If that Medomai creature is real, it is an auto-include for my Rafiq EDH that will be pretty nutsy there.
Magma Jet!! I'm pretty excited in terms that, it will make my izzet/boros burn deck better, it is what I needed indeed. Maybe my foil one will be worth something now
It was said thst the new lands are a cycle of 10, 5 in theros and 5 split between the rest of the block. This is strange and goes against the whole article where theros duals were first confirmed. Unless they look something like this....
Awesome swamp
Etb tapped
When etb scry 2
Add B
Add one mana of a color that a land you control can produce.
These are not good for 3 color decks as they dont really give new colors. I would say this is a good land in a dual color deck that helps with heavy colored mana costs and essentialy copies duals you have in play already. With these gates and shocks you would have 16 land that produce both your colors.
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
It was said thst the new lands are a cycle of 10, 5 in theros and 5 split between the rest of the block. This is strange and goes against the whole article where theros duals were first confirmed. Unless they look something like this....
Awesome swamp
Etb tapped
When etb scry 2
Add B
Add one mana of a color that a land you control can produce.
These are not good for 3 color decks as they dont really give new colors. I would say this is a good land in a dual color deck that helps with heavy colored mana costs and essentialy copies duals you have in play already. With these gates and shocks you would have 16 land that produce both your colors.
The other 5 in the block could be different.
Besides entering the battlefield tapped this thing is in most cases way better then Reflecting Pool. Reflecting Pool has seen play during its time in standard and it produces no mana when you control only Reflecting Pool. The ability to tap for black and then scry 2 when it enters the battlefield puts it over the top big time.
I wish my 4/4s with haste and first strike that acted as Goblin Warchiefs were better and didn't die to instants and overshadowed all other 4 drops in the format. And that they had evasion too, and some way to dodge wrath effects.
That drawback is literally nothing. Get 2 turns is just cool.
There's no drawback, but he does nothing when he hits the board. You can't just tap out for 6 and slam him down, you probably want to play him with counter backup, of Flash him in with Quicken or something.
He's still a great card and I think he see's play as at least a 2 of in UWx control lists, but he's no Consecrated Sphinx. Now THERE'S a 6 drop with no drawback
It's slightly ironic that you mention only posting when "you have something useful to say." That's exactly what you fail to contribute when you make exaggerated claims about a set with almost no information. If there is anything this forum could use, it is less people flipping out about how terrible every new set is without knowing all the cards or without playing with them in the new standard.
You judge a set on the cards you know. Not the cards you hope will exist. So far, Theros pretty muck stinks. Maybe a whole host of new, great cards comes out and Theros is a good set, who knows. But hopeless optimism is the realm of 16 year old praying over their hope chests. In the real world, you evaluate a set on what you know at the time. As new data comes in, evaluations can change. Opinions aren't locked in stone.
Saying "Theros is great because XYZ, none of which has actually happened, but wouldn't it be cool if it did?" helps no one. It's pointless daydreaming.
I understand that a lot of players get irrational exuberance when it comes to anything Magic related, but you do yourself a disservice as a player to let wild dreams cloud your vision of the actual data you have in front of you.
Theros is pretty much junk so far. Maybe it will be the most amazing set ever released when it is fully spoiled, who knows. But defending garbage because you are excited over the hype of a new set doesn't lead to quality conversations. If good cards come out, then you can honestly call the set good. If bad cards come out, you have to be honest and call the set bad. Jumping up and down going "OMG Thassa ia the best card ever breaks standard will see immediate play everywhere" even after she has been tried and shown to be bad in the best deck that could hope to run her (Merfolk) just drags the entire conversation down and makes any new card discussion really pointless to have.
Calling a set good based on literally nothing is far worse than calling a set bad based on what we actually know. One is looking at the cards that have been spoiled and seeing how they stack up, the other is just daydreaming and irrational optimism.
I look forward to getting around Medomai's drawback by using Morph shenanigans. The tricky part will be keeping Ixidor face up and also the whole thing, but Shenanigans Are Shenanigansy.
