Wow, your version of Retro is pretty recent. We are including PS2 Era backward?
Let's see, I'll try to keep it to games not already mentioned, but there are quite a few I should mention anyway because they are too good. These are all ones I've played, although there are many others I've heard of that I'm not including.
Game Boy:
Final Fantasy Legend (SaGa)
SNES:
Earthbound
Chrono Trigger
Illusion of Gaia
Secret of Evermore
Secret of Mana
ActRaiser
Super Mario RPG
Tales of Phantasia
PSX:
Final Fantasy 7
Chrono Cross
Kingdom Hearts (Don't bother with the further sequels and side stories, except maybe 2, the games and story get stale after this one)
N64:
Paper Mario
GCN:
Tales of Symphonia
Paper Mario 2
GBA:
Golden Sun and Golden Sun: The Lost Age (Need to be played as a set)
Mario and Luigi: Superstar Saga
PS2:
Final Fantasy X (The only Final Fantasy I've ever bothered to finish without cheating)
DC:
Skies of Arcadia
And if you want to thrown in a couple American ones:
Fallout
Fallout 2
Diablo
Diablo 2
Deus Ex
Those games are as far forward as I'm comfortable with (2003) and still calling them 'Retro'.
"Hello! I'm the boss that's resistant to every single thing except fire spells! What's that? You picked the robot as your starter and the cleric as your secondary party member? Oh dear, neither of those have fire spells! Looks like you're going to have to go all the way back, hope you can get the Fighter as your party member, and then defeat me, only to then go back and try to get the Cleric as your party member once again! What a totally not-infuriating way to play a video game!"
Everyone need to play Lufia II. Almost no ones knows about it and it's an amazing SNES RPG.
Quick question: Is the random encounter rate lower than Lufia I?
I could broaden this question to, "How much has it improved over Lufia I?"
But that mostly I'm just going with random encounter rate. When your random encounter rate is noticeably worse than Final Fantasy at its douchiest even after using the items that reduce encounter rate there's something very wrong.
"Hello! I'm the boss that's resistant to every single thing except fire spells! What's that? You picked the robot as your starter and the cleric as your secondary party member? Oh dear, neither of those have fire spells! Looks like you're going to have to go all the way back, hope you can get the Fighter as your party member, and then defeat me, only to then go back and try to get the Cleric as your party member once again! What a totally not-infuriating way to play a video game!"
That game is bull****.
Hhaha, yep. And if you do manage to get past those infuriating points, you're in for several long sessions of grinding that will wear your hands to the bone, just so that you don't get one-shot by the common monsters in the next area.
I was a HUGE Secret of Mana fan back in the day, I must've beaten that game 3 or 4 times as kid. Then I remember being really disappointed in Secret of Evermore, am I misremembering it? I remember the combat and the flow not being nearly as fun but it's been many many years. I did like the dog though.
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Beauty of mine, sit before me. Let me peruse you and remember you... always like this.
I was a HUGE Secret of Mana fan back in the day, I must've beaten that game 3 or 4 times as kid. Then I remember being really disappointed in Secret of Evermore, am I misremembering it? I remember the combat and the flow not being nearly as fun but it's been many many years. I did like the dog though.
Secret of Evermore was not a sequel. It was an American Square team given the Secret of Mana engine to make a game out of. I also remember not liking Evermore as a kid.
Quick question: Is the random encounter rate lower than Lufia I?
I could broaden this question to, "How much has it improved over Lufia I?"
But that mostly I'm just going with random encounter rate. When your random encounter rate is noticeably worse than Final Fantasy at its douchiest even after using the items that reduce encounter rate there's something very wrong.
You're in luck! Lufia 2 did away with random encounters entirely, going instead for the enemies on-screen approach as in Super Mario RPG and Chrono Trigger. Glorious! And it added puzzles, and interesting equipment decisions with the IP system (IP charges with damage taken, spends on skills that come on equipment). Great, great game.
