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Avacyn Restored Spoiler 244/244

Avacyn Restored Spoiler 244/244

White (41) - Blue (42) - Black (41) - Red (42) - Green (41) - Multicolor (3) - Artifact (14) - Land (5) - Basic Land (15)

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Apr 23rd 0:53 Abundant Growth
Apr 23rd 0:52 Tormentor's Trident



White (41)

Angel of Glory's Rise

5ww
Creature - Angel Rare
Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
"Justice isn't done until undeath is undone"
Illus. James Ryman #1/2444/6
(Confirmation and Discussion)
(Source: Visual Spoiler)

Angel of Jubilation

1www
Creature - Angel Rare
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."
Illus. Terese Nielsen #2/2443/3
(Confirmation and Discussion)
(Source: SCG Preview)

*Angel's Mercy

2ww
Instant Common
You gain 7 life.
#3/244
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

*Angelic Wall

1w
Creature - Wall Common
Defender, flying
0/4
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

*Archangel

5ww
Creature - Angel Uncommon
Flying, vigilance
#5/2445/5
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Avacyn, Angel of Hope

5www
Legendary Creature - Angel Mythic Rare
Flying, vigilance
Avacyn, Angel of Hope and other permanents you control are indestructible.
A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the monolith, and Avacyn emerged, free from her prison at last.
Illus. Jason Chan #6/2448/8
(Confirmation and Discussion)
(Source: WotC facebook page)

Banishing Stroke

5w
Instant Uncommon
Put target artifact, creature or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Illus. Igor Kieryluk #7/244
(Confirmation and Discussion)
(Source: DailyMTG)

Builder's Blessing

3w
Enchantment Uncommon
Untapped creatures you control get +0/+2.
"Mix the mortar with holy wards, or blood will run in the streets."
Illus. John Stanko #8/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Call to Serve

1w
Enchantment - Aura Common
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
Illus. Jaime Jones #9/244
(Confirmation and Discussion)

Cathars' Crusade

3ww
Enchantment Rare
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Illus. Karl Kopinski #10/244
(Confirmation and Discussion)
(Source: DailyMTG)

Cathedral Sanctifier

w
Creature - Human Cleric Common
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Illus. Michael C. Bayes1/1
(Confirmation and Discussion)

Cloudshift

w
Instant Common
Exile target creature you control, then return it to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
-Elder Rimheit
Illus. Howard Lyon #12/244
(Confirmation and Discussion)
(Source: DailyMTG)

Commander's Authority

4w
Enchantment - Aura Uncommon
Enchant Creature
Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."
Illus. Johannes Voss #13/244
(Confirmation and Discussion)
(Source: Daily MTG)

Cursebreak

1w
Instant Common
Destroy target enchantment. You gain 2 life.
Illus. Sam Wolfe Connelly #14/244
(Confirmation and Discussion)

Defang

1w
Enchantment - Aura Common
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Illus. Steven Belledin
(Confirmation and Discussion)

Defy Death

3ww
Sorcery Uncommon
Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Illus. Karl Kopinski #16/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Devout Chaplain

2w
Creature - Human Cleric Uncommon
{T}, Tap two untapped humans you control: Exile target artifact or enchantment.
#17/2442/2
(Confirmation and Discussion)

Divine Deflection

xw
Instant Rare
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
Illus. Steve Prescott #18/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Emancipation Angel

1ww
Creature - Angel Uncommon
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
Illus. Scott Chou #19/2443/3
(Confirmation and Discussion)
(Source: gatheringmagic)

Entreat the Angels

xxwww
Sorcery Mythic Rare
Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle {X}{W}{W}
Illus. Todd Lockwood #20/244
(Confirmation and Discussion)
(Source: Daily MTG)

Farbog Explorer

2w
Creature - Human Scout Common
Swampwalk
#21/2442/3
(Confirmation and Discussion)

Goldnight Commander

3w
Creature - Human Soldier Uncommon
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
Illus. Chris Rahn #22/2442/2
(Confirmation and Discussion)
(Source: Visual Spoiler)

Goldnight Redeemer

4ww
Creature - Angel Uncommon
Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
The Host sings of Avacyn's return without a single verse about its own suffering.
Illus. Karl Kopinski #23/2444/4
(Confirmation and Discussion)
(Source: Visual Spoiler)

Herald of War

3ww
Creature - Angel Rare
Flying
When Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost 1 less for each +1/+1 counter on Herald of War.
Illus. Eric Deschamps #24/2443/3
(Confirmation and Discussion)
(Source: Wired.com)

Holy Justicar

3w
Creature - Human Cleric Uncommon
2{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Illus. David Rapoza #25/2442/1
(Confirmation and Discussion)

Leap of Faith

2w
Instant Common
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
#26/244
(Confirmation and Discussion)

Midnight Duelist

w
Creature - Human Soldier Common
Protection from Vampires
Illus. Bud Cook #27/2441/2
(Confirmation and Discussion)

Midvast Protector

3w
Creature - Human Wizard Common
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Illus. James Ryman #28/2442/3
(Confirmation and Discussion)

Moonlight Geist

2w
Creature - Spirit Common
Flying
3{W}: Prevent all combat damage that would be dealt to and by Moonlight Geist this turn.
Illus. Dan Scott #29/2442/1
(Confirmation and Discussion)

Moorland Inquisitor

1w
Creature - Human Soldier Common
2{W}: Moorland Inquisitor gains first strike until end of turn.
#30/2442/2
(Confirmation and Discussion)

