Hi guys, i like playing control so i thought of making one in anticipation for Theros. I play tested it a bit with my guys and this went so-so well. I'll post the sub rotation decklist first then the completely rotated list. Please give me some ideas and help in creating the better post rotation deck without the snappy-guy bullcarp.
You only have two blind obedience in the deck, so the most life you should be able to make them lose off one spell is two. And that's only if you have both blind obedience on the table.
It sounds like you're casting a spell and then just pumping the rest of your mana into extort to bleed out your opponent. Extort doesn't work like that.
Each thing with extort you control allows you to extort once when you cast a spell, no more.
Oh, i did that wrong then. I didnt exactly knew the rules of extort since this is the first time i actually used blind obedience. Thanks.
Oh, I thought he was talking about playing a spell that is countering a spell with counters on it as it comes into play, but I see you guys were just discussing whether he was flashing a creature with flash in order to flash a flashback or just flashing a creature with flash but not needing flash in order to flashback a spell without flash.
Round one beat an aggressive Naya deck 2-0.
The deck had a lot of the cards control doesn't want to see - Voice, Thalia, Domri, Boros charm, Smiter... But apparently it wasn't enough.
My opponent's draws weren't the best they could have been. I feel like his deck certainly had the capacity to beat mine, but it just couldn't muster up the required cards. It may just be that getting a good enough hand is asking more of his deck than it is of mine.
Round two, draw Vs Esper control 1-1-1
I feel like the deck as I built it is ill-equipped to handle other control decks in game 1. Issues include a vulnerability to planeswalkers, not enough countermagic, and no real way besides revelation to bait a counterspell so you can land a threat.
Luckily game 2 gets a lot better. You're still down on countermagic relative to what you'd want, but Memory adept out of the board gives you additional threats, and blind obedience forces them to act first by giving you the inevitability. It's a shame it went to time because I had him dead to rights in game 3, just not enough turns to finish him off.
Round three, Win Vs U/W/R midrange 2-0
This is the case of a very good deck with a mediocre pilot. In the hands of a skilled player this deck would have given me a run for my money, but the guy who was playing it is not particularly experienced vs control, and not to put too fine a point on it I don't think he has the right mindset to become a really proficient player.
Player skill discussion aside the matchup does feel quite winnable.
Round 4, Loss Vs U/W/R Control 0-2
This is the case of a very good player with a very good deck delivering a bit of a schooling. However, in terms of highlighting shortcomings and necessary changes to the deck this was probably the most enlightening match.
So:
Need more counterspells - 4 just isn't enough. I think 8 is the target number. I think a combination of syncopate and spell blast would actually work quite well together.
Ratchet bomb is fine, trading post is too cute.
Angel of Serenity needs to be something that costs a little less. There's enough board sweeps that you rarely if ever need AoS for stabilisation, and the recursion is redundant since the other wincon (Aetherling) never dies.
A cheaper threat like restoration angel would give you a leg up in the control matchups whilst still being an acceptable finisher.
Renounce the guilds is either really awesome or just dead dependant on the matchup, it could easily move to the board, and rest in peace could leave the 75 entirely and I don't think it would be missed.
You could almost swap the two jaces over, 5 mana jace feels better in the main against most control/midrange strategies. (the control matchup suffers horribly for not having him in game 1)
Will try. thanks. Is it possible to play w/o opsnappymage?
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
You won't really find a good cheap value creature in rtr or m14, not for a u/w control deck anyway.
Your best bet is to run augur of bolas for the time being, (not quite as good as snappy, but will suffice) and hope that we get a creature to fill his boots when theros comes around.
I dont think they will make a creature as good and overpowered as snappy.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
4 Hallowed fountain
4 Glacial fortress
10 plains
6 island
Creatures
4 Fiendslayer paladin
3 Angel of serenity
3 Azorious charm
2 Frost breath
4 Essence scatter
3 Sphinx's Revelation
Sorcery
1 Entreat the angels
3 Supreme verdict
4 Pacifism
4 Detention sphere
2 Blind obedience
Planeswalkers
3 Tamiyo, the moon sage
Now, i havent exactly tested this yet... But....
4 Hallowed fountain
12 Plains
8 Island
Creatures
4 Fiendslayer paladin
2 Angel of serenity
3 Aetherling
4 Azorious charm
3 Frost breath
4 Essence scatter
2 Sphinx's Revelation
Sorcery
4 Supreme verdict
4 Pacifism
4 Detention sphere
2 Blind obedience
Planeswalkers
3 Jace architect of thought
Oh, i did that wrong then. I didnt exactly knew the rules of extort since this is the first time i actually used blind obedience. Thanks.
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
TBD...
It's fair to try.
OP I would consider Syncopate in place of the Essence scatter, or at least a few Syncopate.
Well, he top decked temporal mastery using chandra's 0 ability on turn 4. I guess we're even. Cos all he wrote on the proxy was "New chandra 2RR"
Yeah its worth a try. Its not bad though. Without entreat, i fear it may be pretty bad.
-regarding Snapcaster Mage.
A hindsight, edited.
Will try. thanks. Is it possible to play w/o opsnappymage?
I personally think the nonland core for UW control post rotation (main deck) are :
3-4 Sphinx's Revelation
4 Supreme Verdict
2 Aetherling (3 is too much IMO)
4 Azorius Charm
4 Render Silent
As extension, I personally like 2-3 Planar Cleansing and 2-4 Darksteel ingot for mass permanent destruction.
I don't quite like d-sphere because vs Abrupt Decay, it's plain stupid. And Decay will be a major staple after rotation for sure.
And for the non basic land cards, I like this combination :
4 Azorius Guildgate
4 Theros uw duals
Hope that helps.
Moreover, I prefer to splash red for some Counterflux.
My build is based on own resiliency and versatility at handling threats.
My 180 Modern Bordered Only Cube
I dont think they will make a creature as good and overpowered as snappy.
That statement also said when they print dark confidant, goyf, and stoneforge mystic
My 180 Modern Bordered Only Cube
OH and thragtusk and Burning tree emissary. God i hate those 2.