Remember the Weatherlight, Part V(b): Imperfect Parts


Click Here to Read [url=]Part 1[/url] [url=]Part 2[/url] [url=]Part 3[/url] [url=]Part 4[/url] [url=]Part 5.1[/url]

[box=600][float=right][IMG][/IMG][/float]After months of fighting, the [mtgswiki]Dominaria[/mtgswiki]ns hold [mtgswiki]Yavimaya[/mtgswiki], [mtgswiki]Llanowar[/mtgswiki], [mtgswiki]Koilos[/mtgswiki], and the deepest oceans. Two forests, a desert, and some water. Sure, a few holdouts remain in various parts of the world, but organized resistance is limited to these few distant realms. And then, the overlay happens.[/box] [box=600][float=left][IMG][/IMG][/float]When [i][mtgswiki]Weatherlight[/mtgswiki][/i] took its day trips there during the Invasion, the dread plane of [mtgswiki]Rath[/mtgswiki] was covered in [mtgswiki]Phyrexia[/mtgswiki]n troops. The crew could not figure out why. But suddenly, to its horror, the entire Coalition at [mtgswiki]Koilos[/mtgswiki] finds itself utterly surrounded. The [mtgswiki]flowstone[/mtgswiki] plane reached completion, and the entire surface overlayed itself upon [mtgswiki]Dominaria[/mtgswiki]—carrying the [mtgswiki]Phyrexia[/mtgswiki]n armies with it.[/box] [box=600][float=right][IMG][/IMG][/float][i][mtgswiki]Weatherlight[/mtgswiki][/i] returns to the skies as the army rushes to prepare itself for battle. Then, it disappears. The [i][mtgswiki]Weatherlight[/mtgswiki][/i] crew is stunned as more and more of its allies disappear, and the [mtgswiki]Phyrexia[/mtgswiki]n army and antiaircraft tighten around the skyship and the one remaining titan engine—[mtgswiki]Urza[/mtgswiki] himself. The last second before they are destroyed, [mtgswiki]Urza[/mtgswiki] planeswalks ship and engine both away.[/box] [box=600][float=left][IMG][/IMG][/float]They appear off the coast of [mtgswiki]Urborg[/mtgswiki], where [mtgswiki]Barrin[/mtgswiki] had fought his last, losing battle. However, [mtgswiki]Urza[/mtgswiki] has miscalculated, and gets to take a bath.[/box] [box=600][float=right][IMG][/IMG][/float]The outer [mtgswiki]Urborg[/mtgswiki]an isle is swarming with [mtgswiki]Phyrexia[/mtgswiki]ns, but something is odd about them. They are not acting as fighters or killers, but [i]pilgrims[/i] . . . and [mtgswiki]Gerrard[/mtgswiki] realizes that the center of their adoration is the devastated ruins of [mtgswiki]Crovax[/mtgswiki]’s childhood estate. He wonders: just how high has [mtgswiki]Crovax[/mtgswiki] risen?[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Crovax[/mtgswiki] has changed a lot since he was a [i][mtgswiki]Weatherlight[/mtgswiki][/i] cabin hand.[/box] [box=600][float=right][IMG][/IMG][/float]He is having a casual chat with his parents’ remains when the hastily repaired [mtgswiki]Tsabo Tavoc[/mtgswiki] is brought before him. She thinks she is to be his second in command. He has other plans for the general who abandoned her army and lost [mtgswiki]Koilos[/mtgswiki].[/box] [box=600][float=left][IMG][/IMG]
The [mtgswiki]flowstone[/mtgswiki] beneath her legs holds her fast
as [mtgswiki]Crovax[/mtgswiki] rips her apart. She screams, and asks
if she is to be fed to his vampire hounds. [mtgswiki]Crovax[/mtgswiki]
gives a shark-toothed grin—no, that privilege
