blessing - the reason - Gaea's blessing can shuffle in salvages you forget to dredge. Question though: When you hit swans for two, i assume because the damage resolves, then the ability on the swans resolves, you have to draw/ dredge the two cards before any legacy weapon shuffling occurs, or because it is a replacement effect it happens straight away, even in between dredges?
2. When i play this deck in the regionals in a week, i am wondering if i put Chapin as the deck designer even though his build is different to mine? I like my build, it is my creation (and the creation of all other swans fans from the get go), but it is far from Chapins build. i do not want credit for the idea, but as for the specific build...
3. An easy one: I am having a moment of stupidity - i have not run a deck with wishes ever, and i am wondering - the harmonic sliver trigger its own ability when it comes into play right?
4. Has anyone else considered 1 x eyes of the wisent in there SB? It gives you an extra option with the Fae, and as i see it, The Fae are going to be the decks biggest problem (at least in my meta anyway). Should i run eyes? I am already running a extra Raking canopy, and a firespout in th SB, is that enough?
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
2. When i play this deck in the regionals in a week, i am wondering if i put Chapin as the deck designer even though his build is different to mine? I like my build, it is my creation (and the creation of all other swans fans from the get go), but it is far from Chapins build. i do not want credit for the idea, but as for the specific build...
3. An easy one: I am having a moment of stupidity - i have not run a deck with wishes ever, and i am wondering - the harmonic sliver trigger its own ability when it comes into play right?
Thank you Ninjacheese and Deathjester for your thorough replies.
I went to my FNM tonight, and it was SHA draft, so no standard = no official result for my Swans deck.
However, i played some games in between rounds, These were my matchups:
G/R mana ramp, Project R, U/B fae (very good build) and mono red burn. (at least two games each - i am not going to walk you through games, but i will comment on the matches and match ups).
G/R mana ramp: Swans killed it, and i mean killed it. It was too slow for the combo game one, and died to it turn 4. Game two after boarding, he played a wheel of sun and moon on me turn two. Luckily i got my swans combo out, drew into land lots when hitting the swans and then managed to wish for the sliver FTW.
Overall - it was an easy match up. he did seem unlucky on the draw - but its easy to be "unlucky" every game and every draw (sore loser perhaps?).
Result 2:0
Mono red burn: Such a fast deck, he killed me game one faster than i could combo. This decks only ally is speed, you have to have a damn good draw to win post board.
This deck was a challenge to beat. Once a assault is out just shoot there creatures and wish for the finks to win. Thats what i did to win my game anyway. One game i did not shuffle properly (3 minutes before next round -so played quick) and got mana screwed.
1:2
Project R: my games were a bit hurried, but i think this deck is too slow to consistently beat us, meaning we beat it. He was unlucky in the sense that in the game where i was slower, he did not manage to combo. Firespout destroys there alternate win condition - flying beats. Blink is the most annoying thing to face in this deck really, but once you combo, they die. Lotus blooms really help in this macth up.
3:1
U/B fae: I got beaten. So close to the combo every bloody game - he seemed to have an infinite number of counters. Game two i got the Eyes of the wisent out turn two - not countered. And i eventually lost, even though i wiped his board clean twice with well placed firespouts. This is a bad match up, our SB tech is good, i would have died very quickly without it, but we need a way to combat it real good. Shusher was useful, but he can be played around. Eyes forced him to play a slower game, but it did not seem to phase him one bit, i must say, both games were close, but i still lost.
0:2
Well, i play in an arena comp (T2) on Sunday, will post my days results then.
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
Uncontested I always go off turn 4 or 5, I've never been outraced by RDW, Everlasting Torment is the only thing that hurts me that they have.
Then again, I'm still playing a very different list from you.
The RDW that i was playing was very strange - a variant that always loses to control but tends to win turn 3 or four. So when i got to start i was OK. Funnily enough i did not see one everlasting torment. What is the fundamental difference between our builds? i will go have a look.
Wait a minute - how does everlasting torment screw swans?
msun: Knives scoop ice cream.
Highroller: No they don't, knives don't scoop. Spoons scoop.
msun: Well, knives SHOULD scoop icecream.
Highroller: We have spoons that do it. Moreover, the shape of a knife that would scoop ice cream would make it horrible for performing the functions of a knife.
msun: Highroller, you bring up spoons as though they were the utensil used for scooping ice cream.
