Anthroplasm

Oracle Text

Anthroplasm enters the battlefield with two +1/+1 counters on it.

X, T: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

Card Rulings

10/1/2009 While Anthroplasm does become 0/0 for a moment while its ability resolves, state-based actions are not checked until the ability has finished resolving. By that time, it will have some +1/+1 counters on it (assuming X was greater than 0), and so will not be put into its owner’s graveyard.