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Someday I need to replay and actually finish Dragon Warrior 4. I remember constantly renting that game as a kid on the weekends. I'd get to the final chapter by the time we had to return it on Sunday. And the next time I got it, some d-bag had erased my game. Happened 3-4 times
But yea, definitely the best JRPG of the NES era in my eyes.
Someday I need to replay and actually finish Dragon Warrior 4. I remember constantly renting that game as a kid on the weekends. I'd get to the final chapter by the time we had to return it on Sunday. And the next time I got it, some d-bag had erased my game. Happened 3-4 times
But yea, definitely the best JRPG of the NES era in my eyes.
Eh, DQIV is the one DQ I didn't really like. If you are planning on picking it up again, I recommend the DS remake.
See, I loved the original until I got up to the last chapter. At that point, you can't directly control any of your party members besides the hero anymore. Instead you can switch between like 6 (I think) different tactics every turn. However, you can't set different tactics for different party members -- so if you want your mage to be acting offensive and your healer to be acting defensive then you're out of luck. Worse still, the AI is pretty terrible. Cristo (Kiryl in the remake), who was ostensibly supposed to be a healer, would repeatedly cast Beat or Defeat on bosses (which of course don't work) even when I was on defensive tactics rather than heal near dead party members, and would pretty much never cast Increase. I can only assume he had a bicycle pump lodged in his brain. I found it very frustrating when I knew I could beat a boss if I could only control my damn idiot party members. Much of the difficulty of the game is in finding ways to reign them in and accounting for their stupidity.
In the remake, they changed that. You can give each member different tactics or directly control them if you want. The remake's pretty decent, but I'm not especially fond of it either; they changed a lot of stuff that unbalances the game somewhat. Taloon's chapter especially is weird because you no longer have a limited inventory, which makes it way easier. It also makes it stupidly easy to buy a ton of iron aprons to sell in the hero's chapter when he rejoins for an absurd amount of money if you want to.
You're in luck! Lufia 2 did away with random encounters entirely, going instead for the enemies on-screen approach as in Super Mario RPG and Chrono Trigger. Glorious! And it added puzzles, and interesting equipment decisions with the IP system (IP charges with damage taken, spends on skills that come on equipment). Great, great game.
To add to this, the monsters on screen behave like monsters and may charge you if they see you or run away. They also only move when your characters does, and you have a large array of items to stun enemies if you want. The game has the best dungeons of any game I've played - creative, difficult, and fun.
The world map still has random encounters, but I don't remember the rate being nearly as high as Lufia which got old fast. You're also not on the world map that much.
Here's my favorites in no particular order, except for Chrono Trigger being at the top.
NES
The Legend of Zelda
Dragon Warrior IV
SNES
Chrono Trigger
The Legend of Zelda, Link to the Past
Secret of Mana
Secret of Evermore
Super Mario RPG
Lufia II
Earthbound
Breath of Fire
Breath of Fire II
Final Fantasy II
Final Fantasy III
The Twisted Tales of Spike McFang
Star Ocean
Soul Blazer
Sega
Phantasy Star IV
Shining Force I
Shining Force II
Playstation
Vandal Hearts
Final Fantasy Tactics
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Lunar: Silver Star Story Complete
Star Ocean: The Second Story
Xenogears
Wild Arms I
Wild Arms II
GameCube
Tales of Symphonia
Final Fantasy: Crystal Chronicles
Playstation 2
Star Ocean Till the End of Time
Never got into portable systems, so, the list ends with Playstation 2.
I'm replaying Dragonquest IV on the DS. I totally abused Taloon's chapter. 99 of every item/weapon from Chapter III in Chapter V. I'm enjoying the better control but hate the bonny new translation, I do.
"A rich man thinks all other people are rich, and an intelligent man thinks all other people are similarly gifted. Both are always terribly shocked when they discover the truth of the world. You, my dear brother, are a pious man." - Strahd von Zarovich
I'm replaying Dragonquest IV on the DS. I totally abused Taloon's chapter. 99 of every item/weapon from Chapter III in Chapter V. I'm enjoying the better control but hate the bonny new translation, I do.