Ninja, what does your build look like? You consistently go off turn 4-5? Wow, seems pretty good, I have done some testing with the u/b/r version of this deck against mono red and it seems like a horrendous matchup, but anyways, I'm looking foward to your report, I personally don't think this deck is strong enuf....(YET) to run at my FNM. .......NY FNM's are argueably the highest competetion level you can find at fnms, once swans can beat fae then maybe I can play it there.
@ninjacheese: why do you play street wraith instead of manamorphose? (i really hate to ask this b/c i've gone stupid over that card lately, but street wraith?!)
Could you post your most current list?
4 Seismic Assault
4 Glittering Wish
4 Street Wraith
3 Lightning Axe
2 Idyllic Tutor
1 Simian Spirit Guide
1 Gaea's Blessing
2 Harmonic Sliver
1 Wheel of Sun and Moon
1 Teferi's Moat
1 Stormbind
1 Gaddok Teeg
1 Elvish Hexhunter
2 Mystic Enforcer
1 Dawnglow Infusion
1 Swans of Bryn Argoll
4 Faerie Macabre
The one thing that I want to make room for is Lotus Blooms, they could help quite a bit.
Oh, and Firespout for the SB... for some reason I just can't get any ><
Sig by Spiderboy at [High~Light Studios]
you can't dredge if there aren't two cards left in your library, because you don't have the top 2 cards in your library you need to dredge.
@ninjacheese interesting decklist, I like the more controllish version better, but I have to test it.
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
4 Reflecting Pool
4 Gemstone Mine
4 Fire-Lit Thicket
4 Wooded Bastion
4 Horizon Canopy
3 Drakmor Salvage
2 Vivid Grove
2 Urborg, Tomb of Yawgmoth
1 Mountain
1 Forest
Combo (9)
4 Seismic Assault
3 Swans of Bryn Argoll
2 Legacy Weapon
4 Glittering Wish
4 Beseech the Queen
2 Idyllic Tutor
Mana-fixing (8)
4 Manamorphose
4 Birds of Paradise
Misc. Tutor Targets (4)
1 Firesprout
1 Abundance
1 Prismatic Omen
1 Raking Canopy
1 Scar
1 Swans of Bryn Argoll
1 Safewright Quest
1 Wheel of Sun and Moon
1 Firespout
1 Mystic Enforcer
1 Harmonic Sliver
1 Void
1 Oversoul of Dusk
1 Gaddok Teeg
1 Fiery Justice
1 Guttural Response
1 Augury Adept
1 Kitchen Finks
1 Oona, Queen of the Fae
First, I want to fix my mana base a bit - I want to get more ways of having G on turn 1 so I can lay a turn 1 birds. At the moment, I have 9 - Horizon Canopy, Gemstone Mine, and the singleton Forest. However, I don't want to hurt the manabase for later turns. I want to find room to squeeze in a Murmuring Bosk to search out with the Safewright Quest, but... that may be a bad idea.
I run Prismatic Omen as both a mana fixer and as a way to use Legacy Weapon if I am forced to use it for whatever reason. I'm trying to decide between Runed Halo and Raking Canopy as tutor targets to run in the main deck. Raking Canopy is useful as a moat for fairies, whereas the Halo appears to be useful against more decks. Opinions?
Also, (apart from replacing Guttural Response with Vexing Susher), what suggestions for the sideboard would people suggest? I run scar because there were a couple of those Juniper Order Ranger + Persist creatures deck at FNM, and that is a useful wish, cheap target to stop their combo. What other hybrid cards should I try or am overlooking? Thanks for any help.
Sig by Spiderboy at [High~Light Studios]
I think i know why Legacy weapon did not work in my deck.
I was running 4 x BoP and four Blooms. This = Average hand size of 4-5 when the weapon was in hand, and if you have the swans out by then, and you cant combo, it is a loss anyway.
I might try it without the BoP, the 1/5 turn 3 win is not worth the loss in consistency.
Oh, and sorry to all. I understand what you all mean by the weapon being more reliable - but as i said, it was not in my version of the deck. Though, after many play tests i have still never dredged out before.
A few things, Raking canopy owns the fae decks, especially because i have one Eyes of the wisent that pops in game two.