Nearheath Pilgrim

1w
Creature - Human Cleric Uncommon
Soulbond
As long as Nearheath Cleric is paired with another creature, both creatures have lifelink.
Illus. Erica Yang #31/2442/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Restoration Angel

3w
Creature - Angel Rare
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.
Illus. Johannes Voss #32/2443/4
(Confirmation and Discussion)
(Source: PAX East)

Riders of Gavony

2ww
Creature - Human Knight Rare
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
3/3
(Confirmation and Discussion)

Righteous Blow

w
Instant Common
Righteous Blow deals 2 damage to target attacking or blocking creature.
Illus. Clint Cearley
(Confirmation and Discussion)

Seraph of Dawn

2ww
Creature - Angel Common
Flying, lifelink
Illus. Todd Lockwood #35/2442/4
(Confirmation and Discussion)

Silverblade Paladin

1ww
Creature - Human Knight Rare
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Illus. Jason Chan #36/2442/2
(Confirmation and Discussion)
(Source: PAX East)

Spectral Gateguards

4w
Creature - Spirit Soldier Common
Soulbond
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
#37/2442/5
(Confirmation and Discussion)

Terminus

4ww
Sorcery Rare
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Illus. James Paick #38/244
(Confirmation and Discussion)
(Source: DailyMTG)

Thraben Valiant

1w
Creature - Human Soldier Common
Vigilance
Illus. Jason Chan2/1
(Confirmation and Discussion)

Voice of the Provinces

4ww
Creature - Angel Common
Flying
When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
#40/2443/3
(Confirmation and Discussion)

Zealous Strike

1w
Instant Common
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
Illus. Bud Cook #41/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Blue (42)

Alchemist's Apprentice

1u
Creature - Human Wizard Common
Sacrifice Alchemist's Apprentice: Draw a card.
Illus. David Palumbo #42/2441/1
(Confirmation and Discussion)

Amass the Components

3u
Sorcery Common
Draw three cards, then put a card from your hand on the bottom of your library.
Illus. Matt Stewart #43/244
(Confirmation and Discussion)

Arcane Melee

4u
Enchantment Rare
Instant and sorcery spells cost 2 less to cast.
Debates between wizards are never purely academic.
Illus. Jaime Jones #44/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Captain of the Mists

2u
Creature - Human Wizard Rare
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
1{U}, {T}: You may tap or untap target permanent.
Illus. Allen Williams #45/2442/3
(Confirmation and Discussion)
(Source: Visual Spoiler)

Crippling Chill

2u
Instant Common
Tap target creature. It doesn’t untap during its controller’s next untap step.
Draw a card.
Illus. Svetlin Velinov #46/244
(Confirmation and Discussion)

Deadeye Navigator

4uu
Creature - Spirit Rare
Soulbond
As long as Deadeye Navigator is paired with another creature, both creatures have "1{U}: Exile this creature, then return it to the battlefield under your control."
Illus. Tomasz Jedruszek #47/2445/5
(Confirmation and Discussion)
(Source: Visual Spoiler)

Devastation Tide

3uu
Sorcery Rare
Return all nonland permanents to their owners' hands.
Miracle 1{U}
#48/244
(Confirmation and Discussion)

Dreadwaters

3u
Sorcery Common
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
Illus. Cliff Childs #49/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Elgaud Shieldmate

3u
Creature - Human Soldier Common
Soulbond
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof.
Illus. Anthony Palumbo #50/2442/3
(Confirmation and Discussion)
(Source: Visual Spoiler)

Favorable Winds

1u
Enchantment Uncommon
Creatures you control with flying gets +1/+1.
Long thought to be extinct, flocks of Gryffs appeared with Avacyn's return.
Illus. Winona Nelson #51/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Fettergeist

2u
Creature - Spirit Uncommon
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay 1 for each other creature you control.
Illus. Izzy #52/2443/4
(Confirmation and Discussion)

*Fleeting Distraction

u
Instant Common
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Illus. Ryan Yee #53/244
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)
(Source: Visual Spoiler)

Galvanic Alchemist

2u
Creature - Human Wizard Common
Soulbound
As long as Galvanist Alchemist is paired with another creature, both creatures have "2{U}: Untap this creature."
Illus. Svetlin Velinov #54/2441/4
(Confirmation and Discussion)
(Source: Visual Spoiler)

Geist Snatch

2uu
Instant Common
Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.
#55/244
(Confirmation and Discussion)

Ghostform

1u
Sorcery Common
Up to two target creatures are unblockable this turn.
Illus. Scott Chou #56/244
(Confirmation and Discussion)

Ghostly Flicker

2u
Instant Common
Exile two target artifacts, creatures and/or lands you control, then return those cards to the battlefield under your control.
Sometimes it's useful to take a break from existence.
Illus. Raymond Swanland #57/244
(Confirmation and Discussion)
(Source: Robot Viking)

Ghostly Touch

1u
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature had "Whenever this creature attacks, you may tap or untap target permanent.
Illus. Jason Felix #58/244
(Confirmation and Discussion)

Gryff Vanguard

4u
Creature - Human Knight Common
Flying
When Gryff Vanguard enters the battlefield, draw a card.
Illus. Jason Chan3/2
(Confirmation and Discussion)

Havengul Skaab

5u
Creature - Zombie Horror Common
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
#60/2444/5
(Confirmation and Discussion)

Infinite Reflection

5u
Enchantment - Aura Rare
Enchant Creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Illus. Igor Kieryluk #61/244
(Confirmation and Discussion)
(Source: Daily MTG)

