Jumbo Imp

Oracle Text

Flying

As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

  • Rarity:Uncommon
  • Type:Creature - Imp
  • Set:Unglued
  • Banned in
  • Legal in UKN CAS
  • Artist:Pete Venters