Have you played v and vi yet? i love them and iv is my favorite.
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Playing through Phantasy Star II with a friend who genuinely enjoyed Final Fantasy Mystic Quest for what it was, and he's drawn a lot of parallels. He guesses that Square brought in the PS developers the next year and asked them to tweak a couple things for them and make the same under the Final Fantasy label as many of the design elements of PSII show up again in Mystic Quest. It hasn't aged as well as Phantasy Star IV, but if you keep in mind the era, it's great stuff.
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Then I remember being really disappointed in Secret of Evermore, am I misremembering it?
No.
Secret of Evermore wasn't a particularly good game. Its redeeming trait is its humor. There are quite a few problems with the game in terms of gameplay, but honestly even if you fixed those, the biggest problem would still be the soundtrack. They decided to have absolutely no music and to just use ambient noise, which makes the feel of the game worse.
You're in luck! Lufia 2 did away with random encounters entirely, going instead for the enemies on-screen approach as in Super Mario RPG and Chrono Trigger. Glorious! And it added puzzles, and interesting equipment decisions with the IP system (IP charges with damage taken, spends on skills that come on equipment). Great, great game.
Let's see, I'll try to keep it to games not already mentioned, but there are quite a few I should mention anyway because they are too good. These are all ones I've played, although there are many others I've heard of that I'm not including.
Game Boy:
Final Fantasy Legend (SaGa)
SNES:
Earthbound
Chrono Trigger
Illusion of Gaia
Secret of Evermore
Secret of Mana
ActRaiser
Super Mario RPG
Tales of Phantasia
PSX:
Final Fantasy 7
Chrono Cross
Kingdom Hearts (Don't bother with the further sequels and side stories, except maybe 2, the games and story get stale after this one)
N64:
Paper Mario
GCN:
Tales of Symphonia
Paper Mario 2
GBA:
Golden Sun and Golden Sun: The Lost Age (Need to be played as a set)
Mario and Luigi: Superstar Saga
PS2:
Final Fantasy X (The only Final Fantasy I've ever bothered to finish without cheating)
DC:
Skies of Arcadia
And if you want to thrown in a couple American ones:
Fallout
Fallout 2
Diablo
Diablo 2
Deus Ex
Those games are as far forward as I'm comfortable with (2003) and still calling them 'Retro'.
TerribleBad at Magic since 1998.A Vorthos Guide to Magic Story | Twitter | Tumblr
[Primer] Krenko | Azor | Kess | Zacama | Kumena | Sram | The Ur-Dragon | Edgar Markov | Daretti | Marath
"Hello! I'm the boss that's resistant to every single thing except fire spells! What's that? You picked the robot as your starter and the cleric as your secondary party member? Oh dear, neither of those have fire spells! Looks like you're going to have to go all the way back, hope you can get the Fighter as your party member, and then defeat me, only to then go back and try to get the Cleric as your party member once again! What a totally not-infuriating way to play a video game!"
That game is bull****.
Quick question: Is the random encounter rate lower than Lufia I?
I could broaden this question to, "How much has it improved over Lufia I?"
But that mostly I'm just going with random encounter rate. When your random encounter rate is noticeably worse than Final Fantasy at its douchiest even after using the items that reduce encounter rate there's something very wrong.
Hhaha, yep. And if you do manage to get past those infuriating points, you're in for several long sessions of grinding that will wear your hands to the bone, just so that you don't get one-shot by the common monsters in the next area.
It's like an early Korean MMO prototype.
Secret of Evermore was not a sequel. It was an American Square team given the Secret of Mana engine to make a game out of. I also remember not liking Evermore as a kid.
"Can you apply the penal code to demons?"