Into the Void

3u
Sorcery Uncommon
Return up to two target creatures to their owners’ hands.
Illus. Daarken #62/244
(Confirmation and Discussion)

Latch Seeker

1uu
Creature - Spirit Uncommon
Latch Seeker is unblockable.
#63/2443/1
(Confirmation and Discussion)
(Source: Daily MTG)

Lone Revenant

3uu
Creature - Spirit Rare
Hexproof
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the others on the bottom of your library in any order.
Illus. Jaime Jones #64/2444/4
(Confirmation and Discussion)
(Source: Visual Spoiler)

Lunar Mystic

2uu
Creature - Human Wizard Rare
Whenever you cast an instant spell, you may pay 1. If you do, draw a card.
#65/2442/2
(Confirmation and Discussion)

Mass Appeal

2u
Sorcery Uncommon
Draw a card for each Human you control.
"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."
Illus. Christopher Möeller #66/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Mist Raven

2uu
Creature - Bird Common
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
#67/2442/2
(Confirmation and Discussion)

Misthollow Griffin

2uu
Creature - Griffin Mythic Rare
Flying
You may cast Misthollow Griffin from exile.
For some creatures, existing is only a whim.
Illus. Jaime Jones #68/2443/3
(Confirmation and Discussion)
(Source: norskemagic.com)

Nephalia Smuggler

u
Creature - Human Rouge Uncommon
3{U},{T}: Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
Illus. Matt Stewart #69/2441/1
(Confirmation and Discussion)
(Source: Daily MTG)

Outwit

u
Instant Common
Counter target spell that targets a player.
#70/244
(Confirmation and Discussion)

*Peel from Reality

1u
Instant Common
Return target creature you control and target creature you don't control to their owners' hands.
Illus. Jason Felix
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Rotcrown Ghoul

4u
Creature - Zombie Common
When ~ dies, target player puts the top five cards of his or her library into his or her graveyard.
#72/2443/3
(Confirmation and Discussion)

Scrapskin Drake

2u
Creature - Zombie Drake Common
Flying
Scrapskin Drake can block only creatures with flying.
Illus. Kev Walker #73/2442/3
(Confirmation and Discussion)

Second Guess

1u
Instant Uncommon
Counter target spell if it was the second spell cast this turn.
#74/244
(Confirmation and Discussion)

Spectral Prison

1u
Enchantment - Aura Common
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Whenever enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
(Confirmation and Discussion)

Spirit Away

5uu
Enchantment - Aura Rare
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight.
Illus. Greg Staples #76/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Stern Mentor

3u
Creature - Human Wizard Uncommon
Soulbond
As long as Stern Mentor is paired with another creature, both creatures have "{T}: Target player puts the top two cards of his or her library into his or her graveyard."
Illus. Igor Kieryluk #77/2442/2
(Confirmation and Discussion)

Stolen Goods

3u
Sorcery Rare
Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Illus. Anthony Francisco #78/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Tamiyo, the Moon Sage

3uu
Planeswalker - Tamiyo Mythic Rare
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
-2: Draw a card for each tapped creature target player controls.
-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Illus. Eric Deschamps #79/2444
(Confirmation and Discussion)
(Source: DailyMTG)

Tandem Lookout

2u
Creature - Human Scout Uncommon
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Illus. Kev Walker #80/2442/1
(Confirmation and Discussion)
(Source: Daily MTG)

Temporal Mastery

5uu
Sorcery Mythic Rare
Take an extra turn after this one. Exile Temporal Mastery.
Miracle 1{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Time is a marvelous plaything.
Illus. Franz Wohlwinkel #81/244
(Confirmation and Discussion)
(Source: DailyMTG)

Vanishment

4u
Instant Uncommon
Put target nonland permanent on top of its owner's library.
Miracle {U}
#82/244
(Confirmation and Discussion)

Wingcrafter

u
Creature - Human Wizard Common
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long a Wingbonder is paired with another creature, both creatures have flying.
Illus. Matt Stewart #83/2441/1
(Confirmation and Discussion)
(Source: DailyMTG)

Black (41)

Appetite for Brains

b
Sorcery Uncommon
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Just as with a peach, the first bite is always the juiciest.
Illus. Michael C. Hayes #84/244
(Confirmation and Discussion)
(Source: Manadeprived.com)

*Barter in Blood

2bb
Sorcery Uncommon
Each player sacrifices two creatures.
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Blood Artist

1b
Creature - Vampire Uncommon
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
"Great art can never be created without great suffering."
Illus. Johannes Voss #86/2440/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Bloodflow Connoisseur

2b
Creature - Vampire Common
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
#87/2441/1
(Confirmation and Discussion)

*Bone Splinters

b
Sorcery Common
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
#88/244
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Butcher Ghoul

1b
Creature - Zombie Common
Undying
Illus. Christopher Möeller #89/2441/1
(Confirmation and Discussion)

Corpse Traders

3b
Creature - Human Rogue Uncommon
2{B}, Sacrifice a creature: Target player reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Those without breath can't complain.
Illus. Kev Walker #90/2443/3
(Confirmation and Discussion)
(Source: Visual Spoiler)

*Crypt Creeper

1b
Creature - Zombie Common
Sacrifice Crypt Creeper: Exile target card from a graveyard.
2/1
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Dark Imposter

