Remember the Weatherlight, Part V(c): Imperfect Parts


Click Here to Read [URL=""]Part 1[/URL] [URL=""]Part 2[/URL] [URL=""]Part 3[/URL] [URL=""]Part 4[/URL] [URL=""]Part 5.1[/URL] [url=]Part 5.2[/url]

[box=600][float=right][IMG][/IMG][/float]And that, my friends, is where it all started really going wrong.

I mean, yes, this twist ending was fairly contrived, and yes, the whole arc about the Primevals more or less inexplicable and owing to J. Robert King’s annoying penchant for inventing new and unnecessary epochs in [mtgswiki]Dominaria[/mtgswiki]’s prehistory, and yes, the prerevisionist planeswalkers were with little to no development and the lack of ceremony characteristic of a writer who didn’t care to do research about them, and yes, there were numerous moments that, even for fantasy, strain suspension of disbelief. But between the nobility of [mtgswiki]Agnate[/mtgswiki] and [mtgswiki]Eladamri[/mtgswiki]—not to mention the latter’s increasing sexual tension with [mtgswiki]Sivvi[/mtgswiki]—the first two sets of the block had enough to redeem their faults.[/box] [box=600][float=left][IMG][/IMG][/float]I mean, sure, the essential outline for [I]Invasion[/I] was “Banter! Explosion! Tragedy! Repeat!”, and for [I]Planeshift[/I] was “Banter! Explosion! Explosion! Betrayal! Repeat!”. There were some campy moments that seemed reminiscent of an Edgar Rice Burroughs adventure novel—amusing, but not actually quality. However, the formula for [I]Apocalypse[/I] was similar to the accursed one King would use two years later, writing [I]Onslaught[/I] block: “Banter! Explosion! Inexplicable! Banter! Banter! Inexplicable! Catastrophe!” Instead of the reader going, “Neat!” and “Oh no!”, the reader goes “Huh?” and “I guess?” and “What the deuce?”…

Aww, hell, you’ll see what I mean.[/box] [box=600][float=right][IMG][/IMG][/float]The Lord of the Wastes (though this title isn’t mentioned after Exodus, really) delights in the victory of his two greatest enemies changing sides (though I suspect they’d be about as useful to his cause as Italy was to the Axis). However, simply accepting their loyalty would not be the [mtgswiki]Phyrexia[/mtgswiki]n way—they must earn [mtgswiki]Yawgmoth[/mtgswiki]’s good favor, through battle. Whoever can kill the other shall be his most trusted servant, and be granted any boon they wish.[/box] [box=600][float=left][IMG][/IMG][/float]Before you mention the obvious, [mtgswiki]Yawgmoth[/mtgswiki] also temporarily disables [mtgswiki]Urza[/mtgswiki]’s planeswalking and magical abilities, putting them on a relatively even footing. If [mtgswiki]Urza[/mtgswiki] wins, he wishes to be taught the glories of [mtgswiki]Phyrexia[/mtgswiki], how to make machines truly live. [mtgswiki]Gerrard[/mtgswiki]’s desired boon, to the surprise of no one, is to have [mtgswiki]Hanna[/mtgswiki] returned to him, alive and free of [mtgswiki]Yawgmoth[/mtgswiki]’s will. For [mtgswiki]Urza[/mtgswiki], [mtgswiki]Gerrard[/mtgswiki] has meant more than his own son ever did, and now he must destroy his greatest mistake. For [mtgswiki]Gerrard[/mtgswiki], [mtgswiki]Urza[/mtgswiki] is more responsible for him than his actual father, and the author of all the tragedies in his life. Both men want blood.[/box] [box=600][float=right][IMG][/IMG][/float]Outside the Stronghold, [mtgswiki]Eladamri[/mtgswiki] has tried again and again to retake Portcullis, the massive main gate and symbol of [mtgswiki]Phyrexia[/mtgswiki]n power, but it has been to no avail. Much like [mtgswiki]Koilos[/mtgswiki], endless [mtgswiki]Phyrexia[/mtgswiki]n legions flow out of the gate, making further advance impossible. However, the oddly increased seismic activity may have opened up a fortuitous back door.