0. Medomai, Echo Tracer and Weaver of Lies already on battlefield. And you have 14UUUUUUUU. Just go with it.
1. Attack for with Medomai for an extra turn.
2. Take extra turn.
3. Cast Ixidron, turning Medomai, Echo Tracer, and Weaver of Lies face down. (3UU)
4. Cast Ixidor, Reality Sculptor. (3UU)
5. Attack with the face down Medomai.
6. Flip Medomai face up with Ixidor. (2U)
7. Face up Medomai hits for an extra turn.
8. Flip Echo Tracer to return Ixidron to your hand. (2U)
9. Flip Weaver of Lies with Ixidor, turning Echo Tracer face down. (2U)
10. Flip Echo Tracer to return Ixidor to hand. (2U)
11. Return to step 2.
Totally doable. And way classier than putting a Time Warp on a Panoptic Mirror.
It was said thst the new lands are a cycle of 10, 5 in theros and 5 split between the rest of the block. This is strange and goes against the whole article where theros duals were first confirmed.
No, the information doesn't go against the article at all and fits the article just fine:
Quote from Sam Stoddard »
I believe the lands we have in place for Theros block are wonderful, but they do not offer the same level of ease and power with three-color mana bases as the shockland/M10-dual-land combination.
Quote from Sam Stoddard »
Keeping only one set in the core set instead of both would've caused an inequity in the mana fixing and led us to printing only one set of duals in Theros, making Block worse, and forcing us to continue an inequity somewhere else.
The article implies there is more than 1 cycle of duals in Theros block, which fits the information.
I look forward to getting around Medomai's drawback by using Morph shenanigans. The tricky part will be keeping Ixidor face up and also the whole thing, but Shenanigans Are Shenanigansy.
0. Medomai, Echo Tracer and Weaver of Lies already on battlefield. And you have 14UUUUUUUU. Just go with it.
1. Attack for with Medomai for an extra turn.
2. Take extra turn.
3. Cast Ixidron, turning Medomai, Echo Tracer, and Weaver of Lies face down. (3UU)
4. Cast Ixidor, Reality Sculptor. (3UU)
5. Attack with the face down Medomai.
6. Flip Medomai face up with Ixidor. (2U)
7. Face up Medomai hits for an extra turn.
8. Flip Echo Tracer to return Ixidron to your hand. (2U)
9. Flip Weaver of Lies with Ixidor, turning Echo Tracer face down. (2U)
10. Flip Echo Tracer to return Ixidor to hand. (2U)
11. Return to step 2.
Totally doable. And way classier than putting a Time Warp on a Panoptic Mirror.
That is the whole point. You aren't attacking with Medomai, you are attacking with a face down creature that doesn't have any name or abilities. After it has already attacked it gets flipped up, so that by the time it deals combat damage it is a Medomai, with Medomai's abilities.
I look forward to getting around Medomai's drawback by using Morph shenanigans. The tricky part will be keeping Ixidor face up and also the whole thing, but Shenanigans Are Shenanigansy.
0. Medomai, Echo Tracer and Weaver of Lies already on battlefield. And you have 14UUUUUUUU. Just go with it.
1. Attack for with Medomai for an extra turn.
2. Take extra turn.
3. Cast Ixidron, turning Medomai, Echo Tracer, and Weaver of Lies face down. (3UU)
4. Cast Ixidor, Reality Sculptor. (3UU)
5. Attack with the face down Medomai.
6. Flip Medomai face up with Ixidor. (2U)
7. Face up Medomai hits for an extra turn.
8. Flip Echo Tracer to return Ixidron to your hand. (2U)
9. Flip Weaver of Lies with Ixidor, turning Echo Tracer face down. (2U)
10. Flip Echo Tracer to return Ixidor to hand. (2U)
11. Return to step 2.
Totally doable. And way classier than putting a Time Warp on a Panoptic Mirror.
Before getting too enthused about this, keep in mind that the currently-given drawback is the least sure thing about the card and just a very tentative guess, and the actual drawback might be quite different, in which case this is just a nombo (no-combo).
I look forward to getting around Medomai's drawback by using Morph shenanigans. The tricky part will be keeping Ixidor face up and also the whole thing, but Shenanigans Are Shenanigansy.
0. Medomai, Echo Tracer and Weaver of Lies already on battlefield. And you have 14UUUUUUUU. Just go with it.
1. Attack for with Medomai for an extra turn.
2. Take extra turn.
3. Cast Ixidron, turning Medomai, Echo Tracer, and Weaver of Lies face down. (3UU)
4. Cast Ixidor, Reality Sculptor. (3UU)
5. Attack with the face down Medomai.
6. Flip Medomai face up with Ixidor. (2U)
7. Face up Medomai hits for an extra turn.
8. Flip Echo Tracer to return Ixidron to your hand. (2U)
9. Flip Weaver of Lies with Ixidor, turning Echo Tracer face down. (2U)
10. Flip Echo Tracer to return Ixidor to hand. (2U)
11. Return to step 2.
Totally doable.