belongs to the Evincar. [/float][float=right][IMG][/IMG][/float][/box] [box=600][float=left][IMG][/IMG][/float]A few of [mtgswiki]Urza[/mtgswiki]’s allies don’t go straight to their rendezvous point on the first sphere of [mtgswiki]Phyrexia[/mtgswiki]. [mtgswiki]Tevesh Szat[/mtgswiki] has a little chat with [mtgswiki]Darigaaz[/mtgswiki], returning him and the [mtgswiki]dragon[/mtgswiki] nations to [mtgswiki]Shiv[/mtgswiki] where the [mtgswiki]Phyrexia[/mtgswiki]ns are attacking an ancient mural of a [mtgswiki]dragon[/mtgswiki]. [mtgswiki]Szat[/mtgswiki] tells [mtgswiki]Darigaaz[/mtgswiki] the tale of the Primevals, five [mtgswiki]dragon[/mtgswiki]s that ruled the world in ancient times, that could be resurrected to fight the [mtgswiki]Phyrexia[/mtgswiki]ns and make [mtgswiki]dragon[/mtgswiki]s the dominant species once again. The [mtgswiki]Phyrexia[/mtgswiki]ns had already destroyed the remains of the first. . . . [/box] [box=600][float=right][IMG][/IMG][/float]. . . but he does take them to the second, deep in [mtgswiki]Yavimaya[/mtgswiki]. [mtgswiki]Darigaaz[/mtgswiki] doesn’t really know how to free the Primeval from her prison inside a magnigoth [mtgswiki]treefolk[/mtgswiki] , but he feels her calling to him. When the leader of the black [mtgswiki]dragon[/mtgswiki]s grows impatient and even hostile, [mtgswiki]Darigaaz[/mtgswiki]’s normal diplomacy is overwritten by rage. He impales the other [mtgswiki]dragon[/mtgswiki] on the tree, and it begins to open.[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Darigaaz[/mtgswiki] is enamored with [mtgswiki]Rith[/mtgswiki] as soon as she emerges. The green [mtgswiki]dragon[/mtgswiki] is beautiful, and powerful, and commanding… and hugely disappointed with what has become of her race. She takes de facto command, and leads the [mtgswiki]dragon[/mtgswiki] nations to free another.[/box] [box=600][float=right][IMG][/IMG][/float]Just after the [mtgswiki]dragon[/mtgswiki]s leave, the magnigoths awaken. Trees the size of cities, they were charged with holding [mtgswiki]Rith[/mtgswiki] for eternity after the Primevals were first defeated by mortals, millennia earlier. Now, they started moving to get [mtgswiki]Rith[/mtgswiki] back.[/box] [box=600][float=right][IMG][/IMG][/float]. . . with a few thousand [mtgswiki]kavu[/mtgswiki] hitching a ride in their canopies. [/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Eladamri[/mtgswiki] and his [mtgswiki]Llanowar[/mtgswiki] elves, meanwhile, appear in the frigid reaches of [mtgswiki]Keld[/mtgswiki]. [mtgswiki]Eladamri[/mtgswiki] gasps as he recognizes the forest nestled in the [mtgswiki]Keldon[/mtgswiki] hinterland—the [mtgswiki]Skyshroud[/mtgswiki]. His home has followed him to [mtgswiki]Dominaria[/mtgswiki]. And now, it is dying. The trees of [mtgswiki]Skyshroud[/mtgswiki], the Rootwater underneath, neither can survive in this climate. So he calls in a favor.[/box] [box=600][float=left][IMG][/IMG][/float]He had become the “Seed of [mtgswiki]Freyalise[/mtgswiki]” to save the elves of [mtgswiki]Llanowar[/mtgswiki], who worship the [mtgswiki]planeswalker[/mtgswiki]. Now, he prays to her, demanding (politely) that she protect his homeland in return. She consents, casting a spell to protect the forest from the climate and the natives, but if he wants to protect it from the [mtgswiki]Phyrexia[/mtgswiki]ns to come, he’ll have to make an alliance with the [mtgswiki]Keldon[/mtgswiki]s, even then furiously circling the forest, wondering why they aren’t able to enter it.