[/box] [box=600][float=left][IMG][/IMG][/float]The increased seismic activity turns out not to be so inexplicable—a cadre of [mtgswiki]dwarven[/mtgswiki] rock priests have journeyed, unhindered, to the Stronghold, to cleanse the mountain of the evil within. (My personal [wiki]fanon[/wiki] here is that these [mtgswiki]dwarves[/mtgswiki] are descendants of the [mtgswiki]Sarpadia[/mtgswiki]n [mtgswiki]dwarves[/mtgswiki] who, according to legend, were to return to save all dwarfkind.) [mtgswiki]Eladamri[/mtgswiki] forges an alliance with the diminutive folk, and lets them get about their work.[/box] [box=600][float=right][IMG][/IMG][/float]Lord [mtgswiki]Windgrace[/mtgswiki] is the first of the Four Titans to return to the site of [mtgswiki]Urza[/mtgswiki]’s betrayal, though the others soon follow and find the panther man mourning his ancient friend. In a rite from his native [mtgswiki]Urborg[/mtgswiki], he tears out [mtgswiki]Taysir[/mtgswiki]’s dead heart, and places it safely next to his own.[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Freyalise[/mtgswiki] had never liked [mtgswiki]Urza[/mtgswiki], and has always loathed [mtgswiki]Phyrexia[/mtgswiki]. Their betrayal by one has no chance of stopping her from destroying the other. However, their suits are no longer safe, as [mtgswiki]Urza[/mtgswiki] can simply order them to kill their occupants, and since [mtgswiki]Urza[/mtgswiki] disabled the master bomb, all the charges must be set off manually.[/box] [box=600][float=right][IMG][/IMG][/float]They split into two teams, one ‘walker acting as defense while the other sets off the bomb. [mtgswiki]Bo Levar[/mtgswiki] and Commodore [mtgswiki]Guff[/mtgswiki] (who makes increasingly blatant allusions to the real-world editorial/publishing process) comprise one team… [/box] [box=600][float=left][IMG][/IMG][/float][float=right][IMG][/IMG][/float]
[float=left]While Lord [mtgswiki]Windgrace[/mtgswiki] and [mtgswiki]Freyalise[/mtgswiki] make up the other. The sylvan [mtgswiki]planeswalker[/mtgswiki] is more than delighted to blow increasingly larger holes in the largest realm of black mana in the multiverse. [mtgswiki]Freyalise[/mtgswiki] has no problem destroying, so long as the world she wants is created in the process. The ‘walkers set off the bombs, and “spontaneously” planeswalk away from the blasts (King uses this word each time to describe their quite intentional retreat… I do not think it means what he thinks it means).[/float][/box] [box=600][float=right][IMG][/IMG][/float]On [I][mtgswiki]Weatherlight[/mtgswiki][/I] itself, [mtgswiki]Karn[/mtgswiki] reveals to the crew many things that he has realized. His memories have all flowed back to him—his, and [mtgswiki]Xantcha[/mtgswiki]’s, things he has no right to know. Unlike all of [mtgswiki]Urza[/mtgswiki]’s other creations, the Legacy has shaped its own destiny, grown along parameters it decided itself. [mtgswiki]Karn[/mtgswiki] is part of the Legacy, [I][mtgswiki]Weatherlight[/mtgswiki][/I] is part of it, and so is [mtgswiki]Gerrard[/mtgswiki], and the rest of the crew. And now, all the parts are ready for their final evolution.[/box] [box=600][float=left][IMG][/IMG][/float]The ship transforms again, this time without [mtgswiki]Karn[/mtgswiki] and [mtgswiki]Multani[/mtgswiki] guiding it. In fact, [mtgswiki]Multani[/mtgswiki] has to explain himself to the ship’s manifesting consciousness, or risk being consumed in its transformation. The [mtgswiki]maro[/mtgswiki] and the [mtgswiki]golem[/mtgswiki] attend [I][mtgswiki]Weatherlight[/mtgswiki][/I] as she is reborn, and once that is done, [mtgswiki]Multani[/mtgswiki] is free to return home. However, he knows that [mtgswiki]Yavimaya[/mtgswiki] cannot sit out the war, and so gives his life to transfer several square miles of the forest to [mtgswiki]Urborg[/mtgswiki], complete with all its [mtgswiki]kavu[/mtgswiki], elves, spiders, even raging gorillas. [/box] [box=600][float=right][IMG][/IMG][/float][mtgswiki]Crovax[/mtgswiki] is distressed to feel so much filthy green mana intruding in the pristine blackness and decay of [mtgswiki]Urborg[/mtgswiki], and goes to investigate. The entire might of [mtgswiki]Yavimaya[/mtgswiki] descends upon him, and even with his many [mtgswiki]Phyrexia[/mtgswiki]n enhancements, he cannot defeat the forces of [mtgswiki]Gaea[/mtgswiki]. At one point, he is literally [I]buried[/I] by saprolings. Still, [mtgswiki]Crovax[/mtgswiki] will not flee, and continues to fight.