Archive: Monthly: May 2006
Telling Stories With Magic (May 31st, 2006)
What was Marlon Brando rebelling against? It was never entirely clear.
Control FREAK: Weird Fires at Regionals (May 30th, 2006)
Half of this article was written several days before Regionals occurred.
Terms, Metrics, and Mana V2.0 (May 29th, 2006)
The single most common reason people lose games in Magic is because of mana issues, be it mana flood, mana screw, or color screw.
Cranial Insertion: Of Abilities and Effects (May 28th, 2006)
Triggered abilities, continuous effects.
Post Prague (May 25th, 2006)
Unlike anything before it.
Dissension Art: the Good, the Bad, and the Guay (May 24th, 2006)
This article is all about the art of Dissension.
Dissension: A Guide to Value (May 23rd, 2006)
ome of you might remember my attempt to put a value to each rare in Guildpact before the set had hit general release.
Dissension Limited - Group Efforts (May 22nd, 2006)
Spell Snare is unplayable and Cackling Flames is nuts! That's right, it's time for Dissension's Limited review.
Cranial Insertion: Emptying the Mailbox (May 21st, 2006)
Eli, Thijs, and Tom have spent the last three weeks babbling about this new-fangled "Dissension" stuff, so our mailbox at cranial.
The Voice of Dissent: Extended (May 18th, 2006)
The effects of Ravnica Block have already been felt in Extended.
Why U/W Control Does Not Suck (May 17th, 2006)
There has been some consternation in the Magic community as the spoilers for Dissension have slowly been revealed to the public.
The Selesnya Solution: Playtesting for Regionals '06 (May 16th, 2006)
This is the start of a several part series that is going to show my progression of a Selesnya aggro deck for Regionals 06’ and the play testing that I do for it.
Playing Heartbeat: A Primer (May 15th, 2006)
Some countries still have Regionals or JSS qualifiers in the current Standard format, so you should know how to play with or against Heartbeat.
Cranial Insertion: Bureaucracy is Best (May 14th, 2006)
WHEREAS, it has been resolved that this entertaining, informative column (hereafter “Cranial Insertion”) dedicated to explaining the rules and intricacies of Magic: the Gathering trading card game (hereafter “Magic”) to an audience of thousands (h
MTGS Mini #15: WW & Me (May 12th, 2006)
Since 1994, I’ve loved the concept of the White Weenie deck.
Casual Magic: Fun with Enchantments (May 11th, 2006)
There are different types of casual cards.
Control Freak: An Introduction to Control in Standard (May 10th, 2006)
Control decks start to lose the moment they forfeit the ability to prevent things from happening for any sustained period of time.
Peasant in Standard: Peasants' Ire (May 8th, 2006)
I think most people would agree when I say that Kamigawa had some of the most lackluster creatures and creature abilities we have seen in a while.
Cranial Insertion: Cauldron Bubble (May 7th, 2006)
Welcome to Cranial Insertion, everyone.
Researching Vintage: A Look at Dissension (May 4th, 2006)
Overall, though, the outlook for Ravnica block has looked weak in comparison to the multiple deck types spawned from the Mirrodin and Kamigawa blocks.
Summer in the City: Dissension Design Review (May 3rd, 2006)
Hey, it's May and Dissension rolled around, finishing off the Ravnica Block as the last of the three sets, featuring three new guilds and a whole lot of new shenanigans of Magic's Research and Development team.
The Path of Aggression: Mono-Red Aggro in Standard (May 2nd, 2006)
There are a few reasons why Sligh (and I don't mean RDW) hasn't been played in Type 2.
The Perfect Casual Format, Part 1 (May 1st, 2006)
What draws players into various formats? Why play Casual? What IS Casual? Throughout this article series, I propose to address these questions and suggest some new ways for you or your playgroup to approach this magnificent card game we all know and lo