[/box] [box=600][float=left][img][/img][/float]As the ground war on [mtgswiki]Urborg[/mtgswiki] heats up, [mtgswiki]Agnate[/mtgswiki]’s [mtgswiki]metathran[/mtgswiki] take mile after putrid mile—the battle is much more fluid than the grinding trenches of [mtgswiki]Koilos[/mtgswiki]. However [mtgswiki]Agnate[/mtgswiki] gets overconfident, and is lured into a trap . . . before being rescued by a powerful new ally.[/box] [box=600][float=right][IMG][/IMG][/float]The [mtgswiki]metathran[/mtgswiki] are saved by an army of undead, who fall upon the [mtgswiki]Phyrexia[/mtgswiki]n zombies and machines, while pulling the [mtgswiki]metathran[/mtgswiki] out of the quicksand trap. The [mtgswiki]Phyrexia[/mtgswiki]ns are defeated, but [mtgswiki]Agnate[/mtgswiki] is not sure what to do about this new undead ally… who looks disconcertingly identical to [mtgswiki]Thaddeus[/mtgswiki].[/box] [box=600][float=left][IMG][/IMG][/float]The Lich Lord [mtgswiki]Dralnu[/mtgswiki] tells [mtgswiki]Agnate[/mtgswiki] that he and his undead minions are all former soldiers, serving as they can in this unlife. There is no afterlife, he says, no Valhalla—simply nothingness. He offers warriors an afterlife of service and duty. In this way, he pays tribute to the honored dead. [mtgswiki]Agnate[/mtgswiki] accepts this alliance, performing a ritual of unity with him by washing his feet.[/box] [box=600][float=right][img][/img][/float]Looking down on the battlefield, [i][mtgswiki]Weatherlight[/mtgswiki][/i]’s crew notices [mtgswiki]Agnate[/mtgswiki] and many of his troops go missing, and muses on where reinforcements could be found. [mtgswiki]Gerrard[/mtgswiki] suggests [mtgswiki]Tahngarth[/mtgswiki]’s homeland, Talruum, though the [mtgswiki]minotaur[/mtgswiki] is grimly hesitant. His culture puts a lot of emphasis on appearance, and after his stay in Volarth’s dungeon, he is a mutated, monstrous caricature of a [mtgswiki]minotaur[/mtgswiki]. Nevertheless, once [mtgswiki]Gerrard[/mtgswiki] gets the idea, he can’t be swayed.[/box] [box=600][float=left][img][/img][/float][mtgswiki]Tahngarth[/mtgswiki] is slightly disturbed to find that his homeland simply [i]doesn’t exist[/i] anymore, thanks to [mtgswiki]Teferi[/mtgswiki]’s meddling. He is silently thankful for not having to face his brethren, but [mtgswiki]Gerrard[/mtgswiki]’s one-track mind simply thinks of the next source of minotaurs—the storied [mtgswiki]Hurloon[/mtgswiki] range. [i][mtgswiki]Weatherlight[/mtgswiki][/i] shifts there, only to find that the [mtgswiki]Hurloon[/mtgswiki] capital was burned during the planeshift, and the male fighters have been drugged and prepared for transformation—just like Tahngarth. Of course you know, this means war.[/box] [box=600][float=right][img][/img][/float]Chain of command be damned, [mtgswiki]Tahngarth[/mtgswiki] orders the ship into landing, and loading a full thousand of the unconscious minotaurs aboard. The ship takes massive damage in the battle, and is too heavy to lift off. They accelerate to planeshift speed, cruising on their landing spars, and flash to [mtgswiki]Yavimaya[/mtgswiki], where [mtgswiki]Multani[/mtgswiki] (residing in the living boards of the ship) has the trees catch the ship so the crash doesn’t kill all aboard.