I think Oona is a waste of space, it is a bad choice for these reasons:
- Our deck has a small amount of critters, which means that most decks will have lots of removal in hand by the time you get the queen out, and because you wish for her; they see her coming.
- Firespout is a must, good against gruul's weenies, and against the Fae when they are able to attack for the win.
- Terefi's moat owns any aggro deck. Stops them completely.
- Grove of the Burnwillows is an excellent land, it is a source or red mana, that gives the opponent life - whoopty doo, you combo FTW.
I like your tech against the Project J deck - Scar. Very elegant. I will find out if my meta will see the J deck played and if so i will play with it in my wishboard - nice work there.
Overall, i like your list, just a few changes would see the consistency go right up.
LOL big dragons in swans! It sounds like fun, i might give it a go, but i do not think it is all that practical.
Righto
I am off to bed, and will test a new build tomorrow, (for me)
1 Vexing shusher
4 Seismic Assault
1 Raking Canopy
3 Beseech the Queen
1 Firespout
4 Lotus Bloom
4 Glittering Wish
3 Idyllic Tutor
2 Sylvan Scrying
2 Prismatic Omen
2 Legacy Weapon
3 Manamorphose
4 Dakmor Salvage
4 Horizon Canopy
3 Gemstone Mine
1 Wooded Bastion
1 Graven Cairns
2 Brushland
3 Reflecting Pool
1 Karplusan Forest
2 Vivid Crag
2 Vivid Meadow
1 Uborg, Tomb of Yawgmoth
1 Teferi's Moat
2 Vexing Shusher
1 Swans of Bryn Argoll
2 Kitchen finks
1 Gaddock Teeg
1 Zur the Enchanter
2 Firespout
1 Eyes of the Wisent
1 Void
1 Harmonic Sliver
1 Raking Canopy
1 Scar
MD
- 1 Abundance
- 2 Gaea's Blessing
- 1 Beseech the Queen
- 4 Birds of Paradise
- 1 Grove of the Burnwillows
+ 1 Idyllic tutor
+ 2 Prismatic Omen
+ 2 Legacy Weapon
+ 3 Manamorphose
+ 1 Vivid Meadow
SB
- 1 Wheel of Sun and Moon
- 1 Vexing Shusher
+ 1 Raking Canopy
+ 1 Scar
Well, thats me for tonight, i am going to FNM tomorrow (good 'ol New Zealand - first Fridays in the world).
I have posted this new list, instead of updating my old one for a point of reference.
Thoughts on my updated list?
Bryan
Your rebuttal?
...
Beseech the Queen does a lot of great thing, but that's not really why you play it.
You play it because it opens the door for Thoughtseize in the sideboard. There are a few cards that this deck has a LOT of trouble with, picking them out of their hand turn one or two is really important...
Running the black gives you a few things that the UR base just can't do without a splash.
It muddles up the mana a little bit, but not much, you can run cairnlands for black mana, you can run urborg if you really need... and there's always painlands.
Pretty strong.
Sig by Spiderboy at [High~Light Studios]
I have played around 25 games with the URb deck, and have had mana problems 1 time that I recall. The manabase is extremely stable for the deck. Also, as stated above, it opens up the deck to discard, which is really amazing in any combo decks SB. The ability to do a turn two thoughtseize after a ponder on turn one is really good. or on turn three before a bloom comes unsuspended.
Extendo
Read my Blog!
not to forget guttoral response out of sb
So, are people considering running Thoughtsieze? I think it is not all that applicable really. losing two life could kill you against fast beating decks. Especially because there is some pain in the deck. (and swans can kill considerably faster than most decks).
Is there anyone here that has a competitive build that uses the seize?
[EDIT] For those that do not understand the mana base in regards to the black sources - Think of it, on turn three we primarily want RRR, if not then BBB. I have never had any problems with my base, i can attribute that in part because i do not run many cairns lands. Cairns lands as a 3+ of in the deck slow it down and complicate it IMHO. This is because the lands activation is conditional.
As I'll say again, I extremely dislike Chapin's build.
Mono Red is a pretty easy matchup as long as you can wish into destroying thier Everlasting Torment, or if they don't draw it.
Sig by Spiderboy at [High~Light Studios]
Its in the SB specifically for that reason.
also, for anyone testing the URb version, whats your sb look like....
