MTG Salvation Article Archives: Category: Art of War and Magic
Hey howdy, hey! We're diving in to the meatiest goodness of Multiplayer theory in this latest section.
In Chapter 10A, we discussed Terrain, which turned into a self-contained meditation on "the different ways that a game can go".
I have a treat for you - brevity.
Ladyfrogs, Gentlebeans, it gives me great pleasure to introduce a further article in this series.
You're halfway through the manuscript when you set it down with a heavy thump.
Hey. Hey. We've been doing this for a while, right?
Mother nature said 'slow down', so naturally I kicked her in the face with my Energy legs!
Thus far, we've talked about the philosophy of EDH, the timing of a game, the importance of politics, and some pop culture.
Shalom, my readers! Today's article is all about stratagem and positioning yourself to make the best attacks, be they creature-based or spell-based.
Heck, its about time... I'd like to apologise for my incredibly unprofessional lapse in writingness.
Your angel shrieks as the lance passes through her side.