Cranial Insertion: And Thou Shalt Come to Judge

Cranial Insertion
And Thou Shalt Come to Judge
or, At Least Try to Judge
By Eli Shiffrin, Thijs van Ommen, and Tom Fowler
And Thou Shalt Come to Judge
or, At Least Try to Judge
By Eli Shiffrin, Thijs van Ommen, and Tom Fowler
Hi y'all! Tom and I are gearing up for the excitement that is Pro Tour: Charleston, so I'm spending a bit of time on the east doing things that in no way promote my goal of global domination that you can't prove I have planned. So rather than just lecture you and waste time that I could be using to train my elite squadron of squirrels that may or may not exist, we'll see how much you've picked up so far!
Try to work out the answer to the following questions, and once you've made up your mind, click the "Spoiler" tag to reveal the secret wisdom of the ancients. And don't forget to email all of your rules questions to cranial.insertion@gmail.com – we'll get a whole lot of questions from the Pro Tour to bring up here, but we want your FNM and casual questions, too!
The ugliest amulet in Magic?
A: The answer is...
A: Ask a judge to replace it with another Ice Age rare.
B: Not play it at all.
C: It can't go in the deck, but it'll be in the sideboard in case something like Death Wish appears in Coldsnap.
D: Force all opponents to ante.
The cold, hard answer is:
Q: A player plays an entwined Solar Tide, and his opponent has only Disciple of the Vault and four Myr Enforcers in play. How much life will the player lose from Disciple triggers?
A: The answer is...
A: None. The Disciple dies before the Enforcers.
B: Four. The Disciple and Enforcers die in the same event, so the game looks back in time for things that would trigger.
C: One. I regret that I have but one life to give against Raffinity.
D: The Solar Tide player chooses whether the Disciple dies before or after the Enforcers.
And the solar-powered answer is:
Q: A player plays Maga, Traitor to Mortals spending 13 for X. In response to its comes-into-play ability, his opponent uses Voyager Staff to remove it. What happens?
A: The answer is...
A: Maga's ability is removed from the game with Maga.
B: Maga's ability does not use last-known information since Maga was not put into a graveyard and the opponent loses no life.
C: Maga's ability uses last-known information to make the opponent lose 13 life.
D: Maga uses the Voyager Staff to do the cancan.
And the answer is:
The stick is love.
A: The answer is...
A: Only if he punches his opponent as an additional cost to play the spell.
B: Only if he chooses to pay for it instead of playing it without paying its mana cost.
C: Only if he pays R to activate the Scepter.
D: No, never.
And the answer is:
Q: Can you activate Giant Slug to give it Plainswalk and then have Concerted Effort pass that ability to everyone else?
A: The answer is...
A: No. The Slug's upkeep ability will always happen after Concerted Effort's.
B: No. Concerted Effort's intervening if clause will cause it not to trigger at all.
C: Yes. Stack the delayed trigger on top of the Effort trigger.
D: Yes. Plainswalking slugs can do whatever the hell they want.
And the answer is:
Q: Do artifacts have what is informally known as "summoning sickness"?
A: The answer is...
A: Yes, but it doesn't matter.
B: No, it's an artifact, not a creature.
C: Yes, but it only if it's an artifact creature.
D: Yes, but it only matters if that artifact is or becomes a creature.
And the answer is:
Q: Jinxed Choker is sitting around with no charge counters on it. Then a player plays its ability! What happens?
A: The answer is...
A: They have to choose which mode to use when playing the ability, and removing a counter is an illegal choice.
B: They can choose to add a counter or remove a counter, giving it a negacounter.
C: They can choose to add a counter, and can not choose to remove a counter.
D: They can choose to add a counter or remove a counter, but removing one does nothing.
And the cursed answer is:
The Blessing goes into a
special class with licids.
A: The answer is...
A: Yes, it's put into your graveyard from your library.
B: No, it's put into your graveyard from the revealed zone.
C: No, it's put into your graveyard from play.
D: Yes, it was in your library since the last time state-based effect triggers were checked.
And the answer is:
Q: What happens to your Sacred Foundry if you play Celestial Dawn then Blood Moon?
A: The answer is...
A: Moko eats it.
B: You have a Land -- Mountain that taps for white mana.
C: You have a Land -- Mountain Plains that can only tap for white mana.
D: You have a Land -- Plains that taps for, of course, white mana.
And the sacred answer is:
Q: A player uses Elvish Piper's ability to put a creature card into play. In response, his opponent makes him discard a card, which happens to be a creature card. The Piper's ability then resolves, and the player puts nothing into play. Can he do that?
A: The answer is...
A: Yes, he can lie about a hidden zone and choose to not put a creature card into play.
B: Only if he actually has no creature cards in hand. Judge!
C: No, the creature card to put into play is chosen upon announcement.
D: No, the player must draw a stick figure creature on a blank card and put it into play.
And the answer is:
Q: Does Nightscape Familiar reduce the flashback cost of Deep Analysis?
A: The answer is...
A: Yes, you're playing it, so it'll be cheaper.
B: No, it only reduces the cost if you're paying the mana cost.
C: No, it is not a blue and red spell, it's only a blue spell.
D: Yes, so you'll end up having to pay U and 2 life.
And the flashy answer is:
Q: Player A and player B both have zero cards left in their libraries. Player A plays Words of Wisdom during his upkeep. Who loses?
A: The answer is...
A: Player B loses first because he's the nonactive player.
B: Player B's lose-the-game trigger goes on the stack second, so he loses first.
C: Player A loses because he draws first.
D: Both players kick the bucket at the same time, draw!
And the answer is:
Q: Player A plays Piracy, and player B allows it to resolve. Then player B wants to tap two of his lands to play Shrapnel Blast, but A wants to tap those same two lands to play Fiery Conclusion. Who gets to do it?
A: The answer is...
A: Both players may tap the land for mana.
B: Player A.
C: Player B.
D: Who cares, someone's taking five damage either way.
Arr, the answer be:
Q: Who can you tell to stop watching your match?
A: The answer is...
A: Nobody.
B: Spectators.
C: Judges.
D: Opponents.
And the commanding answer is:
And that's a wrap! How did you do? Think you're ready to take the judge test? (If you're already a judge, I hope you're friggin well ready to take the judge test again...)
We'll be back soon with fun tales of excitement and super shiny foil cards. If you're heading to Charleston later this week, make sure to look for Tom and me, and our awesome++ rules editor Brian; we'll be wearing stripes.
Until next time, remember: Don't make six flights in the space of a week, it kills your sinuses.
-Eli Shiffrin, L2 DCI Judge, Tucson, AZ
About the author
Eli Shiffrin
Eli is a level 2 area trainer certified by the DCI, currently based in Tucson, Arizona and serving the entire AZ region. You can often find him at Magic Tower Games in Marana for FNM or at the state events in Phoenix, where he is bouncing around with lots of coffee and possibly an energy drink in him.
Registered in our forums as Woapalanne.
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