If you want to get around that scenario why not just get real bonkers for real cheap.
Elite Arcanist with a cloudshift tagged on to it.
Medomai dropped turn 6
aurealia slapped down on 7.
proceed to GG your opponent attack untap attack again netting you what should be 2 extra turns. cloudshift Medomai at the end of your turn so he's now a new Medomai(not sure if the ability checks for the card name or just the creature that generated the new turn.) proceed with new turn rinse and repeat. effectively generating an extra turn every turn til you go infinite.
Before getting too enthused about this, keep in mind that the currently-given drawback is the least sure thing about the card and just a very tentative guess, and the actual drawback might be quite different, in which case this is just a nombo (no-combo).
Valid. But I can dream of shenanigans, can't I?
I look forward to getting around all drawbacks, both real and imagined, on Medomai.
That is the whole point. You aren't attacking with Medomai, you are attacking with a face down creature that doesn't have any name or abilities. After it has already attacked it gets flipped up, so that by the time it deals combat damage it is a Medomai, with Medomai's abilities.
If you want to get around that scenario why not just get real bonkers for real cheap.
Elite Arcanist with a cloudshift tagged on to it.
Medomai dropped turn 6
aurealia slapped down on 7.
proceed to GG your opponent attack untap attack again netting you what should be 2 extra turns. cloudshift Medomai at the end of your turn so he's now a new Medomai(not sure if the ability checks for the card name or just the creature that generated the new turn.) proceed with new turn rinse and repeat. effectively generating an extra turn every turn til you go infinite.
I don't think this works with the current speculative wording. The current wording seems to look not at Medomai, but at the nature of the turn - is it an extra turn or not?
I'm not sure if that indicates a problem with the current speculative wording - does the game differentiate (or have the ability to differentiate) between 'real' turns and 'extra' turns? I know that you need to keep track of extra turns for cards like Timesifter and Lighthouse Chronlologist because they resolve in reverse order...
There's no drawback, but he does nothing when he hits the board. You can't just tap out for 6 and slam him down, you probably want to play him with counter backup, of Flash him in with Quicken or something.
He's still a great card and I think he see's play as at least a 2 of in UWx control lists, but he's no Consecrated Sphinx. Now THERE'S a 6 drop with no drawback
You judge a set on the cards you know. Not the cards you hope will exist. So far, Theros pretty muck stinks. Maybe a whole host of new, great cards comes out and Theros is a good set, who knows. But hopeless optimism is the realm of 16 year old praying over their hope chests. In the real world, you evaluate a set on what you know at the time. As new data comes in, evaluations can change. Opinions aren't locked in stone.
Saying "Theros is great because XYZ, none of which has actually happened, but wouldn't it be cool if it did?" helps no one. It's pointless daydreaming.
I understand that a lot of players get irrational exuberance when it comes to anything Magic related, but you do yourself a disservice as a player to let wild dreams cloud your vision of the actual data you have in front of you.
Theros is pretty much junk so far. Maybe it will be the most amazing set ever released when it is fully spoiled, who knows. But defending garbage because you are excited over the hype of a new set doesn't lead to quality conversations. If good cards come out, then you can honestly call the set good. If bad cards come out, you have to be honest and call the set bad. Jumping up and down going "OMG Thassa ia the best card ever breaks standard will see immediate play everywhere" even after she has been tried and shown to be bad in the best deck that could hope to run her (Merfolk) just drags the entire conversation down and makes any new card discussion really pointless to have.
Calling a set good based on literally nothing is far worse than calling a set bad based on what we actually know. One is looking at the cards that have been spoiled and seeing how they stack up, the other is just daydreaming and irrational optimism.
Evaluate cards Val, fine. But to say a set stinks when 6 cards have been spoiled...you cant evaluate the entire set! What you know, stinks? Fine, says you. Saying a set is terribad before its all there is assinine. Thats like being upset opening christmas presents because you got a movie you dont like, a universal remote and a game you didnt ask for and acting spoiled and ungrateful, only to have your parents bring out a high def tv, ps3 and surround sound system for you.