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Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
Someday I need to replay and actually finish Dragon Warrior 4. I remember constantly renting that game as a kid on the weekends. I'd get to the final chapter by the time we had to return it on Sunday. And the next time I got it, some d-bag had erased my game. Happened 3-4 times
But yea, definitely the best JRPG of the NES era in my eyes.
Eh, DQIV is the one DQ I didn't really like. If you are planning on picking it up again, I recommend the DS remake.
See, I loved the original until I got up to the last chapter. At that point, you can't directly control any of your party members besides the hero anymore. Instead you can switch between like 6 (I think) different tactics every turn. However, you can't set different tactics for different party members -- so if you want your mage to be acting offensive and your healer to be acting defensive then you're out of luck. Worse still, the AI is pretty terrible. Cristo (Kiryl in the remake), who was ostensibly supposed to be a healer, would repeatedly cast Beat or Defeat on bosses (which of course don't work) even when I was on defensive tactics rather than heal near dead party members, and would pretty much never cast Increase. I can only assume he had a bicycle pump lodged in his brain. I found it very frustrating when I knew I could beat a boss if I could only control my damn idiot party members. Much of the difficulty of the game is in finding ways to reign them in and accounting for their stupidity.
In the remake, they changed that. You can give each member different tactics or directly control them if you want. The remake's pretty decent, but I'm not especially fond of it either; they changed a lot of stuff that unbalances the game somewhat. Taloon's chapter especially is weird because you no longer have a limited inventory, which makes it way easier. It also makes it stupidly easy to buy a ton of iron aprons to sell in the hero's chapter when he rejoins for an absurd amount of money if you want to.
The world map still has random encounters, but I don't remember the rate being nearly as high as Lufia which got old fast. You're also not on the world map that much.
NES
The Legend of Zelda
Dragon Warrior IV
SNES
Chrono Trigger
The Legend of Zelda, Link to the Past
Secret of Mana
Secret of Evermore
Super Mario RPG
Lufia II
Earthbound
Breath of Fire
Breath of Fire II
Final Fantasy II
Final Fantasy III
The Twisted Tales of Spike McFang
Star Ocean
Soul Blazer
Sega
Phantasy Star IV
Shining Force I
Shining Force II
Playstation
Vandal Hearts
Final Fantasy Tactics
Final Fantasy 7
Final Fantasy 8
Final Fantasy 9
Lunar: Silver Star Story Complete
Star Ocean: The Second Story
Xenogears
Wild Arms I
Wild Arms II
GameCube
Tales of Symphonia
Final Fantasy: Crystal Chronicles
Playstation 2
Star Ocean Till the End of Time
Never got into portable systems, so, the list ends with Playstation 2.
Whatever I feel like building.
Have you played v and vi yet? i love them and iv is my favorite.
www.diestoremoval.com
A truly great petition
One game I had that I wish I played more was saga frontier 2, the biggest problem was it was a very confusing game, did anyone else play it?
http://www.youtube.com/watch?v=kffacxfA7G4&ob=av3n
:love::love::love:I love all my fans :love::love::love:
Yes, i bought it used without a manual after looooooving the hell out of one.
www.diestoremoval.com
A truly great petition
I have never heard of this game. Interesting.
It's quite fun, unfortunately I have not seen a copy for sale for a awhile, and the kicker was it was 2 player as well.
If you like tactics type games, give it a go if you can find it.
Here's the wiki
http://en.wikipedia.org/wiki/Legend_of_kartia
http://www.youtube.com/watch?v=kffacxfA7G4&ob=av3n
:love::love::love:I love all my fans :love::love::love:
No.
Secret of Evermore wasn't a particularly good game. Its redeeming trait is its humor. There are quite a few problems with the game in terms of gameplay, but honestly even if you fixed those, the biggest problem would still be the soundtrack. They decided to have absolutely no music and to just use ambient noise, which makes the feel of the game worse.
What? That's fantastic news!
Oh man, screw Lufia 1, I'm playing this game.