Cranial Insertion: Reading the CompRules for Dummies

Cranial Insertion
Reading the CompRules for Dummies
By Eli Shiffrin, Thijs van Ommen, and Tom Fowler
Edited byyyyyyyyy ... Da Goblin Boy
Reading the CompRules for Dummies
By Eli Shiffrin, Thijs van Ommen, and Tom Fowler
Edited byyyyyyyyy ... Da Goblin Boy
I still have to warn you: Unless you're an (aspiring) rules guru, reading the CompRules from cover to cover is not recommended. It certainly isn't the place to start if you're new to the game. What they are good for, is to be used as a reference guide when you find some obscure situation where you have no clue what's supposed to happen, or get into a rules debate which you can't resolve. In such cases, you can use the CompRules to find the answers to your rules questions.
If you have the time, please right-click here to open the CompRules in a seperate window and try to find the answers by yourself before reading mine. You'll learn from looking up the answers even if you already know them.
Organization of the Rules
Of course, to find the answers to your questions, you'll have to know where to look. The CompRules are roughly divided into six sections, followed by a glossary of terms:
- The Game
The foundation of the rules, covering how to start a game and how a game ends, the Golden Rules, and some other fairly basic stuff. - Parts of the Game
Mostly definitions for all sorts of things, like parts of a card (text box etc.) and what they mean, different card types (sorcery etc.) and how they work, and the various zones of the game (library etc.) and what rules apply to them. - Turn Structure
How each turn is divided into phases and steps, and what happens in each. - Spells, Abilities, and Effects
Everything there is to know about timing, as well as how to recognize different kinds of abilities (like activated and triggered), and what they do (effects). This might be the section you need most often. - Additional Rules
If a card or mechanic needs a section of the rules for its own, you can find it here. This includes all keyword abilities (from first strike to substance, but growing all the time), but also oddball stuff like controlling another player's turn. - Multiplayer Rules
The multiplayer rules are relatively new to the CompRules, and have their space here.
- Glossary
Definitions for all sorts of terms you may find on cards or elsewhere in the rules, with detailed information.
In addtion to going by the table of contents and the rules numbers, your browser's search function will often come in handy to quickly find a specific topic.
If you're not sure what section the thing you're looking for falls under, just try one. Chances are the answer is given in both places.
Q: Does drawing a card for the turn in the draw step use the stack?
A:
Quiz Time!
1. The Game
An interesting part of this section is 103. The Magic Golden Rules. Go ahead and read them if you haven't seen them before. (You do have the CompRules open in another window, don't you?
2. Parts of the Game
The questions that follow were selected to give you a better idea of what to find in each section.
Q: When I copy Darksteel Colossus with Sakashima the Impostor, Sakashima keeps its name. Does the "Darksteel Colossus is indestructible" apply to it?
A:
Q: If I play a Forest and animate it with Woodwraith Corrupter on the same turn, can I attack with it?
A:
Q: Does turning a creature into an artifact creature with Memnarch make it colorless?
A:
3. Turn Structure
Q: My opponent plays Time Warp. After it resolves, I use my Time Vault to take an extra turn of my own. Who gets their extra turn first?
A:
Q: If my Selesnya Sagittars blocks two Saproling tokens, do I get to assign the Archer's combat damage?
A:
4. Spells, Abilities, and Effects
Q: Can I play Golgari Guildmage's first ability to sacrifice Eternal Witness and return it to my hand?
hint:
A:
Q: Me and my opponent are each at 5 life. My opponent has Kokusho, the Evening Star in play when on my turn I play my own Kokusho. What happens?
hint:
A:
Q: Can Eladamri's Vineyard's ability be responded to in my main phase, or is it a mana ability?
A:
Q: I attack with my 8/8 Phytohydra, and my opponent blocks with Ghosts of the Innocent. Does Phytohydra get 4 or 2 +1/+1 counters?
hint:
A:
5. Additional Rules
Q: I attack with Siege Wurm and Conclave Equenaut, and my opponent blocks them both with Selesnya Sagittars. How much damage can I assign to him?
A:
Q: When Nezumi Shortfang flips into Stabwhisker the Odious, is its converted mana cost 2 or 0?
A:
6. Multiplayer Rules
Q: In a Two-Headed Giant game, is one Blazing Archon enough to keep the opposing team from attacking, or do both teammates need an Archon?
A:
Glossary
Q: If I play Mark of Eviction on my opponent's creature, does it return to his hand on his upkeep or on mine?
A:
Do you have any questions you couldn't find the answer to? Send them to cranial.insertion@gmail.com!
-Thijs van Ommen, The Netherlands
About the author
Thijs van Ommen
Even though I'm not a judge, my interest in the rules of the game is the main reason for me to play. You'll usually find me answering questions in the rulings forum. I'm mostly a casual player: the only tournaments I visit are prereleases.
Registered in our forums as Gandalf-in-a-boat.
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