2b
Creature - Vampire Assassin Rare
4{B}{B}: Exile target creature and put a +1/+1 counter on Dark Imposter.
Dark Imposter has all activated abilities of all creature cards exiled with it.
"Ah, this is a nice life. I can see why you were so desperate to keep it."
Illus. Johannes Voss #92/2442/2
(Confirmation and Discussion)
(Source: Visual Spoiler)

Demonic Rising

3bb
Enchantment Rare
At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.
Which is the greater folly, summoning the demon or expecting gratitude from it?
Illus. Trevor Claxton #94/244
(Confirmation and Discussion)
(Source: Daily MTG)

Demonic Taskmaster

2b
Creature - Demon Uncommon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
Subservience to greater power is the only law in the pit.
Illus. Chris Rahn #95/2444/3
(Confirmation and Discussion)
(Source: DailyMTG)

Demonlord of Ashmouth

2bb
Creature - Demon Rare
Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying
Illus. Lucas Graciano #96/2445/4
(Confirmation and Discussion)
(Source: PAX East)

Descent into Madness

3bb
Enchantment Mythic Rare
At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
The stairs lead down in both directions.
Illus. Anthony Francisco #97/244
(Confirmation and Discussion)
(Source: mtgmelb)

Death Wind

xb
Instant Common
Target creature gets -X/-X until end of turn.
Illus. Tomasz Jedruszek #97/244
(Confirmation and Discussion)

Dread Slaver

3bb
Creature - Zombie Horror Rare
Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Half a brain rules the mindless.
Illus. Dave Kendall #98/2443/5
(Confirmation and Discussion)
(Source: Visual Spoiler)

Driver of the Dead

3b
Creature - Vampire Common
When Driver of the Dead dies, return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Illus. James Ryman #99/2443/2
(Confirmation and Discussion)

Essence Harvest

2b
Sorcery Common
Target player loses X life and you gain X life, where X is the highest power amongst creatures you control.
Illus. Daarken #100/244
(Confirmation and Discussion)

Evernight Shade

3b
Creature - Shade Uncommon
{B}: Evernight Shade gets +1/+1 until end of turn.
Undying
#101/2441/1
(Confirmation and Discussion)

Exquisite Blood

4b
Enchantment Rare
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
Illus. Cynthia Sheppard #102/244
(Confirmation and Discussion)
(Source: Hong Kong Facebook)

Ghoulflesh

b
Enchantment - Aura Common
Enchant creature.
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
#103/244
(Confirmation and Discussion)

Gloom Surgeon

1b
Creature - Spirit Rare
If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
He roams the streets of Havengul seeking the sick and delirious so that he may cure them of their lives.
Illus. Volkan Baga #104/2442/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Grave Exchange

4bb
Sorcery Common
Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
#105/244
(Confirmation and Discussion)

Griselbrand

4bbbb
Legendary Creature - Demon Mythic Rare
Flying, lifelink
Pay 7 life: Draw seven cards.
"Avacyn emerged from the broken Helvault, but her freedom came at a price -  him."
-Thalia, Knight-Cathar
Illus. Igor Kieryluk #106/2447/7
(Confirmation and Discussion)
(Source: DailyMTG)

Harvester of Souls

4bb
Creature-Demon Rare
Deathtouch

Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury and executioner because he killed them all."
-Bishop Cawle of Elgaud.
#107/2445/5
(Confirmation and Discussion)

Homicidal Seclusion

4b
Enchantment Uncommon
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
"Damned crows and their endless squawking...blocks out the voices in my head..."
- Hermit of Hanne Hall
Illus. Cliff Childs #108/244
(Confirmation and Discussion)
(Source: Daily MTG)

Human Frailty

b
Instant Uncommon
Destroy target Human creature.
Why would anyone want to be mortal?
Illus. David Palumbo #109/244
(Confirmation and Discussion)
(Source: Facebook)

Hunted Ghoul

b
Creature - Zombie Common
Hunted Ghoul can't block Humans.
Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.
Illus. Ryan Pancoast #110/2441/2
(Confirmation and Discussion)
(Source: Visual Spoiler)

Killing Wave

xb
Sorcery Rare
For each creature, its controller sacrifices it unless he or she pays X life.
(Confirmation and Discussion)
(Source: Daily MTG)

Maalfeld Twins

5b
Creature - Zombie Uncommon
When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.
#112/2444/4
(Confirmation and Discussion)

Marrow Bats

4b
Creature - Bat Skeleton Uncommon
Flying
Pay 4 life: Regenerate Marrow Bats.
"No matter how far we push into Stensia, undeath will always remain in these lands."
-Terhold, Archmage of Drunau
Illus. Jason A. Engle #113/2444/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Mental Agony

3b
Sorcery Common
Target player discards two cards and loses 2 life.
"His mind is feeble. Feed him to the bats."
Illus. Greg Staples #114/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Necrobite

2b
Instant Common
Target creature gains deathtouch until end of turn. Regenerate it
#115/244
(Confirmation and Discussion)

Polluted Dead

4b
Creature - Zombie Common
When Polluted Dead dies, destroy target land.
#116/2443/3
(Confirmation and Discussion)

Predator's Gambit

b
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +2/+1.
If enchanted creature's controller controls no other creatures, it has intimidate.
Illus. Zoltan Boros #117/244
(Confirmation and Discussion)

Renegade Demon

3bb
Creature - Demon Common
#118/2445/3
(Confirmation and Discussion)