[b]Times [i][mtgswiki]Weatherlight[/mtgswiki][/i] has crashed: 5[/b][/box] [box=600][float=left][IMG][/IMG][/float]Oceans away, [mtgswiki]Rith[/mtgswiki] and [mtgswiki]Darigaaz[/mtgswiki] arrive in New Argive, or what’s left of it. The nation that arose out of the unification of [mtgswiki]Balduvia[/mtgswiki] and [mtgswiki]Kjeldor[/mtgswiki] had been a powerful source of White mana—and thus a priority target in the early days of the invasion. The great library of New Argive had been razed, all its books burned. Beneath that library, however, was the foundation of an even greater ancient one, beneath which the White Primeval is pinioned. [mtgswiki]Rith[/mtgswiki] tricks the leaders of the other four [mtgswiki]dragon[/mtgswiki] nations into mana burning themselves to death, and that sacrifice frees [mtgswiki]Treva[/mtgswiki].[/box] [box=600][float=right][IMG][/IMG][/float]Oceans away from that, (the same oceans, actually,) [mtgswiki]Eladamri[/mtgswiki] has formed an alliance with the [mtgswiki]Keldon[/mtgswiki]s in the same way he had won [mtgswiki]metathran[/mtgswiki] allegiance—trial by combat. Now, the small elvish army joins the huge [mtgswiki]Keldon[/mtgswiki] host, marching for the [mtgswiki]Necropolis[/mtgswiki], the most holy site in the [mtgswiki]Keldon[/mtgswiki] Twilight religion.[/box] [box=600][float=left][IMG][/IMG][/float]The [mtgswiki]Necropolis[/mtgswiki] is the resting place for all the great heroes of [mtgswiki]Keldon[/mtgswiki] history. According to the Twilight legends, at the end of time, the heroes of [mtgswiki]Keld[/mtgswiki] will rise to fight invaders. Atop the [mtgswiki]Necropolis[/mtgswiki] is the dock of the [mtgswiki]Golden Argosy[/mtgswiki], a mystical ship that will carry those heroes to their destiny. However, now a [mtgswiki]Phyrexia[/mtgswiki]n army outnumbering the combined [mtgswiki]Keldon[/mtgswiki] and elvish (Kelvish?) host is marching for this hallowed ground, and the alliance rushes to prevent its desecration.[/box] [box=600][float=right][IMG][/IMG][/float]The Kelvish host fights as hard and as fast as it can, but colos and longships cannot outpace the huge [mtgswiki]Phyrexia[/mtgswiki]n army. Not just the [mtgswiki]Necropolis[/mtgswiki], but all of [mtgswiki]Keld[/mtgswiki] seems lost. Then, as the [mtgswiki]Necropolis[/mtgswiki] is overrun, there is a flash, and the legends of [mtgswiki]Keld[/mtgswiki]’s history rise again.[/box] [box=600][float=left][IMG][/IMG][/float]Problem is, they fight on the wrong side. The [mtgswiki]Keldon[/mtgswiki] dead rise to fight the [mtgswiki]Keldon[/mtgswiki] living. The religious shock alone is enough to render many [mtgswiki]Keldon[/mtgswiki]s unable to fight. Then, things REALLY get nasty, when a holy artifact strikes one of the [mtgswiki]Keldon[/mtgswiki] dead, and through such blasphemy, causes a volcano to erupt beneath the glacier on which the battle is fought. Soon, a geyser of lava is surrounded by a whirlpool of icy water, in which everyone is equally doomed.