Extendo
Read my Blog!
That is what the Harmonic Sliver is for, i guess.
I have a few question for other people that have been playing swans variants:
1. I have been playing Legacy weapon for a short while, and it seems very good, better than Gaea's blessing - the reason - Gaea's blessing can shuffle in salvages you forget to dredge. Question though: When you hit swans for two, i assume because the damage resolves, then the ability on the swans resolves, you have to draw/ dredge the two cards before any legacy weapon shuffling occurs, or because it is a replacement effect it happens straight away, even in between dredges?
2. When i play this deck in the regionals in a week, i am wondering if i put Chapin as the deck designer even though his build is different to mine? I like my build, it is my creation (and the creation of all other swans fans from the get go), but it is far from Chapins build. i do not want credit for the idea, but as for the specific build...
3. An easy one: I am having a moment of stupidity - i have not run a deck with wishes ever, and i am wondering - the harmonic sliver trigger its own ability when it comes into play right?
4. Has anyone else considered 1 x eyes of the wisent in there SB? It gives you an extra option with the Fae, and as i see it, The Fae are going to be the decks biggest problem (at least in my meta anyway). Should i run eyes? I am already running a extra Raking canopy, and a firespout in th SB, is that enough?
2. No, you don't unless it's his list.
3. Yes, it triggers off of itself.
Sig by Spiderboy at [High~Light Studios]
I went to my FNM tonight, and it was SHA draft, so no standard = no official result for my Swans deck.
However, i played some games in between rounds, These were my matchups:
G/R mana ramp, Project R, U/B fae (very good build) and mono red burn. (at least two games each - i am not going to walk you through games, but i will comment on the matches and match ups).
G/R mana ramp: Swans killed it, and i mean killed it. It was too slow for the combo game one, and died to it turn 4. Game two after boarding, he played a wheel of sun and moon on me turn two. Luckily i got my swans combo out, drew into land lots when hitting the swans and then managed to wish for the sliver FTW.
Overall - it was an easy match up. he did seem unlucky on the draw - but its easy to be "unlucky" every game and every draw (sore loser perhaps?).
Result 2:0
Mono red burn: Such a fast deck, he killed me game one faster than i could combo. This decks only ally is speed, you have to have a damn good draw to win post board.
This deck was a challenge to beat. Once a assault is out just shoot there creatures and wish for the finks to win. Thats what i did to win my game anyway. One game i did not shuffle properly (3 minutes before next round -so played quick) and got mana screwed.
1:2
Project R: my games were a bit hurried, but i think this deck is too slow to consistently beat us, meaning we beat it. He was unlucky in the sense that in the game where i was slower, he did not manage to combo. Firespout destroys there alternate win condition - flying beats. Blink is the most annoying thing to face in this deck really, but once you combo, they die. Lotus blooms really help in this macth up.
3:1
U/B fae: I got beaten. So close to the combo every bloody game - he seemed to have an infinite number of counters. Game two i got the Eyes of the wisent out turn two - not countered. And i eventually lost, even though i wiped his board clean twice with well placed firespouts. This is a bad match up, our SB tech is good, i would have died very quickly without it, but we need a way to combat it real good. Shusher was useful, but he can be played around. Eyes forced him to play a slower game, but it did not seem to phase him one bit, i must say, both games were close, but i still lost.
0:2
Well, i play in an arena comp (T2) on Sunday, will post my days results then.
Uncontested I always go off turn 4 or 5, I've never been outraced by RDW, Everlasting Torment is the only thing that hurts me that they have.
Then again, I'm still playing a very different list from you.
Sig by Spiderboy at [High~Light Studios]
The RDW that i was playing was very strange - a variant that always loses to control but tends to win turn 3 or four. So when i got to start i was OK. Funnily enough i did not see one everlasting torment. What is the fundamental difference between our builds? i will go have a look.
Wait a minute - how does everlasting torment screw swans?
Sig by Spiderboy at [High~Light Studios]
I posted it a few posts back, its really consistant, even though it doesn't look like it.
Just solo test it on Apprentice/MWS or something, you'll see.
And, I still dont know if it can beat Faeries... =/
Sig by Spiderboy at [High~Light Studios]
My Trades
Far out, man