Searchlight Geist

2b
Creature - Spirit Common
Flying
3{B}: Searchlight Geist gains deathtouch until end of turn.
It rises with the fall of darkness, seeking souls to extinguish.
Illus. Steven Belledin #119/2442/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Soulcage Fiend

1bb
Creature - Demon Common
When Soulcage Ghoul dies, each player loses 3 life.
Vowing to free the souls of her children, Kastinne followed the tormentors into the ghastly network of caves below Stensia.
Illus. Jason A. Engle #120/2443/2
(Confirmation and Discussion)
(Source: Visual Spoiler)

Treacherous Pit-Dweller

bb
Creature - Demon Rare
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying
Illus. Svetlin Velinov #121/2444/3
(Confirmation and Discussion)
(Source: Visual Spoiler)

Triumph of Cruelty

2b
Enchantment Uncommon
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
"I've seen corpses prettier than you, beastmage."
-Liliana Vess
Illus. Izzy #122/244
(Confirmation and Discussion)
(Source: Daily MTG)

Undead Executioner

3b
Creature - Zombie Common
When Undead Executioner dies, you may have target creature get -2-2 until end of turn.
Illus. Dave Kendall2/2
(Confirmation and Discussion)

Unhallowed Pact

2b
Enchantment - Aura Common
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
#124/244
(Confirmation and Discussion)

Red (42)

Aggravate

3rr
Instant Uncommon
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
"Barbarians! They burned my favourite chair! We'll kill them all!"
-Anje Falkenrath
Illus. Matt Stewart #125/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Archwing Dragon

2rr
Creature - Dragon Rare
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Swifter than an angel, crueler than a demon, and relentless as a Ghoul.
4/4
(Confirmation and Discussion)
(Source: http://www.youtube.com/watch?v=9F4kSrg_31Q)

Banners Raised

r
Instant Common
Creatures you control get +1/+0 until end of turn.
After the destruction of the Helvault, fearful mobs soon became fearless battalions.
Illus. Mike Bierek #127/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Battle Hymn

1r
Instant Common
Add {R} to your mana pool for each creature you control.
Illus. Nils Hamm #128/244
(Confirmation and Discussion)

Bonfire of the Damned

xxr
Sorcery Mythic Rare
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Illus. James Paick #129/244
(Confirmation and Discussion)
(Source: ChannelFireball)

Burn at the Stake

2rrr
Sorcery Rare
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.
#130/244
(Confirmation and Discussion)

Dangerous Wager

1r
Instant Common
Discard your hand, then draw two cards.
Illus. Drew Baker #131/244
(Confirmation and Discussion)

*Demolish

3r
Sorcery Common
Destroy target artifact or land.
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Dual Casting

1r
Enchantment - Aura Rare
Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Illus. Johannes Voss #133/244
(Confirmation and Discussion)

Falkenrath Exterminator

1r
Creature - Vampire Archer Uncommon
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
2{R}: ~ deals damage to target creature equal to the number of +1/+1 counters on it.
#134/2441/1
(Confirmation and Discussion)

Fervent Cathar

2r
Creature - Human Knight Common
Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
Illus. Steven Belledin2/1
(Confirmation and Discussion)

Gang of Devils

5r
Creature - Devil Uncommon
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
3/3
(Confirmation and Discussion)

Guise of Fire

r
Enchantment - Aura Common
Enchant creature
Enchanted creature gets +1/-1 and attacks each turn if able.
Illus. Dave Kendall #137/244
(Confirmation and Discussion)

Hanweir Lancer

2r
Creature - Human Knight Common
Soulbond
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Illus. Steve Prescott #138/2442/2
(Confirmation and Discussion)
(Source: Visual Spoiler)

Havengul Vampire

3r
Creature - Vampire Uncommon
Whenever ~ deals combat damage to a player, put +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on ~.
#139/2442/2
(Confirmation and Discussion)

Heirs of Stromkirk

2rr
Creature - Vampire Common
Intimidate
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Illus. Winona Nelson2/2
(Confirmation and Discussion)

Hound of Griselbrand

2rr
Creature - Elemental Hound Rare
Double strike
Undying
#141/2442/2
(Confirmation and Discussion)

Kessig Malcontents

2r
Creature - Human Warrior Uncommon
When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
#142/2443/1
(Confirmation and Discussion)

Kruin Striker

1r
Creature - Human Warrior Common
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
#143/2442/1
(Confirmation and Discussion)

Lightning Mauler

1r
Creature - Human Berserker Uncommon
Soulbond
As long as Lightning Mauler is paired with another creature, both creatures have haste.
Illus. Dave Kendall #144/2442/1
(Confirmation and Discussion)
(Source: Daily MTG)

Lightning Prowess

2r
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature has haste and {T}: This creature deals 1 damage to target creature or player."
Illus. David Rapoza
(Confirmation and Discussion)

Mad Prophet

3r
Creature - Human Common
Haste
{T}, Discard a card: Draw a card.
#146/2442/2
(Confirmation and Discussion)

Malicious Intent

1r
Enchantment - Aura Common
Enchant creature
Enchanted creature has “{T}: Target creature can’t block this turn”.
Illus. Kev Walker #147/244
(Confirmation and Discussion)

Malignus

3rr
Creature - Elemental Spirit Mythic Rare
Malignus's power and toughness are equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus cannot be prevented.
Illus. Jung Park #148/244*/*
(Confirmation and Discussion)
(Source: Gamehead)

Raging Poltergeist

4r
Creature - Spirit Common
#150/2446/1
(Confirmation and Discussion)