[/box] [box=600][float=left][IMG][/IMG][/float]While the master is away, [mtgswiki]Ertai[/mtgswiki] has fun playing his favorite new game—‘slaughter the [mtgswiki]goblin[/mtgswiki] cabin hand.’ It’s like whack-a-mole: no matter how many times you bash in the bugger’s head, he just keeps popping back up for more. However, [mtgswiki]Squee[/mtgswiki]’s flailing makes one of the wizard’s spells backfire, wounding him. Angrily, [mtgswiki]Ertai[/mtgswiki] retreats to the mana infuser.[/box] [box=600][float=right][IMG][/IMG][/float]Unfortunately for him (and really, what ever HAS gone his way?), [mtgswiki]Squee[/mtgswiki] regains consciousness, and mistakes the wounded [mtgswiki]Ertai[/mtgswiki] for a giant bug. He starts munching on [mtgswiki]Ertai[/mtgswiki]’s face, and finds this bug doesn’t taste so good. When it moves, [mtgswiki]Squee[/mtgswiki] jumps back, stumbles into a lever that causes an overload, and fries his former crewmate. After a rew minutes, [mtgswiki]Squee[/mtgswiki] even realizes who it was.[/box] [box=600][float=left][IMG][/IMG][/float]The battle between [mtgswiki]Urza[/mtgswiki] and [mtgswiki]Gerrard[/mtgswiki] lasts hours, possibly days. Fighting deep within [mtgswiki]Yawgmoth[/mtgswiki]’s psyche, anything is possible. Both have shed more blood than any ten men should hold. Both have died twice, though none of the victories was to [mtgswiki]Yawgmoth[/mtgswiki]’s satisfaction. [mtgswiki]Gerrard[/mtgswiki] time and again devises some clever new stratagem—such as mentally manipulating the [mtgswiki]flowstone[/mtgswiki] floor—only to see [mtgswiki]Urza[/mtgswiki] survive it, claim it as his own, and perfect it.[/box] [box=600][float=right][IMG][/IMG][/float][mtgswiki]Urza[/mtgswiki] scores the most kills, but [mtgswiki]Yawgmoth[/mtgswiki] is particularly displeased with them, as they are largely indirect, the results of traps and strategies. [mtgswiki]Yawgmoth[/mtgswiki] wants to see a tooth-and-nail, man-to-man, intensely personal slaying, and when it comes to that, [mtgswiki]Gerrard[/mtgswiki] has the advantage—he may be less than a hundredth [mtgswiki]Urza[/mtgswiki]’s age, but [mtgswiki]Urza[/mtgswiki] was never a warrior. After numerous reverses, [mtgswiki]Gerrard[/mtgswiki] uses one of [mtgswiki]Yawgmoth[/mtgswiki]’s soul-piercing blades to remove the head of [mtgswiki]Urza[/mtgswiki] [mtgswiki]planeswalker[/mtgswiki].[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Yawgmoth[/mtgswiki] is overjoyed, and showers boon after boon on the victor. [mtgswiki]Gerrard[/mtgswiki] is given superhuman strength, supreme intelligence, indomitable will… he accepts all these things patiently. But once [mtgswiki]Yawgmoth[/mtgswiki] is done, he demands the boon he was promised—[mtgswiki]Hanna[/mtgswiki]. She has sat in the stands, watching the battle unfold. [mtgswiki]Yawgmoth[/mtgswiki] is displeased, but holds to his word. [mtgswiki]Hanna[/mtgswiki] asks [mtgswiki]Gerrard[/mtgswiki] for [mtgswiki]Urza[/mtgswiki]’s head, and [mtgswiki]Gerrard[/mtgswiki] realizes that the [mtgswiki]Hanna[/mtgswiki] before him is not his [mtgswiki]Hanna[/mtgswiki] at all—merely another manifestation of [mtgswiki]Yawgmoth[/mtgswiki]. He attacks her, attacking [mtgswiki]Yawgmoth[/mtgswiki] himself by doing so, and is vomited up out of [mtgswiki]Phyrexia[/mtgswiki] for this betrayal, so quickly [mtgswiki]Yawgmoth[/mtgswiki] doesn’t even get a chance to rescind his gifts. Not like he’s a near-omnipotent demigod or anything.[/box] [box=600][float=right][IMG][/IMG][/float]Once [I][mtgswiki]Weatherlight[/mtgswiki][/I] is again airborne, she starts searching for her missing crewmembers. Sensing at least [mtgswiki]Squee[/mtgswiki] within the Stronghold, she flies through the open caldera to save her tail gunner. Though the defenses have done massive damage to [I][mtgswiki]Weatherlight[/mtgswiki][/I] in the past, her new mirrored hull makes her not just impervious to the attacks, but actually reflects them back at the [mtgswiki]Phyrexia[/mtgswiki]n gunners.