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Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Legal InNoneAvg Price $0.00 -
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
Legal InNoneAvg Price $0.00 -
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Avg Price $0.20 -
Each player can't cast more than one spell each turn.
Avg Price $2.05 -
Each player can't cast more than one spell each turn.
Avg Price $2.29 -
Instant and sorcery spells cost
less to cast.Avg Price $0.48 -
Instant and sorcery spells cost
less to cast.Avg Price $0.50 -
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "
: This creature deals 1 damage to any target."Avg Price $0.24 -
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "
: This creature deals 1 damage to any target."Avg Price $0.25 -
Enchant creature
Enchanted creature has flying.
Aura swap
( : Exchange this Aura with an Aura card in your hand.)Avg Price $0.49 -
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "
: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."Avg Price $0.35 -
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Avg Price $0.80 -
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Avg Price $1.12 -
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Avg Price $1.08 -
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Avg Price $0.90 -
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Avg Price $1.20 -
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
Legal InNoneAvg Price $0.00 -
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
Legal InNoneAvg Price $0.00 -
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
Legal InNoneAvg Price $0.00 -
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Avg Price $2.50 -
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Avg Price $2.97 -
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
Avg Price $0.24 -
, Sacrifice an enchantment: Destroy target enchantment.
: Counter target enchantment spell.
Avg Price $0.25 -
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Avg Price $0.50 -
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Avg Price $0.00 -
When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Avg Price $0.94 -
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avg Price $0.68 -
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avg Price $0.83 -
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avg Price $0.69 -
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avg Price $0.00 -
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avg Price $0.00 -
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Avg Price $0.59 -
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
Avg Price $0.20 -
When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this artifact: Draw a card.")Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.Legal InNoneAvg Price $0.00 -
When Armed with Proof enters the battlefield, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.Legal InNoneAvg Price $0.00 -
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Avg Price $0.24 -
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Avg Price $0.24 -
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Avg Price $0.00 -
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Avg Price $0.24 -
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Avg Price $0.00 -
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Avg Price $0.39 -
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Avg Price $0.39 -
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Avg Price $0.38 -
: You may put an artifact card from your hand onto the battlefield. The artifact gains haste. Sacrifice it at the beginning of the next end step.
Legal InNoneAvg Price $0.00 -
I - Target creature you control fights up to one target creature you don't control.
II - Add
. Put two +1/+1 counters on up to one target creature you control.III - You gain life equal to the greatest power among creatures you control.
Avg Price $0.25 -
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.): Target creature gains flying until end of turn.
Avg Price $0.20 -
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Legal InNoneAvg Price $0.00 -
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.Legal InNoneAvg Price $0.00 -
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip
.Legal InNoneAvg Price $0.00 -
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without
in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.Avg Price $0.80 -
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Avg Price $0.64 -
The first artifact spell you cast each turn costs
less to cast.: LEVEL 2
When this Class becomes level 2, reveal cards from the top of your library until your reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: LEVEL 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
Legal InNoneAvg Price $0.00 -
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Avg Price $0.24 -
, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Avg Price $2.34 -
Arvinox, the Mind Flail isn’t a creature unless you control three or more permanents you don’t own.
At the beginning of your end step, exile the bottom card of each opponent’s library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.Avg Price $4.16 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Legal InNoneAvg Price $0.00 -
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Avg Price $0.50 -
I, II - Choose a creature you control. Until your next turn, all damage that would be dealt to creatures this turn is dealt to that creature instead.
III - Return target creature card from the graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Avg Price $0.25 -
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Regenerate target creature.
Avg Price $8.23 -
Creatures you control have hexproof. (They can’t be the targets of spells or abilities your opponents control.)
: Regenerate target creature.
Legal InNoneAvg Price $0.00 -
Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Avg Price $0.28 -
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Avg Price $0.59 -
Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast cards with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Avg Price $0.35 -
Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast cards with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Avg Price $0.35 -
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
Avg Price $0.99 -
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Avg Price $0.25 -
Enchant creature you control
When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.
Avg Price $0.20 -
Flash
Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Avg Price $0.18 -
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Avg Price $2.15 -
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Avg Price $0.00 -
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Avg Price $184.99 -
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Avg Price $18.05 -
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Avg Price $1.03 -
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Avg Price $0.50 -
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Avg Price $0.51 -
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Avg Price $0.99 -
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Avg Price $0.99 -
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Avg Price $1.00 -
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Legal InNoneAvg Price $0.00 -
Creatures you control have reach.
Sacrifice Assemble the Entmoot: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Avg Price $0.50 -
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Legal InNoneAvg Price $0.00 -
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Legal InNoneAvg Price $0.00 -
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Legal InNoneAvg Price $0.00