Ammit Eternal
Oracle Text
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
Card Rulings
7/14/2017 Ammit Eternal’s middle ability will resolve before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
7/14/2017 If multiple creatures block a creature with afflict, afflict triggers only once.
7/14/2017 Afflict causes the defending player to lose life; it’s not damage or combat damage.
7/14/2017 If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
7/14/2017 Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player.
This is such a FUN design. You get a cheap beatstick that will likely go down to a 4/4 by the time you get to attack with it, but a 4/4 on turn 3 is not bad at all. As it gets weaker and weaker, the opponent would lose less life to leave it unblocked, but doing that resets its counters.
Combined with other -1/-1 counter shenanigans, I can see this being a fun card to play with and play against.
1. Cut // Ribbons
2. A 3/2 creature for 2 mana and a 1 mana spell. Now you've traded 1 mana for 3 life.
You lose the 3/2 and he loses the 3/3. So it's a trade.
1 mana, 3 life, and the creature. That's a huge lossy scenario. There's also Harnessed Lightning if you have a bit of energy previously.