Ultimately people just dont like negativity. There are constructive ways to say things, that people wont judge you for. Really, expecting only 1-2 cards in a set to fit your criteria of "good" is setting yourself up for disapointment, and us up for threads full of people arguing with you.
No?
They aren't going to be reprinting that card in standard again. It almost got banned, and is not even legal in modern.
Also, they won't be reprinting any other scry cards, I am honestly surprised they even reprinted one.
Also, IRT saying "the cards we know stink" when the only cards we know are from the duel deck and the intro packs.
If we judged every set by its intro pack rares, we would not have a high opinion of many popular sets...because those rares are bad for standard and other formats more often than not.
The duel deck cards are not bad at all. The intro pack rares are clearly not constructed level cards, but all seem just fine for limited, and I wouldn't be surprised if they are the prerelease promos.
Also, these mechanics can still use some context to accurately gauge power levels.
LAND UW
Land
LAND enter the battlefield tapped unless you control no other lands.
T: U or W
UW, sacrifice: Scry 2
ETBT would just make so much harder for them to be playable. Canopy's amazing because it's a painland and never fail your mana.
Magma Jet!! I'm pretty excited in terms that, it will make my izzet/boros burn deck better, it is what I needed indeed. Maybe my foil one will be worth something now
Weird Idea of the Month (Standard)
RGWNaya Token CommandoWGR
Rate/discuss my decks :D(almost all formats)
Standard
Orzhov Voltron Superheroes
Modern
Infectors
Legacy
UGBack to Square OneGU
EDH
GWURafiq of the Many Wins (1vs1)UWG
Jarad's Turbo Suicidal Squad (Multiplayer)
Pauper
Are you Afraid of Ghosts? You Better Be!
Awesome swamp
Etb tapped
When etb scry 2
Add B
Add one mana of a color that a land you control can produce.
These are not good for 3 color decks as they dont really give new colors. I would say this is a good land in a dual color deck that helps with heavy colored mana costs and essentialy copies duals you have in play already. With these gates and shocks you would have 16 land that produce both your colors.
The other 5 in the block could be different.
- A creature with a saboteur ability (it has an effect if the creature deals combat damage to an opponent) which is one of the Power Nine
Sorry if someone already pointed this out.
That drawback is literally nothing. Get 2 turns is just cool.
My current decks!
http://tappedout.net/users/ThePhasewalker/
Besides entering the battlefield tapped this thing is in most cases way better then Reflecting Pool. Reflecting Pool has seen play during its time in standard and it produces no mana when you control only Reflecting Pool. The ability to tap for black and then scry 2 when it enters the battlefield puts it over the top big time.
Feel free to bid on my cards here!
Good catch. The cycle of Halimar Depths-like lands is an exciting prospect.
RRR Buy some of my art! Prints! RRR
We don't know the P/T. For all we know it could be a 1/1 XD. That ability is pretty powerful.
http://www.youtube.com/watch?v=SY8h2vp5Xis
Ah this is true.
Praying for literally anything other than a 1/1
My current decks!
http://tappedout.net/users/ThePhasewalker/
There's no drawback, but he does nothing when he hits the board. You can't just tap out for 6 and slam him down, you probably want to play him with counter backup, of Flash him in with Quicken or something.
He's still a great card and I think he see's play as at least a 2 of in UWx control lists, but he's no Consecrated Sphinx. Now THERE'S a 6 drop with no drawback
You judge a set on the cards you know. Not the cards you hope will exist. So far, Theros pretty muck stinks. Maybe a whole host of new, great cards comes out and Theros is a good set, who knows. But hopeless optimism is the realm of 16 year old praying over their hope chests. In the real world, you evaluate a set on what you know at the time. As new data comes in, evaluations can change. Opinions aren't locked in stone.
Saying "Theros is great because XYZ, none of which has actually happened, but wouldn't it be cool if it did?" helps no one. It's pointless daydreaming.
I understand that a lot of players get irrational exuberance when it comes to anything Magic related, but you do yourself a disservice as a player to let wild dreams cloud your vision of the actual data you have in front of you.
