MTG Salvation Article Archives: Category: Multiplayer
Hey everyone, welcome to another installment of Dan’s Deckshop!
Hey everyone and welcome to another issue of Dan’s Deckshop.
Commander, as a casual format, has no real obligation to be balanced.
You're halfway through the manuscript when you set it down with a heavy thump.
Game six of your long afternoon of Magic, and everyone is shuffling up the decks from the last two games.
A penny for my overcosted thoughtsYou’ve come to enjoy the unique game-play style of large multiplayer: the out of nowhere huge plays, the turns-on-a-dime balance of power, and the huge variety of deck archetypes that appear and succeed.
Spinning the Top: Dirty Rotten ComboBreaker The early stages of your third game of the night are going quite well.
Spinning the Top: Meet the Multiplayers We should definitely play this card.
The Free-For-All Draft is easily my favorite format to write about, but it was some time before my Army buddies from Iraq could all collect together on the same day.
Hello, all! It’s that time of year again--snow, cold, and the excitement of opening those Morningtide packs and taking in that new card smell.
Today, I aim to lay out one of those aforementioned drafts, complete with picks and perhaps a thoughtful insight or two.
Today I'm talking about a format that has been rarely tried and (to my knowledge) never written about.
While Standard is the driving force of Magic, forging ahead with new innovations and ensuring that new players aren't overwhelmed by a massive card pool and still have a chance to play competitively, casual multiplayer is without doubt the heart and soul
Doing a card-by-card review of [I]Lorwyn[/I] would be both tedious and pointless. Technically, [I]every[/I] card can be used somehow, somewhen.
In keeping with tradition, my newest article will again be about my play group here in Baghdad, plus the unique situations that arise in our.
I call it My Masterpiece, not because it's the best deck the world has ever seen, but because it's the most satisfying pile of cards I've yet to throw into the chaos jungle.
In an article that has absolutely nothing to do with the Holy Grail, Luis learns first-hand why the urge to play mass destruction in multiplayer should be supressed, and how to turn a classic duel strategy into a viable deck for group play.
[This article first appeared in August of '05, and here it is again - have fun playing in groups with your friends and possibly family over your winter vacation! -ed.
So, Magic's Comprehensive Rules have finally acknowledged the existence of multiplayer Magic.
It’s 10:00 p.