[/box] [box=600][float=left][IMG][/IMG][/float]Within the volcano itself, the [mtgswiki]dwarves[/mtgswiki] have breached the massive chamber housing the Stronghold, and summoned a torrent of magma into the [mtgswiki]City of Traitors[/mtgswiki] beneath it. The [I]il[/I] city is quickly enveloped, and lava fills the chamber at the rate of a cubic mile a minute. Nevertheless, [mtgswiki]Eladamri[/mtgswiki], [mtgswiki]Sivvi[/mtgswiki], and their army charges in through the [mtgswiki]dwarven[/mtgswiki] tunnel, though it’s not quite clear why they’re bothering.[/box] [box=600][float=right][IMG][/IMG][/float][mtgswiki]Gerrard[/mtgswiki]’s graceless return to [mtgswiki]Crovax[/mtgswiki]’s throne room summons the Evincar away from his battle—something guaranteed to put him into a foul mood. Neither hesitates from the inevitable clash, but as inevitable as [mtgswiki]Ertai[/mtgswiki] had thought [mtgswiki]Crovax[/mtgswiki]’s victory over [mtgswiki]Volrath[/mtgswiki], so is [mtgswiki]Gerrard[/mtgswiki]’s defeat of [mtgswiki]Crovax[/mtgswiki].[/box] [box=600][float=left][IMG][/IMG][/float]As the vampire dies, his [mtgswiki]angel[/mtgswiki] descends from above, and kneels beside him. As she rises again, so too does [mtgswiki]Crovax[/mtgswiki]’s soul—unstained by vampirism or the [mtgswiki]Phyrexia[/mtgswiki]n enhancements. [mtgswiki]Gerrard[/mtgswiki] is glad to see there is some hope for salvation even for the darkest of souls, but he has other problems.[/box] [box=600][float=right][IMG][/IMG][/float]At least, he thinks he does, as [mtgswiki]Phyrexia[/mtgswiki]n guards come to deal with the Evincar’s assassin. Even with [mtgswiki]Squee[/mtgswiki]’s help, he cannot overcome them all. However, [mtgswiki]Urza[/mtgswiki]’s severed head WAKES UP and kills all the guards with a magic blast. The [I][mtgswiki]Weatherlight[/mtgswiki][/I] away team arrives with some help—freed prisoners—and all the characters have a banterful reunion. [/box] [box=600][float=left][IMG][/IMG][/float]Then, [mtgswiki]Eladamri[/mtgswiki] and his entire wing of the cast arrives, and everyone banters and laughs and has a good old time. Seriously. The tonal incongruity was strikingly hard to read. [mtgswiki]Urza[/mtgswiki]’s head is the first to come to his senses, and the party begins to ascend toward [I][mtgswiki]Weatherlight[/mtgswiki][/I], which [mtgswiki]Orim[/mtgswiki] is doing her best not to crash (and is much more successful at it than [mtgswiki]Gerrard[/mtgswiki] ever was).[/box] [box=600][float=right][IMG][/IMG][/float]The remaining Titans have blown up all they could of [mtgswiki]Phyrexia[/mtgswiki], but have little cause to celebrate. As [mtgswiki]Guff[/mtgswiki] observes, the destruction of [mtgswiki]Phyrexia[/mtgswiki] only gives [mtgswiki]Yawgmoth[/mtgswiki] no choice but to abandon it, and take [mtgswiki]Dominaria[/mtgswiki]. In fact, [mtgswiki]Guff[/mtgswiki] says it is destined to happen, he already approved it. And this is where my soul dies. According to Commodore [mtgswiki]Guff[/mtgswiki], history is already written in his library, and [mtgswiki]Dominaria[/mtgswiki] loses. The other ‘walkers point out that if [mtgswiki]Dominaria[/mtgswiki] loses, [mtgswiki]Guff[/mtgswiki]’s library will be destroyed. [mtgswiki]Guff[/mtgswiki] says, “Oh, bother,” produces a cartoonishly large eraser, and does the planeswalking equivalent of scampering off.[/box] [box=600]I cannot even [I]begin[/I] to describe what’s next, so here it is directly from the book:[/box] [box=600][float=left][IMG][/IMG][/float]Originally posted by [B]Apocalypse, page 250[/B]
Madly, he erased. Madly, yes, for what editor erases so fervently the words an author has written? What editor allows his author to write a hundred thousand words only to erase ten thousand of them? Only an editor desperate to get history right.