Reforge the Soul

3rr
Sorcery Rare
Each player discards his or her hand and draws seven cards.
Miracle 1{R}
In a wave of spells called the Cursemute, Avacyn cleansed the world with divine fire.
Illus. Jaime Jones #151/244
(Confirmation and Discussion)
(Source: SCG Open Arizona)

Riot Ringleader

2r
Creature - Human Warrior Common
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
#152/2442/2
(Confirmation and Discussion)

Rush of Blood

2r
Instant Uncommon
Target creature gets +X/+0 until end of turn, where X is its power.
#154/244
(Confirmation and Discussion)

Rite of Ruin

5rr
Sorcery Rare
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Illus. Clint Cearley #154/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Somberwald Vigilante

r
Creature - Human Warrior Common
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
#156/2441/1
(Confirmation and Discussion)

Scalding Devil

1r
Creature - Devil Common
2{R}: Scalding deals 1 damage to target player.
Illus. Erica Yang #156/2441/1
(Confirmation and Discussion)

Stonewright

r
Creature - Human Shaman Uncommon
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
Illus. Wesley Burt #157/2441/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Pillar of Flame

r
Sorcery Common
Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Illus. Karl Kopinski #159/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Thatcher Revolt

2r
Sorcery Common
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginnig of the next end step.
(Confirmation and Discussion)

*Thunderbolt

1r
Instant Common
Chose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Thunderous Wrath

4rr
Instant Uncommon
Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Illus. Adam Paquette #160/244
(Confirmation and Discussion)
(Source: PAX East)

Tibalt, the Fiend-Blooded

rr
Planeswalker - Tibalt Mythic Rare
+1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Illus. Peter Mohrbacher #161/2442
(Confirmation and Discussion)
(Source: DailyMTG)

Tyrant of Discord

4rrr
Creature - Elemental Rare
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
Illus. Richard Wright #162/2447/7
(Confirmation and Discussion)
(Source: Visual Spoiler)

Uncanny Speed

1r
Instant Common
Target creature gets +3/+0 and gains haste until end of turn.
Illus. Raymond Swanland #163/244
(Confirmation and Discussion)

Vexing Devil

r
Creature - Devil Rare
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
It's not any fun until someone loses an eye.
Illus. Lucas Graciano #164/2444/3
(Confirmation and Discussion)
(Source: tcgplayer.com)

Vigilante Justice

3r
Enchantment Uncommon
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
It begins with a whisper and ends with the red roar of fire.
Illus. Steve Prescott #165/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Zealous Conscripts

4r
Creature - Human Warrior Rare
Haste
When Zealous Conscripts enters the battlefield, untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Illus. Steve Prescott #166/2443/3
(Confirmation and Discussion)
(Source: Wizards Community)

Green (41)

Abundant Growth

g
Enchantment - Aura Common
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any colour to your mana pool."
Illus. Vincent Proce #167/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Blessing of Nature

4g
Sorcery Uncommon
Distribute four +1+1 counters among any number of target creatures.
Miracle {G}
Illus. Anthony Francisco #168/244
(Confirmation and Discussion)

*Borderland Ranger

2g
Creature - Human Scout Common
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Bower Passage

1g
Enchantment Uncommon
Creatures you control can't be blocked by creatures with flying.
Illus. Cliff Childs #170/244
(Confirmation and Discussion)

Champion of Lambholt

1gg
Creature - Human Warrior Rare
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Illus. Christopher Moller #171/2441/1
(Confirmation and Discussion)

Craterhoof Behemoth

5ggg
Creature - Beast Mythic Rare
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
Illus. Chris Rahn #172/2445/5
(Confirmation and Discussion)
(Source: Daily MTG)

Descendants' Path

2g
Enchantment Rare
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.
#173/244
(Confirmation and Discussion)
(Source: smfcorp.net)

Diregraf Escort

g
Creature - Human Cleric Common
Soulbond
As long as ~ is paired with another creature, both creatures have protection from Zombies.
Illus. Ryan Pancoast #174/2441/1
(Confirmation and Discussion)

Druid's Familiar

3g
Creature - Bear Uncommon
Soulbond
As long as Druid's Familiar is paired with another creature, both creatures get +2/+2.
Illus. Adam Paquette #175/2442/2
(Confirmation and Discussion)
(Source: Visual Spoiler)

Druids' Repository

1gg
Enchantment Rare
Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository : Add one mana of any color to your mana pool.
Illus. Daarken #176/244
(Confirmation and Discussion)
(Source: Daily MTG)

Eaten by Spiders

2g
Instant Uncommon
Destroy target creature with flying and all Equipment attached to that creature.
After sampling many victims, the spider developed a preferences for the undead and their accoutrements.
Illus. Slawomir Maniak #177/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Flowering Lumberknot

3g
Creature - Treefolk Common
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
"It used to eat us trappers. Now it follows us around like some kind of hound dog."
-Alena, trapper of Kessig
Illus. Nic Klein #178/2445/5
(Confirmation and Discussion)
(Source: Visual Spoiler)

Geist Trappers

4g
Creature - Human Warrior Common
Soulbond
As long as ~ is paired with another creature, both creatures have reach.
Illus. Anthony Palumbo #179/2443/5
(Confirmation and Discussion)

*Gloomwidow

2g
Creature - Spider Uncommon
Reach
Gloomwidow can block only creatures with flying.
#180/2443/3
(This card is a reprint: MagicCards.Info or Gatherer.)
(Confirmation and Discussion)