[/box] [box=600][float=right][IMG][/IMG][/float]On [mtgswiki]Phyrexia[/mtgswiki], the Nine Titans have already begun their destructive descent down the spheres. Both [mtgswiki]Urza[/mtgswiki] and [mtgswiki]Szat[/mtgswiki] have visited the plane in the past, and [mtgswiki]Urza[/mtgswiki] has spent centuries discovering critical junctures and support structures, and the Titans systematically attack each of these, while fending off the deadly and endless defenders of the hellish plane, although [mtgswiki]Urza[/mtgswiki] is increasingly pausing to marvel at the mechanical perfection of it. (Incidentally, I think that is [mtgswiki]Taysir[/mtgswiki] on the left there, next to the implosion)[/box] [box=600][float=left][IMG][/IMG][/float]However, a tragic ‘accident’ quickly occurs, when [mtgswiki]Kristina[/mtgswiki] is forced from her engine into the area [mtgswiki]Tevesh Szat[/mtgswiki] was breathing a huge acid cloud. [mtgswiki]Taysir[/mtgswiki] attacks him immediately—she was an old flame of his after all. [mtgswiki]Szat[/mtgswiki] insists it was a tragic accident, and the Eight Titans continue.[/box] [box=600][float=right][IMG][/IMG][/float]After another session of refit and repair, [i][mtgswiki]Weatherlight[/mtgswiki][/i] again sets sail. The now-conscious minotaurs have learned of [mtgswiki]Tahngarth[/mtgswiki]’s insistence on helping them; they show him that only his courage matters to them, not his appearance. However, the same is not true when the [mtgswiki]minotaur[/mtgswiki] commander, [mtgswiki]Grizzlegom[/mtgswiki], encounters his new allies. While he holds [mtgswiki]Agnate[/mtgswiki] in high esteem, [mtgswiki]Dralnu[/mtgswiki] he does not trust at all.[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Agnate[/mtgswiki] will not be swayed from his alliance with [mtgswiki]Dralnu[/mtgswiki], insisting the undead man is a noble warrior. Moreover, [mtgswiki]Dralnu[/mtgswiki]’s zombies, skeletons, and other ghoulish troops make up the bulk of Coalition forces on [mtgswiki]Urborg[/mtgswiki]. With [mtgswiki]Dralnu[/mtgswiki]’s help, [mtgswiki]Phyrexia[/mtgswiki]n forces have been driven back almost to the Stronghold itself.[/box] [box=600][float=right][IMG][/IMG][/float]In the end, [mtgswiki]Agnate[/mtgswiki] provides [mtgswiki]Grizzlegom[/mtgswiki] the proof the [mtgswiki]minotaur[/mtgswiki] needs of [mtgswiki]Dralnu[/mtgswiki]’s duplicity—the [mtgswiki]metathran[/mtgswiki] general is dying of a slow rotting disease, spreading up from where the lich had washed his feet in the alliance ceremony. [mtgswiki]Grizzlegom[/mtgswiki] finally makes [mtgswiki]Agnate[/mtgswiki] recognize the truth—he has turned Death against Death, merely chosen one to rule instead of the other. If [mtgswiki]Dralnu[/mtgswiki] is not stopped, he will take control of the entire Coalition, by taking control of [mtgswiki]Agnate[/mtgswiki]. [mtgswiki]Agnate[/mtgswiki] agrees to pass command on to [mtgswiki]Grizzlegom[/mtgswiki], if only the [mtgswiki]minotaur[/mtgswiki] will do for him what he did for [mtgswiki]Thaddeus[/mtgswiki]. [mtgswiki]Grizzlegom[/mtgswiki] ends [mtgswiki]Agnate[/mtgswiki]’s life, then his unlife, assassinates [mtgswiki]Dralnu[/mtgswiki], and leads the living army against their undead allies.[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Treva[/mtgswiki] and [mtgswiki]Rith[/mtgswiki] lead [mtgswiki]Darigaaz[/mtgswiki] and the terrorized [mtgswiki]dragon[/mtgswiki] nations to an ocean trench where the next Primeval is imprisoned. [mtgswiki]Darigaaz[/mtgswiki] [i]tries[/i] to object to the escalating sacrifices of mortal [mtgswiki]dragon[/mtgswiki]s, but can do nothing against the two Primevals, and hundreds of his kin die diving toward [mtgswiki]Dromar[/mtgswiki]’s gilded cage.