Hi! am pretty new at this game and I have the doubt if it is worth to make ir my first deck, if you could say me tips and things to improve in this deck I will really apreciate it.
Welcome! I've moved your post to the Deck Creation section, which is generally where posts with decklists go. I appreciate your effort to use the card tags. For entire decks, the deck tags can be more helpful for people to review (and are technically required). They are shown here or you can try quoting a post with a deck listing to see how it's done.
Actually for a green stompy deck it looks pretty decent. I played a slightly similar deck in sealed and went 5 and 1 (granted it had some subpar filler cards.
I find Architect of the Untamed to be lackluster in many situations as you have a lot of other places to spend your energy (looking at you Cub). I would drop that from 4 copies to 2 (max). Same with Deathcap Cultivater. 2 copies won't consistently ramp you mana so I would say 4 or none and you don't appear to need ramp as your curve looks decent. Doesn't look like Dilerium is going to happen consistently either with the cards you are running. If you are looking to start some early aggression, Kessig Prowler is a nice 1 drop that can have impact later in the game. Since green doesn't have removal, Prey Upon can be a cheap way to kill problem creatures acting as pseudo removal and it doesn't slow down your assault in the process getting double value out of your pumps. Unfortunately, as a sorcery, it doesn't do well against vehicles unless they crew them to defend. Sylvan Advocate is a fine aggresive card if you want to up the budget some.
4 Aether Hub
4 Architect of the Untamed
4 Attune with Aether
3 Blossoming Defense
3 Bristling Hydra
2 Deadlock Trap
2 Deathcap Cultivator
4 Electrostatic Pummeler
18 Forest
4 Larger Than Life
4 Longtusk Cub
4 Sage of Shaila's Claim
4 Servant of the Conduit
Thanks for your help.
I hope this helps,
hoser2
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
I find Architect of the Untamed to be lackluster in many situations as you have a lot of other places to spend your energy (looking at you Cub). I would drop that from 4 copies to 2 (max). Same with Deathcap Cultivater. 2 copies won't consistently ramp you mana so I would say 4 or none and you don't appear to need ramp as your curve looks decent. Doesn't look like Dilerium is going to happen consistently either with the cards you are running. If you are looking to start some early aggression, Kessig Prowler is a nice 1 drop that can have impact later in the game. Since green doesn't have removal, Prey Upon can be a cheap way to kill problem creatures acting as pseudo removal and it doesn't slow down your assault in the process getting double value out of your pumps. Unfortunately, as a sorcery, it doesn't do well against vehicles unless they crew them to defend. Sylvan Advocate is a fine aggresive card if you want to up the budget some.