Grounded

1g
Enchantment - Aura Common
Enchant creature
Enchanted creature loses flying.
#181/244
(Confirmation and Discussion)

Howlgeist

5g
Creature - Spirit Wolf Uncommon
Creatures with power less than Howlgeist's power can't block it.
Undying
Illus. David Rapoza #182/2444/2
(Confirmation and Discussion)
(Source: DailyMTG)

Joint Assault

g
Instant Common
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
"By my power, werewolves shall become the wolfir, our allies in combat against darkness."
-Avacyn's Cursemute Decree
Illus. Raymond Swanland #183/244
(Confirmation and Discussion)
(Source: DailyMTG)

Lair Delve

2g
Sorcery Common
Reval the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
"The fiends have fled. Well, good riddance. Nothing I like more than an empty lair."
Illus. Jason A. Engle #184/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Natural End

2g
Instant Common
Destroy target artifact or enchantment. You gain 3 life.
Illus. Scott Chou #185/244
(Confirmation and Discussion)

Nettle Swine

3g
Creature - Boar Common
Illus. Christopher Moeller #186/2444/3
(Confirmation and Discussion)

Nightshade Peddler

1g
Creature - Human Druid Common
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Illus. John Stanko #187/2441/1
(Confirmation and Discussion)
(Source: Daily MTG)

Pathbreaker Wurm

4gg
Creature - Wurm Common
Soulbond
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Illus. Nils Hamm #188/2446/4
(Confirmation and Discussion)

Primal Surge

8gg
Sorcery Mythic Rare
Exile the top card of your library. If its a permanent card, you may put it onto the battlefield. If you do, repeat this process.
With Avacyn's return, the flow of life became a tidal wave.
Illus. David Rapoza #189/244
(Confirmation and Discussion)
(Source: @DailyMTG)

Rain of Thorns

4gg
Sorcery Uncommon
Choose one or more -Destroy target artifact; or destroy target enchantment; or destroy target land.
Illus. Sam Burley #190/244
(Confirmation and Discussion)

Revenge of the Hunted

4gg
Sorcery Rare
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Illus. Christopher Moeller
(Confirmation and Discussion)
(Source: Reddit WOTC)

Sheltering Word

1g
Instant Common
Target creature you control gains hexproof until end of turn. You gain life equal to that creature’s toughness.
Illus. Igor Kieryluk #192/244
(Confirmation and Discussion)

Snare the Skies

g
Instant Common
Target creature gets +1/+1 and gains reach until end of turn.
A hunter's precision and a durkvine's strength are a potent combination.
Illus. Ryan Yee #193/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Somberwald Sage

2g
Creature - Human Druid Rare
{T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.
Illus. Steve Argyle #194/2440/1
(Confirmation and Discussion)
(Source: planetmtg.de)

Soul of the Harvest

4gg
Creature - Elemental Rare
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Illus. Eytan Zana #195/2446/6
(Confirmation and Discussion)
(Source: magicfriends.net)

Terrifying Presence

1g
Instant Common
Prevent all damage that would be dealt this turn by creatures other than target creature.
Illus. Jaime Jones #196/244
(Confirmation and Discussion)

Timberland Guide

1g
Creature - Human Scout Common
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
"Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me."
Illus. Zoltan Boros #197/2441/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Triumph of Ferocity

2g
Enchantment Uncommon
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
"Rid me of this curse witch, or die with me"
-Garruk Wildspeaker
Illus. James Ryman #198/244
(Confirmation and Discussion)
(Source: Daily MTG)

Trusted Forcemage

2g
Creature - Human Shaman Common
Soulbond
As long as ~ is paired with another creature, both creatures get +1+1
Illus. Cynthia Sheppard #199/2442/2
(Confirmation and Discussion)

Ulvenwald Tracker

g
Creature - Human Shaman Rare
1{G}, {T}: Target creature you control fights another target creature.
We don't always translate spoiled names correctly, but when we do, we fistpump.
Illus. Christopher Moeller1/1
(Confirmation and Discussion)

Vorstclaw

4gg
Creature - Elemental Horror Uncommon
Illus. Lucas Graciano #201/2447/7
(Confirmation and Discussion)

Wandering Wolf

1g
Creature - Wolf Common
Creatures with power less than Wandering Wolf's power can't block it.
Illus. Tomasz Jedruszek #202/2442/1
(Confirmation and Discussion)

Wild Defiance

2g
Enchantment Rare
Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
Illus. Slawomir Maniak #203/244
(Confirmation and Discussion)

Wildwood Geist

4g
Creature - Spirit Common
Wildwood Geist gets +2/+2 as long as it's your turn.
Illus. Lars Grant-West #204/2443/3
(Confirmation and Discussion)

Wolfir Avenger

1gg
Creature - Wolf Warrior Uncommon
Flash
1{G}: Regenerate Wolfir Avenger.
Released from a dark curse and bound to a higher calling.
Illus. Daniel Ljunggren #205/2443/3
(Confirmation and Discussion)

Wolfir Silverheart

3gg
Creature - Wolf Warrior Rare
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Illus. Raymond Swanland #206/2444/4
(Confirmation and Discussion)
(Source: Daily MTG)

Yew Spirit

4g
Creature - Treefolk Spirit Uncommon
2{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
Illus. Dan Scott #207/2443/3
(Confirmation and Discussion)

Multicolor (3)

Bruna, Light of Alabaster

3wwu
Legendary Creature - Angel Mythic Rare
Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Illus. Winona Nelson #208/2445/5
(Confirmation and Discussion)
(Source: DailyMTG)

