Archive: Monthly: March 2006
MTGS Mini #12: Old Frontiers: Alpha/Beta/Unlimited (March 31st, 2006)
It was 1993, and the mathematics professor and game designer hit upon one of those rare, genuinely new ideas -- why not make a card game where the cards used are different each time? Where players can customize their decks, to work in diffent ways? It was
Legacy's Legacy (March 30th, 2006)
With last year's great showings at the Legacy World Championship, Wizards gave Legacy two Grand Prix this year.
Wordplay: Introduction (March 29th, 2006)
A while back, I had the idea to write an article on a fun little casual format (other than Mental Magic).
The Magic Sock: Feeling Blue (March 28th, 2006)
The Magic Sock is a video blog.
2HG Sealed - 2006 Champs (March 27th, 2006)
I was wandering the grey and frosty streets of London.
Cranial Insertion: Paper Anniversary (March 26th, 2006)
First, I’m going to do some Q&A, like we always do.
Magic Theory from the Ground Up: Part VII (March 23rd, 2006)
After learning the basics of card advantage and card impact, Timmy and Jimmy have set out to improve their ability to evaluate cards and their decisions during a game.
Taking Big Risks (March 22nd, 2006)
The format is Ravnica-Ravnica-Guildpact draft, or "RRG" to its friends.
Playing the Field (March 21st, 2006)
Being successful in Magic requires more than just being good at the game itself.
The Magic Sock: How to Build a Sealed Deck (March 20th, 2006)
The Magic Sock is a video blog.
Cranial Insertion: How to Play a Spell (March 19th, 2006)
Here we go, the last Cranial Insertion of our first year, magical number 52! This being the third Monday of the month, it's time for an in-depth look at something.
Law of the Draw: A Critical Look at the Vintage Restricted List (March 16th, 2006)
Besides the rules to which all constructed formats are bound, one law of the land prevents Vintage decks from descending into anarchy: the restricted list.
Field of Reality (March 15th, 2006)
Many of you are primarily paper Magic players.
Peasant in Standard (March 14th, 2006)
I make cheap decks.
Guildpact a la Casual (March 13th, 2006)
Welcome, casual players of the world.
Cranial Insertion: Nonnegative Thinking (March 12th, 2006)
Moko has been working overtime at sorting through the questions sent to cranial.
MTGS Mini: Working for the Clampdown (March 10th, 2006)
I hope all you guys remember this little gem from Darksteel.
Dredge: the Forgotten Standard (March 9th, 2006)
Dredge, forgotten? Say what homie? You been smokin' the doobie? Doin' the cystal? Dredge is all over Extended, and even shows up in Vintage and Legacy! How the heck can you say that Dredge is something anyone has forgotten about? Even my grandma kno
Pro Tour Volcanic Island (March 8th, 2006)
Pro Tour Honolulu is over now and the new Standard format was shaken up again with the inclusion of Guildpact and the three new guilds provided in that set, as we can easily judge from the results the Tour on the sunny island.
Mo'Land (March 7th, 2006)
Ever get mad because you lost the game due to mana screw or mana flood? You draw 5 lands in a row, but you keep a cool head knowing it has to end sometime, only to look at your next card and see another land.
For What It's Worth: Valuing New Cards (March 6th, 2006)
There has been plenty of complaining in the last month or so about how underpowered Guildpact is.
Cranial Insertion: All That Glitters (March 5th, 2006)
Welcome, ladies and germs, to yet another stellar edition of the most stupendous rules column on the internet.
MTGS Mini #10: Teams and Magic (March 3rd, 2006)
Teams have been around since the beginning of Magic: the Gathering.
Updated 5-Color Primer (March 2nd, 2006)
Word begins to spread of a new unsanctioned format that got its roots in Wisconsin.
[MTGS Classics] The Role of Luck in Magic (March 1st, 2006)
It is a widely known matter that the trading card game Yu-Gi-Oh! originated in Ancient Egypt.