Theros is pretty much junk so far. Maybe it will be the most amazing set ever released when it is fully spoiled, who knows. But defending garbage because you are excited over the hype of a new set doesn't lead to quality conversations. If good cards come out, then you can honestly call the set good. If bad cards come out, you have to be honest and call the set bad. Jumping up and down going "OMG Thassa ia the best card ever breaks standard will see immediate play everywhere" even after she has been tried and shown to be bad in the best deck that could hope to run her (Merfolk) just drags the entire conversation down and makes any new card discussion really pointless to have.
Calling a set good based on literally nothing is far worse than calling a set bad based on what we actually know. One is looking at the cards that have been spoiled and seeing how they stack up, the other is just daydreaming and irrational optimism.
0. Medomai, Echo Tracer and Weaver of Lies already on battlefield. And you have 14UUUUUUUU. Just go with it.
1. Attack for with Medomai for an extra turn.
2. Take extra turn.
3. Cast Ixidron, turning Medomai, Echo Tracer, and Weaver of Lies face down. (3UU)
4. Cast Ixidor, Reality Sculptor. (3UU)
5. Attack with the face down Medomai.
6. Flip Medomai face up with Ixidor. (2U)
7. Face up Medomai hits for an extra turn.
8. Flip Echo Tracer to return Ixidron to your hand. (2U)
9. Flip Weaver of Lies with Ixidor, turning Echo Tracer face down. (2U)
10. Flip Echo Tracer to return Ixidor to hand. (2U)
11. Return to step 2.
Totally doable. And way classier than putting a Time Warp on a Panoptic Mirror.
No, the information doesn't go against the article at all and fits the article just fine:
The article implies there is more than 1 cycle of duals in Theros block, which fits the information.
PREORDAIN!!!!
Not work if Medomai can't attack on extra turn
That is the whole point. You aren't attacking with Medomai, you are attacking with a face down creature that doesn't have any name or abilities. After it has already attacked it gets flipped up, so that by the time it deals combat damage it is a Medomai, with Medomai's abilities.
You just had to ruin the fun:p
Feel free to tell me yours!
Before getting too enthused about this, keep in mind that the currently-given drawback is the least sure thing about the card and just a very tentative guess, and the actual drawback might be quite different, in which case this is just a nombo (no-combo).
If you want to get around that scenario why not just get real bonkers for real cheap.
Elite Arcanist with a cloudshift tagged on to it.
Medomai dropped turn 6
aurealia slapped down on 7.
proceed to GG your opponent attack untap attack again netting you what should be 2 extra turns. cloudshift Medomai at the end of your turn so he's now a new Medomai(not sure if the ability checks for the card name or just the creature that generated the new turn.) proceed with new turn rinse and repeat. effectively generating an extra turn every turn til you go infinite.
Valid. But I can dream of shenanigans, can't I?
I look forward to getting around all drawbacks, both real and imagined, on Medomai.
Ups, you are right
Sweet! That is way simpler!
I don't think this works with the current speculative wording. The current wording seems to look not at Medomai, but at the nature of the turn - is it an extra turn or not?
I'm not sure if that indicates a problem with the current speculative wording - does the game differentiate (or have the ability to differentiate) between 'real' turns and 'extra' turns? I know that you need to keep track of extra turns for cards like Timesifter and Lighthouse Chronlologist because they resolve in reverse order...
Evaluate cards Val, fine. But to say a set stinks when 6 cards have been spoiled...you cant evaluate the entire set! What you know, stinks? Fine, says you. Saying a set is terribad before its all there is assinine. Thats like being upset opening christmas presents because you got a movie you dont like, a universal remote and a game you didnt ask for and acting spoiled and ungrateful, only to have your parents bring out a high def tv, ps3 and surround sound system for you.
Ultimately people just dont like negativity. There are constructive ways to say things, that people wont judge you for. Really, expecting only 1-2 cards in a set to fit your criteria of "good" is setting yourself up for disapointment, and us up for threads full of people arguing with you.
No?
They aren't going to be reprinting that card in standard again. It almost got banned, and is not even legal in modern.
Also, they won't be reprinting any other scry cards, I am honestly surprised they even reprinted one.
Also, IRT saying "the cards we know stink" when the only cards we know are from the duel deck and the intro packs.
If we judged every set by its intro pack rares, we would not have a high opinion of many popular sets...because those rares are bad for standard and other formats more often than not.
The duel deck cards are not bad at all. The intro pack rares are clearly not constructed level cards, but all seem just fine for limited, and I wouldn't be surprised if they are the prerelease promos.
Also, these mechanics can still use some context to accurately gauge power levels.
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