Gisela, Blade of Goldnight

4rww
Legendary Creature - Angel Mythic Rare
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Illus. Jason Chan #209/2445/5
(Confirmation and Discussion)
(Source: Daily MTG)

Sigarda, Host of Herons

2gww
Legendary Creature - Angel Mythic Rare
Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Great devotion yields great reward.
Illus. Chris Rahn #210/2445/5
(Confirmation and Discussion)
(Source: PAX East)

Artifact (14)

Angel's Tomb

3
Artifact Uncommon
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
#211/244
(Confirmation and Discussion)
(Source: Minisite)

Angelic Armaments

3
Artifact - Equipment Uncommon
Equipped creature gets +2+2, has flying and is a white Angel in addition to its other colors and types.
Equip 4
Illus. Daniel Ljunggren #212/244
(Confirmation and Discussion)

Bladed Bracers

1
Artifact - Equipment Common
Equipped creature gets +1/+1.
As long as equipped creature is a Human or Angel, it has vigilance.
Equip 2
Forged from the rubble of the Helvault.
Illus. Ryan Yee #213/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Conjurers's Closet

5
Artifact Rare
At the beginning of your end step, you may exile target creature you control, then return it to the battlefield under your control.
Illus. Jason Felix #214/244
(Confirmation and Discussion)

Gallows at Willow Hill

3
Artifact Rare
3, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Illus. John Avon #215/244
(Confirmation and Discussion)

Haunted Guardian

2
Artifact Creature - Construct Uncommon
Defender, first strike
"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems."
-Olivia Voldaren
Illus. Daniel Ljunggren #216/2442/1
(Confirmation and Discussion)
(Source: Visual Spoiler)

Moonsilver Spear

4
Artifact - Equipment Rare
Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel token with flying onto the battlefield.
Equip 4
#217/244
(Confirmation and Discussion)
(Source: Daily MTG)

Narstad Scrapper

5
Artifact Creature - Construct Common
2: Narstad Scrapper gets +1/+0 until end of turn.
Illus. Steven Belledin #218/2443/3
(Confirmation and Discussion)

Otherworld Atlas

4
Artifact Rare
{T}: Put a charge counter on Otherworld Atlas.
{T}: Each player draws a card for each charge counter on Otherworld Atlas.
"Any fool can open it. But it takes a genius to decipher the blank pages."
-Kordel the Cryptic
Illus. Sam Wolfe Connelly #219/244
(Confirmation and Discussion)
(Source: Visual Spoiler)

Scroll of Avacyn

1
Artifact Common
1, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Illus. Cliff Childs #220/244
(Confirmation and Discussion)

Scroll of Griselbrand

1
Artifact Common
1, Sacrifice Scroll of Griselbrand: Target player discards a card. If you control a Demon, that player loses 3 life.
Illus. Cliff Childs #221/244
(Confirmation and Discussion)

Tormentor's Trident

2
Artifact - Equipment Uncommon
Equipped creature gets +3/+0 and attacks each turn if able.
Equip 3
Illus. Anthony Palumbo #222/244
(Confirmation and Discussion)

Vanguard's Shield

2
Artifact - Equipment Common
Equipped creature gets +0+3 and can block an additional creature.
Equip 3
Illus. Ryan Pancoast
(Confirmation and Discussion)

Vessel of Endless Rest

3
Artifact Uncommon
When ~ enters the battlefield, put target card in a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color to your mana pool.
#224/244
(Confirmation and Discussion)

Land (5)

Alchemist's Refuge

Land Rare
{T}: Add 1 to your mana pool.
{U}{G}, {T}: Until end of turn, you may cast nonland cards as though they had flash.
(Confirmation and Discussion)

Cavern of Souls

Land Rare
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add 1 to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered.
Awesome land is awesome.
Illus. Cliff Childs #226/244
(Confirmation and Discussion)

Desolate Lighthouse

Land Rare
{T}: Add 1 to your mana pool.
1{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes and tides of homicidal spirits.
Illus. Scott Chou #227/244
(Confirmation and Discussion)
(Source: BlackBorder.com)

Seraph Sanctuary

Land Common
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: add 1 to your mana pool.
Illus. David Palumbo #228/244
(Confirmation and Discussion)

Slayers' Stronghold

Land Rare
{T}: Add 1 to your mana pool.
{R}{W},{T} : Target creature gains +2/+0, haste and vigilance until the end of turn.
#229/244
(Confirmation and Discussion)

Basic Land (15)

Plains

Basic Land - Plains Basic Land
#230/244

Plains

Basic Land - Plains Basic Land
#231/244

Plains

Basic Land - Plains Basic Land
#232/244

Island

Basic Land - Island Basic Land
#233/244

Island

Basic Land - Island Basic Land
#234/244

Island

Basic Land - Island Basic Land
#235/244

Swamp

Basic Land - Swamp Basic Land
#236/244

Swamp

Basic Land - Swamp Basic Land
#237/244

Swamp

Basic Land - Swamp Basic Land
#238/244

Mountain

Basic Land - Mountain Basic Land
#239/244

Mountain

Basic Land - Mountain Basic Land
#240/244

Mountain

Basic Land - Mountain Basic Land
#241/244

Forest

Basic Land - Forest Basic Land
#242/244

Forest

Basic Land - Forest Basic Land
#243/244

Forest

Basic Land - Forest Basic Land
#244/244
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