[/box] [box=600][float=right][IMG][/IMG][/float][mtgswiki]Dromar[/mtgswiki] is the greediest of the [mtgswiki]dragon[/mtgswiki]s, and was captured by giving him all the wealth he could desire. [mtgswiki]Rith[/mtgswiki] destroys it, thus forcing the Primeval back into the world. With three Primevals holding him in thrall, [mtgswiki]Darigaaz[/mtgswiki]’s better self is virtually dormant. His temper is short, and his anger a terror to behold. He flies with [mtgswiki]Rith[/mtgswiki], [mtgswiki]Treva[/mtgswiki], and [mtgswiki]Dromar[/mtgswiki], virtually their equal in power, as they make their way to the site of the final, Black Primeval. And where else would that be, but [mtgswiki]Urborg[/mtgswiki]?[/box] [box=600][float=left][IMG][/IMG][/float]The Eight Titans have split up, each to plant a charge on some essential support struts of the third sphere (probably). [mtgswiki]Daria[/mtgswiki], outside her suit, has wriggled her way between some really tight pipes toward some target that creates an inconvenient ‘prevents planeswalking’ zone. She sets the bomb, turns to leave, and finds herself face to maw with [mtgswiki]Tevesh Szat[/mtgswiki]. She tries to run, but the draconic walker is to big, too fast, and too hungry. Afterwards, [mtgswiki]Szat[/mtgswiki] returns to his own Titan Engine.[/box] [box=600][float=right][IMG][/IMG][/float]When [mtgswiki]Taysir[/mtgswiki] finds out [mtgswiki]Szat[/mtgswiki] ate his adoptive daughter, he becomes furious, but [mtgswiki]Urza[/mtgswiki] calmly replies that he expected [mtgswiki]Szat[/mtgswiki] to betray them, and matters are well in hand. He explains that he had devised a powerful weapon known as a "soul bomb," that would take the souls of many thousands of mortals to charge . . . or of just one [mtgswiki]planeswalker[/mtgswiki]. [mtgswiki]Barrin[/mtgswiki] had told him there was no ethical way to charge it. So, being [mtgswiki]Urza[/mtgswiki] (i.e. insane), he deliberately included a ‘walker in the Titans whom he knew would betray them. And the moment he felt justified in doing so, he initiated the kill rubrick in [mtgswiki]Szat[/mtgswiki]’s suit. [/box] [box=600][float=left][IMG][/IMG][/float]Under the glacier in [mtgswiki]Keld[/mtgswiki], [mtgswiki]Eladamri[/mtgswiki] and [mtgswiki]Sivvi[/mtgswiki] have somehow survived, along with a few odd [mtgswiki]Keldon[/mtgswiki]s and elves here and there. Most miraculous of all, though, is that they do so from the decks of the [mtgswiki]Golden Argosy[/mtgswiki], sailing immaculate and radiant among the dark depths. The surviving [mtgswiki]Keldon[/mtgswiki]s realize now the truth of Twilight: the dead legends of [mtgswiki]Keld[/mtgswiki] were simply that—dead. Now, the Argosy was picking up the [i]true[/i] heroes of [mtgswiki]Keld[/mtgswiki], and it would take them to the battle to decide the destiny of the world. [mtgswiki]Eladamri[/mtgswiki] and [mtgswiki]Sivvi[/mtgswiki] take comfort in each other as they await to face the dawn.[/box] [box=600][float=right][IMG][/IMG][/float]The advance at [mtgswiki]Urborg[/mtgswiki] has ground to a halt, without [mtgswiki]Dralnu[/mtgswiki]’s undead armies to support it (and with [mtgswiki]Grizzlegom[/mtgswiki]’s living army diminished by destroying it). [mtgswiki]Weatherlight[/mtgswiki] controls the skies, granting one significant advantage for the Coalition forces. That is, until its old enemy rises to challenge it.