Commodore [mtgswiki]Guff[/mtgswiki] crouched upon a gnarl of basalt and feverishly applied the massive eraser to the history of the [mtgswiki]Dominaria[/mtgswiki]n Apocalypse. There went a sentence about the death of [mtgswiki]Eladamri[/mtgswiki]. Just after, Liin Sivi[sic] no longer died, for all the way through she had been paired to him as though she were his gimp leg. And what about this paragraph where [mtgswiki]Bo Levar[/mtgswiki] lights a cigar in a swamp and is blown to smithereens? [mtgswiki]Guff[/mtgswiki] didn’t even erase that bit, but crumpled up the whole page and threw it into the lava that seeped from a nearby crack. What else had to go to make this
[float=right][IMG][/IMG][/float]goddamned trilogy work out? How about the legal material, and the dedication and acknowledgments? After all, who gives a goat’s droppings for the editor of an epic? Commodore [mtgswiki]Guff[/mtgswiki] hurled those pages aside and saw them catch fire. He threw out the teaser too. It had given away the destruction of [mtgswiki]Dominaria[/mtgswiki] anyway, something that was completely undecided at this point.

Commodore [mtgswiki]Guff[/mtgswiki] turned his face from the ravaged book in his hand and looked skyward. “This would never have happened when I was in charge of continuity.”[/box] [box=600][float=right]And crashing down the fourth wall went
By writer’s ill-advised whimsy, rent
And at least this lonesome reader sent
Into a five year long lament.[/float][/box] [box=600]Well, at least [mtgswiki]Guff[/mtgswiki] didn’t erase the part where he dies, half a page later.[/box] [box=600][float=left][IMG][/IMG][/float]Worse off, this is the point where everything basically stops making sense at all. After the better part of a year since the early days of the Invasion, [mtgswiki]Phyrexia[/mtgswiki] still has not conquered [mtgswiki]Yavimaya[/mtgswiki], [mtgswiki]Llanowar[/mtgswiki], or the Ocean. [mtgswiki]Yawgmoth[/mtgswiki] has regained [mtgswiki]Koilos[/mtgswiki], but lost most of [mtgswiki]Urborg[/mtgswiki] (like trading the Everglades for Death Valley—basically a wash). The millennia-long plan involving creating an artificial world and overlaying it atop [mtgswiki]Dominaria[/mtgswiki] net the bad guys NOTHING.[/box] [box=600][float=right][IMG][/IMG][/float]But [mtgswiki]Yawgmoth[/mtgswiki] has more tricks up his proverbial sleeves. See, up until Invasion, there was no hint that [mtgswiki]Yawgmoth[/mtgswiki] had the ability to resurrect the dead—[mtgswiki]Phyrexia[/mtgswiki] was a borglike realm of machines and mutant cyborgs, and while there were a few zombies thrown in, there was no [I]reason[/I] or [I]justification[/I] ever given for them. But oh well, Yawgy is too crazy to know what he can’t do, so not only is he a necromancer, he’s the LORD OF DEATH. And being such, he casts a spell reanimating all dead matter on [mtgswiki]Dominaria[/mtgswiki] to his service… including TOPSOIL.[/box] [box=600][float=right][IMG][/IMG][/float]Not only does every dead body on the entire realm—including all the heroes killed in the war—rise to [mtgswiki]Yawgmoth[/mtgswiki]’s call, but the [I]entire surface of the planet[/I] forms itself into basically mud golems, and attacks the natives of Dominaira. This begs the question: why didn’t [mtgswiki]Yawgmoth[/mtgswiki] do this in the first place? But worse still, is the fact that, strategically, [I]nothing changes[/I]. [mtgswiki]Yawgmoth[/mtgswiki] literally controls the ground, but gains no territory.[/box] [box=600][float=left][IMG][/IMG][/float][I][mtgswiki]Weatherlight[/mtgswiki][/I] escapes out of the volcano as lava reaches the bottom of the Stronghold—and some scary black mist starts to flow from it. According to [mtgswiki]Urza[/mtgswiki], the mist is none other than [mtgswiki]Yawgmoth[/mtgswiki] himself, entering onto [mtgswiki]Dominaria[/mtgswiki] to personally deliver the deathblow. Let me repeat the part of that that is stupid: [B][mtgswiki]Yawgmoth[/mtgswiki] is now a black mist[/B] Nobody really questions this, and they start thinking of ways to stop him, starting by dropping a plague engine atop the caldera, plugging the volcano like a djinn in a lamp.