Archive: Monthly: July 2006
The Coldsnap Standard Review Theatre (July 31st, 2006)
Today on Salvation Theatre, we are exploring a fascinating new set and its implications for our most prolific tournament format: Standard.
Cranial Insertion: Questions of Climate Change (July 30th, 2006)
Welcome back to Cranial Insertion, where we are slowly recovering from the recent icy temperatures.
MTGS Minis: Jaya Ballard on Protection from Red (July 28th, 2006)
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Jaya Ballard on Coldsnap Design (July 26th, 2006)
Greetings, friend.
Loamin' it Up in Legacy (July 25th, 2006)
Ravnica block is over, and the block that was promised to be a huge set for the Legacy player overall has been somewhat of a dissapointment.
Monday Night Magic News: Not Enough Coldsnap (July 24th, 2006)
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Cranial Insertion: Paradoxes of Defense (July 23rd, 2006)
From time to time, we’ve done several one-topic articles here, where we spend the entire piece telling you all there is to know about one Magical subject.
Guises of Magic: Sparky's Cultists (July 21st, 2006)
When playing a game of Magic: The Gathering, it is usually a duel between two planeswalkers who have gained vast knowledge by viewing and learning from the history of the many planes in the Multiverse.
[MTGS Classics] Guilds of Ravnica (July 19th, 2006)
What happens when a guild has to be two colours, when it has two philosophies, two meanings of life, two goals? It has to find a way to unite them all in one, clear idea, and this becomes the guild's identity.
[MTGS Classics] The Quest for Magic (July 19th, 2006)
Originally published in November 2005, this article was extremely popular for its philosophical viewpoint and talking cat, easily winning Article of the Month.
Monday Night Magic News: It's a Dragon! (July 17th, 2006)
Hello and welcome to Monday Night Magic, a weekly podcast that brings you the week's news in Magic: the Gathering, along with a few added extras.
Cranial Insertion: Coldsnap in the Desert (July 16th, 2006)
Still got questions? Send them to cranial.
Coldsnap Casual Review (July 14th, 2006)
I'm really excited about what Coldsnap is offering the casual player.
[MTGS Classics] Of Mice and Mulligans (July 12th, 2006)
For most players with little tournament experience, it's very easy to underestimate the importance of the mulligan.
Friggorid, Standard, and Coldsnap (July 11th, 2006)
Yawgmoth's Will is arguably the single most powerful card ever printed for use in constructed magic.
Maximize Your Winnings on MTGO (July 10th, 2006)
Magic Online has a variety of tournaments you can participate in, including regular 8-person draft queues, premier sealed and constructed tournaments, 8-person constructed queues, and 4-week sealed deck leagues.
Cranial Insertion: From the Frozen Tundra (July 9th, 2006)
Welcome to this week’s Cranial Insertion, from the frozen tundra of Dominaria.
The REAL Casual (July 7th, 2006)
Casual is the game as Richard Garfield originally meant it to be played: There might be one of a power card floating around, but that’s it.
RGD Booster Draft (July 5th, 2006)
I watched my opponent's Azorius First-Wing deal another two points to my face.
[MTGS Classics] Standardizing Standard: Mono Blue Control (July 4th, 2006)
Mono Blue Control.
Sucking at Legacy: Rakdos in 1.5 (July 3rd, 2006)
Obviously, there are some issues with this deck.
Cranial Insertion: Of Mice and Monkeys (July 2nd, 2006)
Two of this year's three Champs tournaments are over, a Pro Tour just went by, middle of the summer.