[/box] [box=600][float=left][IMG][/IMG][/float]When [i][mtgswiki]Weatherlight[/mtgswiki][/i] and [i]Predator[/i] first met, the [mtgswiki]Dominaria[/mtgswiki]ns got their ass kicked. The second time, they won by a quirk of chance. This time, [i]Predator[/i] is no contest. [i][mtgswiki]Weatherlight[/mtgswiki][/i] has grown bigger, faster, stronger . . . the crew has about 50,000 more experience points each, the armaments have been improved five or six times over.[/box] [box=600][float=right][IMG][/IMG][/float] However, [i]Predator[/i] is not expected to truly challenge [i][mtgswiki]Weatherlight[/mtgswiki][/i], to the point that [mtgswiki]Crovax[/mtgswiki] is really just throwing it away to make a point. Greven, in his ONLY SCENE in the Invasion trilogy, is being mind-controlled by [mtgswiki]Crovax[/mtgswiki], and is flippantly tossed to his death.[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Ertai[/mtgswiki], broken by the loss of Belbe as well as some torturous mutations, is [mtgswiki]Crovax[/mtgswiki]’s loyal lapdog now, but even were he not, he would enjoy taking some measure of revenge against [mtgswiki]Gerrard[/mtgswiki]. With a simple teleport spell, he appears behind "our hero." [mtgswiki]Squee[/mtgswiki] jumps [mtgswiki]Ertai[/mtgswiki] to try to save [mtgswiki]Gerrard[/mtgswiki], but in the end only gets himself captured along with his commander.[/box] [box=600][float=right][IMG][/IMG][/float][mtgswiki]Crovax[/mtgswiki] is delighted. Not only has he captured his former commander and crewmate, his counterpart among [mtgswiki]Urza[/mtgswiki]’s forces, but he also has [mtgswiki]Squee[/mtgswiki] to play with. [mtgswiki]Gerrard[/mtgswiki] must first be dealt with, starting with the classic villainous “We are not so different, you and I,” speech. After that, though, comes the true temptation: [mtgswiki]Yawgmoth[/mtgswiki] sends [mtgswiki]Crovax[/mtgswiki] [mtgswiki]Selenia[/mtgswiki], makes her manifest. She is tangible, real—alive. [mtgswiki]Crovax[/mtgswiki] beheads [mtgswiki]Squee[/mtgswiki], who (thanks to [mtgswiki]Yawgmoth[/mtgswiki]) rises only a moment later, whole but confused. All of this is to show [mtgswiki]Gerrard[/mtgswiki] one thing: [mtgswiki]Yawgmoth[/mtgswiki] controls death. And he can bring [mtgswiki]Hanna[/mtgswiki] back.
[/box] [box=600][float=left][IMG][/IMG][/float]The deeper the Titans (now Six) get into [mtgswiki]Phyrexia[/mtgswiki], the more [mtgswiki]Urza[/mtgswiki] laments every step in its destruction. The others—[mtgswiki]Bo Levar[/mtgswiki] and [mtgswiki]Freyalise[/mtgswiki] particularly—call him on it, questioning his loyalties. He assures them that he is committed to destroying [mtgswiki]Phyrexia[/mtgswiki], masterpiece though it is.[/box] [box=600][float=right][IMG][/IMG][/float]However, when it comes time to set the master bomb, that will set off all the other soul bombs at once, [mtgswiki]Urza[/mtgswiki] cannot do it. [mtgswiki]Yawgmoth[/mtgswiki] speaks to him in his head, seducing him, and [mtgswiki]Urza[/mtgswiki] turns. [mtgswiki]Yawgmoth[/mtgswiki] does not act surprised, but cannot accept the change of heart in his millennial nemesis so quickly. He puts [mtgswiki]Urza[/mtgswiki] through a test, summoning the ‘walker to the punishment sphere. There, [mtgswiki]Urza[/mtgswiki] sees his brother, Mishra, still alive after 4000 years of torment. He is given the choice—save Mishra, or serve [mtgswiki]Yawgmoth[/mtgswiki]. He tells Mishra, "goodbye," and walks away.