[/box] [box=600][float=right][IMG][/IMG][/float]They crash the plague ship right where they want it, but the plan fails. Around the world ravaged by a straight year of global war, the fighting reaches its most desperate. Lord [mtgswiki]Windgrace[/mtgswiki] retreats from the [mtgswiki]Yawgmoth[/mtgswiki]-cloud, taking the minotaurs to their homeland. [mtgswiki]Bo Levar[/mtgswiki] gives his life to defend some artistic merfolk, while [mtgswiki]Freyalise[/mtgswiki] defends the [mtgswiki]Skyshroud[/mtgswiki].[/box] [box=600][float=left][IMG][/IMG][/float]Having been offloaded with the ground troops, [mtgswiki]Sivvi[/mtgswiki] and [mtgswiki]Eladamri[/mtgswiki] have since fled the hostile ground by scaling the boles of their magnigoth allies. But seeing [mtgswiki]Yawgmoth[/mtgswiki] appear above them, the shadowy mist killing all he grasps, and seeing the writhing doom of the undead below, they make a decision. In a final act of defiance, they leap into death, together, rather than let it take them.[/box] [box=600][float=right][IMG][/IMG][/float][mtgswiki]Yawgmoth[/mtgswiki] straddles half the world, but [mtgswiki]Urza[/mtgswiki] has a plan. Now that he has come personally into the field, he has exposed himself to danger. The early stages of the war were meant to rid the world of any white mana that could oppose him, and while green has managed to resist, it is not strong or concentrated enough to kill him. However, [I][mtgswiki]Weatherlight[/mtgswiki][/I]’s core contains all the energy, all the white mana, that had made up [mtgswiki]Serra’s Realm[/mtgswiki]. Of course, that would destroy half the planet, but the [I]other[/I] half would live.[/box] [box=600][float=left][IMG][/IMG][/float]The crew thinks of another plan that doesn’t amount to yet-another [mtgswiki]Sylex Blast[/mtgswiki]. [mtgswiki]Karn[/mtgswiki] reveals that the [mtgswiki]Null Moon[/mtgswiki] is in fact a [mtgswiki]Thran[/mtgswiki] artifact, the Null Sphere, and has been collecting white mana since it rose into the heavens after the [mtgswiki]Thran[/mtgswiki]-[mtgswiki]Phyrexia[/mtgswiki] war. Even [mtgswiki]Urza[/mtgswiki] didn’t know this. Ratcheting up the shift envelope that protects the ship between worlds, [mtgswiki]Sisay[/mtgswiki] sets a course. [I]Into space[/I]. At this point, why not?[/box] [box=600][float=right][IMG][/IMG][/float][I][mtgswiki]Weatherlight[/mtgswiki][/I] accedes to this plan willingly, knowing that channeling all the mana from the [mtgswiki]Null Moon[/mtgswiki] will kill her. She asks [mtgswiki]Karn[/mtgswiki] to take her personality into him, as he contained that of [mtgswiki]Xantcha[/mtgswiki], and the [mtgswiki]Thran[/mtgswiki] artificer [mtgswiki]Glacian[/mtgswiki], as he was the embodiment of the Legacy itself. He agrees, sadly, and the plan is carried out. [I][mtgswiki]Weatherlight[/mtgswiki][/I] floods [mtgswiki]Urborg[/mtgswiki] with white mana, and [mtgswiki]Yawgmoth[/mtgswiki] starts to burn away.[/box] [box=600][float=left][IMG][/IMG][/float][mtgswiki]Yawgmoth[/mtgswiki] tries to retreat back into the shattered spheres of [mtgswiki]Phyrexia[/mtgswiki], but his point of access, the Stronghold, does not exist anymore—the [mtgswiki]dwarves[/mtgswiki], too small and powerless for him to bother noticing, have destroyed it. Trapped, he lashes out at [I][mtgswiki]Weatherlight[/mtgswiki][/I], thinking of her both as [mtgswiki]Gaea[/mtgswiki] and of [mtgswiki]Rebbec[/mtgswiki] the woman who scorned him so many centuries ago. Although he’s obviously mad, he’s still quite powerful, and manages to attack [I][mtgswiki]Weatherlight[/mtgswiki][/I] and disengage it from the flow of mana from the [mtgswiki]Null Moon[/mtgswiki].