[/box] [box=600][float=left][IMG][/IMG][/float]The [mtgswiki]dragon[/mtgswiki] nations arrive at last at [mtgswiki]Urborg[/mtgswiki], and [mtgswiki]Rith[/mtgswiki] explains to [mtgswiki]Darigaaz[/mtgswiki] how the quest will truly be completed. Each Primeval stands for a part of the life cycle: [mtgswiki]Rith[/mtgswiki] is birth, [mtgswiki]Treva[/mtgswiki] is childhood, [mtgswiki]Dromar[/mtgswiki] adulthood, and [mtgswiki]Crosis[/mtgswiki], the last, is Death. The sacrifice needed to reawaken [mtgswiki]Crosis[/mtgswiki] is the sacrifice of the other four Primevals. And what of the Red one? Why, the Red one is, and has always been, [mtgswiki]Darigaaz[/mtgswiki] himself—rebirth.[/box] [box=600][float=right][IMG][/IMG][/float]Four mighty [mtgswiki]dragon[/mtgswiki]s plunge into the muck of [mtgswiki]Urborg[/mtgswiki]’s deepest swamp, and five omnipotent ones emerge. Their control over the mortal [mtgswiki]dragon[/mtgswiki]s is complete. They give no thought to the plight of the other races, and when they see something else daring to claim the sky as its own—[i][mtgswiki]Weatherlight[/mtgswiki][/i] they attack it with the anger of gods. The ship may be powerful, but five [mtgswiki]dragon[/mtgswiki]-gods is more than it can take.[/box] [box=600][float=left][IMG][/IMG][/float][i][mtgswiki]Weatherlight[/mtgswiki][/i] does all it can to fly evasively, but there doesn’t seem much hope . . . until what looked like a fast-moving Sargasso rises from the ocean. The Magnigoth [mtgswiki]treefolk[/mtgswiki] have finally tracked down [mtgswiki]Rith[/mtgswiki], and [mtgswiki]Multani[/mtgswiki] guides [mtgswiki]Weatherlight[/mtgswiki] among their branches as the [mtgswiki]kavu[/mtgswiki] bound down from them to join in the ground battle. [mtgswiki]Rith[/mtgswiki] is captured, and [mtgswiki]Darigaaz[/mtgswiki] regains a little of his mind—but not enough. He attacks [i][mtgswiki]Weatherlight[/mtgswiki][/i] latching onto the side, digging into it to tear out its [mtgswiki]Thran[/mtgswiki] heart. But the power of another god gets in his way—[mtgswiki]Karn[/mtgswiki] blocks his path, and with the touch of a burgeoning deity, reawakens the memories of the mortal [mtgswiki]Darigaaz[/mtgswiki]. Horrified at what he has become, [mtgswiki]Darigaaz[/mtgswiki] plummets toward a volcano of his own making, sacrificing his life to weaken the remaining Primevals.[/box] [box=600][float=right][img][/img][/float]As [i][mtgswiki]Weatherlight[/mtgswiki][/i] plummets again to the ground ([b]Times [i][mtgswiki]Weatherlight[/mtgswiki][/i] has crashed: 6[/b]), the ground battle has stalled, when a golden ship unloads an army of the mightiest heroes of [mtgswiki]Keld[/mtgswiki]—[mtgswiki]elf[/mtgswiki] and human alike. The advance resumes.[/box] [box=600][float=left][img][/img][/float]The crew defends the ship and otherwise does what it can, but the damage this time is just too extensive. They have lost [mtgswiki]Hanna[/mtgswiki]. They have lost [mtgswiki]Gerrard[/mtgswiki]. The engine is smashed. But [mtgswiki]Karn[/mtgswiki], increasingly cryptic [mtgswiki]Karn[/mtgswiki] emerges from below, holding the [i][mtgswiki]Thran[/mtgswiki] Tome[/i], and saying he knows how to save [mtgswiki]Dominaria[/mtgswiki].[/box] [box=600][float=right][IMG][/IMG]
. . . while on the ninth sphere of [mtgswiki]Phyrexia[/mtgswiki],
[mtgswiki]Dominaria[/mtgswiki]’s two greatest heroes bow
in fealty to [mtgswiki]Yawgmoth[/mtgswiki] himself.[/float][float=left][IMG][/IMG][/float][/box]

To be concluded next time!
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