[/box] [box=600][float=right][IMG][/IMG][/float]The plan has failed. [I][mtgswiki]Weatherlight[/mtgswiki][/I] is dead, and cannot glide forever no matter how hard [mtgswiki]Karn[/mtgswiki] tries to keep it aloft. The world is covered in darkness and death, and even [mtgswiki]Urza[/mtgswiki]’s original drastic plan won’t work now. There is only one option left: that of Deus ex Machina. Within [mtgswiki]Karn[/mtgswiki] and [I][mtgswiki]Weatherlight[/mtgswiki][/I], all the mechanical components of the Legacy are united, but there are a few parts yet remaining. [mtgswiki]Urza[/mtgswiki]’s eyes, the [mtgswiki]Mightstone[/mtgswiki] and [mtgswiki]Weakstone[/mtgswiki] that hold [mtgswiki]Glacian[/mtgswiki]’s soul and caused the [mtgswiki]Brothers’ War[/mtgswiki], and [mtgswiki]Gerrard[/mtgswiki] himself. [mtgswiki]Urza[/mtgswiki] is out of reason, but he [I]believes[/I] that the final synthesis of these elements will bring the Legacy into its final culmination.[/box] [box=600][mtgswiki]Gerrard[/mtgswiki] reaches into [mtgswiki]Urza[/mtgswiki]’s head, and gouges out his powerstone eyes. After a gory moment, the [mtgswiki]planeswalker[/mtgswiki] is, truly, dead. With a final sigh, [mtgswiki]Gerrard[/mtgswiki] reaches into [mtgswiki]Karn[/mtgswiki]’s hollow chest, and forces the two stones together. The white mana in [I][mtgswiki]Weatherlight[/mtgswiki][/I]s engine bursts forth, but not in a simple explosion—this blast has a will of its own. In a few shining minutes, the Legacy of [mtgswiki]Glacian[/mtgswiki] and [mtgswiki]Urza[/mtgswiki] and [mtgswiki]Gerrard[/mtgswiki] scours the world clean of [mtgswiki]Yawgmoth[/mtgswiki] and all his minions. Every [mtgswiki]Phyrexia[/mtgswiki]n on the planet is destroyed, and the war is over.[/box] [box=600]W. T. F. ?[/box] [box=600][B]Times [I][mtgswiki]Weatherlight[/mtgswiki][/I] has crashed: 7?[/B]
[B]Number of cataclysmic events [mtgswiki]Urza[/mtgswiki] causes: 5?[/B][/box] [box=600][float=left][IMG][/IMG][/float]One year later, the surviving dignitaries of [mtgswiki]Dominaria[/mtgswiki] meet at [mtgswiki]Urborg[/mtgswiki], for the dedication of a monument to all those killed in the war. (As to how any sort of nobility survived devastation that total, much less rebuilt to the extent needed to organize a meeting and build a huge monument while rebuilding their own homelands, and all in the course of a year… who am I to judge?) Nobles from across the globe show their respect to the fallen, and to those who yet live—[mtgswiki]Sisay[/mtgswiki], [mtgswiki]Tahngarth[/mtgswiki], [mtgswiki]Orim[/mtgswiki], and [mtgswiki]Squee[/mtgswiki] highest among them. After a brief oration by [mtgswiki]Freyalise[/mtgswiki]—she and [mtgswiki]Windgrace[/mtgswiki] were the only Titans to survive—the ceremony adjourns, and the remaining [I][mtgswiki]Weatherlight[/mtgswiki][/I] crew is greeted by one other survivor—[mtgswiki]Karn[/mtgswiki]. Somehow, when the Legacy was brought together, not only was [mtgswiki]Yawgmoth[/mtgswiki] destroyed, but something else impossible happened: a [mtgswiki]golem[/mtgswiki] became a [mtgswiki]planeswalker[/mtgswiki] (though there were hints to that happening throughout the trilogy). And with [mtgswiki]Glacian[/mtgswiki], [mtgswiki]Urza[/mtgswiki], [mtgswiki]Gerrard[/mtgswiki], [mtgswiki]Xantcha[/mtgswiki], [I][mtgswiki]Weatherlight[/mtgswiki][/I], and probably Saint Catherine all living in his head, he’s already well on his way to crazy. After the brief reunion, [mtgswiki]Karn[/mtgswiki] again departs, taking [mtgswiki]Orim[/mtgswiki] along to drop off with [mtgswiki]Cho-Manno[/mtgswiki] on [mtgswiki]Mercadia[/mtgswiki]. Now with only [mtgswiki]Tahngarth[/mtgswiki] and [mtgswiki]Squee[/mtgswiki] to keep her company, [mtgswiki]Sisay[/mtgswiki] returns to her new ship—a merchant galley called [I]Victory[/I].[/box]

[box=600]How could it have come to this? All the ominous potential of the [mtgswiki]Rath[/mtgswiki] Cycle, all the build up of [mtgswiki]Urza[/mtgswiki]’s Block, all of it culminating in [I]this[/I]? Many of the ideas here (though not [mtgswiki]Guff[/mtgswiki]) could even have been salvageable, only, it seemed as if nobody on WotC’s side cared anymore. Where at the beginning, the storyline was the headline for each new set, now it was treated as an obligation grudgingly continued and put out of the way as quickly as possible. “Stuff happens to some characters. Now on to the cards!” Possibly the only thing worse than abandoning the story midstream (as many of the prerevisionist storylines had been) is to force someone with waning interest to continue.[/box] [box=600]But perhaps this is unfair. Scott McGough continued as head of continuity for a while afterward I believe, and has since written some of the most popular [B]Magic[/B] books, particularly [I]Chainer’s Torment[/I]. After the debacle [I]The [/I][mtgswiki]Weatherlight[/mtgswiki] [I]Saga[/I] became, WotC moved on to a different mode of storytelling for sets. Two blocks—Odyssey and Onslaught—took place on a remote corner of post-apocalyptic [mtgswiki]Dominaria[/mtgswiki], during which the storyline presence on the cards was toned down considerably, but most major plot events were represented, and major characters showed up on multiple cards and flavor texts. Starting with Mirrodin, even that diminished storyline presence was washed away—someone looking at only the cards in a modern set would be hard pressed to notice that there is any storyline going on there at all.[/box] [box=600]Instead, cards themselves are obligated only to evoke the setting, with storyline buffs only getting a bone when it comes to the cards for characters themselves—and even then there have tended to be a plethora of extraneous legends wandering about. Though WotC wished it and tried its hardest to make it so, [B]Magic[/B] simply cannot support a parallel novel line the way that [B]Dungeons and [mtgswiki]dragon[/mtgswiki]s[/B] can. I blame all of you for not reading enough. Slackers.[/box] [box=600]The game itself, which had been in such dire peril before [I]Invasion[/I], ironically exited the block stronger than ever. The player base of the game exploded during the block, as new players fled the sinking ship of Pokemon and old players flocked back to the game. Before [I]Ravnica[/I] block, [I]Invasion[/I] was inarguably the most beloved block in the history of the game. [B]Magic[/B] had weathered its storm and stayed afloat—what matter if the storyline had been washed away in the meantime? [/box] [box=600]As for [mtgswiki]Dominaria[/mtgswiki], more horrors were yet to come. After what should have been his final defeat, after performing unspeakable acts for which many thought and hoped he would be banished from [mtgswiki]Dominaria[/mtgswiki] forever, the destroyer returned. J. Robert King got to write more books. And not just [I]a[/I] new book, to show he could play nice. No, he was given the responsibility for writing the second trilogy about the wars on Otaria, concluding that entire plot arc—because he had shown himself to be so good at ending storylines.[/box] [box=600][I]Proph…[/I] *gag*, [I]PROPHECY[/I] could be ignored easily enough, as it did not impact the plot in any way. [I]Onslaught[/I] block had repercussions across the entire plane, possibly the entire multiverse, and by all accounts, [I]Legions[/I] and [I]Scourge[/I] took the inexplicable insanity of [I]Apocalypse[/I] to an entirely new level. Imagine what it would have been like if [I]The Phantom Menace[/I] had turned out to be the BEST of the prequals, and you’ll know about how storyline aficionados felt. [I]Apocalypse[/I] was grossly disappointing, but [I]Scourge[/I] was a true debacle. Though no formal comment was ever made on the subject, to my knowledge, King has not written for [B]Magic[/B] since.[/box] [box=600]And now, three years after [I]Scourge[/I], five years after [I]Apocalypse[/I] [B]Magic[/B] is finally ending its sojourn into the multiverse. We are going home. It may not be the greatest of planes anymore, but we know what glories it has seen in the past. The cumulative effect of disaster after disaster has taken its toll, but [mtgswiki]Dominaria[/mtgswiki] has always recovered from it before. Thought it may need a helping hand, [mtgswiki]Dominaria[/mtgswiki] shall rise again. And, like as not, be virtually destroyed again, and every time that happens, I’ll think of [I][mtgswiki]Weatherlight[/mtgswiki],[/I] and give a little smile.[/box]
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